Due to prolonged testing time, we have to postpone the Major Update from July until August.
The team did their best to deliver you the promised content on time, but as we’re only a few days away from the end of July, it has become clear that we’ll need more time to wrap everything up. We know how important it is to get rid of the issues that you all have been reporting, so while working on the fixes and the new content, we want to make sure we bring you the update of the best quality possible.
Once we know the update is ready for release, we’ll let you know about the exact release date.
We apologize for this delay and we hope to have everything ready for you in the next few weeks.
Crimson Tactics: The Rise of The White Banner - Black March Studios
The ability to name the Main Character was requested by a community member and we decided to implement it along with the ability to decide the Birthday of the Main Character.
I'm glad you found your way to this corner of the internet to get a little sneak peak on what is coming with the next patch of the BattleJuice Alchemist alpha playtest.
For quite some time, enemies have been able to cut off your path by sprinting ahead of you. Now you can do the same by using your brand new dash move.
This might not seem too big of a deal, but it actually is one of the bigger changes in player mobility in a while. The dash move was not easy to figure out and might need some more testing. But I am already very happy with how it turned out. I had to decide how to tie it into resource management and level progression as well as the control schemes. I ended up with the default being right clicking or pressing the Juicify key.
As always there have been multiple minor changes and bug fixes, but there is one visual change that I would like to quickly show you. I changed the visual effect that determines how objects that occlude the vision onto your character are presented.
In the gif above you see how the camera behaves when you approach a building: it tilts to a steeper angle to make navigation easier. Also, note how when you enter the ground floor of the building, the second and third are not visible and when you move up to the second floor it becomes visible and only the third floor stays invisible. But that does not do us any good when we are not inside the building. That's why I added this circular cut-out effect, which I find pretty neat:
Let me know what you think and I hope you are looking forward to the next patch so you can dash around to your heart's content.
Thank you for sticking with me and have a great weekend!
We're delighted to announce that access to the Power Tools update for Landlord's Super is now available on Steam Early Access. If you have Landlord's Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord's Super Early Access here.
The Power Tools Update marks our arrival at Version 0.8 which sees the addition of the mobile compressor and various pneumatic & powered tools. The Power Tools update also includes new brick wall frames which allow even more versatility for your construction projects.
Overview & full patch notes below:
COMPRESSOR & POWERED TOOLS
Dramatically improve productivity with a host of new tools. Powered by the mobile compressor, these tools require no energy to use.
Rapidly fill no-fines frames with the mortar gun
Tear down your creations with the pneumatic breaker
Hang plasterboard with the nail gun
Secure stairs with the bolt gun
Fit doors & windows with the powered screwdriver
BRICK WALL FRAMES
Redecorate your properties with an entire catalogue filled with new "traditional" themed furniture.
BUG FIXES & MORE
More fixes, visual improvements and quality of life improvements continue to improve the state of the game.
Change List
Landlord's Super 0.8 Update (The Power Tools Update)
New Features
Compressor & Power Tools
The all new mobile compressor allows the use of power tools that require no energy to use and are substantially more efficient
Pneumatic Breaker
Nail Gun
Powered Screwdriver
Bolt Gun
Mortar Gun
Brick Wall Frames
Allows the construction of brick properties
Changes
No-Fines trowel repair rate increased by 10 (now repairs 1000 Psi per use, previously 100)
No-Fines Damage Rate increased from 200psi - 1000psi per Sledge hammer hit
Trowel & Mortar gun now show damage or fill UI when looking at No-Fines frames
Sledgehammer and Pneumatic Breaker now show the psi / damage units of items
Improved visuals for the Circular Saw
Added price tags to Ronnie’s Tool Shop window
Lowered amount of scrap that can spawn
Brick Wall Frames should now “hide” their structure upon completing the brick wall build task (all bricks placed) - This is to allow transparent bricks to look better but also helps performance
Made it easier to interact with the notebook
Loose objects should load in much faster
Can now carry up to 8 plasterboard at a time
Added a window frame visual to Brick Walls to better show intended brick layout
New TV screen specular and normal maps
New furniture normal and specular maps
New glass damage visual
New art for Agoost catalogue cover
Can now “place” objects into the skip similar to how placement works with the wheelbarrow
Added cap of £200 to pickpocketing from passing out
Fixes
Fixed issue where cement piles could appear half transparent
Fixed movement issue caused by traveling on buses while pushing objects
Fixed interaction dropping out if using the bus stop them immediately exiting
Fixed players being able to move during search tool conversation
Fixed some placement render issues with No-Fiens frames
Fixed issue where players would sleep an additional day
Fixed Brick placement being blocked by generated ceilings and roofs
Fixed Mortar Gun not being able to collect from Storage Buckets
Fixed being unable to sleep multiple days
Fixed a bunch of issues with mortar placement collision checks (Mortar placement should feel a lot more comfortable now)
Fixed not being able to place bricks on frames if dropping one but still holding more
Fixed being unable to pick up Brick Frame walls
Fixed Mortar Gun unable to refill from Cement Mixers
Fixed sometimes being unable to use the chest light
Fixed soft-lock caused by breaking bricks in half with the bolster while on a tenant’s property
Fixed plasterboard placement sometimes placing inside wooden frames
We are doing the final touches on the character info and skills screen, it now has information on your nutritional intake, comfort level and attributes! (access with hotkey K)
Each of the 7 nutrients are now linked to attributes, maximizing the nutrient will boost that attribute by maximum of 10 points, which will grant a passive bonus for the player. filling the nutrient bars will also greatly increase stamina regeneration from food (satiation bar)
Each attribute will have extra bonuses as we add more features, stuff like combat and exploration will be very attribute dependent. In the future there will be potions and equipment that also increase these attributes.
Comfort right now gives an experience gain bonus (up to 50% when maxed), later when we revisit NPC AI this will control your mood, at low comfort Adam will have a nasty frown, intimidating children and timid characters and limiting your dialogue options to sarcastic/grumpy/impatient choices only, at high comfort your expression will be soft and calm making you approachable and unlocking light-hearted/considerate/patient dialogue options.
Keeping high comfort will be extremely important, comfort is gained from sleeping 6~8 hours, eating tasty (high score) food, harvesting crops, and is lost by working, specially while hungry or during night time.
Satiation is the amount of food being digested, Adam can hold 3kg of food in his guts, consuming 1kg per day, so technically you can eat a very large meal every 3 days, but it is better to keep your satiation high because it lowers comfort if you let it drain too much.
This screen and the attribute bonuses will be on the main branch some time next week. We are then going to implement tool charging specials and after that the Faerie Village.
Thank you for enjoying Ib! Along with the ver. 1.06 update on Steam, Korean & Chinese support is now available as well as Steam Achievements! Try to unlock them all!
Meanwhile, to celebrate the update, we are also running a campaign where you can win a framed illustration of Ib. Join us today for your chance to win!
The second Skirmish event is live now until July 31st!
New Skirmish, new rules, new reward! Here’s everything you need to know.
Skirmish is a completely new game mode in KARDS where you play with alternate rules. These rules vary so every Skirmish event you’ll be facing something new and completely different. You can read more about Skirmishes in our announcement blog New game mode: Skirmish.
Rules Skirmish #2
In this Skirmish, you will be able to choose your own deck to battle with, but there are some limitations. The deck you play with cannot contain any Order cards - only Units and Countermeasures are allowed.
Prize for Skirmish #2
The first time you win this Skirmish, you will receive a full set of the new unique card, Fieseler FI156. This Special Unit costs 3 Kredits to put into play and 1 Kredit to move or attack. It has 1 attack, 3 defense, and the effect that on the end of your turn, a random Countermeasure in your hand is activated. This new card will also be craftable with wildcards even after this event ends.
You can access the Skirmish event from the main screen of the game, where you can also get an overview of the gamemode, rules and prize.
👉 This Skirmish will be accessible between July 29th at 12:00 GMT until Sunday, July 31st at 18:00 GMT.
Make sure to join this special event - win your skirmish to claim victory and the spoils!
As always, let us know in the comments below or on the KARDS Discord what you think of the event.
We've improved internal patch-tracking so this news post may overlap with the previous a little as we're in a transitional period for internal task management.
Fïxed a bug where firebolts would not hit enemies anymore Fixed a visual bug with UnholyWater dissapearing Fixed a visual bug where multiplied experience did not show up in experience gain texts Fixed a bug where Dagger Storm would not upgrade on item pickup
Fire Bolts, Icicles and Life Drain has seen significant performance improvements
Dagger Storm now scales with 10% of your Area stat
Cloak of the Dark Hero will now make the player activate "Vanish" when taking damage, this makes the player invulnerable for 5 seconds and allows you to phase through enemies. - 30 second cooldown from point of activation
Light of Lithriel now changes your character light color to bright white with a large light radius