Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Implemented profile selection (should auto import progress to faction profiles)
Implemented 2 new difficulty levels
Improvements
Increased the initial weapon points (1500 -> 5000)
Improved the bullet case effect for handguns and SMGs
Updated translations
Fixes
Fixed objectives being generated without any hostages in some hostage rescue missions
Fixed small some props being walkable
Fixed some building templates generating rooms without any door
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
It's update time! (Which is, in my opinion, the best time.) The long-awaited Update 7 is finally here, bringing a multitude of quality of life improvements - and with the improvements, comes this blog post telling you all about them. Let's get into it. 👇
Summary: Update 7 is focused exclusively on making your life easier. It includes (but is far from limited to) some of the following:
Brand-new train alerts, helping you to keep track of your trains.
The (revolutionary!) ability to build signals on track corners.
A whole bunch of achievements, both for our story mode and our general game modes.
Interest piqued? Heart fluttering? Good! It's time to get down to business - come with me for the full rundown of Update 7. 👇
New Unlock - Train Alerts
Ever get sidetracked? I do all the time. Well, if you're like me, that won't prove much of a problem anymore. We've added a new Train Alert upgrade - yep, that's an upgrade that lets you know directly on the map if there's a train in need of attention.
New Unlocks - Manual Signal Visualisation (And Manual Signal Safety!)
This is one of our favourites. We've added the ability for players to unlock an upgrade that'll visualise the route that a manual signal will create when activated. (Making it significantly easier to predict the routes your trains will be taking!)
But that's not all - we've also added an incredible Manual Signal Safety upgrade - one that prevents the allocation of a route when it detects danger. That means no more easily avoidable crashes!
Signals on Track Corners
You can now build signals on track corners! This opens up a huge range of possibilities for dispatchers, and we hope that you love it!
Vastly Improved Load Speed
This is one that has been requested over and over again. We've changed our game saving to hugely increase save and load speeds. Though, beware, if you save games in the latest version of the game and attempt to load them in an older version, you will not be able to.
(No GIF for this one - you'll just have to test it yourself!)
Achievements!
We've added a whole bunch of achievements for dispatchers to work towards! Whether you love our story mode or are obsessed with endless, there are achievements in there for every type of player. We hope that you enjoy!
Well, that marks the end of our rundown. There's still more changes and updates, though - they're in the Changelog below! Take a read, and - as always - happy dispatching! 🚆
Changelog
NEW: Arrival sensors can be built inside autoblocks
NEW: Added animations and effects when building items
NEW: Added unlockable visual train alerts
NEW: Added upgrade for manual signal route visualization
NEW: Internal support for the controllers
NEW: Manual signal safety upgrade
NEW: Story and general Achievements.
NEW: Ability to change the predefined stations' signs colors from Options panel
UPDATE: Building signals on track corners is now allowed
UPDATE: Improved signals sprites to highlight the orientation UPDATE: Removed main menu button from wave finished screen in Rush Hour
UPDATE: Trains will not get a delay penalty that is more than the train reward and the delay penalty will be only for last station
PERF: Game saving switched to a different technology providing faster save&load
PERF: Save list fetching sped up
FIX: Basic Tracks upgrade was not unlock able after skipping the story
FIX: Path decoration effect speed was dependend on fps
FIX: Time resumed after opening and closing menu while in rush hour summary screen
Hello everyone this is Sanswolf from the Wolf And Others team.
in this update we fixed some issues and bugs in the game and added new features, in the upcoming couple of days we will stay focused on feedback to completely fix the levels that have been released in the early access 2,0 and hopefully finish them by the end of the month. as of this update the notes will be listed below.
-Main menu [ Added options to the main menu ]
-Intro [ the story intro is now skippable ]
-Flow Corp level [ Tutorial is now optional and remade to be easy to understand and can be skipped ]
-St: George Dungeon [ Removed the priest AI for further development ]
-Apartments 1900s [ Chess puzzle no longer soft locks the player in loop ]
-Mouse problem [ no longer clicks outside the screen ]
- Adjusted lightning and atmosphere [ Darker maps ] , we felt the light tool that was given did not add much since the lighting was a bit too much so we dimmed some maps, it is not the final change, over time might be tweaked.
For now these are the fixes and updates. We will keep a close eye on the feedbacks to tweak and fix any mistakes in the game thank you all for the support
For this post, we would like to share a bit more about us as a studio and where we are heading.
Accessibility
Most of you are probably aware that we are very passionate about accessibility in games. We are striving to develop disability-friendly game experiences.
For the most part, games are not accessible to most of the disability community and we are trying to change that in any small way we can.
Our hope is that by doing so we can allow more people to enjoy video games. This is what drives us forward as a company.
Receiving Feedback
As we develop, with your help, we can make great experiences together.
Already the help we have received from our testers has been fundamental to our growth as a studio, and we will be continuing to involve more voices from the disability community.
Our Goal
We are approaching everything we do with the lens of accessibility, from our games, how we demo at events, to how we communicate, hire new team members, and even this post you are reading.
The lower the number of barriers there are, the better.
This is where we are at the moment. As we learn and get feedback on our solutions, the closer we will be to our goal.
Thank you for all of your support, and for tagging along on our journey!
- The Berserk Ridecan subjugation event map appears. - The maximum stats are limited in the raid event map. - 3 people enter limit, and the pattern is the same as before. - You can acquire legendary weapons and equipment materials.
- Reduced the penalty for points owned by the territory in the territory battle └Previously: 1 (50%), 2 (66%) └Change: 1 (25%), 2 (40%) └ex) If the victory point for the battle of the Territory is 100 points, owning one: 50 points -> 75 points, owning two pieces: 33 points -> 60 points
The beta version of this update is the same as the official version without switching channels
Changelog
Fixed the problem of full-screen flashback in previous versions of myfinder when immersive mode was turned on.
Fix all versions including the previous original version, the dock separator is misplaced
Fixed the problem that the previous version of myfinder did not prompt after the bluetooth connection was turned on
Fixed the infinite crash problem of the launchpad in rare cases
The launchpad has added the function of renaming. If the name cannot be changed, it is a synchronized desktop shortcut and cannot be renamed (it was added since version 1.8.8 and forgot to mention it)
Optimized the mica effect in the preference setting interface, the win11 system uses the system's own mica effect to save GPU loss, and the win10 system still uses the self-made simulation effect
Fix the problem that the wegame client myfinder does not display the immersive mode
Supplementary Instructions
If you use the service mode to open the service that cannot be started after updating the version, you can open the task manager - services - find the mydock service - right-click menu - start the service or restart the service, and it can be started the next time you boot.
next version update
The complete creative workshop function is expected to be completed in half a month or even a month
We’re giving you an opportunity to design a map in Phobies! Put on your thinking cap, and create a strategic map good enough to be implemented in the game!
Mechanics: Design a themed map for Phobies! It can either be a small or large map, but make sure to use the following dimensions:
Small Map Dimension: 5x9
Large map Dimension: 9x9
** Also consider adding obstacles and special map tiles (lava, damage boost, etc.) if you want
Indicate where the spawn points are and player bases/hearts.
The map design can be digitally made or hand-drawn, the important thing is that the image is clear. NOTE: If it’s hand-drawn, you can submit a scanned image or take a photo of it but make sure the image is sharp and has even lighting
Criteria for judging: 50% Creativity – this refers to the map creatively plays and whether it’s balanced 20% Aesthetics - How it looks 20% Suitability for matches 10% Uniqueness, Originality
Prizes: 5 GRAND WINNERS – 25,000 Coffee Beans (each) + a chance for their maps to be included in the game
Last Date for Submission: August 8, 2022 at 9:00 PST