Make Her Cum - Fartman
Hello, my dear perv's


Today we bring you our "Boba" Update.



Boba Bitch is one of the first adult content creators we have managed to partner with and introduce her as a model in our game.
So now, you can start playing with her and take a shot at Making her Cum!!!

More about Boba here: https://twitter.com/Boba_Bitchh

Another prominent feature added with this update is the Steam Workshop.



Now you can fully edit and personalize your girls, and, should you wish to, share them with the community.
Or, maybe you don't really have time to create your own girls?
With the Workshop now you will be able to play with the girls created by the Make Her Cum community.



With this update, you can edit the looks and wants, and likes of each girl.
So, do you like the way Zola looks?
But, do you want her to fully enjoy anal?
No problem, with this update you can edit Zola to be your dream girl.



In the coming days, we will do a tutorial/ guide on how to fully utilize the Character Editor.

Enjoy!!!
Lumencraft - tupiindyk
Hello Scouts! 👋

Today we are launching a small update. Thanks to your activity we've managed to fix several bugs. Here’s the full list of what’s new:

## [EA User Interface Patch] -- 2022-07-25 - VERSION = 6807

### Added
- new map loading screen

### Changed
- Autosave slot is now hidden in save menu

### Fixed
- fixed save menu not overwritting slots
- fixed overwrite warning being skipped when saving on the same slot twice in a row
- fixed not being able to quit the game after exiting the map editor
- fixed main menu animations being frozen after exitting game
- fixed Gray Screen of Death caused by double-clicking a save slot to load
- exiting from controls menu now goes back to options
- fixed menu not navigable with gamepad after canceling quit confirmation
- fixed build menu opening accidentally when exiting in-game menu with (B)
- fixed game menu being closed when trying to go back
- fixed floor texture breaking after load in Blast from the Past
- made the bottom info panel less obtrusive
- Editor: Gobbler and SlowSwarm enemies were hidden (they are unfinished and got exposed by mistake)

Found something not right? Please let us know on Discord and Steam Community so we can investigate and fix it.

We appreciate community engagement and your feedback. We have already fixed and updated the most important features. We can see how important is for you the implementation in our game of the progression and procedural/random levels. So we have decided to focus on it before the next major update!

We will also do our best to include online multiplayer in our roadmap (right now there is local shared screen or Steam remote play co-op for 2 players).

DONE IN THE FIRST 2 MONTHS
✔️Auto Save and Steam Cloud integration
✔️New episode (map)
✔️New content (Turtle, Flamethrower, Flying Swarm, Bomb Turret, Lava Cooling)
✔️Updated high res terrain textures and widescreen support
✔️Performance options and improvements
✔️More than 100 other changes and fixes
✔️New beautiful User Interface and icons 🖼️

PLANNED FOR Q3/2022
👉Robotic helpers and their workshop 🤖
👉Flamethrower Turret 🔥

PLANNED FOR Q4/2022
👉Hero progression and classes 💪
👉Procedural maps 🗺️
👉Dynamic water 🌊

PLANNED FOR Q1/2023
👉Online co-op multiplayer 🧑‍🤝‍🧑
👉Campaign (story mode) 📖

PLANNED FOR Q2/2023
👉New biome 🌿

Stay tuned for more coming soon! 🚀

Play the updated game and “follow” us on Steam⚙️, join our Discord 🎧 server and follow us on Facebook 👍 and Twitter 🐦

https://store.steampowered.com/app/1713810/Lumencraft/

Join our fight! We need your drills!
2Dynamic Games
Jul 25, 2022
ROGUELINE - CapnJeff
Covid Delay

Unfortunatley, I contracted Covid with pretty bad timing and effects. ROGUELINE's release has been postponed for a few days, whilst I finish up stuff, namely the trailer and a few bells and whistles. Sorry for the delay!

Thanks
K
Project Genesis - Noel8CS
We want YOU!



Want to play with the dev team in-game? Maybe you'd rather face off against members of the dev team and put your skills to the test!

You're invited to join us each Tuesday at 4pm Pacific Time for Project Genesis DevSessions!

Show off your skills and climb the leaderboards! Hop in the lobbies or even join our Discord server and hop into our Playtest Lobby voice channel and hang out with us during the games!

See you in the lobbies soon!

https://store.steampowered.com/app/700240/Project_Genesis/
Chivalry 2 - bubblywums
As Chivalry 2 celebrates 2 million copies sold, Torn Banner Studios talk post-launch support and upcoming content in our new Developer Diary.


Developer Torn Banner Studios and publisher Tripwire Presents announced today that Chivalry 2 has sold over 2 million copies worldwide across all platforms. To celebrate this exciting milestone, Torn Banner Studios has unveiled a brand-new developer diary with a behind-the-scenes retrospective look at the Tenosian Invasion update, which added mounted horse combat, a new faction, and more. In addition, the developers look ahead and share the first details of what’s coming next for the ultimate medieval battlefield.

As discussed in the new developer diary, Torn Banner Studios set out on a mission to double the content scope of Chivalry 2 in a single year, and has officially achieved that goal. Since launch, the team has released numerous, free content updates, adding the new weapons-free Brawl Mode, new Team Objective and Deathmatch maps, and many new weapons, just to name a few. Most recently, they launched their biggest update yet - Tenosian Invasion - alongside the game’s release on Steam, bringing mounted combat, cavalry charges, a brand-new faction, and more to Chivalry 2. 

Looking ahead, the developer diary outlines some of the exciting upcoming additions coming to Chivalry 2. These include the Hippodrome, a new tournament-styled map set in the Tenosian faction setting and designed with mounted horse combat in mind, a new Tenosian-inspired weapon called the Katar, a new winter-themed biome featuring snow and ice, and the long-awaited cross-play party social support, which has been highly requested from the community. Players can expect these features and more as Torn Banner reinforces its commitment to supporting and expanding the scope of Chivalry 2 for 2022 and beyond.

Chivalry 2 Patch 2.5.3



Last week we released a minor update patch to address some crash fixes, map balance concerns and general game fixes.

Map Balance Changes

In reviewing our map data and win/lose ratio data, we have noticed that The Razing of Askandir is slightly too difficult for defenders on some objectives, The Breach of Baudwyn is slightly too difficult for attackers on multiple objectives, and that The Raid of Aberfell is too difficult for attackers to progress effectively in the beginning two stages of the map.

The Razing of Askandir
  • Stage 2: Decreased defenders spawn timer from 12 to 10 seconds
  • Stage 3: Decreased objective timer from 5 to 4 minutes

The Breach of Baudwyn
  • Stage 1: Increased objective timer from 7 to 8 minutes
  • Stage 2:
  • Increased defenders spawn timer from 11 to 12 seconds
  • Lowered the HP of catapults from 1400 to 1200 HP
  • Lowered the HP of ballistas from 700 to 600 HP
  • Stage 3:
  • Increased defenders spawn timer from 10 to 12 seconds
  • Decreased attacker spawn timer from 10 to 8 seconds
  • Stage 4: Lowered the time added at the beginning of the stage from 8 to 7 minutes

The Raid of Aberfell
  • Stage 1: Raised the points given by carryable peasants and pigs so only 25 of them are needed to bring back to the boat instead of 30
  • Stage 2: Increased defenders spawn timer from 12 to 15 seconds  

Map Fixes
  • Fixed an issue where Peasants would not appear during the final stage of Coxwell
  • Fixed an issue where sitting on the throne in Rudhelm would cause the Mason heir to not spawn
  • Fixed an issue where players would desync during the opening cinematic of The Razing of Askandir and fall into the water

Crash Fixes
  • Fixed a crash that would occur when rapidly getting multiple achievements on Steam
  • Fixed a server crash in relation to team placement

General Fixes
  • Fixed an exploit with commends visually giving more XP than actually was awarded
  • Fixed an exploit where players could fly when downed while on horseback
  • Fixed an issue where feint attacks would occasionally desync for the Raider and Ambusher
  • Fixed an issue where the bombards would cause players to be stuck in midair when knocked over
  • Fixed an issue where the scarf of Tenosian light armour would be visible in first person perspective
  • Fixed an issue with Steam Rich Presence not reliably updating
  • Fixed an issue where players would spawn in a cavalry wave without a horse
  • Fixed an issue where certain LTS maps’ scoreboards were showing the Tenosian faction instead of the map’s intended factions
  • Adjusted charging attacks (such as the spear) collision to prevent players from getting stuck on other players
Jul 25, 2022
Aegis Descent - Ollie
We've made some updates to address an issue when DSR was enabled. You would lose all non-DSR resolutions as options to choose from. Non-DSR resolutions should still be available now.
Intruder - Silverballer


Gather Up, Agents!

We hope you are just as excited as we are for the upcoming collaboration with Black Mesa on July 28th!
HOWEVER, we have another surprise for you!

Join us on the 28th of July at 12pm CST and witness the Superboss Games team put the Crowbar Collective devs through their paces in some friendly (sort of) Intruder matches!

Check out this match made in heaven on: https://www.twitch.tv/crowbar_collective

See you there, Agents!

Superboss Games x Crowbar Collective
Black Mesa - Scorp97
Attention all science personnel!

Fire up those DalSYS computers! On July 28 at 12 PM CST, worlds collide as the Black Mesa and Superboss Games developers will be playing Intruder with one another in an epic crossover livestream event!

The stream can be found at right here!

While you’re at it, make sure to check out Black Mesa and Intruder using the links below!

https://store.steampowered.com/app/362890/Black_Mesa/
https://store.steampowered.com/app/518150/Intruder/

Crowbar Collective x Superboss Games

https://www.instagram.com/blackmesagame/
https://twitter.com/BlackMesaDevs
https://www.facebook.com/BlackMesaDevs
https://twitter.com/SuperbossGames
https://www.facebook.com/SuperbossGames
Jul 25, 2022
Chaos Galaxy 2 - Han Zhiyu
Hi, my friends!

Today is the first day of the EA of Chaos Galaxy 2. In 12 hours, I collected dozens of comments and bugs. Due to the priority of time, I completed some of the more urgent contents first.

Gameplay improvement:

1. The effect for the weapon damage range is changed from red to orange, which is distinguished from the red of the weapon shoot range.
2. Speed up the mouse movement.
3. Reduce the playing speed of the story subtitles in the prologue.
4. Some English texts have been modified.

Bugs Fixed:

1. Clicking the portrait button of Li Chengsong at the tutorial causes game crushed.
2. The player's fleet being provoked by the enemy causes game crushed.
3. There is a wrong arrangement in the policy tree of the Aerie Assassins.
4. When applying to be a vassal of other factions, it sometimes causes game crushed.
5. The Local Force being destroyed by the rebels causes game crushed.
6. The fleet may show a wrong position after its plaent being Incited defection by the enemy fleet.

In addition, there are some bugs in the classification buttons of the skillchips UI. Please don't classify the chip for the time being, and I will repair it as soon as possible tomorrow.

Thank you for your tolerance and understanding! Today, I'm as excited as everyone, but I've been working continuously for 20 hours. I think I'd better take a rest first. See you in eight hours, then.


Han Zhiyu
How to Take Off Your Mask Remastered - ROSEVERTE
- Fixed opening-movie-not-play issue on Linux OS.
- Fixed screen tearing/ vsync issue on full screen mode.
...