Jul 22, 2022
Good Company - aayph
Good Morning Tycoons!

With the help of our active and helpful community we could find another issue with the conveyor belts and decided to update the beta branch before the weekend. When there are no further problems with this update we will put it live after the weekend.

If you are really keen to get the fixes mentioned below, please join the beta branch. As usual nothing should break, but before the patch is not thoroughly tested staging through that branch is necessary, especially shortly before the weekend.

To join the beta branch, simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas

Enjoy your weekend!


Patch Notes 1.0.11
Beta Date: 22nd July 2022
Release Date: 26th July 2022


Major Bug Fixes
  • Logistics: Splitters handled priorities wrong leading to undersupplying certain materials and even causing production stops
  • Zones: When painting over tables with the zone expansion or adding new zones this way, tables and employees kept data/information from their old zone, potentially leading to major problems.


Changes
  • Decoration Unlock: Added an info when starting & loading a challenge if there is still an unlock left
  • Decoration Unlock: Changed that levels don’t need to be mastered anymore, one trophy will be enough for each decoration
  • Decoration Unlock: Added more unlocks to the Freeplay that were previously unlocked by certain achievements or seasonal events


Bug Fixes
  • Decoration: Many levels either had wrong or missing decoration unlock information
  • General: Machine Overcharge policy had a broken effect description
  • General: Case Synergy had broken icons in several localisations
  • Returning Home: Fixed missing text on first trophy milestone
  • Returning Home: Kerry had a text with a wrong icon for the construction hotkey
  • Returning Home: Fixed a wrong counter on the task to sell plastic cases
  • Returning Home: Updated the Staff Automation instruction to display correct information for 1.0
  • Merry-Go-Around: Removed dialog triggers for removed text explaining roller bands
  • Merry-Go-Around: Fixed titles of business development nodes
  • Merry-Go-Around: Updated the instruction on how to remove conveyor belts, wrong icons were used
  • Old Rivalry: Fixed an issue where the feature requirements to design a product were displayed multiplied by 10
  • Eyes in the Sky: Added Success Points display
  • Heating-Up: Assembly Speed skill unlock had a broken string displayed
World's End Club - sugiyama
World’s End Club update announcement (7/22/2022)

Update details
・Fixed fix the issue in the Yamaguchi level where Chuko’s ability was not melting the ice under certain conditions.

For the best possible experience, please make sure to update your game.

If you encounter any issues with the game, please kindly get in touch via Steam Community or send a message to our customer support!

World's End Club Community

IzanagiGames Customer Support
Jul 22, 2022
The Sunny Life - Sino4
Hi everyone!

There's a new update available along with various fixes:

Changelog:
-Fixed ghosting and disappearing items when dragging items between slots and between inventory and the crafting window
-Re-planting does not automatically make the plant ready for harvesting
-Plants are not visually fully grown immediately after planting
-Quest with collecting money for the land ends correctly
-The possibility to interact with the skills' slider has been disabled
-And more small fixes

Have fun!
CozyTyper - EvelynSays
We are ecstatic to announce the official release of CozyTyper!

As this is our first game, we are so happy to have gone on this journey and reached the finish line!

Features
Improve and practice your typing skills without the pressure of a ticking clock. With a focus on accuracy over speed in a low pressure environment, CozyTyper allows you to focus on making fewer mistakes first, allowing speed to increase naturally over time!


Story Mode
Play through a lightly guided story that features Anita, an old lady who has a passion for typing and wants to share that with anyone who is interested in improving the accuracy of their typing, and subsequently, their typing speed!





Freeplay Mode
Practice typing at your own pace. Choose the difficulty of quotes from the difficulty levels you unlock through playing the story. Earn streaks for typing multiple quotes in a row at 95% accuracy or above.



Stats
Track your accuracy and words per minute over time, with the ability to view more detailed stats for your last 10 quotes. Watch your completed quotes grow over time, view your story progress, and see information on your most used modes and cursors.







Customisation
Choose your own text colours to get the perfect look for your own experience. Change text cursors and typing modes to your preference. Toggle hard mode on or off to add an extra level of difficulty by only allowing quotes to be successful at 100% accuracy!



Relaxing Environment
Three relaxing radio channels, featuring Jazz, Classical or Lofi to promote a cozy experience that suits the vibe of your choice.


Illuminaria Playtest - Selva Interactive
  • Improved English & Spanish texts
  • Added translations: German, French, Simplified Chinese, Japanese, Russian
  • Changed texts in the story
  • Changed voice-over in intro and ending
  • Updated credits
Tyrgard Archer VR - mRobinson
Hello fellow archers.

During the summer we have been working on some updates and bug fixes for Tyrgard

We have added a barn and a practice range


  • The barn is where you grab your bow and shoot the targets hiding. It is a time based game mode that starts when you pull down the lever.
  • a standard practice range. You can turn the wheel to decide how far the target should be out. if you pull the lever it activates the hiscores and you'll be given 10 arrows. The further out the target is the higher score it will award you when hitting the bullseye. Now go claim your spot on the leaderboard!

The annoying 1+ enemies remaining should now have been fixed along with other minor bugs.
Jul 22, 2022
与你相遇的那天是轮回高校的日常这也是合理的吗? Playtest - Yumesakura
本次更新内容:
  • 修改整体故事和设定,优化第一章剧情
    • 王缪可替代塔库亚
    • 原塔库亚角色替代晏城
  • 更新第二章完整流程
The Corridor: On Behalf Of The Dead - DesktopDaydreams
The patch fixes the missing flashlight bug in two of the levels.

A big shout out to the community for letting us know and their patience.

Cheers,
Team DD
Endzone - A World Apart - Assemble_Xer0
Today, prepare to discover even more as the world of Endzone broadens further with its newest content-packed DLC titled, “Distant Places,” arriving on PlayStation 5 and Xbox Series X|S.
The Distant Places DLC brings even more depth to the game by expanding beyond its original borders.

Watch the newest trailer for Endzone’s “Distant Places” console release:



About Endzone - A World Apart and Distant Places DLC
Endzone puts players in charge of rebuilding society after civilization’s complete collapse. Endzone differentiates itself by setting the scene after a nuclear catastrophe, featuring mechanics such as complex weather of sandstorms and nuclear rain, as well as human threats such as raiders, aggressive roaming hoards of resource-greedy warriors. Colony denizens face realistic and frighteningly prescient crises like radioactive soil, scarce clean water supplies, and tumultuous and deadly storms.

Distant Places centuries after settlers managed to regain a foothold on the surface of Earth after having been in subterranean bunkers for over 150 years to escape a radioactive hellscape on the ground above. Featuring 12 narrative-driven expeditions, settlers of the “endzone” will fly to four unknown destinations far beyond their usual borders in search of other displaced survivors, new exotic seeds, and more perfect for expanding settlements into (primitive) metropolises.

Features of Endzone’s Distant Places DLC:
  • A Story Untold: Experience 12 story-driven, large-scaled global expeditions that take you to four varied, yet unseen places of the world. Suited for only the most well-equipped adventurers, they offer uncertain but very rewarding outcomes.
  • Brick by Brick: Support and expand the settlement with new buildings by discovering blueprints during treacherous new expeditions.
  • Beyond the Mysterious Beyond: Driven by an insatiable quest for knowledge and resources, settlers can take to the skies aboard their purpose-built hot air balloon in search of new opportunities.
  • Exotic Seeds!: Give the gift of scurvy prevention, by letting settlers experience the unique tastes and merits of six all-new exotic seeds like coconuts and bananas.

Additionally, join our official Endzone Discord for your chance to grab a free Distant Places DLC key for Xbox Series X or PlayStation 5!
https://discord.com/invite/worldofendzone


Endzone - A World Apart: Distant Places is now available on PlayStation 5 and Xbox Series X!
Distant Places DLC is also available via Steam for Windows PC.
https://store.steampowered.com/app/1883650/Endzone__A_World_Apart_Distant_Places/
Isonzo - Wilson
An army is nothing without weapons, and while we’ve looked at individual guns here and there throughout our previous blogs, we thought it would be valuable to bring them all together in a single post. Today we’re going to look over a number of the Austro-Hungarian weapons that will feature in Isonzo, with a few new images and gifs added for good measure!

Rifles
The workhorse of military conflict for a long time, rifles are the most common weapons in Isonzo and you’d do well to acquaint yourself with their strengths and weaknesses.

Mannlicher–Schönauer Model 1903
The fury of war always consumes a huge amount of material and equipment, and certainly during the First World War no army had an easy time finding enough of anything, even basic items like rifles. This led to situations like these Mannlicher–Schönauer rifles built for export to the Greek army being pressed into service with Austro-Hungarian forces.


A conventional looking rifle hiding an unusual magazine…

It was a very well made and reliable weapon, but that made it expensive to produce. The 6.5mm cartridges were an unusual choice which may also have made it less appealing. Nonetheless, production went ahead for the Greeks, with more than 100,000 supplied before 1914 - rifles ordered afterwards were diverted to the Austro-Hungarian armed forces.


Mannlicher–Schönauer in use assaulting the Solkan church.

The Mannlicher–Schönauer had one other interesting feature - a rotating spool magazine. This part was designed by Schönauer, hence the name of the rifle. While the rifle was fed by stripper clips, inside was a rotating system, as you can see in the diagram below. While uncommon, rotating spool magazines are still in use with some weapons today!


Diagram showing the rotating spool magazine.

Steyr-Mannlicher M95 with C.Reichert Scope
This is the standard issue Austro-Hungarian rifle fitted with Viennese made optics by C. Reichert - a company who also made microscopes.

The Steyr-Mannlicher M95 was a very effective rifle with an unusual straight-pull bolt action, meaning the user would pull it back then push it straight forward again, saving two motions compared to more typical bolt actions where the user had to go up-back-forward-down. This gave the M95 a very solid 20-25 rounds per minute rate of fire. Austro-Hungarian soldiers nicknamed it the ‘Ruck-Zuck’ rifle (meaning ‘back and forth’ rifle).


M95 with scope.

M1867 Werndl–Holub
The Werndl is a reserve rifle - a perfectly serviceable single-shot breechloader… but no match for the fire rate of modern guns. As such they were never intended for use by frontline troops.


The reliable but elderly Werndl, in elderly but reliable hands.

They were issued to some rear-echelon forces so that more modern weapons could be concentrated where combat was expected. As with the Italian soldiers issued old Vetterli rifles, the troops given the Werndl did sometimes find themselves in combat with their decades old firearms. If you can make every bullet count and avoid chaotic situations where you need more than one shot at a time, the Werndl can be a very satisfying weapon to master.


Reloading the Werndl.

Revolvers and Pistols
Handguns are much lighter than rifles and often offer quicker reaction times in close combat situations, but in turn have shorter ranges and less stopping power. However, during WW1 handguns often had as many (or even more) shots available before needing to reload than rifles did. Some classes (like Officers) can carry handguns as a primary weapon, while others can take them as a sidearm to complement a rifle.

Rast & Gasser Model 1898
The Rast & Gasser Model 1898 was an Austro-Hungarian service revolver, produced by an Austrian firm based in Vienna. It was a well made and reliable firearm, but some of the design choices were already outdated when the gun was first put into production.

180,000 of these were built from 1898 to 1912, and by the time of WW1 they were in the process of being replaced with semi-automatic pistols - Steyr M1912s for the infantry and Roth–Steyr M1907s for the cavalry. But since production of these newer weapons wasn’t sufficient to fully equip the Austro-Hungarian armed forces, the Rast & Gasser 1898 would remain in use throughout the war.



One of the big drawbacks you’ll experience in-game is the loading-gate through which individual cartridges are loaded, and extracted individually by an extractor rod. This means rather than being able to empty all spent cartridges at once, you have to open the cylinder, use the rod to expel one round and put in a new one, rotate the cylinder, then repeat that process. Eight times! Use your shots carefully with this one, because you really don’t want to have to reload when you’re in the thick of the action! On the flip side, eight shots before needing to reload is better than any rifle in the game offers…


The Rast & Gasser in action!

Roth-Steyr Model 1907
The Steyr Mannlicher AG is a 157 year old Austrian arms company, which was at the forefront of auto-loading pistol technology in the early 20th century. The Austro-Hungarian military made use of several Steyr firearms, including the two we’re going to look at today: the Roth-Steyr Model 1907, and the Steyr-Hahn 1912. The Roth-Steyr was the first semi-auto pistol adopted by the land army of a major power: it was issued to the Austro-Hungarian cavalry. Because of this, it has a heavy trigger pull to prevent accidental discharge - you don’t want a hair trigger on a pistol to be used by mounted cavalry!



Steyr-Hahn 1912
The Steyr-Hahn is based on the mechanism used by the Roth-Steyr. It was initially issued to the Austrian Landwehr (remember that Austria-Hungary had effectively three armies - the Austrian Landwehr, the Hungarian Honvéd and the Common Army - with the Austrian and Hungarian armies generally being better equipped than the Common Army).



The Steyr-Hahn was a popular enough weapon that Germany would place orders for 10,000 during WW1, and years later the Wehrmacht would order 60,000 after annexing Austria in 1938. Incidentally, these aren’t the only weapons manufactured by Steyr Mannlicher AG that feature in Isonzo.


Reloading the Steyr-Han stripper clip.

Equipment and Heavy Weapons
We don’t just model specific weapons for each faction - different armies made use of different supporting gear as well, including things like canteens and binoculars. While they function the same in-game - no need to worry about imbalance in canteen drinking speed ;) - we wanted to get these details right and remind people of the diversity in equipment used.



This particular pair of binoculars was made by the German CP Goerz company, a leading manufacturer of military optics. In 1908 they opened a branch in the Hungarian city of Pozsony, which is where the Goerz Wien M8 binoculars would have been produced. The M8 is a reference to the year this model was introduced.


An Austro-Hungarian soldier in the barracks with the M.14 Canteen ‘Werke 1914’.


Drinking from the flask going into an assault.

Minenwerfer M14
The 9 cm Minenwerfer M14 is the mortar used by Austro-Hungarian forces in Isonzo. The M14 is loaded from the back, allowing you the opportunity to keep your eyes on the field in front of you. Designed under time pressure by an army committee, it was intended to serve as a much needed light mortar (in contrast to heavier mortars, which in Isonzo are represented by the Officer call-ins).



While it did that job, there were flaws: it was awkward to rotate for aiming, a black powder propellant that could be very smoky, and bomb fuzes that were unreliable and could lead to duds. Many of these problems were fixed in later versions of the mortar, but ultimately it was decided to purchase and use German made mortars from 1917 onwards.


M14 mortar reloading.

Experience the Great War in black & white
Currently, both Verdun & Tannenberg are on sale with 75% off and we enabled the Film Memoir mode for all to use for free even without owning a Supporter Edition DLC! Experience the game and the war in a new way.


That’s it for now!
As always, don’t forget that you can wishlist Isonzo if you didn’t already. We’re looking forward to everyone trying out these weapons when Isonzo releases on September 13th!

https://store.steampowered.com/app/1556790/Isonzo
...