Jul 22, 2022
Crush Depth - Jammosito
Hi everyone!

Thank you once again for tuning in to one of our updates. In this one, I'd like to take a moment to discuss and provide some context for the last couple of updates. If you haven't seen those, please check them out here:

https://www.youtube.com/watch?v=8iTp9lvm0Qw
https://www.youtube.com/watch?v=4C83mrwuZcE
https://www.youtube.com/watch?v=QOj9rQmF0p4
https://www.youtube.com/watch?v=9---mL8lo0o
https://www.youtube.com/watch?v=W4td4pNn884

Let me first thank you all for your comments and questions regarding these updates. Most of those were very positive indeed, but we've also received some of the (I really can't think of any other way to put this): 'Why are you investing so much time in creating 'Kriegsmarine Kitchen Simulator' rather than [...] ?' nature. That is a fair question indeed and I'll try to answer it to the best of my ability, by going over the main reasons for it.

As I am sure you will recall, one of the other things we are working on at the moment is a new model for the U-Boat interior which will then allow us to implement the firing system of the U-Boat. Making that interior model will take quite some time. The information is sparse, hard to interpret and not exhaustive either, as some of the work done on the interior of the U-Boat was left to the discretion of the craftsmen actually building them at the time. In order to reach the level of accuracy we want for this project, we have to research other contemporary sources as well (descriptions, photographs, etc.) and - together with the technical drawings we do possess - try to make sense of it all. Simply modeling such a massive, complex object is quite a feat in itself already, but doing so at a level of what I think we can best describe as digital archeology is a wholly different proposition altogether. (edited)

When we have finished this model (or rather, when we reach the state were we can roll out a very simple WIP-version on which we can iterate), it doesn't mean we can just move in the firing control system models and that's that. A simile I've used many times before: if you stick a tap into the wall, it doesn't mean water will come out. If we want the firing controls to work the way we want to work, we need to expand our core simulation framework quite a bit. To fire a torpedo, we need (in no particular order here) electricity, pneumatics, hydraulics, the ability to handle dynamic objects, about five-hundred other things still, all at an acceptable level of sophistication.
It goes without saying, but I am going to say it anyway, that this is a massive undertaking.

Another thing to consider: any of you who have ever read a memoir of one of the men that served on U-Boats back in the day (if you want any recommendations in that regard, let us know!) will recall they almost invariably describe the harsh, near unbearable conditions on board. It has been said somewhere that the people who designed these machines 'forgot around forty people have to live in there as well' and of course, all these people need to eat, breathe, sleep and perform all those other glorious bodily functions which we're all too familiar with ourselves. In an environment with constantly changing conditions in terms of temperature, humidity, limited supplies of fresh water, medical and hygienic equipment, this becomes harder and more uncomfortable which each passing day. The machine and the men are inextricably intertwined. Ignoring that would be telling half the story.

The simulation sub-systems (electrical simulation, atmospheric simulation, pneumatic simulation, etc.) have been built to different levels of sophistication at the moment. None of them are fully finished at this stage. To make progress on expanding and integrating them, it is easier and more contained - and therefore also less risky - to take the iterative approach of expanding two or three of them, integrating them, iterating upon that again, etc. While it might look like a trivial, rather silly thing indeed to put a stove on a pot and boil a potato, these are the first steps in integrating the electrical simulation (something we need for the firing system as well), with the atmospheric simulation (which we need for the firing system as well), with the ability to handle dynamic objects (which, indeed, we need for the firing system as well).

The stove uses electrical energy, which it then converts to heat, which is then transferred to both the pot and its immediate environment. There is another heat exchange between the pot, the water in the pot, and between the water in the pot and the potato in the pot. Although one might think the results to be rather trivial, from a developmental perspective, this is exciting, complex, and vital. The assumed triviality here comes from the fact that while most of us have had the experience of boiling a potato, not so many of us have had the experience of firing a torpedo. Without potatoes though, there will be no torpedoes either!

Let me know if I have succeeded in providing a bit more context for the choices we have made, but if you still have any other questions or suggestions, we welcome them of course. For now, I thank you all for your ongoing support!
Football Manager 2022 - Jimmy Wong

The Target Forward is one of FM22’s most specific roles. Almost like no other role in the game, a player’s suitability for it is largely determined by their Physical Attributes. This can make building tactics around the role a bit hit and miss but if you find a well-suited player and a system that gets the most out of their unique skillset, playing with a good Target Forward feels almost like using a cheat code.

Visit The Byline on The Football Manager Website to see Ihor Crusadertsar explains how you can create a tactic to maximise Target Forwards in FM22.

For the latest news and announcements, don't forget to visit our official channels. SI Community Forum FMFC Twitter Facebook Instagram

Angeldust - Firefly
Elite Dangerous - Frontier Developments


Greetings Commanders.

The 'Industrial Sale' is now on, over in the Elite Dangerous Store.

The Industrial Sale will include a selection of Paint Jobs, Ship Kits and all Engine and Weapon Colours and runs Friday (22/07/2022) to Friday (29/07/2022).

Selected Paint Jobs, Engine and Weapon colours will be discounted by 30%

Ship Kits *excluding the new Hazard pack* will be discounted by 20% on the following ships:
  • Type-6
  • Keelback
  • Type-7
  • Type-9
  • Type-10
Introducing 'The New Hazard Pack'...

https://youtu.be/ULnxbLSMA5U
"Crank the gears of industry in the brand new Hazard ship kits, featuring functional lights!"



Available now on the Elite Dangerous Store.
We truly are really excited about these 'first of their kind' new additions and can't wait to see what you make of them!

What's Included In The Pack?
Each pack includes 3 or 4 new Hazard Ship Kit parts (number dependent on your ship of choice), as well as 6 new Paint Jobs.

Hazard Packs will be available for the following ships:
  • Cobra Mk III
  • Krait Mk II
  • Asp Explorer
  • Python
  • Anaconda
  • Type-6
  • Type-9

Fly safe, as always and see you in the black o7
Jul 22, 2022
再刷一把 PlayAgain - 地精骑士★★★
修复部分BUG 有点忙 就不说详细了 晚点还有一波更新
Hokko Life - Lo_Team17


Hey folks!

A new patch is out now - addressing some issues such as delivery requests not being completable!

Patch notes:
  • Fix for delivery requests not being completable.
  • Fix for request stat being incremented twice for every completed request.
  • Fix for not being able to complete multi-produce requests for Oma.
  • Correct Japanese translation for “Show Leaderboard” interaction with Yara.
  • Fixed variants of produce being faded-out on produce selection interaction with Backpack.
Enjoy!

Thanks for all your patience as we work on Hokko Life! As always, if you encounter any further issues or have any feedback, please feel free to let us know in our General Discussions or Report a Problem.

https://store.steampowered.com/app/824000/Hokko_Life/
Keep up with all things Hokko! 🌞
Hokko Life Twitter
Hokko Life Facebook
Hokko Life Discord
rod (removed) - @aloe16k
Armors!

After the sneak peek of the Ibex on the last devblog, we are happy and excited to show you our work on two differents Armor Sets. The Stone Armor set is quite easy to craft and to start with. You can gather stone everywhere on the ground, but you will obviously have more luck in the mountains and in the mines. The Metal Armor Set is much stronger. This type of metal is very rare, you can collect it in different form – like fragment, cube, spike… – only through mining.




We also improved our metal armor model thanks to our testers’ precious feedback, revealing that the design was too close to human armors. So, we edited it to make sur it would entirely fit and belong to our fantasy world. Some additional sculpting was required as well as textures improvements and skinning, and here’s the result, a brand new metal armor. The first feedbacks from community are very positive!



Discover the best armor set! Mithril is the rarest ore that you can mine on the game. With this ultimate armor set, you’ll be able to resist almost everything and properly defend your lands.



Blunderbuss!

After the magnificient automatic rifle, it’s time to see this two Blunderbusses ! The first is a small short range blunderbuss and the second is a two-handed medium-power firearm. Each weapon has a specific loading system. We will show you an even more powerful weapon in the next devblog, stay tuned!

To us, the combination of hard wood and metal was perfect to create complex weapon. There was a bit of texture research done, as the first models didn’t meet our expectetion, but we were happy with the result of hand crafted metal and rough wood. All texture details have been done in Zbrush, for a better render on our models.







Environment generation

We are working on a way to procedurally generate random biome accross the map based on a provided seed, thet could be custom or a totally random. We plan on having general biomes like Grass, Snow and more, with temperature variations that will introduce sub-biomes, where you will be able to explore forests, plains, flower plains and more.






Well that’s it for today

Again, thanks for all the support you guys, and be ready to test the game on August 6th. Join the discord here and take your playtester role!

Thanks for reading and see you soon!
MOAR - Appeteaser - lumifinley
Dear Players,

UPDATE 1
Version - APT V1.1

INDEX FIX

I have been getting feedback about Index Knuckles controls being horrendous.

Although the game has been tested excessively before launch and even after launch I have seen streamers playing on knuckles without any issue looks like with certain launch methods the knuckles were not registered at start up and the game used Vive pro controls instead resulting in completely broken locomotion and gun angles.

With the help of the extremely kind developer of Escape From Mandrillia I was able to run some quick tests and after the update he was able to play with knuckles as intended.

I am happy to say now that Index Knuckles work as expected in any VR game, please be sure to run SteamVR before launching the game just to be sure.


GAME CRASHES

I have also been getting feedback that the game crashes or does not start up. It is usually a fatal crash probably caused somewhere in the code for saving and loading. It either happens and starts up or when opening the VEA Archives level. Usually the game runs fine on the second start up after the proper save games are generated.

To fix this is next on my top priority list.

Thank you for trying the game, I am extremely sorry for every inconvenience that happened and I hope that with this update you will be able to enjoy the game.

Best wishes,
Lumi
Princess Daphne and the Orcs - Retromax
Our awesome SRPG Princess Daphne and the Orcs now features Steam Trading Cards! 🔥



Collect beautiful images of your favorite characters,
  • Princess Daphne
  • Knight Avalon
  • Ranger Muriel
  • Lord Balthazar
  • and the feared Orc Lord Skandar

Make sure to follow our page to enjoy our games, now and in the future!
https://store.steampowered.com/curator/33770029

Thank you for making Princess Daphne a success!
Bash The Party - nomadindiedev
A small difficulty change added.
...