Bash The Party - nomadindiedev
A small difficulty change added.
Arcade Paradise - Steve
PANTS!

Say this to any Retro Gamer in the UK and your mind is immediately drawn to Video Game Royalty Dominick Diamond.
Over the weekend, he washed his enormous pants in the Arcade Paradise Beta.
and even more than that he wrote about it in his




What did he think about Arcade Paradise?

"Now I don’t know if it will get tedious after a while, but I got to say if the beta wasn’t closed? It would be the first game I’d fire up after work. It’s original, it’s got that elusive comedy wit and cool thing I was talking about by the bucketload. So well done Nosebleed Interactive and Wired Productions cos I think you are onto something here"

To sum it up. He thinks Arcade Paradise is NOT Pants!

You might be wondering why this means so much to us. The simple truth is Dominick Diamond was the host of GAMESMASTER from 1992 to 1998. (We won't talk about the Dexter Fletcher year.) and the king of double entendres and sexual innuendos. This was the biggest videogame show the UK has ever seen and is etched on every retro gamer's memory. We all dreamed of getting our hands on a Golden Joystick. Still the pinnacle of video game achievement.

Particular highlights were Dominick getting married to "Saturday Night." songstress Whigfield.



Take That playing Bomberman



and the "Infamous" Dave Perry meltdown.

https://www.youtube.com/watch?v=UEFr6ACZ8sI&ab_channel=MaffewJapaneseTable

Have a Playlist of all seven series to tickle that nostalgia gland and go sign up to Dominick's Little old purple column



While you are over on YouTube. You should really check out Insert Coin | The Making of Arcade Paradise.



We would also like to say a huge thank you to Si Pittman from Regen Games in Norwich.
Si and his partner Amber are a massive part of the Arcade Paradise Community and it was Si that got the beta code to Dominick.

Follow Si and Amber on Twitter at @BigVibesSi and @Cherebii.

Want to join in with the community? Head on over to the Arcade Paradise Discord.

Arcade Paradise launches on the 11th of August on Xbox, PlayStation, Nintendo Switch and PC. Want to nab a copy for yourself? Hit up the link below.

[url]
Arcade Paradise Where To Buy

[/url]
https://store.steampowered.com/app/1388870/Arcade_Paradise/

Hide & Chick - choigamemaker
I proudly announce major improvements in Server-side code!

Some noticeable improvements:

1. 2 major causes of disconnection have been resolved.

2. The lobby code stays consistent even after the game (duh).

3. Can play game after game without returning to lobby to ready up.

4. Lowered the chance of getting same maps repeatedly.

Although our team couldn't deliver new maps/modes as promised, they are also on the way!
Jul 22, 2022
Mechabellum - Hell00
【0.6.139更新】
平衡性调整
 -弧光攻击间隔从1.1调整到1.2,伤害从364调整到397
 -尖牙护盾价格从300调整为400
 -火神伤害从78调整为87
 -弧光【防空弹药】科技从300调整为400
 -弧光【蓄能攻击】科技从300调整200
 -护盾装置的血量从5万调整为4万
 -护盾专家调整为:1级,护盾装置的护盾值增加40%。 护盾专家从开局中移除
 -电磁冲击和巨型电磁冲击对护盾的伤害从4万5调整为3万5
 -暴雨【燃烧弹】科技的价格从300调整为400
 -【战地回收】的使用间隔从1回合调整为0回合(每回合可以使用一次),等级调整为3级
 -霸主【光子投射】科技调整为对自己有效,范围由90调整为100
新增
 -长弓专家
   ●开局获得一个3级长弓
 -快速补给专家
   ●开局额外获得200补给
BUG修正
Jul 22, 2022
Alone - Llama
With great pleasure, I hereby announce the first major release of Alone.

For those who have played earlier versions of the game, this release has some major changes, which I'll go through briefly. For those who haven't ? Well, you get to see some screenshots and some impression of what the mid-late game looks like.

Major Changes

New Combat Changes
The biggest major change is a complete rework of the combat system. Enemies have been rebalanced, new enemies have appeared, combat is now restricted to a special skill, and new weapons and armour is available to be crafted, or looted.



Materials and Islands
Islands are now ruled over by goblins, which must be defeated - including a boss fight, and require the repair of a fortress before they can be build up.

On the other hand, islands now give you access to rarer materials, from which you can make stronger weapons, tools, and armour



Much more

New quests, the introduction of traders, improved visuals, a change to the way tools and crafting works - the list is endless, so why not give it a try and find out for yourself?



What happens next?

The game's not done yet, so I'm already hard at work figuring out what's next. I have a pretty good idea of what I want to implement next milestone, but it'll all depend on feedback, so we'll see. I'll share some more plans in a couple of weeks time.

As always, if you want to keep track of progress, I post weekly dev diaries here - https://devdiaries.alone.epicllama.games


Jul 22, 2022
PunjiVR - Sir Loin of Beef II
What's New:
  • Visual upgrade!
  • Added F1 Grenade
  • Added manual hand position offset settings
  • Added gameplay tips to the rucksack menu
  • Re-added mission progress (missions from a campaign have to be beaten in order to unlock the next mission)



Major Changes/Fixes:
  • Magazines in a firearm now use the trigger to grab them from the gun
  • Settings and mission progress properly save between sessions
  • AI accuracy has been decreased
  • AI view distance has been decreased on foggy/low-view-distance levels
  • Elephant Grass improvements to make it more fair for the player
  • Recoil changes for Thompson, M60, and Type 56
  • Moved chest webbing slightly forward from the camera
  • Pistols use the grip to two-hand grab (trigger to eject the magazine)
  • Added a few more props on Embassy
  • Doors on Embassy are blocked open now, will change back once doors are figured out
  • Fixed curb height on Embassy
  • Office workers no longer drop broken 1911s
  • All dropped guns and guns equipped at start begin with a round chambered (open bolts still need to be pulled back before they can fire)
  • Player no longer slides down stairs (new stairs on Embassy still make the player slide, will fix in the next update)
  • New stairs to the back house on Embassy
  • Added a large piece of cover at the start of Bridge
  • Added M79 to Evac
  • Added kill triggers to all missions if the player falls out of bounds
  • Adjusted muzzle position on 1911, it should be sighted in better now
  • If five or less enemies are remaining on Search & Destroy missions, all remaining enemies charge the player


Minor Changes/Improvements:
  • Slightly decreased time needed to survive on Evac
  • POWs no longer speak Vietnamese
  • Upgraded skybox on Firebase Alpha
  • Moved target on the far right on Firebase Alpha
  • Changed out background tree texture with leaves on Paddies
  • Added ballistics to elephant grass (grass can slow down and even stop bullets now)
  • Collision with elephant grass no longer stops grenades
  • Added a few more torches to Bridge to help with navigation
  • Audio reverb zone properly despawns on Ruins
  • Rebuilt navmesh on Ruins to fix issues with AI pathfinding
  • Decreases player health to 300 on Embassy

------

That's all for this update, hopefully it makes everything a lot more polished and smoother for you all. Unless there are any major/game breaking issues, I'll be putting my focus towards Update 8 which will focus on the Huey!

If you have experience any other bugs or problems, don't hesitate to let me know through one of the links below or on the Steam forums. Good luck and remember to check for leeches!


Discord
Twitter
Subreddit
TyranoBuilder Visual Novel Studio - shikemokumk
Dear Customer,

I'm Hiroshi Nagatani,
a programmer based in Japan and the developer of TyranoBuilder.

First of all, I would like to express my deepest gratitude to NyuMedia for their efforts in overseas expansion of our software.

However, as recently announced, we are in the process of transitioning to a new management structure following the cessation of NyuMedia's activity.

From now on, STRIKEWORKS, the developer of TyranoBuilder, will directly operate overseas business.

【What we work on under the new structure】
・Localize updated Japanese version to English version in a short space of time.
・Renew our English website and strive to improve clarity.
・Enhance functionality by proactively localizing plug-ins and information available in Japan.
・Localize TyranoScript information to support advanced development with scripting.
・Localize tools related to Tyrano Script.

Due to the short notice, establishing overseas operations is still in the works.
We apologize for the inconvenience and appreciate your patience.

We will continue with our efforts so that you can develop your games comfortably.
Thank you for your support. We are hoping a good relation with you in the future.

Sincerely,
Hiroshi Nagatani
Fonder & Management Director,
STRIKEWORKS
Hunter Survivors - LuCapy
Bugs:
  • Fixed: Coin sound problem, that cause performance issues.
  • Fixed: Duplicated music when in alt tab.
  • Fixed: Dagger knockback.
  • Fixed: Achievements problems.

Balancing and performance:
  • New score Math (now with more points and more optimized).
  • Weapons knokback.
  • Score Visualization.
  • Max enemies alive decreases.
  • Less enemies before 40 minutes, but more aggressive.
World of Warships - Lisa 莉莎 WOWS


IIf you like reading our news on Steam, there’s a good chance you’ve already subscribed. But if you haven’t yet—we’ve got a sweet new reason to do so!

Each month, subscribers will get a FREE Steam container! We’re going to send one out today (for those already subscribed) and another one at the end of the month.

To subscribe, click the "Follow" button either on the store page



or the community hub.



Each Steam container drops 10x signal flags and one of four random items: 250 Doubloons; or 5x Steam camouflages; or 10,000 Free XP; or 1 day of Warships Premium Account.
The Bridge Curse Road to Salvation - tbc_rts
Softstar’s highly-anticipated new horror game "The Bridge Curse: Road to Salvation" is set to hit the market soon. This horror game, adapted from the 2020 thriller The Bridge Curse, combines puzzle solving, action and role-playing elements. Set against the backdrop of Taiwan's top ten campus horror legends, characters in the game participate in a Kimodameshi as the main plot line, and a variety of terrifying scenarios cleverly integrated into the game to create a very fitting ambience. The game's six fearless college student characters have also been revealed for the first time.

Distinct Personalities and Intriguing Storylines

The game describes six fearless college students on campus who challenge horrific campus legends that have been circulating for years. Legend has it that a female ghost has been lingering on the school bridge for years, trapped in her quest for vengeance. No one knows where she came from, only know that at midnight the number of steps will increase by one, and she appear and seek someone to take her place! The game's heroine, HsinChiao Chao, has a heavy workload in her graduate studies, but possesses a lively and cheerful demeanor, and is eager to help others. This prompted her to help plan this terrifying Kimodameshi as a senior, hoping to bring to the younger underclassmen an unforgettable memory in orientation camp!


A key organizer of the Kimodameshi: Graduate student HsinChiao Chao

  The main protagonist of this game – DeCyuan Ji, with his striking good looks and approachable personality, got the attention of everyone as soon as he arrived on campus. He has since become one of the most recognizable faces in school! His romantic trysts are also a mystery to the public. He is not only responsible for maintaining order and the rules during the Kimodameshi, but also has accepted a special secret mission that must be carried out on the day of the rehearsal of the Ghost Bridge Kimodameshi event. What secrets are lurking behind his facade?


A legend on Campus of TungHu: DeCyuan Ji

Local Inspiration and Authentic Taiwanese Dubbing



This first-person stealth horror adventure game, " The Bridge Curse: Road to Salvation", was first revealed on the STEAM platform around mid-February and has attracted a lot of attention and demo play. The game is a realistic recreation of a typical Taiwan campus scene, including the strange concave bridge, the old and dilapidated mobile toilet, the corner dormitory unoccupied for many years, the art classroom full of scary dolls and so on…The entire game was dubbed in Mandarin by professional Taiwanese dubbers, with the authentic Taiwanese colloquial phrases such as "Sa Xiao?" (what’s up), "Kao Bei!" (fxxking hell), etc., bringing players an authentic Taiwanese flavor. The interpretation of each character's personalities and distinct traits is not only deep and profound, but also very much in line with local culture and folklore!

Professional Actors and Realistic Motion Capture

  Since the release of the demo version of "The Bridge Curse: Road to Salvation", it has been highly anticipated by horror game players from all over the world. During game development, professional Taiwanese film actors were invited to participate in motion capture to vividly and realistically interpret the frightening storyline. The first-person perspective of the game adds more immersion to the game, allowing players to come face to face with truly terrifying scenarios.

In addition to faithfully retaining the characters from the famous horror movie The Bridge Curse, the game adds two new characters that were not featured in the movie, allowing for more parallel development of the plot and adding many variables to the game's storyline, making it even more intriguing. To unveil more of the secrets behind the "The Bridge Curse: Road to Salvation", join the Steam wishlist now at:
https://store.steampowered.com/app/1611430/_/?l=tchinese


The Bridge Curse: Road to Salvation Demo version: Steam - 女鬼橋 開魂路 (steampowered.com)

The Bridge Curse: Road to Salvation Latest Teaser: https://www.youtube.com/watch?v=PLJDn3n0wdo&t=7s

The Bridge Curse: Road to Salvation FB Fanpage: https://www.facebook.com/TbcRts/
The Bridge Curse: Road to Salvation IG : https://www.instagram.com/tbc_rts/
The Bridge Curse: Road to Salvation Twitter : https://twitter.com/TbcRts
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