Jul 21, 2022
Soulstopia -PHI- - Valkeala Software
Check soulstopia are now big discount as other publisher games also
Jul 21, 2022
Flannel Amethyst - Valkeala Software
Check Flannel amethyst small game with 10 levels now big discount
Serious Sam Fusion 2017 (beta) - THE LAW


Hello everyone! It’s been a while since the last featured mod article, but I’m sure Serious Sam Siberian Mayhem has been keeping you occupied with some serious action.

Let's escape the heatwaves and take ourselves to the cold mountains in ArtemPredator’s Serious Sam Fusion campaign- “Operation Frostbite"


The campaign's storyline is easy to follow- you are in Siberia looking for commander Borok, one of Mental's most dangerous commanders. All you have to do is find him and kill him, as simple as that. The gameplay however spices things up a little bit more as the map pack includes a handful of exclusive new custom weapons such as the "Blaster" rifle and some new toys for you to play with, like a battle mech! Have I mentioned that this campaign is for Serious Sam Fusion?

This mod is definitely worth checking out, give it a shot by subscribing here: https://steamcommunity.com/sharedfiles/filedetails/?id=2590872471

And now for something completely different
BASEMENT CHATS WITH YASEN


Hey everyone and welcome to another Basement Chat episode. Today I'm welcoming a guest who comes all the way from Siberia and that guest is ArtemPredator!

⚪Hey Artem, nice to have you here. Please introduce yourself to the community- when did you join the Serious Sam community and when was the first time you decided to give Serious Sam modding a shot?


Hello there. I'm SilverPredator (or Artem, or Chrysalis). I joined Serious Sam's community many years ago (somewhere between 2011-2012). I was playing Serious Sam a lot at that time, all games I had.
I really like many maps and mods made by the community and always dreamed about making something by myself.
I tried to learn the Serious Sam Editor by myself, but it seems I was too... young for it? Or just didn't understand some parts of it. Luckily, my very good friend Thanadrax helped me to make my first level in Fusion, which looks at least OK (my first survival map). It wasn't my first work at all, but it was my first work that looked really nice. And then... it all started = )


⚪Operation Frostbite is pretty lengthy and big in content, when did you start working on the campaign and how long did it take you to finish it?


Well, with enemies and weapons I worked by myself (except Mossberg shotgun, which was animated by my friend Bazar- author of SS4 weapon pack for Fusion).
A huge support I got in development is scripts. Thanks a lot to my friend YANexus who taught me how to write scripts and how they can be used. It's pretty difficult to work, but actually very interesting.
And of course I got a lot of feedback from the community on my WIPs in the Croteam Discord server and SeriousSite Discord Server.
I took resources for models from sites with downloadable free models. Unfortunately, I don't know how to make models... not like shish....
And I also should say about Mr.Ogurchick who also helped me with making some secrets for my mod.

I am also very grateful to John J. DIck for agreeing to participate in the voice acting of the project. I was a bit shy to write to him, but he is a very nice guy. I even offered him a cash reward, which I saved up in advance. But he refused and did everything only for gratitude and very high quality.
I was very surprised and flattered by the fact that he did this for my project, which I still consider not as professional as the work of other modders.


⚪It's always great when modders help one another and John has always been such a sweetheart when it comes to the Serious Sam Community. He takes a lot of his free time to provide a voice where needed.
What does the future hold for you Artem? Do you plan to do another Campaign but maybe this time for Serious Sam 4 or maybe something else?


I am currently working on 2 projects for Fusion, both should be sequels of Frostbite.
But this time I'm trying to make something... different.... I really like to make experiments in the Serious Editor and experiment with some of the script functions which lead me to some interesting results. For the first one- I'm trying to make Serious Sam only a 3rd person game. It has a lot of script functions, but not enough to be playable with comfort.
But, actually, for now, this project develops slower than Frostbite. All because I'm making experiments and... yeah... studying of course. :3
About Serious Sam 4, I would like to work in it, but unfortunately for me, my PC isn't strong enough for this game. It's sad actually because SS4 has some fixes for functions and vehicles, which Fusion doesn't have. I could even try to make something for SS4, but for now, there are only 2 projects in my mind. I just can't think about anything else for now. I hope I will be able to finish them at some point in the future.


⚪Great to hear that you are full of ideas and I'm really looking forward to what you will create next, wishing you the best of luck in that! As for the interview finale, feel free to share anything you want with our readers!



Don’t be afraid to start! I really like to see when the community makes new content for the games. I used to be a newbie too (well, I'm actually still : D), but I wanna say- don't be shy to try. Most of the community will help you, show you your issues, and will help you fix them!
That was actually how I learned and am still learning Editor now.
Tannenberg - Wilson
Hello soldiers,
As the anniversary of the start of the Great War nears, combined with release anniversaries for our game series, we've enabled the Film Memoir mode for you all for free starting today, July 21st until the 28th! This option is normally included in the supporter edition, but now you can all experience the Eastern Front in a different setting!


On top of that, Verdun and Tannenberg are both on sale, so if you haven't fought on the Western Front yet, now's a great time to try it out:

https://store.steampowered.com/app/242860/Verdun/

Be sure to play the game and share your screenshots/videos with us! We would love to see them. Tag us on Twitter or share them in our Discord .



Good luck at the front soldiers!
Don't forget to wishlist our upcoming Italian Front game Isonzo!

https://store.steampowered.com/app/1556790/Isonzo/
Frontline Grunt Playtest - G-MAN
Jul 21, 2022
Disc Ninja - Tomsta トムスタ
Ninjas!



You spoke, and we have listened. Disc Ninja New Physics update introduces something many of you asked for – new physics mechanics for all of your throwing pleasures!

A gentle breeze over the World of Disc Ninja!

Disc throwing physics was often covered in your reviews and various feedback forms we received after the premiere. And while plenty of you liked how the game works, we have seen opinions that it should be changed! And so, we decided to gather our best shamans and summon new winds to carry your discs further and make them more responsive to your own techniques.

A keen mind to oversee the effects

But you don’t need to take our word for it. To ensure that the disc physics is accurate, we were joined by a professional disc golfer. Together we have tried to find the most optimal solution to satisfy experienced disc golfers and complete amateurs.

A willing hand to check the results

Whether you’re a new player, a Disc Ninja veteran, or someone who didn’t enjoy the game as much as we hoped for, we urge you to try the results of our work. Furthermore, to make it even easier for you to share your feedback with us, we launched a brand new Discord server, where you’re more than welcome to come, share your feelings with us, and hopefully stay longer. You can find the server here.

A soft whisper hanging in the wind

But wait, there’s more... Can you hear it? Listen carefully. There is a sound reverberating softly in the wind. What does it say? ‘New maps,’ it hums? ‘New discs’ it buzzes? ‘A more classical approach to Disc Golf? Coming soon? Ah, but it’s gone. A moment has passed, and now only silence lingers. Well, we’ll see each other soon enough and find out what it means for the world of Disc Ninja.

Until then, thank you, good luck, and have fun!

https://store.steampowered.com/app/1293530/Disc_Ninja/

Follow our sneaky channels:
📘 Facebook
🐦Twitter
📸 Instagram
Jul 21, 2022
Home Sweet Home : Survive - Home Sweet Home
The server is reopened. The following updates and fixes have been applied:
System Improvements
  • Added a symbol for The Rigger's reticle
  • Updated in-game character customization language as following details
head to slot 1
back to slot 2

Bug Fixes
  • Fixed a bug where players were getting banned when escaping in spirit form after quitting the game
  • Fixed a bug where The Rigger's skill "Snip Snip" doesn't deal damage
  • Fixed a bug where Manop's remaining HP is not being correctly displayed
  • Fixed a bug where Chan can see color
  • Fixed a bug where the Black Mask clips through Manop's face
  • Fixed a bug where skins don't show when opening a Greedy Pot
  • Fixed a bug where the skin equipped doesn't match what's shown in the mirror

For any bug encounters or other issues please contact our support team at hshssupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.

เซิร์ฟเวอร์เปิดให้บริการแล้ว ทั้งนี้ได้มีการพัฒนาปรับปรุงและแก้ไขปัญหาต่างๆ โดยมีรายละเอียดดังต่อไปนี้

ปรับปรุงระบบ
  • เพิ่มสัญลักษณ์เป้าโจมตีของตัวละครเดอะริกเกอร์
  • อัปเดตภาษาการปรับแต่งตัวละครในเกม
ส่วนหัว > ช่องที่ 1
ส่วนหลัง > ช่องที่ 2

แก้ไขบัค
  • แก้ไขผู้เล่นออกเกมในขณะที่เป็นวิญญาณแล้วถูกช่วยให้ได้ออกประตูนิวรณ์ไปแล้วแต่ถูกแบน
  • แก้ไขบัคทักษะฉับ ฉับ (Snip Snip ) เดอะริกเกอร์ไม่ได้รับความเสียหาย
  • แก้ไขบัคการแสดงปริมาณพลังชีวิตของมานพไม่ถูกต้อง
  • แก้ไขบัคตัวละครจันมองเห็นสี
  • แก้ไขบัคหน้ากากดำทะลุหน้าของมานพ
  • แก้ไขบัคสกินไม่โชว์ตอนเปิดหม้อละโมบ
  • แก้ไขบัคสกินที่สวมใส่ไม่ตรงกับในกระจก

สำหรับผู้เล่นที่ตรวจสอบและพบบัคหรือปัญหาอื่นๆ สามารถแจ้งทีมงานได้โดยตรง ผ่านทางช่องทางอีเมล์ hshssupport@ygg-cg.com โดยระบุหัวข้อปัญหาของท่านในหัวอีเมล์มาด้วยเช่น [บัค] [ไอเทมหาย] พร้อมทั้งแนบรูปหรือรายละเอียดของปัญหาเข้ามาด้วย
PolyCore Defense - Tork
Finally
I'm happy to announce that PolyCore Defense is finally out! I hope you will enjoy this experience I have created with lots of helpful feedback from the tower defense community.
Jul 21, 2022
This Time - apocalypsetodaygames


Error, boot device not recognised...

The error you DON'T want to see when you already have limited time to work on a game! This week was pretty busy at work (the full time job that pays the bills) as I expected and mentioned last week which severely limited the amount of time I could work on the game anyway but minutes after trying to at least get some renders under way my computer decided it was time to give up entirely and my OS M2 drive died. I have on site and off site backups of all the game data, assets etc and these are all stored on separate drives anyway but it did mean I had to spend the best part of a day rebuilding my machine before I could even begin doing anything on the game.

I DID however manage to render a few animations and stills for the current lewd scene with Sophia which is looking good if I do say so myself! Work will continue with this lewd scene this week. Lewd scenes with animations are difficult to estimate how long it will take to complete...I'd like to think that I'll have this scene done and dusted within the next 2 weeks but who knows? That would leave us with 1 more large lewd scene and 1 more small yet complicated story scene to tie up Chapter 3. I'm desperately trying to get everything done before I head away on a family vacation on 17th August but I'm sceptical that I can get it released by then as I don't want to rush it out broken then disappear for 2 weeks with no ability to fix things. With that in mind I think the target release date will have to be end of August AT PRESENT. As we have seen from this week's debacle though...anything can happen.

---

Patreon Subscribers get early access to Dev Diary content and other benefits. Check them out here.
And of course if you haven't yet purchased the game...why not! Grab it here.
Did you know you can get access to new releases 2 weeks early plus other benefits? Check that out here.
Jul 21, 2022
The Tale of Fighting Nymphs - Lim


Good day, everybody.

This game in v1.30 is currently in preparation.
It was changed many graphic styles,
but maybe I mistake,
so I need your help.

beta access code is testTFNtest130
If you have interest to v1.30 beta test,
please play it and tell me problems.

I ask for your active participation and support.
...