Hello fellow Chef, a new DLC is finally available! You asked for a Pizza-themed DLC for a long time, and we finally released it. It also includes many new Templates people asked in the last months, like Tacos or Omelettes!
The base game has also been updated! Here's the changelog:
Added 14 new ingredients: Feta, Goose, Marjoram, Pheasant, Plantain, Port Wine, Sumac, Tahini, Venison, Vodka, Whiskey, Wild Boar, Goat, Pigeon.
Hungarian Localization is now available.
Fixed an issue with the Story Mode which prevented the ending to trigger properly.
Improved a few textures which appeared too blurry.
Optimized the size of several textures to improve performances.
Reduced the rate of customers with green or pink hair.
Fixed a few strings which would not localize properly.
Fixed strings in the following languages: Italian, Polish, Chinese, German, Turkish.
Fixed an issue with Recipe Perks not activating at the correct threshold.
Rebalanced the effects of Calendar Perks to create a more engaging game flow.
Improved UI resizing and placing on Ultrawide screens.
Barring any necessary hotfixes, this will likely be the last unstable patch before pushing the contents of 41.72 and 41.73 into the main stable branch.
NEW
Gas container tooltip tweaks: 1) When adding fuel to a generator, tooltips show the percentage the generator's fuel percentage will increase. 2) When adding/siphoning fuel to/from a vehicle, tooltips show the item capacity in liters (to match the mechanics ui). 3) When taking fuel from a gas pump, tooltips show the item capacity in drainable units.
Updated Community Translations
Added icons + textures for Medical/Trauma Bag and Canned Fruit Beverage.
MODELS AND ANIMS
Added masks to extended idle xmls to not clip as much,
Added relevant extended idle anims where needed
Capped off hoodieUP xfiles to stop transparency
Adjusted hoodieUP texture for new cap
Added blood locations to a couple of missing shirts
Re-exported female and zombie female base textures after eliminating some erroneous pixels causing holes
Adjusted Hat_Spiffo mask to display properly on character
Re-exported missed zombie body textures that had outlying pixels
Adjusted male and female HighViz vests to visually work similar to hunting vests
Reworked Male and Female HighViz vests
Changed HighViz vest body location
Tweaked Hunting vest masks to work better with underlying clothes
MODDING
Added additional check to Vehicle Create, Update and Install Radios that may help prevent mods that modify what data is sent to it from causing errors.
FORAGING / SEARCH MODE
Changed double click behaviour of search mode pins to place items into the current selected player inventory panel if possible
Adjusted the search mode snow cover penalty limit as snowy weather combination could easily hit the penalty cap
Fixed an exploit with search focus when spamming the search mode button which could force items to change type
Fixed a visual issue with search focus trigger after spotting items which caused picked up items to sometimes be the original item
BALANCE
Ginseng now provides an Endurance Buff when used to make a Hot Beverage as a spice.
Added Basil to more recipes.
Better handling of evolved recipe item name when they only have spice ingredients.
Added the ability to install Makeshift Radios into vehicles; this was done for consistency with the requested fix of allowing Makeshift HAM radios to be installed in Ham radio vehicles.
Allow vehicles that have HAM radios to allow any sort of HAM radio installed in them; Luxury and Modern Cars will also always spawn with Premium Radios installed.
CDs in Premium radios will transfer to/from the vehicle they are being installed into/uninstalled from.
FIXES
Fixed mapper-placed broken windows not being smashed IsoWindow objects.
Fixed vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping). The SirenShutoffHours sandbox option already exists to prevent griefing in multiplayer. Is there any need for zombies to destroy the lightbar?
Fixed the lightbar option not appearing in the vehicle radio menu after the part is destroyed. The option appears now, but the lights and siren won't operate at zero condition.
Fixed multiple lightbar parts appearing in the vehicle mechanics ui.
Fixed incorrect effect of distance on critical-hit chance with firearms.
Fixed pans holding less water than pots.
Fixed issue with zombie maggots + fishing; zombie corpses now spawn poisoned Base.Maggots and not Base.Maggots2 which are now obsolete.
Fixed issues with new gas bottles and containers in backpacks.
Fixed missing distributions for barbequestore and bathroom/shelves.
Fixed Canned Fruit Beverage not having reduce thirst value.
Fixed Obese and Fit not being fully mutually exclusive in MainCreationMethods.lua.
Fixed ContextMenu_PanicNoSleep not being translated in one instance.
Fixed IsWaterSource parameter from BleachBottleGasoline.
Fixed issues with eating quarter and half portions of small amounts of food.
Fixed recipes to tear denim and leather - temporary fix pending improvement.
Fixed adding whole and uncooked animal as a bait, removing and butchering it returning a "full" hunger reduction value animal
Fixed missing tooltip for SafehouseAllowNonResidential server option
Fixed ContextMenu_ContextMenu_FuelCapacity typo.
Fixed the wrong sprites being used for windows sometimes.
Fixed one of the molotov cocktail producing unwanted empty bottles.
Fixed added AddIngredientIfCooked:true to the Burger evolved recipe so baked bread slices can be used to make burgers
Fixed missing period in Tooltip_item_RainFromGroundOnlyPurifyMicrowave.
Fixed missing period in Tooltip_item_RainFromGround.
Fixed hot drinks with alcohol being too strong.
Fixed better tooltips for tainted water items in plastic containers that can only be boiled in microwaves.
Fixed baked bread slices not being usable when making sandwiches; this was on account of them being cooked, the evolved recipe for sandwiches was changed to allow cooked bread slices.
Fixed missing item Violets that got accidentally removed
Fixed Peaches having evolved recipe food type "Berry"
Fixed various mapping issues
JULY 25th HOTFIX
- Fixed updates to the map causing zombies to spawn inside previously cleared buildings. [NOTE: If your savegame was already updated to 41.73 prior to this hotfix, this fix might not apply to your savegame. Be aware. Backup your savegame.]- Disabled the transfer of media items (CDs) when installing/uninstalling vehicle radios, as the current method causes issues in MP. Should be resolved for the next unstable release- Re-added previously removed IGUI_PlayerText_CanNotExitFromMovingCar string- Removed the -Xss1280k stack-size JVM parameter from Linux ProjectZomboid.json files.- Increased Linux and Mac -Xmx=2048m to -Xmx=3072m max-heap JVM parameter to match Windows.- Fixed NullPointerException in IsoGameCharacter.Eat().
JULY 28th HOTFIX
- Increased allowed map_meta.bin and map_zone.bin file size from 20MB to 50MB in multiplayer
AUGUST 2nd HOTFIX
- Added a new volume slider to the Audio options which affects the jump-scare sound.- Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks.- Fixed a redundant/duplicate exclusive trait definition in MainCreationMethods.lua that could allow the Obese trait to be taken twice under some circumstances.- Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.
In celebration of our first participation in the Steam VR Sale, we come with all putters blazing with Walkabout Mini Golf’s biggest Steam sale ever! Ends on July 25th.
Stay informed about the latest course news and updates via our Facebook, Instagram and Twitter pages, and find games, seek advice, and share your scoreboards on Discord.
We've been working on this patch for the past few months, and some of the headliners include new difficulty settings for the novice pilot, as well as a host of graphical and Quality-of-Life fixes. Read more below:
New Graphics
Better thruster VFX
“Glow Zones” to illuminate crates and the cockpit
CRT style displays
Revamped instrument textures
Added Cockpit Glass
Misc. graphics improvements
New Features
Docking Camera
V2 Leaderboards Leaderboards will now show extra info, such as platform, assist levels, and if HOTAS/Controller hardware was used. (Note: V1 scores will be converted upon loading game)
Expanded Difficulty Options Do you need Auto-braking to keep you from drifting into deep space? or perhaps a lite-auto-pilot to help you follow moving cargo, we’ve added these as optional “position assists”.
Subtitles Featuring settings like adjustable scale, speaker colors, speaker names, and a “bionic” mode.
Docking Feedback Lights
Reworked “Oddjob” and “Nuke Mania” levels (previous versions have been moved to “Unpaid Overtime” levels section)
Level Descriptions
New Tutorial Mission
Animated Garage Door
Quality of Life Improvements
Better braking feedback The velocity indicator now shows handbrake and auto-braking thrust in red segments
Virtual Axes (Joysticks) only show movement from bound axes
Added text that lets you know which “time to beat” you’re currently on (out of Silver, Gold, or Developer time)
Lowered proportion of nukes in procedural levels
Additional voice lines in “Rock Lobster” to give better feedback
We’re always looking to improve the game, and your feedback is invaluable! If you want to help us with that, or if you just want to come hang out with your fellow dockers, we’ve got a link to our discord below:
Welcome to the Olympus! Play in the Rise of Olympus Sit & Go tournament to win up to 45 million chips! Get 15 points to claim the Rise of Olympus ring, climb up the worldwide leaderboards and become the strongest hero at the tables!
Be the mightiest at the tables and play with friends and other players at the poker tables. Collect the four new Rise of Olympus stickers to impress everyone on the chat. You can obtain them from the shop or from the mission chests by completing daily and weekly missions.
Don't forget to check the shop for god-like Rise of Olympus offers! Get tickets for the new Sit & Go and play free games!
The Wizards - Dark Times: Brotherhood - CarbonStudio
The Wizards - Dark Times Now -40% off
VR games fans - rejoice! Steam VR Fest is here! 😀 Until July 25, we can all enjoy totally amazing discounts on our favorite VR titles... including games from Carbon Studio, of course! And here is a very important hint for you all 😉 Now is the best time to get The Wizards - Dark Times! Each day brings us closer to the release of a free Brotherhood update, thanks to which you will be able to play the game together with your friends! Sounds pretty cool, right?
Don't let this opportunity pass you by! Take advantage of the Steam VR Fest discount and become a powerful defender of the magical world of Meliora!
Our other games are also discounted... even up to -60%!
But there is more! In addition to The Wizards - Dark Times, our other games, such as Warhammer Age of Sigmar: Tempestfall, also participate in the Steam VR Fest. If you'd like to see the full range of our discounted games, visit the link below:
We have some good news for you today, so gather around... Ok, are you ready? Here it comes! We're happy to announce that the Steam VR Fest has just started! 😁 And on this special occasion, our flagship VR titles are now on sale 🤑 From now on you can save even up to -60%, so be sure to check them all out!
Needles to say, this is a great opportunity to enter an epic world full of magic, secrets, and fantastic adventures. Thanks to The Wizards - Enhanced Edition you will take on the role of a powerful mage and face hordes of dangerous foes. The fate of whole Meliora depends on you - are you up to the challenge?
But there is more! In addition to The Wizards - Enhanced Edition, our other titles, such as Warhammer Age of Sigmar: Tempestfall and The Wizards - Dark Times, also participate in the Steam VR Fest. If you'd like to see our full range of discounted games, visit the link below:
We’re here to announce the participation of Audio Trip in Steam's VR next fest!
During the event, Audio Trip will be a whopping 30% off, if you or a friend haven’t yet taken a trip then now is your chance! If you decide to join us on this trip, feel free to also join us on Discord to closely follow the development of Audio Trip, suggest changes, and even ask the Developers questions!