During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
* Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.
As we haven't seen each other since CBT, we are excited to inform you that our first OPEN player event "Runner Weekend" & Playtest is now set for July 21st to July 25th.
In this event, you will be able to experience PVP mode with all Runners, Nanos, weapons and Gearchips unlocked.
Special Community Tournaments & Matches
While PVP mode will be available 24 hours per day during the event, community tournaments and matches with special rewards will be held during two specific time periods each day. Those time periods are:
North America: 4pm~7pm US PDT (UTC -7)
Central Europe: 6pm~9pm CEST (UTC +2) / 9am~12pm US PDT (UTC -7)
Players who rank top 3 on killing and scoring boards will get exclusive avatar borders when the game launches. Also, we will give special shoutouts on our Discord channel to those who achieve outstanding performance.
Want to join in on the action yourself? Just head over to the SYNCED Steam store page and apply for SYNCED Playtest. Then everything is set and you'll get notified when you're ready to go.
Remember -- this is an OPEN event, so all players are welcome to join! Tell your friends, form a team and get your hands on that exclusive title.
Want to take the competition even further? Post a clip of you and your team battling alongside your Nanos to Twitter YouTube or Instagram with the hashtag #SYNCED for your chance to win a $25 Steam Gift Card. You can also post it to the official SYNCED Discord Server for a chance to win as well.
The game will be open for downloading on July 20th 12:00pm PDT (UTC-7).
Join our Creator Network
If you're a content creator who's planning to cover SYNCED on your channels, we want to hear from you! Apply for our Creator Network for a chance to be invited to an exclusive Discord channel, as well as the following benefits:
You can start playing 3 days in advance (from July 17th to July 20th) and recording your gameplay.
You can join the future playtests with priority, which will be announced in the private creator channel.
You will recieve an exclusive "Creator-Founder Pack" once the game is officially launched, which includes a runner skin, an avatar , an avatar border, and a name card. Please note that only if you join the creator channel, can you receive this reward.
On July 17th, we will host a game match with the DEV team participating, allowing you to experience the game 3 days in advance of Runner Weekend. You are welcome to record your gameplay, but live broadcast is prohibited.
On July 18th and July 19th, we will set limited open hours for you to livetream and record your gameplay.
Please join our Creator-Founder Network for more information! You can apply by this link to Google Form.
Please note that both matches will be hosted instantly over a specific time, so that we are able to ensure your matching experience. Keep an eye on our official Discord sever for more details.
Rhythm Sprout: Sick Beats & Bad Sweets - tinyMaria
Greetings Vegetable Kingdom saviors!
We have fresh news for you this week! Jan & Rune from the dev team will be sharing details about the song system and show you a sneak peek of some of the new beats that are coming to the game in the future!
Keep your eyes peeled this Saturday, July 16 at 12PM PDT / 21:00 CEST on Steam or on http://saveandsound.io!
Do not forget to set a reminder to be notified when the event will go live!
Keep beating those scores and see you on Saturday! ːsteamhappyː
When we first revealed the Year 7 roadmap back in February, we mentioned that it would change and evolve with each season, as new content is added and features are reprioritized to adapt to the reality of developing for a live game. Alongside the reveal of Operation Vector Glare, we shared the first of these roadmap updates and today, we have another one to share.
From new and expanded content coming next season, to some features that have been delayed until Y7S4, read on to get a look at the updated roadmap, followed by the first details on what you can expect from these changes. Then, we'll have more details to share during the Y7S3 reveal, so stay tuned.
ROADMAP UPDATES
MAP ADDED TO COMPETITIVE POOL
• Available Y7S3
Alongside the launch of this season, we let you know that the new map originally planned for Y7S3 would be pushed back to Y7S4. That being said, we wanted to share some good map-related news with you.
Next season, we'll be adding a map to the competitive map pool. We're not sharing any specifics quite yet, but what we can say is that it's a map you've played before, it was part of an event, and you have never seen it in comp. What do you think it is?
DELAYED FEATURES
• Ranked 2.0 release shifting from Y7S3 to Y7S4 • Restrictions on voice chat shifting from Y7S3 to Y7S4 • Reputation Score display beta shifting from Y7S3 to Y7S4
We've mentioned it before, but sometimes, the reality of working on a live game means features have to be delayed in order to ensure they meet the quality standards you expect. This is one of those cases.
As Y7S3 approached, we realized Ranked 2.0 would benefit from a little more time, so we've made the difficult decision to push its release back by a season. This way, we can ensure that the revamp to Ranked that you get in Y7S4 is the strongest it can possibly be.
Similar to the above shift, we made the decision to delay two aspects of Reputation System from Y7S3 to Y7S4 in order to meet the demands of live game development. These include the restrictions on voice chat and Reputation Score display beta.
Keeping with the topic of Player Behavior's upcoming features, we're happy to report that the ability to submit cheat reports from match replays and restrictions on text chat remain on track and will release with Y7S3 as planned.
MAJOR BALANCING CHANGES
• Available Y7S3
We previously mentioned that we've been actively investigating the imbalance of LMGs and Finka's role in the meta and plan to deliver tweaks to them with Y7S3. This is still on track, and will come as part of a bigger update to Siege's moment-to-moment balance than we typically release in a single season.
This is a big part of the reason why we made the decision to forego a mid-season balancing patch this season. The changes that will now come with Y7S3 interlock with one another in such a way that we feel the best way to experience and adapt to them is as a single package. One change that players can look forward to as part of this update is the addition of impact EMP grenades to some Operators' loadouts.
We're excited to share more soon, so stay tuned for the Y7S3 reveal for a full breakdown of the changes coming your way.
Hey folks! Before we start getting to work on our next big adventure 👀, we had to bring you a little bit of DLC. We’re very excited to announce that the awesome Suns Out, Swords Out DLC will be launching in just a week and a half on July 25, 2022! Dark Deity will also be on sale for 50% that day!
Thank you all for your support so far with Dark Deity. We are extremely grateful for the awesome community we’ve built and how far we’ve come since our launch this time last year. If you haven’t joined the community yet and want to, feel free to join our Discord or follow us on Twitter.
Another transmission coming to you from another dimension as we’ll be hosting a game dev stream next week where our talented art team will be working on a NEW character debuting in the stream! Don’t miss out on the fun times live next week on Tuesday, July 19th at 2 PM PDT / 4 PM CDT on twitch.tv/bromiodev!
Can’t wait until next week? Alright, we’re able to pierce through time and space to pull a partial asset for this new character. Here you go, dear reader!
Sorry, it’s a bit warbled, but we can still make out some important deets from this patch of pixels. The most IMPORTANT tidbit is… that mullet! Are they a time traveller from the 90s? Or, perhaps, they are just that cool to rock such a hairdo. Aside from their hair choices, it also appears Morgan may have another metallic arm friend or enemy here, too.
As any indie dev will tell you over Twitter, TikTok, or in an elevator, wishlists are extremely crucial to getting more visibility for a game on Steam. So if you haven’t yet, it would brighten our day at Bromio if you wishlist our upcoming roguelike game below:
Lastly, all of us at Bromio wanted to say thanks for your patience as we’re working hard on the game. We’re super excited to be able to show off what’s to come for Remnants of the Rift, and will have more to say on this very soon. For now, don’t forget to tune in to our stream next week for that new character reveal.
The biggest gameplay addition yet - Mastery and Talents Update - is now live!
Enjoy a brand new difficulty system with the Mastery and Talent Trees.
Mastery will allow you to apply difficulty modifiers while choosing Talents before starting the game will provide some benefits.
Unlock Mastery points by completing harder runs, and unlock Talent points by finishing runs with various guides and completing achievements!
↓ Complete patch notes ↓
[expand type=details]
Main Features:
Completely revamped the difficulty system - expert mode was removed, Mastery Tree was added
The player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available
Added the Talent Tree
The player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once
Talents can be unlocked by finishing runs with various guides and completing achievements
Added Heal Button for healing Fatigued and Exhausted spirits
Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)
Added one card discard possibilty each turn
Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)
Other Changes:
Reduced the length of each chapter by 1 node
Buffed/Nerfed some weak/broken trinkets and abilities:
Tripwire Creepers - works on enemies only
Lumite Symbionts - gives +1/+5 instead of +1/+3
The Swift Gardener Wisp - works up to 3 times per turn
Adjusted Fatigue values in a few Events
Added 5 new trinkets
Improved clarity and terms of some keywords
Removed the possibility of freely rotating before moving - this feature did not work as intended
Refuge shop was balanced a bit - trinkets can now appear there, good items appear more frequently and cost less
Deckbuilder interaction improvements
Added 4 new Wisps
Talent tree is now available at the start of the second run (even if the first one was lost)
Localisation for achievements
Bugfixes:
fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save
fixed issues causing shrines to not correctly apply their effects in some cases
fixed some issues with displaying Unstable cards in hand and deck preview
fixed a bug causing push and amber prison interactions to not work as intended
other minor bugfixes
fixed a bug that made it possible for cards to go below 0 cost
fixed some visual issues with the talent tree
fixed a bug that caused two tracks of music to play at the same time
fixed a bug causing the card-to-mouse trail to show under board decoration
[/expand]
But that's not all! Next updates are coming soon, including new cards, new bosses, new guides and more!
Medieval Engineers: Community Edition Update 0.7.3, hotfix 1 has been released! The update contains bug fixes, server and inventory improvements, and better modding support.
Head to your Steam Library and right-click on Medieval Engineers.
Select "Properties"
From the menu popup, select "BETAS"
You should now see the option to "Select the beta you would like to opt into:"
From this menu, select Community Edition.
Q: How do I get updates? A: Once you have opted into the Community Edition build, Medieval Engineers will continue to update normally, just like any game in your Steam Library.
● Improved the breathing condition of some races at water surfaces. ○ This is to improve the case where some races (Warborn, Firran) had instances where they were considered under water even when at surface level, making it difficult for them to use gliders and other inconveniences.
● Improved the "Kick" condition within dungeons. ○ The Kick system in instances is there to kick players who do not participate in or intentionally interrupt playing the dungeon, but it was abused to Kick players of hostile factions. To improve upon this, the majority vote requirement to kick a player has been increased to 70% or more votes. ○ We will continue to monitor and improve the kick system.
● Tweaked the difficulty of "Corrupted Risopoda" at the Mysthrane Gorge. ○ "Corrupted Risopoda" was intended to be played by moving around using vehicles, but the use of steamtanks in a stationary position prevented this from happening. To improve upon this, some skills used by the Light Orb summoned by the Risopoda will be changed to Siege Damage and have their damage increased. ○ This is the 1st improvement for Corrupted Risopoda and we will continue to monitor and improve as we go along.
[Combat Balance]
Changed Skillsets as below. ● Buffs ▲ ○ [Sorcery] Insulating Lens will now additionally factor in Max Mana. ○ [Songcraft] Increased the left-hand equipment disable effect of some Dissonance combos. ○ [Malediction] Increased the right-hand equipment disable effect of Ring Throw. ○ [Vitalism] Mend: Wave will now additionally factor in Max Mana.
● Nerfs ▼ ○ [Battlerage] Decreased the effect of Terrifying Roar. ○ [Battlerage] Increased the Mana cost of Triple Slash and decreased the damage of the 3rd hit. ○ [Battlerage] Decreased the Received Damage decrease effect of Sunder Earth. ○ [Malediction] Increased the Mana cost of Crashing Wave. ○ [Auramancy] Decreased the enhancement effect of Awakening.
● Changes ▲▼ ○ [Gunslinger] Decreased the duration of Corrosive Barrage's Corrosion and added additional damage combo effect to Discord targets. ○ [Gunslinger] Decreased the duration of Stone Corrosion's buff and added additional damage combo effect to Discord targets.
Below are the details of the above balance changes. ● Sorcery ○ Insulating Lens ■ Added 5% of Max Mana to the protection amount of Insulating Lens. ○ Songcraft ■ Dissonance ● Increased the combo effect duration of left-hand equipment disable from 3 sec to 5 sec. ■ Dissonance: Flame ● Increased the combo effect duration of left-hand equipment disable from 3 sec to 5 sec. ■ Dissonance: Gale ● Increased the combo effect duration of left-hand equipment disable from 3 sec to 5 sec.
● Malediction ○ Ring Throw ■ Increased the duration of right-hand equipment disable from 3 sec to 5 sec. ○ Crashing Wave ■ Increased Mana cost by approx. x1.6 (38 → 61)
● Vitalism ○ Mend: Wave ■ Added 5% of Max Mana to the protection amount of Mend: Wave.
● Battlerage ○ Terrifying Roar ■ Decreased the skill effect duration for the caster buff, enemy debuff, and the 8 status effect extension effect by 5% for all levels (decreased from 35% to 30% at level 55). ○ Triple Slash: Quake ■ Increased Mana cost from 12 to 20 (based on Leather Armor). ■ Decreased the third hit damage of Triple Slash: Quake from 20% to 15%. ○ Sunder Earth ■ Decreased the Received Damage decrease effect of Sunder Earth from 30% to 25%.
● Auramancy ○ Awakening ■ Decreased the duration from 5 sec to 4 sec.
● Gunslinger ○ Corrosive Barrage ■ Decreased the duration of Corrosion from 17 sec to 10 sec. ■ Added 10% additional damage combo to Discord enemies. ○ Corrosive Barrage: Stone ■ Decreased the duration of Stone Corrosion from 17 sec to 10 sec. ■ Added 10% additional damage combo to Discord enemies. ○ Added description to Concussive Arrow of Archery that Bloodthirst Shock is applied upon hit.
[Item]
● Immunity will now be applied after 2 hits from the Radiant Disciple's Staff. ○ EX. Radiant Disciple's Staff (hit 1): Petrification → Radiant Disciple's Staff (hit 2): Petrification → Radiant Disciple's Staff (hit 3): Petrification Immunity
● When other Petrification debuffs are mixed with Radiant Disciple's Staff hits, immunity will be applied after 3 hits. ○ EX. Radiant Disciple's Great Club (hit 1): Petrification → Radiant Disciple's Staff (hit 2): Petrification → Jola's Grudge (hit 3): Petrification → Radiant Disciple's Staff (hit 4): Petrification Immunity
● Taking a Bubble Bath in the Mermaid Bathtub will not consume materials anymore. ○ Bubble Bath is only available to the house owner.
[ArchePass]
● New Inheritor ArchePass Season 1 added. ○ Available until September 1, 2022 before maintenance.
● New Gem Carver Crate Advanced ArchePass Upgrade Ticket added.
[Events]
● Suspicious Treasure Chest event has started at the Castaway Strait (July 14–28) ○ 4 Treasure Chest Hammers will be sent to the first patron character you log in with during the event (once per day per account). ○ Go to event NPCs at Growlgate Isle to get the Daily Quest to participate in the event (1 Treasure Chest Hammer rewarded for quest completion). ○ Consume 50 Labor and 1 Treasure Chest Hammer to break open the Suspicious Treasure Chests at the Castaway Strait. ○ Event Main Rewards: ArchePass (Normal/Advanced/Grand ArchePass Upgrade Tickets), Serendipity Stone Crate, Rampage Chroma
[Bug Fixes]
● Fixed the issue where Pink Pufferfish was not included in the Freshwater Sport Fishing achievement. ● Fixed the issue where equipping "Image Item: Lavender Light" did not count towards the Fashion Icon achievement. ● Fixed errors in the descriptions for certain Defense skills. ● Fixed the issue where the buff from Redoubt: Life applied while not equipped with a shield could not be removed nor stolen by enemies. ● Fixed the issue where using Corrosive Barrage with a Bow on a target afflicted with Corrosion applied combo damage. ● Fixed the issue where using Corrosive Barrage with a Bow on a target afflicted with Discord did not deal any damage. ● Fixed the issue where the Wandering Merchant of the Garden of the Gods sold the old versions of Teleport Stones. ● Fixed the incorrect tooltip of Star Wings having restrictions for use.