Path of Exile - CommunityTeam_GGG
This weekend we are running a Stash Tab Sale! You can view the full selection of discounted tabs by pressing 'M' in-game to access the store. The Stash Tab sale ends on July 4th, 6:00PM PDT.

If you're missing points for the sale, be sure to check out our supporter packs!

Strike down your foes with holy bolts from the heavens with the new Divine Lightning Arrow Effect! Check it out in the video below, or get yours in the 'New Items' category by pressing 'M' in-game to access the store.


The Divine Lightning Arrow Effect goes great with other Divine and Holy themed effects. Check it out in the screenshot below, paired with the Celestial Emperor Wings, Divine Stygian Armour Set, Divine Skull Helmet and Harmonious Weapon Skin!



Thanks for your support!



BattleBit Remastered Playtest - See12RunTTV
Hello everyone!

A short Stress Test will take place this weekend. There will be limited server capacity compared to our major playtests. This is in line with our plans of scaling up step by step, as referenced in our community update blogs. You can find the necessary playtest info and times below.

Server Regions:
America, Europe, Asia, Australia

Supported Match Sizes:
127 v 127 (254 players)

Start/End Times:
  • 1:30pm - 4:30pm (GMT)
  • 9:30am - 12:30pm (EST)
  • 10:30pm - 1:30am (JST)
  • 11:30pm - 2:30am (AEST)
[/h3]
[/list]
FAQ:
  • I've never played before, how do I join?
    - Head to our store page, and click "Request Access", it should be granted instantly! An account created before 2022 is necessary to connect for playtesting.

  • I already have playtest access, do I need to sign up again?
    - Nope, welcome back!

  • Some of your tests use a different build, do I need a code for this?
    - No, the main branch is fine!

  • Is streaming/recording allowed?
    - Sure! Just keep in mind this is still in-development.

  • Where do I report bugs, or other issues?
    - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!

If you're unable to play in this test, don't worry, there will be more! Over time they will become more accessible in duration, eventually leading back to full day tests. We hope to see you there!


Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
WGT Golf - WGTChampion
WGT will be down for server maintenance tonight beginning at 10:00 PM PT.

Expected downtime is 2 hours.

We'll have you back on the course as quickly as possible.

Thanks,

-WGT Dev Team
NORCO - aterrett
Hi Everyone, 我们现在有简体中文啦!

Wanted to let you know there's an update going out today for Simplified Chinese language support.
If you're interested, there's now a version of the trailer in Simplified Chinese that you can watch on YouTube... or on bilibili!



We've also implemented gamepad support. We targeted Xbox controllers this round, though it should work for other gamepads as well. Here's the layout:



You can control the mouse cursor manually using the left joystick or select elements on the screen discretely using the d-pad. You can also jump to elements of different types quickly by using the "cycle" buttons. Whenever you encounter a scrollable screen (computer in the bedroom; phone text messages; using the Apocryphon app; etc), you can use the right analog to scroll. We QA'd this as much as we could but if you hit anything, we'd love if you could submit a ticket here.

Thank you as always! We'll have more updates and features coming very soon, including an "expert mode" that eliminates hints from the game to make puzzles more challenging for experienced adventure game players. If you love the game and want to see more from us, please leave a Steam review. It makes a big difference and is a great way to support small indies. Thank you again -

NORCO devs
Jun 30, 2022
SPACE MOLMAE - Magoojabee Studio©
1.0.2 patch note

  1. Protective film items can be duplicated.
  2. Remove protection layer item duration in case of mob collision.
  3. The item will be gone in 10 seconds.
  4. In case of game over, the leaderboard is visible right away.
  5. We unified the missile sprites.
Jun 30, 2022
Jelly Brawl: Classic - ColeTheHumanBeing

Jelly Brawl Patch 1.5.9.2 is out now and you can pick it up during the Steam Summer Sale!
And there's no better time to pick up Jelly Brawl, at only $1.99 🥊
https://store.steampowered.com/app/1278350/Jelly_Brawl/
(June 23rd to July 7th)

In this Update
Changes
  • Reworked local input system to better handle controller adding and removing (You will now need to press a button on controllers to add them)
  • Removed Edgy Challenge Round
  • Fix if Internet connection changes, reconnects to Playfab and Photon on fly
  • Fix The profile page not loading progress correctly
  • Fix alert text not always appearing ("IE Construction Beginning)
  • Fix Hardware automatic settings on startup
  • Improved async loading of saves and stages
  • Fix Scale retro Pixilation based on resolution
  • Remove plants from docks levels in (Hit & Run)
  • Fix the vents you have to balance on use box colliders so is easier (Hit & Run)
  • Change gaps in spinning cars bigger by removing every other car (Hit & Run)
  • Generic Fixes/Optimizations

Thanks for playing,

- Cole
Jun 30, 2022
Jelly Brawl - ColeTheHumanBeing

Jelly Brawl Patch 1.5.9.2 is out now and you can pick it up during the Steam Summer Sale!
And there's no better time to pick up Jelly Brawl, at only $1.99 🥊
(June 23rd to July 7th)

In this Update
Changes
  • Reworked local input system to better handle controller adding and removing (You will now need to press a button on controllers to add them)
  • Removed Edgy Challenge Round
  • Fix if Internet connection changes, reconnects to Playfab and Photon on fly
  • Fix The profile page not loading progress correctly
  • Fix alert text not always appearing ("IE Construction Beginning)
  • Fix Hardware automatic settings on startup
  • Improved async loading of saves and stages
  • Fix Scale retro Pixilation based on resolution
  • Remove plants from docks levels in (Hit & Run)
  • Fix the vents you have to balance on use box colliders so is easier (Hit & Run)
  • Change gaps in spinning cars bigger by removing every other car (Hit & Run)
  • Generic Fixes/Optimizations

Thanks for playing,

- Cole
Jun 30, 2022
I commissioned some bees 2 - Follow The Fun
Changelog
FIXED - Pressing F12 now takes a screenshot (nothing happened before)
REMOVED - Hint button from pause screen. It was causing too much confusion. Press H to use hints.
Jun 30, 2022
Cepheus Protocol - CERC Emergency Broadcast System
Summer Sale Art

It would seem Winters cant even get a break when shes on vacation...
Patch Notes
(Click Show details for a full breakdown of the changes)
[expand type=details]
  • Adjusted starting camera height in Horde Map 01
  • Hid some assets that were incorrectly not removed
  • Treasure Island Build Locations revised. More adjustments will be coming tomorrow into next week to improve building/deploy accuracy.
  • Adjusted AI combat 'shoot check' logic to do the trace check last, after doing distance/angle checks as needed. It also will now try to 'drop threat' towards targets that we are currently unable to shoot for any reason (other than needing to reload), rather than only if they're beyond targeting range
  • Removed the Vehicle's "share vision with garrison" logic, since that 'breaks' on the perception system (units 'think' they have something visible even if it's behind them due to Vehicle sharing, etc.)
    Result: Units should no longer do really weird 'long range vision lasers' when on helicopters (though their range on helicopters is slightly reduced: we likely need to add a 'vision range modifier' for helicopter garrisoning now, I think). Additionally, combat performance may see a slight improvement.
  • Cut down on the 'startup delays' in the Master BP to reduce the time players have to wait for the startup popup. Expanded upon and used the 'Winter Ref Set' logic in the PC to ensure there's a 'safety' for the player startup in the Open World Master, so the faster startup should still be safe (without having the awkward four second wait until the Deploy screen pops up)
  • Improved the 'packup team into vehicle' logic in the C++ as well (doesn't fully stop the bug reported on the public discord, but that bug shouldn't be encountered in the master anymore, at least, due to the streamlined startup)
  • Made Buildings 'always tick' even when unrendered, to prevent 'unfold failing when offscreen'
    (this shouldn't cause performance concerns due to them shutting off tick after unfold completion)
  • Adjusted several move proxies to better align with the new build location mesh setup
  • Added a new 'move proxy doctor loop' to make units following the Move Proxy system re-check their move orders, to prevent navigation paths from going into odd places. This loop occurs every 10 seconds for CERC units, and 30 seconds otherwise Result: Solo CERC units can circumnavigate the main landmass now seemingly without getting stuck, though this fix needs to be ported to the formation move handler as well.
  • Tracked down and removed an invalid build location mesh reference in G1Military (was massively bugging out the move proxy system)
  • Also updated the build location mesh initialization to report when a mesh reference is invalid, and to 'reject' distance checks from invalid meshes, so it should no longer get freaked out by this happening
  • Added a 'move proxy doctor loop' to the Formation Move Handler. Also improved its move proxy acquisition to function even if its 'move proxy unit' is not currently within a build location mesh
    Result: Proxy system is seemingly recovered, and should function far better than it did in the Tuesday patch
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
New Versioning Number system
[expand type=showmore ]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand type=details]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here

[expand type=details]

[/expand]
Redemption's Guild - Adventurer's Help
Hello there beautiful people!


It's that time again. Time for us to plop our asses down at the desk and write up all the awesome stuff the team has been working on over the last month. Let's go!

___________________________________________________________________

We're excited to announce that our first closed beta (starting with phase #3 and working down to #1) phase will be rolling out soon. That's right! After several years of hard work we're excited to announce that all 3 closed beta phases will be rolling out between August-September, with launch shortly after (yes... in '22)!


Who can participate?
If you pre-purchased Redemption's Guild while sales were open, you will be able to participate in the beta phases included in the tier purchased.

  • Tier 4 - Beta #1

  • Tier 5 - Beta #1 & 2

  • Tier 6 - Beta #1, 2 & 3

Additionally, both press and ambassadors will have access to all beta phases.


We'll have more information about beta dates and what will be included in each beta phase in next months development update and the official Redemption's Guild Discord server. If you have any questions, please email Team@unlitgames.com.


What have we been working on?


With beta around the corner, we've been working on ensuring the single-player experience is working properly. If you've ever played a video game you'll know that a bug free game is nearly impossible, but we're trying our best to squash as many game breaking bugs as we can - grab the boot! Once we've determined single-player is working to our liking, we'll be diving deep into multiplayer again to finish up the remaining tasks.


Abilities:
We've tested and tweaked several abilities to ensure things are working properly. We're nearly done with our testing and we're excited for you to find which class and build work best for your play style!


Fixing Combat Issues:
We've identified and fixed several combat issues. These include, but are not limited to:

Adjusting each enemy races close combat distance and ensuring enemies don't walk into the player.

Fixed an issue where enemies spawning into the arena were having their stats multiplied... this made it very difficult to kill them.

We fixed an issue where players became chuck norris... I mean invincible. No one should hold that much power.

Torvis' (labyrinth boss) fissure ability collider will now hit players - be careful!

Tutorial:
We're working on a (more) interactive tutorial system. The tutorial will help guide players through all the basics of Redemption's Guild with both visual queues and endearing words from the deity of light, Auroris, herself!


We also worked on:

  • Fixing merchant astral shard issues.

  • Hand animations - ensuring they update when interacting with a UI.

  • Resolved an issue where the lootbags were breaking.

  • ...and much more!

___________________________________________________________________

Feature Discussion: Traveling Merchants


Throughout your travels you'll likely encounter merchants who are looking to sell their goods. These merchants can only be found in the adventure zones; Areda Dunes and Vohril's Stand.


The items they sell are typically of higher rarity than what you'd find in the Tilnu Tavern and can include both gear and astral shards. It's recommended to have some extra currency saved up, this way you have the funds to buy that last colored gear piece you've been looking for!



Did you know?
There are several easter eggs spread throughout Stellaria?

___________________________________________________________________


Be sure to:
Subscribe to our newsletter.
Join our Discord community.
Wishlist!

https://store.steampowered.com/app/1117200/Redemptions_Guild/
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