We've come out from hibernation to bring an update and some news!
We've are collaborating with Musical Range, a game where you play music with guns, has just released an update with the music from Flynguin Station. To celebrate this news, we've pushed an update to the game to improve user experience and offer more agency to the player. As well as a reducement in game file size.
Full Change Log
Reduced the required experience to level up by almost half
--- Specially noticeable in levels above 10. Leveling up should feel much more natural, faster, and gratifiying.
--- This can create a weird case for existing profiles, which have experience above this threshold. The first launch post update, will level up your character normally. But the extra experience will be lost.
--- Unfortunately, there is no bonus level or extra leveling for existing profiles.
--- Let us know how this new leveling experience feels, so we can make future adjustments
Adjusted flight camera rotation.
--- New angle allows you to see what is coming up ahead, so you can take preemptive action and use your necklace, rocket, or wing items.
--- Let us know how this camera angle feels. Our intention is to reduce the RNG aspect of the game, and give players more agency in getting better flights and to react to what's up ahead.
Greatly reduce game file size, from 2.5GB to 700MB.
"LIFE" not found; has had quite good user reviews so far! It even got a Positive score! To celebrate, I thought I'd hold a little giveaway challenge!
If "LIFE" not found; gets an additional 500 first-time downloads by July 5th 00:00 (12AM) GMT+2, I'll give away 20 keys of BOTH the Soundtrack and the Behind The Scenes DLC.
However, that's not all! If "LIFE" not found; manages to get an additional 500 first-time downloads on top of that (1000 total), I'll give away 50 keys of both the Soundtrack and the Behind The Scenes DLC, instead of 20!
To those who haven't tried the game out yet, or still have it on their wishlist, this is your prime opportunity to try it out! Most playthroughs so far have lasted only about 1 hour, you won't regret it. :)
For those who have already played the game (or haven't), please make sure to share the game around with friends and/or family, every new player helps all of us out a ton!
Before I released the game, I had doubts about the game, similar ones to the game that's mentioned inside "LIFE" not found;. I was worried the game might not have enough content or that it's too short to be enjoyable, but reading all the positive feedback has reassured me a lot! So, I just wanted to say
Thank You.
To those who've already played the game, to those who left a review regardless of it being positive or negative and to those who do so in the future. (I give rewards to my favorites when I have points to spare)
For the time being, I'm going to take it easy. If you'd like to stay up to date with my future projects, make sure to follow me on my socials below. I hope to see you again with my next game release!
Fixed crash when leaving your Team and then making a new team.
Fixed crash when losing connection to Team host and then re-joining that team.
Fixed crash when re-joining a Team if the team host leaves in the middle of a mission.
Fixes & improvements in (memory) cleanup when leaving a Team.
Fixed crashes when AI needs to fetch client-side or Tutorial player model location
Fix for player teleporting after respawning.
Fix for monster model moving away in attack/kill animations.
Fixed the infection hunting players that are inside the lobby.
Fixed crouch animation breaking when opening the PDA while crouched.
Fixed picking up an item while having the PDA open breaking the inventory select until the PDA button is pressed again.
Fixed triggers being pick-able i.e. being able to place the Chiller on a trigger or a trigger blocking an interaction.
Fixed Teams list in the join menu taking a long time to clear
Fixed the Reprogrammer not making the monster hunt when it is the wrong weapon.
Fixed mission sometimes not having a name.
Weapons no longer work inside the lobby/airlock area to prevent cheating and AI issues.
When hurting or aggravating the infection with a weapon it will now always hunt & chase players, regardless of distance or suit integrity.
Changed the Reprogrammer to always show the keys you need to press, regardless of distance to infection source.
Improved the Flamethrower particles slightly.
Changed the calculation of difficulty rankings for missions, to give a wider range of choice that scales better with player rank. This also fixes high ranking players only getting very high difficulty ranking missions.
Changed the names of the infections so there’s less confusion with ship systems.
Added an option to turn off the headbob.
The ship airlock is now closed off by the infection's growths, instead of the door just locking, during an hunt.
Adjustments to infection (hunting) behavior to diversify the infection types more.
Added tips to the loading screen.
The first Random Events:
First implementation of Random Events
2 new Random Events.
If the Reactor Core malfunctions it may cause too high a power surge which causes various things in the ship to malfunction or even explode.
The first Threats:
New growths spawn from the infection, one of them being an eye that watches its surroundings. Once it has spotted a player it will stare at the player. Don't let it stare too long though: it may call its deadlier friends for help.
The original, and now missing, crew of the ship seem to still be alive… of sorts. Beware that they have gone quite insane from being absorbed into the infection and now they may lunge at you from the walls to do the same to you.
New World Update 1.5.5 downtime will begin at 11:00PM PT (6:00AM UTC) on June 28 and includes additional rewards for PvP Arenas.
General Fixes
* Players will now receive more PvP XP and Azoth Salt in PvP Arenas. The number of rounds won grants players the following rewards every match:
0: 350 XP, 75 salt
1: 600 XP, 150 salt
2: 750 XP, 350 salt
3: 1000 XP, 500 salt
* We added a new type of Gypsum only obtainable in PvP Arenas - Garnet Gypsum. Players can earn up to 2 Garnet Gypsum per day. It takes one Garnet Gypsum to craft a Gypsum Orb. The number of rounds won grants players the following drop rates each match:
0: 1 garnet (50% chance)
1: 1 garnet (50% chance)
2: 1 garnet (50% chance)
3: 1 Garnet (100% chance)
* Fixed an issue that caused specific interactions with some objects to prevent progress in the main story questline. * Fixed an issue that caused players to lose overflowed items in their storage after reaching the placement limit of 500 items in a single storage location.
Thanks for your support! We'll see you in Aeternum.
Strap yourselves in and grab your oxygen tank, because this week’s LIVE Summit is Space Odyssey! Read on to see what’s up and coming this week as you race to the top of the leaderboard and beyond the stars.
LIVE SUMMIT – SPACE ODYSSEY (JUNE 29 – JULY 6)
This week, do not stay down on Earth! Explore the most iconic space spots of the US and be ready to start your journey straight to the stars!
PLATINUM - BLUE SHOCKWAVE SMOKE
GOLD - LEGENDARY DF PERF PARTS (NITRO CHEMIST, PURE & DRIFTY)
SILVER - VISUAL PARTS SET: ARIEL ATOM STREETRACING
BRONZE - 150K FOLLOWERS
LIVE SUMMIT BUNDLE
My god, it’s full of cars. Visit the Far & Beyond Store and check out the Space Odyssey bundle, available for a limited time!
Lamborghini Egoista (2013) – Hyper Car
Ariel Atom (2015) – Street Race
KTM XBOW R (2016) - Alpha GP
NEW STORY – SPACE KID
The sky, the void, the stars and more: the technology to reach them. But if we can’t fly amongst the stars, how could this amazing engineering be used on Earth?
VEHICLES & VANITY BUNDLES
Comets are beautiful, but they aren‘t around forever – much like the new bundle at the Far & Beyond Store! Swing by to check out the Comet bundle, available until July 6th!
Pagani Zonda F (2005) – Comet Bundle
Pagani Zonda F (2005) – Hypercar
Blue Fury Tire
Light Blue Rewind Tint
Blinking Sky Underglow
Dark Cyan Nitro
BASIC BUNDLE
Street Xpert 26
Dodge SRT Viper (2013) – Street Race
Ford Mustang GT (2011) - Street Race
Audi RS 5 Coupé (2018) - Street Race
Mercedes Addict 6
Mercedes-Benz Mercedes-AMG GT (2015) – Street Race
Mercedes-Benz C 63 AMG Coupé Black Series (2012) - Street Race
Mercedes-Benz SLR McLaren 722 Edition (2007) - Street Race