Kick the summer off with a bang as Holdfast goes on sale at an impressive 60% off! Running parallel with this sale all DLC’s are now available at upwards of 15% off on selected DLCs. Hop on Holdfast and check out the newly released Regiment Assemble update featuring 3 brand new maps and plenty of new additions to the game.
Increased experience event starting from June the 24th and running until July 7th.
Want to get a headstart on some of the unlocks that’ll present themselves with the introduction of character progression and customisation releasing with the next major update in August this year? Take the opportunity to progress your soldier’s rank during this limited-time event and prepare yourself!
The increased XP is now available on all Holdfast official servers. Simply join one via the server browser to take part in this special summer sale event.
Whether you’re interested in modding Holdfast, hosting your own community events or just wanting to get involved deeper within our great community, the Holdfast official Discord server is the place to be. It is your central hub for all things Holdfast and houses a plethora of channels dedicated to event and game announcements, regiment recruitment, game support, suggestions, history discussion and more.
Take a read of the Linebattle 2.0 blog post here to find out about what else is coming in Holdfast's upcoming major update. Expect some additional content to also make it into the game - This is one of the largest updates that will be hitting Holdfast since the release of Frontlines!
Stay tuned for what is to come to Holdfast: Nations At War later this year as we continue to develop and bring this new genre of Roleplay Shooters into the limelight.
Until next time, may good health be yours. ːrheartrː
- Anvil Game Studios
Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan & Winston (The Cat).
Pack your clubs and let’s head to the minigolf courses! During the Summer Sale, you can grab your life-long ticket to 5 different course browsers now for a 75% discount!
Next Week on June 30th, we will bring Don't Starve Together: The Curse of Moon Quay to the live version of the game for all players!
The Curse of Moon Quay
Someone has been meddling... or should we say, monkeying around with the forces of the Constant, leaving an unstable rift between worlds in their wake. With new sea-faring foes, creatures and resources now free to pour into the Survivors' world, the ocean is more dangerous than ever before... but is this just the start of what's to come?
For New Features see the spoiler below: [expand type=Spoiler]
New Moon Quay Island and inhabitants.
Ocean Privateers.
New upgrades for boating:
Grass Boat
Kelp Bumper
Shell Bumper
Cannon and Cannonballs
Rudder
Trawler
Polly Roger's Hat
Docks
Nautopilot and Nautopilot Beacon
New perspectives on life.
[/expand]
Additional Changes:
Map controls will now be more intuitive.
Zooming will now focus on the cursor.
An option in the advanced settings can be used to disable this feature.
Zooming in and out will now be smooth.
An option in the advanced settings controls how fast zooming is.
Rotating the map will be around the current location and not the player.
Controllers will see a smooth directional panning experience.
Panning the map will try to keep a portion of the map visible on the center of the screen.
Some mods that interact with the map or create new map instances may need to be updated for some of these features to work.
Favorite food bonus now takes into account Warly’s spices.
Mods that require a spiced food will still function as expected. Having an affinity for a spiced variant and a regular food item will use whichever gives the most benefit.
Cactus and Oasis Cactus have been added to world regrowth.
Reeds and Cactus now have settings for world regrowth.
Big Woby will now eat the food given to her instead of staring at it.
New Twitch Drops
We'll be bringing the Abandoned Ship Boat skin to the Nautical Collection. For a list of participating streamers, please see the spoiler below.
This week we spent some time touching up our menus.
-Most of our menus have been given a polish pass. -Home Screen is now animated! -Buttons have satisfying hover and click animations (and sounds!) -Menus have been separated into 'Offline' and 'Online' modes, to keep it simple. -Offline Match Setup is more visual and easier to use. -Almost every menu has been given some polish. (With the rest coming next week). -Character Customization screen has been given some love, with more on the way.
-Fixed several bugs that would happen for players who would join after a match had already started.
-Jumps should feel 'snappier' //We've separated the jumping up part of the jump, from the falling part of the jump. //The upper part of the jump is now slightly longer (like how platformer jumps feel).
This is an exciting update for me, all factions are now covered by the combat update code, and we have WARBEASTS!
MINOR FACTIONS IN BATTLE (9 features)
This massive chunk of work sees every single faction in game now use the new combat system, gone are the days of the ever scrolling death notification! Hurrah!
* Made all of Warsims minor factions use the new combat system * Added alternate event if Wagon man dies in battle but his troops survive and win * Fixed issue with Fort Kullak troop count not changing from 500 unless they are defeated completely * Made Fort Kullak troop count gain +5 per year * Added Malnourished vampire units if attacking Baiaa while they're low on Thralls * Added special event for Koova the Nomad King in battle * Added special ending if you beat the nomads but not koova in battle * Added special event for Demonic Koova in battle * Added special ending if you beat the dark nomads but not demonic koova in battle
Holy Order of Roses in the new system
Goblinwood
Koova winning a battle
Koova new death scene
MONSTERS IN BATTLE (27 features)
This has been heavily requested for a long time and as I was about to release this update I decided... Why not and spent the entire night and much of the following morning adding and testing this! Now monsters can be sent to battle alongside your brave warriors!
* Added new 'Warbeast Harnesses' upgrade buyable for 2000 gold at your monster pit * Added ability to send your monsters to battle * Added ability to send monsters to fight in a last stand at the end of battle or call them back * Added special screen if you send only monsters on an attack * Added special screen if you send only a single monster on an attack * Added 'assault the lines but fail' monster battle event * Added 'assault with ferocity' monster battle event * Added 'eats an enemy whole' monster battle event * Added 'chaotic fury' monster battle event * Added 'fights like a beast' monster battle event * Added 'surprise attack' monster battle event * Added 'slips and falls' monster battle event * Added 'ferocious fight until stabbed' monster death event * Added 'charge lines cut down' monster death event * Added 'fight in frenzy' monster death event * Added 'sliced up' monster death event * Added 'flurry of arrows' monster death event * Added 'heat of battle' monster death event * Added 'arrow to the head' monster death event * Added 'beheaded' monster death event * Added 'critical stabbing' monster death event * Added 'flurry of arrows fight on' monster death event * Added 'ripped to pieces' last stand monster event * Added 'hacked up' last stand monster event * Added 'left as a corpse' last stand monster event * Added 'slain and left to rot' last stand monster event * Added 'slain swiftly' last stand monster event
New option in the monster pit
My monster fighting
Another of my monsters fighting
Pushed back
Eating an enemy whole
A noble death
ARMOUR THOSE WARBEASTS (15 features)
After adding the above monsters in battle update I decided I couldn't just leave them without any additional upgrades, so I created a system of varied armours that can be given to your monsters!
* Added ability to buy scrap armour (50 gold) (+10% Strength) * Added ability to buy Iron armour (100 gold) (+25% Strength) * Added ability to buy Bone-Iron armour (150 gold) (+50% Strength) * Added ability to buy Steel armour (250 gold) (2x Strength) * Added ability to buy Bronze armour (500 gold) (3x Strength) * Added ability to buy Obsidian armour (1000 gold) (4x Strength) * Added armourer pays for the scraps of any currently equipped armour when upgrading * Added +10 Gold payment for scrapping scrap armour * Added +20 Gold payment for scrapping Iron armour * Added +30 Gold payment for scrapping Bone Iron armour * Added +50 Gold payment for scrapping Steel armour * Added +100 Gold payment for scrapping Bronze armour * Added +200 Gold payment for scrapping Obsidian armour * Added notification for the armour a monster is wearing in the pre-battle monster sending screen * Added armour information when viewing monster information in the monster dungeon
New armour buying options once you've bought the harnesses
Armours to buy
Scrap
Iron
Bone Iron
Bronze
Obsidian
Monster with top tier armour before battle
Monster with armour fighting like crazy
NEW MONSTERS (14 features)
Seeing as we're expanding the monster system and making them more used in game, it made sense to add more of them! Previously the game could generated 27840 of them, now where at a whopping 42875 with the newly added parts all combining together... God I love combinatrix.
* Added 'bumpy spike' monster head top part * Added 'brittle set of antennae' monster head top part * Added 'large spiky ears' monster head top part * Added 'small spike bump' monster head top part * Added 'strange plant growth' monster head top part * Added 'lumpy stubby' monster body part * Added 'slinky and curved' monster body part * Added 'double arms body' monster body part * Added 'pincer head' monster head part * Added 'spikey head tooth mouth' monster head part * Added 'v shaped eye head' monster head part * Added 'long pincer head' monster head part * Added 'tiny tooth head' monster head part * Added 'big circle eyes and fat mouth' monster head part
BUGFIXES (8 features)
More bugfixes including a strange one that made all mercs 25x weaker... Can't have that! As always thanks for all the reports guys, and sorry about the bugs haha.
* Fixed issue with mercs being 25x weaker than they should have been due to a bug (credit Gabe the Ghostman DeGrossi) * Fixed merc camp destruction notifications for groups 2-5 not having the +1 land indicator * Fixed Smallhaven bug forcing you to revisit the ruined village instantly after looting it * Fixed ransacking smallhaven no graphic screen bug * Fixed screen missing when losing to smallhaven in a raid or a ransacking * Fixed screen missing when losing to Rihhm in a raid or a ransacking * Fixed ransacking Rihhm no graphic screen bug * Fixed indepednent kingdoms warning of revolt when they aren't your vassals (credit IdleFan)
EVERYTHING ELSE (6 feature)
A couple of changes and fixes... and the casual removal of the long outdated minor goblin clans (sorry Gobbos)
* Added missing screen for losing demon battle inside the demon realm * Added missing screen for exiting demon realm by your own choice * Removed minor goblin clans from the game * Made any trade routes or alliances with minor goblin clans auto cancel * Made minor goblin clan menu visible by entering 77 on the diplomacy menu (if diplomat skill high enough and goblins aren;'t disabled) * Cleared obsolete unused code for duplicate smallhaven village
WHAT'S NEXT
I am going to turn my attention to adventurer groups as soon as I can and hopefully get to work on a big update!
If you've been paying attention, you might have noticed that the game has updated quite a few times since the release of the third update. This was due to various hotfixes being applied, as usual, to fix various small bugs discovered shortly after release. Nothing like hundreds of people playing the game to shake things out!
Here is a list of things fixed so far:
- Ranked: There was a problem that prevented scores from uploading for about 10 hours after release. This is now fixed, and if you reopen ranked, your scores should reupload without any additional trouble. - Crash: Building a Ba'qar hubworld in their campaign mission resulted in a crash because the wormhole was missing and this confused the poor hubworld. - Crash: Some very old saves made with previous versions of the game failed to load with a full crash. They no longer do that. - Wormhole: Speaking about wormholes, it used to not notice when you invented a tech increased your probe range. It should be more observant now. - Void Synthesizer: Used to do weird things when fed with energy with "Energy-Driven Industry" invented. Will now refuse to consume things that don't sit well with it. - Hyperdense Architecture: Behaved incorrectly when paired with other projects on the same planet using Orbital Engineering. Should now play well with others. - Empathic Links: Incorrectly interacted with undo when invented, allowing you to have the cake and eat it. Or rather have your science and... eat the people? Something like that. - Excess Perk: Behaved inconsistently when manual assignment of resource was required. Now it will give the bonus to the first connection that *could* deliver the second resource, even if it doesn't get delivered immediately. - Sector quirks: Interference had its score modifier going the completely wrong way.
After the hotfixes, the version numbers should now be up to v1.3(b1043) on Windows and v1.3(b1044) on Mac.
Inexplicable Games are proud to announce our second game, Showrunner! It's an isometric management game where you create and run your own TV show. Craft scripts, populate your world with characters and cast actors to play them. Hire and manage staff, develop your studio and gain a dedicated following.
It'll be entering Early Access on Steam later this year, head over to the store page to wishlist and keep informed on updates!