We are now up to the testing phase of the Chinese version! As soon as the testing is finished, we will release the Chinese version. Those who have already purchased the game can also play by switching languages from Steam. We will provide more details about the language switch at the time of release.
A character's attack bonus increases in different ways before and after 20th character level.
Base Attack Bonus (BAB):
Before 20th level (including 20th), based on class or creature type, a character’s BAB is equal to his level (good as fighter), or 3/4 (average as cleric), or 1/2 (poor as wizard).
At 20th level, good BAB is equal to +20, average BAB is equal to +15, and poor BAB is equal to +10. For a multiclass character, the BAB for each class are cumulative.
At BAB +6, +11 and +16, the character gains an extra attack each, but each extra attack has a BAB 5 lower than the previous one, and extra attacks are only for full attack actions.
At 20th level:
Good BAB: 4 attacks with BAB +20/+15/+10/+5; Average BAB: 3 attacks with BAB +15/+10/+5; Poor BAB: 2 attacks with BAB +10/+5;
Epic Attack Bonus:
After 20th level, a character’s BAB and attacks do not increase. However, he does receive a cumulative +1 epic bonus on all attack rolls every odd-numbered level after 20th (+1 at 21th, +2 at 23th, ...).
Save Bonus Increases:
A character's save bonus increases in different ways before and after 20th character level.
Base Save Bonus:
Before 20th level (including 20th), different classes or creature types have different good saves: one or more saves are higher than others. A few classes or creature types are good at all saves.
Good save bonus = class level / 2 + 2; Poor save bonus = class level / 3; At 20th level, good save bonus is equal to +12 and poor save bonus is equal to +6. For a multiclass character, the base save bonuses for each class are cumulative.
Epic Save Bonus:
After 20th level, a character’s base save bonus does not increase. However, he does receive a cumulative +1 epic bonus on all saving throws every even-numbered level after 20th (+1 at 22th, +2 at 24th, ...).
Adjusted Class Weapon Proficiencies:
Fighter, barbarian, paladin, ranger, ogre characters: proficient with all simple and martial weapons Fighter, barbarian, paladin, ranger, cleric: removed initial military weapon group selection Fixed: when a character is already proficient with all weapons related to a weapon proficiency feat, the feat is still learnable Fixed: wrong weapon proficiency in wizard's non-rule description
House Rules Related:
New feature: Set house rules based on default rules of Low Magic Age. New feature: Set house rules based on OGL/SRD 3.5 rules (i.e. uncheck all). New feature: Discard current modifications. Optimizedd House Rules UI +1 bonus to all abilities per 10 character levels: off by default (+2 modifications of House Rules for old saves)
New Optional House Rules:
Armor Class: + character level / 2 Spell DC: + character level / 2 Initiative: + character level / 2 Save Bonus Increases: change to + character level / 2 Attack Bonus Increases: change to + character level / 2 Attack Bonus Increases: poor -> average Attack Bonus Increases: extra attacks
Spell Resistance Related:
Spell resistances from all sources do not stack and only the highest value is retained.
Magic armor Magic shields Cloak of Spell Resistance Higher Cloak of Spell Resistance Extraordinary Cloak of Spell Resistance Mage Robe Robe of the Spellcaster Robe of the Arcanist Robe of the Archmage
Adjusted natural weapons: A creature applies its full Strength bonus on damage rolls with its primary natural weapons, or 1-1/2 times its Strength bonus if the creature has only one primary natural weapon (for example, a wolf’s bite). A creature applies 1/2 its Strength bonus on damage rolls with its secondary natural weapons. Reduced enchantment rates of monsters' weapons Bonus HP by size for construct creatures Initiative check: add lower abilities compensation, remove level bonus by default Optimized initial equipment of some classes and builds Fixed: class skills bug when Lizardfolk, Ogre, Troll characters level-up Racial Hit Dice Fixed: success rate bug of Disruption enchantment and Disrupting Weapon spell Fixed: magic bonus bug when craft shields or Cloak of Resistance Fixed: Dire bear -> Dire boar in Summon Nature's Ally level-4 list Fixed: monk's weapon bug when specify ammunition
New feature: Character List (right-click on character portrait to open) Optimized character creation/level-up UI Optimized character panel tips Optimized display order of some feats Optimized display order of some skills Optimized BAB related descriptions of classes, creature types, multiclass characters and combat maneuvers, etc. Optimized description of multiclass characters Optimized and fixed description of Sneak Attack Fixed: ranged attack cursor bug with Improved Precise Shot Encyclopedia: Attack Bonus Increases Encyclopedia: Save Bonus Increases Encyclopedia: Table: Attack Bonus and Save Bonus Increases
Note: This update adjusted some core rules and changed combat rhythm and experience significantly. If you are not comfortable with these changes or prefer the original game experience, you may adjust the house rules or play the previous version v0.91.53 - No BAB.
Next, we'll work on (rough list):
Some prestige classes (details TBD), new player races (Bugbear, Lizard Scion, Gnoll), more feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Greetings, Warmasters and Candidates! This is the newsletter for June 21th, 2022, the second June newsletter. The big part of the update is the salvage system has been automated. Of course a lot of work has been done on the tutorials, which have now been renamed.
Quality of Life While salvage has been working for a while, it has never been automated. Now if you a ship design with a cargo bay and salvage beam, you will be able to order it into salvage mode. It will clean up the disabled ships on the battlefield from both sides, and return the salvaged RMs and CMs back to your warehouse automatically, and then wait for more! The flight tutorial has been getting more polish, and the Basics tutorial that handles the RTS and 4X aspects of the game is on the verge of being playable all the way through. So please try it and give some feedback! Obviously a lot of polish need to be done. Also some helpful minor updates are that disabled ships will just turn off their engines, rather than if their main engine still worked they would effectively run away, which made them harder to salvage. Also loading a save from a different screen than the flight sim screen, you will return to that screen upon load. The last more major update is the campaign now has useful and randomized defaults, including logos and colors for your corporation. There is a longer list, if interested, please check the patch notes.
Artistic Update Here is a closer view of the newer buildings, showing some of the building tweaks. Also, coloring of the different transport beams have been standardized. Red for extracting resources from a building, purple for putting resources into a building, white for the builder beam, blue for repair, and green for mining or salvaging.
Short-term RoadMap
Tutorial 2 is in the final push of getting it running. It will need polish, but it will be functional and much of it already is. The automated ship designer is likely to be worked on next to have the opponents makes more sense in their design. Automated repair ship AI will come hopefully afterward. As previously mentioned, the tutorials allow a lot of gameplay and shows what needs to be fixed or updated. Sort of triage for a video game.
That's all for this update, stay tuned for more news next time! If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!
Happy first day of summer! May all your flowers bloom and your weeds be scarce.
Talk to you soon, Jenny
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Anyways, thanks for reading this! I know not many will!
Protect the world from total annihilation as you live a happy "suck-sex-full" life!
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