Raisond'etre - 小鳥遊すずめ
We are now up to the testing phase of the Chinese version!
As soon as the testing is finished, we will release the Chinese version.
Those who have already purchased the game can also play by switching languages from Steam.
We will provide more details about the language switch at the time of release.
Low Magic Age - Low Magic Studios


Attack Bonus Increases:
A character's attack bonus increases in different ways before and after 20th character level.

Base Attack Bonus (BAB):
Before 20th level (including 20th), based on class or creature type, a character’s BAB is equal to his level (good as fighter), or 3/4 (average as cleric), or 1/2 (poor as wizard).

At 20th level, good BAB is equal to +20, average BAB is equal to +15, and poor BAB is equal to +10.
For a multiclass character, the BAB for each class are cumulative.

At BAB +6, +11 and +16, the character gains an extra attack each, but each extra attack has a BAB 5 lower than the previous one, and extra attacks are only for full attack actions.

At 20th level:
Good BAB: 4 attacks with BAB +20/+15/+10/+5;
Average BAB: 3 attacks with BAB +15/+10/+5;
Poor BAB: 2 attacks with BAB +10/+5;

Epic Attack Bonus:
After 20th level, a character’s BAB and attacks do not increase. However, he does receive a cumulative +1 epic bonus on all attack rolls every odd-numbered level after 20th (+1 at 21th, +2 at 23th, ...).



Save Bonus Increases:
A character's save bonus increases in different ways before and after 20th character level.

Base Save Bonus:
Before 20th level (including 20th), different classes or creature types have different good saves: one or more saves are higher than others. A few classes or creature types are good at all saves.

Good save bonus = class level / 2 + 2;
Poor save bonus = class level / 3;
At 20th level, good save bonus is equal to +12 and poor save bonus is equal to +6.
For a multiclass character, the base save bonuses for each class are cumulative.

Epic Save Bonus:
After 20th level, a character’s base save bonus does not increase. However, he does receive a cumulative +1 epic bonus on all saving throws every even-numbered level after 20th (+1 at 22th, +2 at 24th, ...).



Adjusted Class Weapon Proficiencies:
Fighter, barbarian, paladin, ranger, ogre characters: proficient with all simple and martial weapons
Fighter, barbarian, paladin, ranger, cleric: removed initial military weapon group selection
Fixed: when a character is already proficient with all weapons related to a weapon proficiency feat, the feat is still learnable
Fixed: wrong weapon proficiency in wizard's non-rule description


House Rules Related:
New feature: Set house rules based on default rules of Low Magic Age.
New feature: Set house rules based on OGL/SRD 3.5 rules (i.e. uncheck all).
New feature: Discard current modifications.
Optimizedd House Rules UI
+1 bonus to all abilities per 10 character levels: off by default
(+2 modifications of House Rules for old saves)

New Optional House Rules:
Armor Class: + character level / 2
Spell DC: + character level / 2
Initiative: + character level / 2
Save Bonus Increases: change to + character level / 2
Attack Bonus Increases: change to + character level / 2
Attack Bonus Increases: poor -> average
Attack Bonus Increases: extra attacks



Spell Resistance Related:
Spell resistances from all sources do not stack and only the highest value is retained.

Adjusted Spell Resistance of Monsters:
Solo : 5 -> 11 + level
Elite : 2 -> 0

Adjusted Spell Resistance Enchantments:
Spell Resistance : 2 -> 5 + 5 x Magic Bonus
Greater Spell Resistance : 4 -> 7 + 5 x Magic Bonus
Extraordinary Spell Resistance : 6 -> 9 + 5 x Magic Bonus

Related Items:
Magic armor
Magic shields
Cloak of Spell Resistance
Higher Cloak of Spell Resistance
Extraordinary Cloak of Spell Resistance
Mage Robe
Robe of the Spellcaster
Robe of the Arcanist
Robe of the Archmage


Adjusted Turn Resistance of Following Monsters:
Skeletal Champion : 5 -> 4
Zombie Lord : 5 -> 4
Ghoul : 0 -> 2
Vampire : 5 -> 4
Vampire Lord : 5 -> 8
Lich : 5 -> 8
Demilich : 5 -> 12



Others:
Adjusted natural weapons: A creature applies its full Strength bonus on damage rolls with its primary natural weapons, or 1-1/2 times its Strength bonus if the creature has only one primary natural weapon (for example, a wolf’s bite). A creature applies 1/2 its Strength bonus on damage rolls with its secondary natural weapons.
Reduced enchantment rates of monsters' weapons
Bonus HP by size for construct creatures
Initiative check: add lower abilities compensation, remove level bonus by default
Optimized initial equipment of some classes and builds
Fixed: class skills bug when Lizardfolk, Ogre, Troll characters level-up Racial Hit Dice
Fixed: success rate bug of Disruption enchantment and Disrupting Weapon spell
Fixed: magic bonus bug when craft shields or Cloak of Resistance
Fixed: Dire bear -> Dire boar in Summon Nature's Ally level-4 list
Fixed: monk's weapon bug when specify ammunition

New feature: Character List (right-click on character portrait to open)
Optimized character creation/level-up UI
Optimized character panel tips
Optimized display order of some feats
Optimized display order of some skills
Optimized BAB related descriptions of classes, creature types, multiclass characters and combat maneuvers, etc.
Optimized description of multiclass characters
Optimized and fixed description of Sneak Attack
Fixed: ranged attack cursor bug with Improved Precise Shot
Encyclopedia: Attack Bonus Increases
Encyclopedia: Save Bonus Increases
Encyclopedia: Table: Attack Bonus and Save Bonus Increases



Note: This update adjusted some core rules and changed combat rhythm and experience significantly. If you are not comfortable with these changes or prefer the original game experience, you may adjust the house rules or play the previous version v0.91.53 - No BAB.



Next, we'll work on (rough list):
Some prestige classes (details TBD), new player races (Bugbear, Lizard Scion, Gnoll), more feats and spells, etc.


Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Rank: Warmaster - LBPS, Inc.

Greetings, Warmasters and Candidates! This is the newsletter for June 21th, 2022, the second June newsletter. The big part of the update is the salvage system has been automated. Of course a lot of work has been done on the tutorials, which have now been renamed.

Quality of Life
While salvage has been working for a while, it has never been automated. Now if you a ship design with a cargo bay and salvage beam, you will be able to order it into salvage mode. It will clean up the disabled ships on the battlefield from both sides, and return the salvaged RMs and CMs back to your warehouse automatically, and then wait for more!
The flight tutorial has been getting more polish, and the Basics tutorial that handles the RTS and 4X aspects of the game is on the verge of being playable all the way through. So please try it and give some feedback! Obviously a lot of polish need to be done. Also some helpful minor updates are that disabled ships will just turn off their engines, rather than if their main engine still worked they would effectively run away, which made them harder to salvage. Also loading a save from a different screen than the flight sim screen, you will return to that screen upon load. The last more major update is the campaign now has useful and randomized defaults, including logos and colors for your corporation. There is a longer list, if interested, please check the patch notes.

Artistic Update

Here is a closer view of the newer buildings, showing some of the building tweaks. Also, coloring of the different transport beams have been standardized. Red for extracting resources from a building, purple for putting resources into a building, white for the builder beam, blue for repair, and green for mining or salvaging.

Short-term RoadMap

Tutorial 2 is in the final push of getting it running. It will need polish, but it will be functional and much of it already is. The automated ship designer is likely to be worked on next to have the opponents makes more sense in their design. Automated repair ship AI will come hopefully afterward. As previously mentioned, the tutorials allow a lot of gameplay and shows what needs to be fixed or updated. Sort of triage for a video game.

That's all for this update, stay tuned for more news next time! If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!

https://store.steampowered.com/app/1422270/Rank_Warmaster/
Rank: Warmaster - lordart
  • Salvage ships will now automatically work once given orders include auto drop off.
  • Tutorial 2 and 1 advancements and fixes. (Still WIP)
  • Disabled ships no longer fire main engines.
  • Salvage is now able to salvage shielded ships if they are disabled.
  • CMs (Component Materials) now able to be dropped off, and totaling fixed.
  • Loads will return to screen they were saved at. (Fixed)
  • Campaign now has starting defaults including logos, and colors
  • Command menu now working with Num pad.
  • Various Fixes
Seeds of Calamity - Laborious Lark Studios
Happy first day of summer! May all your flowers bloom and your weeds be scarce.




Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about future alpha/beta testing, sign up for my mailing list here: Sign up here!
Jun 21, 2022
懒人修仙传2 - LostXXX
解决在非中文操作系统中信息乱码的问题
修复修行框新标志不会消失的问题
修复丢弃操作可能会报错的一个问题
Community Announcements - GM Chii



안녕하세요. 소울워커입니다.

금일 06시부터 진행되었던 정기 점검이 완료되어
현재(10:00) 정상적인 게임 이용이 가능합니다.


■ 점검 시간 : 6월 22일(수) 06:00 ~ 10:00 (4시간 진행)

■ 점검 보상 :
- 그루톤 코인 500개
- [EV] 돗자리 1개
- 비화의 아카식 레코드 전송기 1개

※ 점검 보상은 6월 23일(목) 23:59 까지 수령 가능합니다.


[ 6월 22일(수) 업데이트 노트 안내 바로가기 ]


장시간 기다려 주신 모든 워커님께 감사의 말씀 드리며
앞으로 안정적인 서비스를 제공할 수 있도록 노력하는 소울워커가 되겠습니다.

​감사합니다.


Jun 21, 2022
Rakion Chaos Force - 박경수














Sock It - PowerUpT
Hello there!
I'm on vacation!
And before I went, I made some great progress on Sock It!

When I return, I'll make a development update so all of YOU can see what else I have in store, how far I am, and how much I have left to do.

I'd appreciate it if you could check out my Youtube channel if you're interested in updates, but they'll be here too.

Youtube channel

Also: PLEASE leave some feedback somewhere! If you have some legitimate thoughts about the game, positive or negative, I'd love to hear it! My game can only get better if I know what people want.

Anyways, thanks for reading this! I know not many will!

-PowerUpT
Kaiju Princess - tao2609

Protect the world from total annihilation as you live a happy "suck-sex-full" life!

Kaiju Princess is our first title, so we hope you all love it. Please follow us on social media and stay tuned, we're gonna keep on cranking out awesome games.

Artist: 哲学

■Kaiju Princess FB Group
https://www.facebook.com/KaijuPrincess

■Kaiju Princess Discord
https://discord.gg/qhNKBgnG9r

■Development Team: PantyParrot Twitter
https://twitter.com/pantyparrot
...