Common'hood - ItMe
We've been flooded by feedback from all sides since our demo came out, thus we're trying to organize it all!

To make this easier, we have prepared a Trello board where we will be collecting the issues we see on Discord, our Steam Community and other channels, thus giving you access to see what are we working on. You will also be able to vote on what issues should be addressed first or seem more important.

Step right up and take a look at what we have so far!

https://trello.com/b/cnuHIwOg/commonhood-public
Star Traders: Frontiers - Trese Brothers

Stemming from an excellent conversation on the Steam forums, Update #298 adds 4 new starting Contacts to help balance out the mix of starting Contact recruits and services. With these 4 new starting options, we've also addressed a number of requests and bugs posted by the community in the last week -- all rolling up into an exciting new release.

A huge thanks goes out to everyone posting on the Steam forums, sharing the game and leaving reviews. Your time and effort helps us keep developing and improving Star Traders: Frontiers as we near an exciting Update #300.

Want more Trese Brothers sci-fi?
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


4 New Starting Contacts
Four new unlockable Contacts have been added with Update #298, adding more options for key servicesl like Combat Armor and filling in missing melee recruit options. If you dislike playing with unlocks, keep in mind that you can just play the modded version without any mods and skip unlocks altogether.

The Palace Guard (unlocked by Wraithful Corsair) is charged with defending palace visitors, royals and diplomats and can recruit Bodyguards, offer Introductions and has connections both for Edicts and Military Rank.

Cruising the underground with a pack of ruffians and an eager blade, the Smuggler Rover (unlocked by Salvage Contractor) is likely to rob those they don't respect. If you can earn their respect, they recruit Blade Dancers, offer the Black Market, sell Rare Trade Goods, and have some connections above-the-shadows that allow them to offer low level Permits.

Trained at the academy and hardened in fleet service, the Naval Doctor (unlocked by Pit Fighter V) has returned from their tour of duty and now works within the grav military. They can recruit Combat Medics, SellsArmor, Buy Intel and offer Military Rank as well.

The Retired Blademaster (unlocked by Master Adventurer) was once a deadly duelist or a revered Blade Dancer. Now, retired to their residence or school, eager fighters come to train at their feet or to hear the tales of their warrior days. The Retired Blademaster can recruit Swordsman, Sell Weapons and has their ear to th ground for Recruit Rumors.


Quality Updates
With Update #298, we've also ensured completed a few more tasks for the community:
  • Hitting ESC and then clicking to go to the Main Menu always works, it only worked sometimes before
  • The Hunna and Templar factions are always visible in the faction list
  • The new Caliga Vindex (if you buy a new one!) has a better setup with the correct number of officer cabins.
  • Fixed position of engine burner for some ships during Hyperwarp jumps -- we appreciate the reports!
v3.2.47 - 6/21/2022
- Added 4 new unlockable Starting Contacts
- Palace Guard (unlock Wraithful Corsair) recruits Bodyguards, offers Introductions, Discounts Fuel, Rank, Edict
- Smuggler Rover (unlock Salvage Contractor) recruits Blade Dancers, Black Market, Rare Trade Goods, Permit
- Naval Doctor (unlock Pit Fighter V) recruits Combat Medics, Sells Armor, Buys Intel, Rank
- Retired Blademaster (unlock Master Adventurer) recruits Swordsman, Sells Weapons, Recruit Rumors
- Hunna and Templar factions are now always shown in faction list
- Fixed issue with ESC > Quit to Main Menu not working in ship or crew combat sometimes
- Repositioned engine burners for some ships, including Longbolt, during Hyperwarp jumps
- Fixed too many Officer Cabins on Caliga Vindex
Jun 20, 2022
Block N Load 2 - georgy.golichenko


Meet Antonio and his "Goliath" shotgun. This mighty pair can blast those block hoarding foes to smithereens! Use Antonio's automatic turret to cover key positions on the map! #blocknload2
Sign Up today! https://store.steampowered.com/app/1551810/Block_N_Load_2/
The Rewind Factory - Waterknaller
Hello everyone!

Thanks for playing the demo during the Steam Next Fest. There's also a small new patch available:
  • Lowered the crosshair a bit to make it more aligned with the bullet.
  • Changed the bullet drop slightly.
  • Enemies will now wait with shooting until they have seen you at least once
  • Lowered the water deathbox so you won't be instantly dead if your feet just ever so slightly touch the water without you noticing.
  • Fixed a bug where the slide or dash pop-up tutorial wouldn't complete.
  • Fixed some lightning issues.
That's all for now. I'll keep the demo up for at least another week.
If you have already played the demo, you can always open up de level editor and create some levels of your own. If you want to share your creation, you can upload your the save file
(found in %USERPROFILE%/AppData/Local/TheRewindFactory/Saved/SaveGames). I might even put your chamber (or a variant of it) in the full game. I know the sharing process is not very user friendly and I'm working on it.

If you have any questions, you can post them in the community hub or in the discord.
Thanks,

Fire Dev
Tiny Thor - joemanaco
This is the overworld map, which ties the levels together and gives an outlook on what's to come.

There are also some branching pathways and potentially a secret or two to uncover.

This teaser shows off the first world Midgard:

Jun 20, 2022
Space Trash Scavenger Playtest - pH_101
-optimised some textures for asteroids for faster load
-implemented active loading screen with tips, animated wheel and progress status
MADNESS: Project Nexus - The Swain 🍕
Holy cow, do we have a ton of updates for players opting into the public beta branch! In preparation for the Magiturge Origin Update going live later this week, we're finally bringing three months of fixes out of private testing and over to the public.

Let's get down to it, shall we?



Beta [2.05.u]
[You can access this build from the releasebeta Branch on Steam]

FEATURED
⦁ Hair is now automatically assigned to its own wearable slot, and is purchased from Skinner in the Arena Medbay. It's still mutually exclusive with your hat, but removing your helmet will always reveal that beautiful hairdo (or polished dome) underneath.

ADDED
⦁ Game will allow the user to confirm that they wish to overwrite a supposed corrupt save with a valid cloud save, rather than doing it automatically. This will help players to know why their save file suddenly backtracked progress.
⦁ A couple new color swatches for the Colorizer.
⦁ New shoulder-mounted radio accessory, available at the Quartermaster.
⦁ A few new hairstyles.
⦁ New Fenching weapons: Sai, HandLance, and Stiletto. Fencing quick attacks are now faster, too!
⦁ Brand new voices for Doc, Nexus Support, and N51 Mortar.
⦁ Cute little gasp when a character resurfaces from drowning.
⦁ After Imprinting, a checkmark will appear over every Origin you've already played.

FIXED
⦁ Controllers are working again!
⦁ The grenades carried by a single Nexus Agent in the Arena Facility could be picked up, when that should not be possible.
⦁ Crashing in an Arena stage would cause you to start in HQ with your hirelings still in a squad with you.
⦁ The Shock Longsword's broken version still swung with an electric looking arc effect.
⦁ Using a joystick/Xbox controller, your character once again moves slowly or quickly depending on how hard you tilt the control stick.
⦁ Having an Attribute lower than 1 (through stacking outfit penalties) would screw up all kinds of things, depending on the stat.
⦁ Visual bug when zip dashing when using a transition object (ladders, etc.) where you could end up through a wall for a moment.
⦁ Smoothing is now being properly applied to transitions between animations when entering/exiting certain kinds of interactives, seen in places such as the Sleepwalker Bed and your loft cot.
⦁ Harmacist guns/syringes and some other random weapons that cannot be picked up would not despawn between waves, or ever.
⦁ Restarting at the very end of Arena before Imprinting would spawn you in as Hank.
⦁ It was possible for weapons to stop spawning on the Story Campaign final boss's second phase. The root cause of this issue may have been creating problems elsewhere in the game, such as NPCs failing to find valid weapons to use.
⦁ The Colorizer would misrepresent the current texture set of an item if you had never changed it before.
⦁ You can no longer counter a furious G03LM and throw him across the room.
⦁ Arena Kills once again count for your achievement progress for all successful waves of a stage, not just the last one.
⦁ You were able to counter charging enemies (such as MERC Zerkers) without having the Charging Counter skill. Your perfectly timed blocks will still prevent you from getting knocked around, of course, even without the skill.
⦁ Some players didn't have their Arena wave-end screen pop up after victory or loss. This, strangely, was caused by their operating system not allowing them to alter their own save files. While this fix will repair the wave-end error, it won't stop players from losing all game progress so long as their computer doesn't let them update their save file. This, sadly, is out of our hands.
⦁ Corpses being phased out of existence could glitch out visually if you paused the game during their decay.
⦁ The Controls tab of the Options menu wouldn't display the number of connected Joysticks until you'd first clicked the Keys tab.
⦁ Your character will no longer fail to load their outfit models in Arena when leaving on the helicopter for a mission.

TWEAKED
⦁ The Electric Dozer shotgun definitely needed some nerfing. We're trying a few things to clean it up: wider arc to its spread, shorter distance before its shot vanishes, slowing down the shots slightly, and raising the tier before it's available for purchase. I mean c'mon, this thing was triple-S tier.
⦁ Cleaned up how your attributes and encumbrance update and apply their bonuses, as appropriate, when altered.
⦁ Disabled backface culling on transparent hair in the Inventory menu, so certain styles look better up close.
⦁ Beards are colorizable.
⦁ Hirelings will have access to your current Origin's color swatches.
⦁ Added a one-time warning to Hard Sell where the game recommends bringing hirelings with you.
⦁ Dr. Christoff's unique charge-up attacks will not affect teammates whatsoever. His first level telekinetic lift also got slightly buffed.
⦁ You cannot be killed in the Playground in such a way where it renders your character unplayable.
⦁ The places your Arena hirelings lean and sit can now be used by you as well. Also, your loft bedroom seat and couch can be used.
⦁ Madarangs tweaked to be more useful and disarm opponents far more often.
⦁ Framerate maxed out at 120. This game wasn't designed or tested for framerates higher than this, and errors do sometimes occur. Note that enabling Vsync will ignore this limit, so user beware.
⦁ Dome Bandages are now a hairstyle rather than a hat, and can be colorized.
⦁ Weapon stat windows indicate if the weapon or its ammo will apply Explosive or DoT damage, as well as any debuffs it may cause. This will disambiguate weapons such as grenades, which used to only show the tiny damage they inflict on impact.
⦁ Weapons and Armor you or hirelings cannot wield will be showed greyed out in your inventory, such as masks and glasses when your Disquieted mask is occupying that slot.
⦁ A couple of unarmed skills have been reordered so that Charging Counter could be moved down to Tier 2 instead of Tier 3. It's a really good skill to nab early on, and didn't make sense to withold it until the end of the game.
⦁ N51 Commando loses their Tac-Bar, but the N51 Assassin gains one.
⦁ Put some corner cover points in a few areas of Arena's Fast Track stage.
⦁ Broken melee weapons will now only give you a hilt if you have the Improvised Weapons skill. For weapons that break into other perfectly usable weapons (such as brooms becoming stakes), nothing has been changed.
A Token War - UpRoom Games
Bug fixes for potential inconsistency in saving and loading, updating data scheme.
Jun 20, 2022
Love, Ghostie - janbehchanbeh
Whoa, first devlog? We apologize for not providing updates here yet, but we’re going to try to commit to doing devlogs here more frequently!

To catch you up, we were recently featured in the Wholesome Direct 2022 and our teaser trailer premiered at the Shacknews E6 Indie Showcase! Psst…if you haven’t seen the trailer yet, please go check it out! You can find it on the Steam page or on Youtube!

We’re positively overwhelmed by the response from these showcases and we’re so excited to share more with you! But first, let’s introduce the team:

Jennifer
Hey, that’s me! 👋 I’m the founder of Janbeh Games and lead developer of Love, Ghostie. I previously worked as a software engineer in the gaming industry before making the leap to do my own indie game.

Bing
She recently joined the team and is taking over as art director. She previously worked in several art roles in the gaming industry. She has been doing an amazing job with polishing up the art style (for OPTIMAL cuteness) and is working on new animations (because the ones I did are bad. Like really bad 😂). But seriously, check out how cute this is:




Samantha
Samantha is a New Zealand-born Australian composer based in the United States. Her love for games led her into the game industry and loves working on cute, wholesome games such as Love, Ghostie! She also works in the music department for various films, TV shows, and video games such as Star Wars IX, Avengers: Endgame and Toy Story 4. She’s been doing an awesome job with the music so far and I get so excited every time she sends me a new track! She wrote the music for the trailer, so again *poke poke* go watch it if you haven’t yet!

Since I’m new to these devlogs, what kind of posts do YOU wanna see? I think some posts about deep dives into characters could be fun! Either way, if you want more frequent updates, you can also follow me on socials:

Twitter
Instagram
TikTok

- Jennifer / janbehchanbeh
Jun 20, 2022
Community Announcements - Dobermann
- Fixes a collision issue when getting out of a vehicle
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