It's 777th patch! As with 666th patch, we have a special anima to commoderate the event. called 'Triple Sevens' (randomly add 777 e.dmg to n.attack.) We also added a huge DnD-style Smog Gorgon as a trail boss for you to test your demonic power. Around every 30 seconds, it heals itself according to the number of its minions in the map. (It's weak to [fire] [wind] [water] and deal [wind]/[dark]/[thunder] damage.) So plan your team wisely.
ps. This patch's most effort was actually on the Lust Arena, which we plan to open a beta test version soon. :)
Patch Note v7.77
- Added new trail boss and campaign to WarChamber: Smog Gorgon
- Added new material from Smog Gorgon. (with temp icon)
- Added new conquests for Smog Gorgon.
- Added new animas from Smog Gorgon's conquest. (Gives 30% elemental and horror killer)
- Added new 777 animas (Gives n.attack a 1-7% chance to deal extra 777 e.dmg)
- Updated all Eater Anima to gives 20-50% race-killer effect.
- Added stage background to each stage in WarChamber.
- Fixed Mining Gallery bug that prevent players from going in,
- Fixed wrong Campaign Orb display when log into game.
Forest Dungeon Replaces Random Battles. New Sprites, You can catch them! but they will activally avoid you! New Chests New Item "Spirit" Which gives you 2x exp for one battle Settings Menu Added a button in options to fix corrupted saves from previous versions Json Save Files
Fixes and Changes: Z now appears on the Textbox Saving is more optimised Neru has Returned. If the Menu has somehow despawned, it will now respawn itself seemlessly. No more missing menus! The deck menu will no longer let you go with fewer than 5 cards. The deck menu will warn you audiably if you try to leave with fewer than 5 cards.
Known Issue: Invisible Blade/ Combo Blade still have no attack
////////Save File and base building configuration overhaul. This patch will distort previous save files with player created base building. However, base building should remain much more stable beyond todays update.
Configurations and Changes ---------------------- *Small Hotfix was uploaded to restore collision on Thin Floors and Base Floors. *Small Hotfix so base floors and thin floors drop correctly in edit mode. *Added: Thin Floors are 8x8 world units wide by 0.20 units high. *Thin Floors are UVmapped differently to aid development and interior aesthetics.
Press B for base building 1,2,3,4,5 etc for parts. 1=Thin Floor 2=Thin Wall 3=Thin Door 4=Thin Roof. 5=Base Floor 6=Base Wall 7=Base Door 8=Base Roof 9=Hut 0=Base Scout
Intended MPU (Mass Per Unit)for thin floors will be 12. Intended MPU (Mass Per Unit)for Base Floors will be 64.
A complete direction change is in phase to aim the game towards a North American styled game. other creatures like the Tiger, Leopard etc. will have their own domain in the time to come, but for now this is the new direction of the game
For latest news on this new phase of development please join my discord