Crimson Tactics: The Rise of The White Banner - Black March Studios
Warriors are standard Frontline Offensive Melee unit. Their movement is Swift and their playstyle centers around dealing medium damage in the frontline. Unit is very versatile in the type of damage it can deal.
Both Male and Female versions are capable with different kinds of weapons, such as Swords and Axes shown below:
Art
Clad in Armor and capable of wielding a multitude of weaponry, both Male and Female Warriors have been given a no-nonsense look to reflect their battle-hardened nature.
Special Abilities
War Slash
Strike that deals Slashing Damage, effective against Cloth Armor.
War Stab
Strike that deals Piercing Damage, effective against Leather Armor.
War Crush
Strike that deals Crushing Damage, effective against Heavy Armor.
Breach Armor
Strike that deals damage and has a 60% chance to inflict 3 stacks of Weakened and 3 stacks of Breached.
Battle Aid
An Instant Effect that causes 0.8x HP heal for Self and provides 2 stacks of Strengthened and Fortified.
AI
The AI Manager uses a collection of Sequencers and Selectors to guide the computer-controlled units to make simple yet tactically-efficient decisions to challenge the Player to think around a brute force, head-on approach.
Enemies will use a combination of Special Abilities, Basic Attacks and intelligent movement to keep the Player on his/her toes during the many battles in Crimson Tactics!
Warrior Special Abilities are known as Field Arts - abilities defined by this class’s instincts, exploits and capabilities on the battlefield!
For some, it may come as a shock to what we’re going to write now, but it is 100% true: Chernobylite is not a game about weapons. It is primarily a story about people who find themselves in a very strange situation; the story of an obsessed man who wants to achieve his goal very much and has tools that will allow him to do it.
On the one hand, these tools are people - the protagonist uses their help when he needs it. On the other hand, weapons are also a tool. We wanted the player to be armed after all. However, by creating Chernobylite in a certain way, we wanted to encourage the player not to play it like in a typical FPS, but to take an active part in this SURVIVAL horror game. Here you can't just push forward, carelessly firing volleys from your rifle. In our game, each confrontation has consequences in the form of wounds suffered during the fight and loss of ammunition. In addition, the weapons of NAR soldiers have biometric security, so they cannot be taken and used in combat, but at most you can disassemble them and take resources from them. In other words: fighting is possible, but there is more to lose than gain from it.
Yes, sometimes you have to fight, especially if you have no other choice. But there are many situations in which you can try to avoid a threat, or build a trap, distract your opponent, or simply give up, return to base and be better prepared for a confrontation. This is what we wanted: for the player not to approach Chernobylite as an action game, but utilize a whole range of options, from which they will be able to choose the best one and the one that suits them better.
There is one more thing: the player only has access to what they can find in the Zone and create with their own hands. Both this and the fact that they only have access to the old blueprints makes it impossible to create an uber-weapon. At least at the very beginning. If the player spends enough time in the Zone and studies the material of chernobylite, then they will have access to much more powerful weapons. But as long as resources are severely limited, relying on improvements and modifications to the current arsenal is the key.
But we will tell you about the modifications to the weapons and their parameters, as well as how, using animations (yes, animations!), we managed to achieve the right feeling not only during shots from the weapon, but also during crafting in the next episode.
We continue our contest of Chernobylite keys to win. We remind you of the rules: we ask a question related to the game, and the fastest correct answer wins.
One of the first concepts of the fractal world assumed that the main character would walk on the surface of...
We will announce the winner and the correct answer in the report and in the comments on Monday.
EDIT:
Answer: ...a large sphere.
Congratulations to ФЁРБИ-киська))) :)
And while we're still on the subject of weapons, an interesting view unfolds behind this unmodified revolver. I wonder where it is.
That's it for today!
Take care, Stalkers!
Will you join us? Let us know in the comments or on Discord.
• Fix for tentacles freezing the player if they were attempted to be interacted with twice. • Fix for issue where a player could get more than 9 Datacores. • Returned a lost xeno to the Archive, door 4.
A new patch with spectator mode, Agar teamup against giants, new flag kill log info and more quality of life improvements.
AGAR TEAMUP
An improvement upon the Agar mode which should make it even more fun. If a giant gets too big the match goes into "TeamUp mode" which means: everyone against the giant! So damage is only dealt to the giant and by the giant... until he's dead.
SPECTATOR MODE
The most requested feature is here - Spectator mode! Works in free cam (ASDW) and follow player (LMB/RMB).
Please note: spectator chat is invisible to players.
RANKED QoL
If you're waiting in a ranked queue and a game starts the Soldat 2 icon on the Windows taskbar will now start blinking (additionally to playing a start game sound).
The current player queues list is clickable, so you can join a non-empty queue right away!
The ongoing ranked games list is joinable as spectator!
NEW KILL LOG FLAG INFO
More info showing who returned, took and scored the flag in the "kill log".
Kill Log length is also adjustable in settings now.
CHANGELOG
0.8.34a - 0.8.39a (changes include all test versions up to current version)
[expand type=details] [17.06.2022] 0.8.39a ranked matches are joinable as spectator spectators can only talk to other spectators new early access notes welcome screen
[15.06.2022] 0.8.38t Zone: fixed respawns Zone: larger minimum space Zone: added variables to modifier fixed side menu staying when level changes fixed side menu staying when lobby shows announcer doesn't say "has the flag" when flags reversed Deathmatch time limit 5 mins
[14.06.2022] 0.8.37t ranked: added clickable queues list ranked: added current games list joinable as spectator ranked: current games and queues update periodically player indicator scales better with giant better giant visual indicator fixed charge/health bars wrongly scaled on giant fixed spectator cam jumping to bottom left corner on free cam TeamDeathmatch base limit increased 30->50 tweaked flag logs in kill log
[13.06.2022] 0.8.36t added Agar TeamUp Against Giant mode! (Deathmatch only) added max Kill Log Lines game settings removed show kill log (can set Kill Log Lines to 0) fixed kill log flag icons proportions added follow player in spectator added spectator info text added AgarMassScale variable to GostekMovement
[10.06.2022] 0.8.35t added spectator mode fixed superman dash in deathmatch kill log: added flag lost, flag taken icons and flag returned icons kill log: added outline to icons kill log: new dash kill icon lobby: start button vanishes after clicking ctf_limbo improved (less verticality) dm_monument lighter background ranked: taskbar will blink if match is about to start (Windows only) fixed issues with Vote buttons not clickable fixed weapons menu and lobby mouse sensitivity different than in-game mouse fixed discrepancies between menu cursor position and in-game position [/expand]
WHAT'S NEXT?
Grenade and rocket desyncs are on my current ToDo list. Also I will fix nade boosts working semi-randomly!
And I will just tease about upcoming Steam Achievements and Trading Cards..
Today we’re glad to announce that all the new contents we’ve been testing in the Alpha branch of Immortal Life are finally coming to the main game with version 0.4.53! Some of you already know most of the changes included in this update, but let’s make a quick reminder for the sake of those cultivators who just arrived to our community. Plus, you’ll find several new optimization enhancements and bug fixes:
New content
Some Li Mengqing’s personal stories has been added to the game.
The Yuhua Mystic Realm is finally coming to Immortal Life, we can’t wait to see how your new adventure goes! New fish and fishing spots, monsters, and commodities are now waiting for you in this supernatural land!
A trade road to the Flower Valley has been unlocked, with new furniture designs as a part of a brand-new Flower Set.
Two new Flower types to plant have been added to Immortal Life.
New dishes and products added to our game.
The Turtle Mill we mentioned before is now ready for you!
Optimization changes
The basic attack sound effects have been adjusted.
Now you can check the effect of each dish on the cooking menu.
Optimization changes based on user feedback
We adjusted the game code to make sure you can go to different places easily when you use the speed boost items.
When checking your seed bags, you’ll be able to see how many times you can harvest each kind of crop.
The Scale Models get easier to trigger.
Bugs fixed
Fixed a bug that shown the initially broken house as a Lv.2 house.
Fixed a bug that didn’t count the Quick Cooking dishes in the Collection Manual.
Fixed a bug that didn’t count ore in the Collection Manual.
Fixed a bug that prevented the game from reading your save files.
Fixed a bug that didn’t allow players to discard or trade with weapons purchased in Qiongzhen Pavilion.
Major Localization update.
To all those who’re playing the new content for the first time, we hope you enjoy it! As you’ve surely noticed after the release of every patch, we’re constantly supervising your comments here on Steam and all your contributions in the feedback channel from 2P Games’ Discord server. So please, keep sharing your thoughts on the status of the game, or the features it should include before its full release, with us.
Also, don’t forget to share with the community your best screenshots!
Here's the demonstration of some deadly weapons: melee, guns, exotic and so on. Feel free to leave comments about them and play the demo to try them out by yourself!