English ##########Content################## Witch's Cauldrons are now purchasable furniture New merchant type in the Commodity Market: Witchcraft Merchant Something strange may happen to this type of merchant's inventory if they tell you a secret and you follow the instruction. Bones are now Alchemy Materials. It can be used to make potions that remove a certain type of negative effect. However, it may need multiple bones. Stones are now Alchemy Materials. Ectoplasms are now Alchemy Materials. Water is now a kind of Alchemy Material. (Dirty water is not.) The value of a potion made from alchemy is now adjusted by how many effects the potion has. You can now add wasabi when making potions just like adding it when cooking. If a potion made from alchemy can restore MP, it may have a blue bottle icon. If a potion made from alchemy can restore HP, it may have a red bottle icon. The alchemy system will now try not to generate a potion that cannot be used. (It will just fail instead.) When alchemy or cooking fails, the game shall now play another sound effect instead of the same one as a success. ###########WIKI#################### Added a wiki page about Ukraine: https://neolithia.fandom.com/wiki/Ukraine_Awareness Updated the Alchemy page to reflect changes in this update. Updated the theme of the entire site. (It's mostly changed to blue and yellow. But, I cannot make blue too bright as it will reduce the readability.) ###########DEBUG################### Fixed a crash caused by corrupted data on potions made from alchemy. (The fix only applies to new potions.) 简体中文 ##########Content################## 女巫的大锅现在是一种可以购买的家具。 小商品市场中新的商人种类:巫术商人 当这类商人告诉你一个秘密而你照做的时候,他们的库存会有奇怪的变化。 骨头现在可以作为炼金原料制作一种去除某个负面状态的药剂。不过可能会需要多份骨头。 石头现在可以作为炼金原料 灵质现在可以作为炼金原料 水现在可以作为炼金原料(脏水目前不算) 通过炼金获得的药剂的价格现在会根据该药剂拥有的效果量进行调整。 你现在可以在调制药剂的时候往里面加芥末,就像和制作食物时一样。 如果炼成的药剂可以恢复气力,那么它可能会使用一种蓝色的瓶子作为图标。 如果炼成的药剂可以恢复生命,那么它可能会使用一种红色的瓶子作为图标。 炼金系统现在会避免生成一个无法使用的药剂。(取而代之的是直接判定本次炼金失败。) 当炼金或料理失败时,系统将会播放一个不同音效,而非使用和成功时一样的音效。 ###########WIKI#################### 加入了和乌克兰有关的页面: https://neolithia.fandom.com/wiki/Ukraine_Awareness 更新了炼金术页面来反应本次变化的内容。 更新了整个站点的主题风格。(基本上变成了蓝黄两色。但是蓝色不能太鲜艳,否则会影响阅读。) ###########DEBUG################### 修复了通过炼金生成的药剂上带有损坏的信息时造成的奔溃。(该修复仅限于新生成的药剂。)
For a long time, we have not shared with you news about the work that our team is doing, but there is something to share. Since the release of the demo version of the game, we began to actively collect feedback and refine some elements of the game, and this is what we want to share with you!
What has already done from the big tasks:
The ramming effect for the robot has reworked;
Now, the accumulation of ram energy occurs in stages, each of which has its own animation and visual effects.
Added boost/dash mechanics for the robot;
The Steelborn deliberately designed to be heavy and clumsy, but we agree that its past implementation had a very negative impact on the dynamics of the gameplay. In this regard, we decided to add a boost that speeds up the robot, allowing it to destroy small opponents and small obstacles.
The major's melee attacks have become more dynamic, a series of strikes and new visual effects have appeared;
One of the important points of feedback after the demo was that the major's katana attacks didn't feel serious. We reworked the animations by adding a series of strikes, and also changed the visual effects of the attack.
Finalized the dash mechanic for the Major.
The mechanics of using the rocket pack with the Major not brought to perfection, however, we have done work and improved it. No more words, just try it!
Small tasks:
UI finalized;;
Minor changes in the logic of enemies and bosses;
Bug fixing.
What we plan to do:
Add Chinese, Portuguese and PT-BR to the demo;
Demo for Linux and macOS;
Add visual damage to enemies;
Improve the hint system, at the moment it does not work quite the way we planned.
We hope that you will like the updated demo, if you have any good thoughts or ideas about the game, feel free to write in the comments or to our support@vegahorizon.com And of course don't forget to add the game to your wishlist, it helps and motivates our small team!
Attention Necromancers, Team17 will be hosting a Twitch Livestream of the new The Unliving demo! Come watch as we see whats new, raising the undead and burning cities to the ground!
One difficulty with base building games will always be performance. As you create amazing outposts with hundred of machines and a lot of vegetation, the framerate will undoubtedly suffer.
To support the creation of beautifull planets, we just uploaded a new version with some engine optimizations. Depending on your save file and computer, you should see some FPS improvements. (Full changelog at the end of this post)
Feel free to let us know if you saw some FPS boost!
Planet Crafter on Geforce Now and GOG
Since the launch of the game, we had a lot of request from the community to be able to experience it differently. So during the past few weeks, we partnered with GOG and GeforceNow to let you play Planet Crafter on this Platforms!
We are currently focusing on the next big update, and development is going pretty well. We want to add a lot of content in this one, and our goal is to deliver it before the end of july.
We can't really tell you exactly what it will contain yet, but here's a super secret sneak peek :
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
It’s been an amazing 10 years journey, filled with victories and adventures! But, like any road and any adventure, it has its end. Today we inform you that King's Bounty Legions is closing - July 8 will be the last day the game server will be working. We thank you heartly for being with us! We hope that the time you spent in the game gave you many joyful emotions, interesting discoveries and new acquaintances and friends, including those in real life.
And finally, to brighten up the bitterness of parting, we announce a star shower of gifts! Let the last days in KBL be bright and rich! Today you will receive:
🔹 Royal Aura for all the days remaining 🔹 50 000 crystals 🔹 Titan Set 🔹 1000 Lucky Chests 🔹 100 Inferno Unit Boosters 🔹 100 Chaos Unit Boosters 🔹 1 Diamond Regalia of Resilience
Also Alchemists lab event will start today with the increased chance for the items drop.
Have a great time playing and thanks for being with us! ❤️
One difficulty with base building games will always be performance. As you create amazing outposts with hundred of machines and a lot of vegetation, the framerate will undoubtedly suffer.
To support the creation of beautifull planets, we just uploaded a new version with some engine optimizations. Depending on your save file and computer, you should see some FPS improvements. (Full changelog at the end of this post)
Feel free to let us know if you saw some FPS boost!
Planet Crafter on Geforce Now and GOG
Since the launch of the game, we had a lot of request from the community to be able to experience it differently. So during the past few weeks, we partnered with GOG and GeforceNow to let you play Planet Crafter on this Platforms!
We are currently focusing on the next big update, and development is going pretty well. We want to add a lot of content in this one, and our goal is to deliver it before the end of july.
We can't really tell you exactly what it will contain yet, but here's a super secret sneak peek :
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
Quick hotfix for some app issues and some goodies:
reverted Personas data to fix Ultraleap retargeting issues
fixed issue with gamepad controller influencing Ultraleap retargeting without the gamepad function being active.
added an option to change between Hands Skeletal Animations and the default procedural IK retargeting method for Ultraleap retargeting. Option applies only on avatars that have the animations. Find the option in Settings > Advanced Tracking Configuration > Ultraleap > Use hands skeletal animations.
added Ultraleap offset options to avatars that are retargeted using Hands Skeletal Animations.
fixed lack of head pitch movement for VRM models
orientate head and follow mouse cursor behaviors now work on Ready Player Me avatars
added movement smoothing to Fly Camera (activated by F3).
changed file pickers for Record Mocap Data, Record Video Preview, Screenshot and Video Exporter from save to folder to save to file (user now picks file name).
Known issues:
Personas upper body clothing patterns apply on skin instead of clothing, workaround is to add them manually on the correct mesh through the Textures tab.
As always, we love hearing what you think about the new content and Animaze! Tell us what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter!