On June 15 at 8:00 AM (PT), join the gameplay broadcast of the Evil Dreams demo, and play it yourself on the Evil Dreams Steam page! Broadcasts will also be running throughout the week, don't miss out!
Back with patch 1.03, doing some more bug fixing and adding minor things that some players requested!
Here we goooooooooooo:
Features added :
Runes now appear in your map, in case your eye didn't pick em! Picking up a rune also makes them disappear from the map, because... well that just makes sense
Added a jingle when you win a battle! Happy winning!
And now the main dish, the bugs:
Fixed teleporting while in battle if close to exits
Fixed random collisions not working
Fixed some more collisions as well
Achievements now work! Launching the game should automatically grant you those that you have earned, with the exception of winning the game, sorry about that, but another round you go
Fixed shop freezing after completing potion tutorial
Fixed shop freezing after translating and spamming back (...)
Fixed spamming ESC that leads to the game pausing and the menu not appearing
Fixed some parts of the map that weren't exactly 1-1
Added some more legacy helpers on the map
Changed the 1 to be more... visible and distinguishable from capital I (the letter)
Character speech audio looping in some rare occasions where dialogue abruptly ends, and it keeps repeating, making a surreal, interesting, but annoying sound
Our next feature down the line is keybinds, but that might take a while!
Did I mention we have a discord where you can give all your feedback so we can fix even more bugs, which is definitely the best part of game-design? Well, here it is:
Try out as many demos as you can and wishlist, share and generally rave about the games that interest you to help spread some good in this crazy mixed up world we live in.
Have any comments? Want to cheer support or suggest fixes or changes? Hit me up via email, twitter, reddit or the Steam forums and give us a yell :)
- Fixed pressure button size on level 6-5. - Added some colliders on level 5-12 to avoid balls getting stuck. - Added player-only wall in level 5-END to avoid a softlock situation with the ball in the corner. - Fixed locked levels being accessible.