Jun 7, 2022
Nine to Five - Aikkonen

Good news, Mercs!

Update 1.0.0.1 is available for your playing pleasure! With this update, we are introducing new weapon balancing, fixing some collision issues on the Huxwell Clinic map, and squashing other smaller bugs.



Time-to-Kill
We want to improve the possibility to play both tactically and reactively by extending the Time-to-Kill (TTK). We want to provide players with access to more tactical options in any scenario and promote a more strategic approach. To achieve this, we are adjusting the time-to-kill through weapon balance changes.

Weapons

Weapon Feel
Previously, not every weapon had its unique purpose and feeling. As a result, some weapons collected dust in their lockers while others got all the field time. With this patch, we want to give each weapon a more personal and niche feeling, where each weapon has its area of expertise and offers a fun and unique playstyle.

Hip Fire
Close-quarters combat should feel exciting, fun, and snappy. But currently, we feel that situations where you were reliant on hip fire often resulted in most of the bullets going randomly. Therefore, we improved the general hip fire accuracy of our weapons. This way, you can reliantly fire away from the hip in close combat scenarios.

Weapon balance changes
  • These balance changes are similar to what you might have seen in the 0.4.3.0 update, now we're re-introducing these changes but with a bunch of additional tweaks based on the feedback that we've received from our community.
  • All the weapons have received a hip fire accuracy buff.
  • All the weapon changes listed are based on the default weapons, as we have made significant changes to the weapon codes and their impact, the maximum weapon stats will be different.

Weapons

Assault Rifles
Raptor
  • Burst fires 4 instead of 5 shots
  • Time between burst reduced from 0.5s to 0.4s
  • Default damage from 60 to 50
  • Critical Multiplier lowered from 1.45 to 1.35
ML-CR
  • Rate of Fire increased from 520 to 540
  • Improved Aim stability
  • Improved hip fire
  • Damage increased from 42 to 43
  • Critical Multiplier lowered from 1.6 to 1.35
Old Patchy
  • Rate of Fire increased from 450 to 460
  • Minimum damage decreased from 40.2 to 33
  • Improved aim stability
  • Improved hip fire
  • Improved accuracy
  • Damage decreased from 67 to 54
The Preacher
  • Minimum damage decreased from 45 to 40
  • Improved aim stability
  • Improved hip fire
  • Optimal range increased from 40m to 42m
  • Max Range decreased from 57m to 56m
  • Improved aim recovery
  • Damage decreased from 75 to 67

SMG’s
SMG’s received additional accuracy buffs on top of the weapon wide hip fire accuracy buff.

Lead lover
  • Rate of Fire decreased from 1020 to 1000
  • Minimum damage increased from 13.75 to 16
  • Mag Capacity increased from 28 to 30
  • Improved aim stability
  • Improved hip fire
  • Optimal range increased from 15m to 16m
  • Max Range decreased from 35m to 34m
  • Damage decreased from 33 to 30
ML-PDW9
  • Rate of Fire increased from 861 to 900
  • Minimum damage increased from 14.3 to 19
  • Mag capacity increased from 18 to 25
  • Improved aim stability
  • Improved hip fire
  • Improved accuracy while moving
  • Optimal range increased from 17m to 18m
  • Max range decreased from 37m to 32m
  • Damage decreased from 36 to 30
  • Damage to Objects decreased from 30 to 25
Lurker
  • Rate of Fire increased from 660 to 820
  • Minimum damage increased from 19.25 to 25
  • Mag Capacity increased from 16 to 24
  • Improved aim stability
  • Improved hip fire
  • Optimal range decreased from 22m to 20m
  • Max Range decreased from 42m to 36m
  • Damage decreased from 46 to 32
The Canary
  • Rate of Fire decreased from 650 to 630
  • Minimum damage increased from 17.6 to 25
  • Improved aim stability
  • Improved hip fire
  • Improved accuracy while moving
  • Optimal range increased from 18m to 21m
  • Max Range decreased from 38mto 35m
  • Damage decreased from 47 to 42
ML-SMG 40
  • Minimum damage increased from 15 to 20
  • Mag capacity increased from 21 to 24
  • Improved aim stability
  • Improved hip fire
  • Optimal range increased from 18m to 21m
  • Max range decreased from 38mto 36m
  • Damage decreased from 38 to 34
  • Damage to Objects decreased from 35 to 28
Mad Dog
  • Rate of Fire decreased from 744 to 740
  • Minimum damage increased from 16.5 to 27
  • Mag Capacity increased from 24 to 25
  • Optimal range increased from 20m to 24m
  • Max Range decreased from 40m to 38m
  • Improved hip fire
  • Damage decreased from 43 to 36
  • Critical Multiplier increased from 1.25 to 1.35

Shotguns
ML-TACSG
  • Rate of Fire decreased from 85 to 80
  • Minimum damage decreased from 9.3 to 7
  • Improved pellet spread
  • Improved aim stability
  • Improved hip fire
  • Improved accuracy while moving
  • Optimal range increased from 12m to 18m
  • Max range increased from 19m to 26m
  • Damage increased from 14 to 16
The Chancellor
  • Rate of Fire increased from 85 to 150
  • Minimum damage decreased from 11 to 9
  • Improved pellet spread
  • Mag Capacity increased from 5 to 6
  • Improved aim stability
  • Improved hip fire
  • Improved accuracy while moving
  • Optimal range increased from 16m to 20m
  • Max Range increased from 23m to 27m
  • Damage decreased from 18 to 14
The Gambler
  • Rate of Fire increased from 70 to 90
  • Minimum damage decreased from 13.8 to 13
  • Pellets per Shot increased from 10 to 11
  • Improved pellet spread
  • Improved aim stability
  • Improved hip fire
  • Optimal range increased from 20m to 23m
  • Max Range increased from 30m to 31m
  • Damage decreased from 25 to 18
  • Critical Multiplier increased from 1 to 1.1

Sniper rifles

ML-BA308
  • Rate of Fire increased from 30 to 38
  • Minimum Damage decreased from 140 to 130
  • Improved aim stability
  • Improved aim and sway recovery
  • Critical multiplier increased from 1.35 to 1.4
Mile High
  • Minimum damage decreased from 88.9 to 70
  • Improved aim stability
  • Improved hip fire
  • Optimal Range increased from 50m to 55m
  • Improved aim recovery
  • Damage decreased from 127 to 125
  • Critical multiplier decreased from 1.35 to 1.1
  • Damage to Objects decreased from 150 to 125
The Viceroy
  • Rate of Fire increased from 45 to 120
  • Minimum damage decreased from 85.8 to 70
  • Improved hip fire
  • Optimal range decreased from 55m to 27m
  • Damage decreased from 143 to 111
  • Critical Multiplier increased from 1.15 to 1.4

LMG

ML-LMG
  • Rate of Fire increased from 624 to 630
  • Minimum damage decreased from 27.3 to 25
  • Improved aim stability
  • Significantly improved crouched ADS recoil
  • Improved hip fire
  • Optimal range decreased from 30m to 20m
  • Max range decreased from 60m to 40m
  • Damage decreased from 55 to 46

Secondary

ML-9CP
  • Rate of Fire increased from 240 to 350
  • Minimum damage decreased from 24.7 to 21
  • Equip time lowered by 30%
  • Improved hip fire
  • Max range decreased from 38m to 33m
  • Damage increased from 38 to 40
Mister Nine
  • Rate of Fire increased from 320 to 400
  • Equip time lowered by 30%
  • Optimal range decreased from 16m to 15m
  • Max Range decreased from 38.5m to 27m
  • Improved hip fire
  • Damage decreased from 40 to 38
ML-TAC SK heavy
  • Rate of Fire increased from 190 to 260
  • Minimum damage decreased from 35.7 to 32
  • Equip time lowered by 40%
  • Mag Capacity increased from 6 to 9
  • Improved aim stability
  • Improved hip fire
  • Max Range decreased from 40m to 35m
Tiny Tim
  • Rate of Fire increased from 340 to 370
  • Equip time lowered by 30%
  • Mag Capacity increased from 8 to 11
  • Improved aim stability
  • Improved hip fire
  • Optimal range decreased from 16m to 15M
  • Max Range decreased from 36m to 24m
The Butler
  • Rate of Fire increased from 700 to 720
  • Minimum Damage decreased from 24.7 to 19
  • Equip time decreased by 30%
  • Improved aim stability
  • Improved hip fire
  • Max Range decreased from 39m to 26m
The Cardinal
  • Rate of Fire increased from 65 to 70
  • Pellets Per Shot increaserd from 8 to 9
  • Improved pellet spread
  • Equip Time decreased by 30%
  • Reload time increased from 4 to 5
  • Improved aim stability
  • Improved hip fire
  • Optimal range increased from 6m to 13m
  • Damage decreased from 20 to 15
The Imperator
Rate of Fire increased from 130 to 140
Minimum damage increased from 52 to 57
Equip time lowered by 30%
Improved aim stability
Improved hip fire
Max Range decreased from 50m to 35m
Old Salty
Rate of Fire increased from 70 to 90
Minimum damage decreased from 9.6 to 5
Equip time lowered by 30%
Improved aim stability
Improved hip fire
Optimal range increased from 7.5m to 10m
Max Range decreased from 20.5m to 20m
Damage decreased from 16 to 14

Old vs New players
When testing out new weapons or when you're simply a new player, your weapons will be fairly basic and have little upgrades available. Meanwhile, you’re potentially opposing very decked out weapons. This can result in situations where the more default weapons don’t stand much of a chance.

We want to keep weapon progression, both with attachments and weapon codes in the game as a means of, well, progression! But the way that the codes will affect the weapons will be changed.
Currently, weapon codes heavily alter a variety of stats that directly impact the TTK, for example the rate of fire and the minimum damage per bullet. We want to minimize the gap affecting power of the weapons during 1v1 (TTK) situation, but still give you an opportunity to improve your weapon which will help you perform better in prolonged fights and further down the round. The weapon codes will now focus less on rate of fire and damage numbers but more on the Quality-of-life stats and making the weapons easier to use, for example by faster aim speed, better hip stability, increased magazine capacity, reload speed etc.


General
  • Added two new achievements on Steam
  • Fixed issue with game UI being stuck when canceling an in-app purchase
  • Fixed a rare issue with few players getting stuck in matchmaking without being able to find match
  • Fixed issue with item placement hologram getting stuck in player's view after rapidly placing multiple items
  • Fixed issue with Milodyne Backpack charm placement
Maps
  • Fixed issue with some walls on Clinic not having collision
  • Fixed issue in Clinic with being able to hide drone in stones
  • Fixed issue where entering the outside pool in clinic was sometimes difficult
  • Fixed issue with sunlight clipping through geometry in one location on Old New York
  • Fixed some issues with rocks and plants being where they shouldn't
Weapons
  • Introducing new Weapon balancing (check tables above)
  • Fixed issue with being able to increase magazine size of cylindrical magazines
Jun 7, 2022
Rise Of The Overlords - Firescale
🐲 The tutorial is back!🐲
The tutorial has been redone and brings deep changes to offer a more streamlined and condensed experience.
You can access the tutorial from the Adventure button on the Main menu.

🌊 New abilities and balance changes🌊
We have updated Illateuthis, the Cataclysm with a new ability and visual effects, and made minor changes on related cards aiming for better and more interesting combos and synergies.
In addition, some cards have been tweaked to improve game balance.

✨Visual changes✨
We have included new 3D models and VFX, and improved existing models, textures and effects.

🎵New music🎵
We have included three new tracks, one for each battlefield.

🔧Bug fixes🔧
All reported bugs have been fixed.

⚙ Performance improvements⚙
Memory usage reduced.
Target frame rate, resolution and window mode are now adjustable from the Graphic options menu.
Bus Simulator 21 Next Stop - wladi | astragon


We just released our latest update for Bus Simulator 21. The patch to version 2.18 includes some overall performance improvements, a number of bug fixes, general game improvements and introduces Chinese voiceovers for Simplified Chinese language settings. Here are the detailed patch notes:

Patch notes: Bus Simulator 21 Update 2.18:

New:
  • Chinese Voice Overs added (for Simplified Chinese)

Performance improvements:
  • Overall performance improvements for various areas on both maps

Bug fixes and general game improvements:
  • “Catch Em All” achievement has been fixed
  • Direction arrows on the streets of Seaside Valley are now visible again
  • Save games can be deleted again
  • Pedestrians do not jump from bridges anymore
  • Pedestrians do not sink into the streets anymore
  • Passenger delivery/pick up counter does not overcount anymore
  • Iveco Crossway LE is now showing the correct engine type
  • Mission 10 in Angel Shores which requires a balanced route does not complete with an unbalanced route anymore
  • In Sandbox Mode the Quest Log is hidden now
  • Female AI driver clipping elbow fixed
  • Corrected setting description for the language setting
  • Fixed controller can't apply locked customization
  • Interact area of the locker in the depot has been improved
  • Added a one time per game session reminder of how to stand up from the passenger seat
  • Now, you can not sit on passenger seats in the initial tutorial mission anymore
  • Long bus names are scrolling in the POI details panel
  • Fix of a wrong button icon in the Modding Kit menu
  • Added a boat called "Liam Dawe" as a special thanks for testing the game on Steamdeck

Your Bus Simulator team
http://updates.bussimulator.com
Jun 7, 2022
Martha Is Dead - Wired Productions
A Gay's Life - 橙光游戏
SMASH LEGENDS - SMASH LEGENDS


Greetings, Smashers!
Meet the Pursuer of the Jungle [Molly]!
Resistance 204X - chulinisteam
Check out how the game started to take shape during the first 5 months of development.
NosTale - Anime MMORPG - [CM] Daveius GF


30% Discount on Golden Specialist Card Holders

From 07.06. - 09.06.2022, 11:00 CEST
SMASH LEGENDS - SMASH LEGENDS


Dear Smashers,
Please be informed of the below known issue after the June 7th update.
We are currently looking into this issue, and we apologize for any inconvenience this may have caused.
For more information, please check the following.
──────────────────────────
[June 7th (Tue) Known issue]

  • An issue where the tier and score appear to have changed when returning to lobby, due to the other player running away during the Competitive Match.
ㄴ The information about the player who ran away is displayed incorrectly, and the player's own tier and score will be displayed normally upon game restart.
  • An issue of infinite combination of Molly’s general attacks
ㄴ This issue has been solved. (6/8)
──────────────────────────
We promise to resolve it as quickly as possible.
Thank you for your patience.
Age of Conquest IV - noblemaster
  • Steam DLC "All Maps & Modding": the game can now be also purchased also via the "All Maps & Modding" DLC. This includes everything for single player including hotseat or playing against the AI. Also includes modding. This covers the same as the corresponding "All Maps & Modding" that is available in-game.
  • Hosting Games: hosting games over the official servers is now free. The original goal was to cover hosting fees but also encourage players to join other players' games. Given hosting games is now free, giving 5 coins per day to each player isn't really needed anymore and the amount has been reduced to 1 coin a day.
  • Official Events: there was a bug in the verification code preventing an official event game from being started ('null' pointer).
  • Private Messages: there is now a dropdown allowing to select how a message is to be sent. E.g. via clan or moderator etc.
  • Buying & Selling Provinces: the buttons now go with a factor of 10x (ditto sending or requesting gold).
  • Display Scaling: the display scale factor setting had the scale into the wrong direction. It's now fixed. If you had it set before, it was reset due prevent problems. Please re-apply your setting again, sorry for the inconvenience.
  • UI: tutorial hint panels updated.
  • UI: export options for avatars and other images updated to also allow to export animated avatars in their internal format.
  • Tooltip Delay: reduced the default from 1000ms to 800ms. Also, the tooltip delay can now be adjusted inside the game's settings.
  • Mouse Middle Button: the mouse middle button (if available; possibly "merged" with mouse wheel) allows dragging the map when pressed.
  • Key Binding: F10 will now bring up the game menu with settings & exit option when pressed in-game.
  • Formatting: {SKEW} tag now formats text in italics.
  • Manual: slight wording update to happiness penalties regarding to war (clarity).
  • Language: latest translations added - Thanks :-D
  • Language: misc. spelling bugfixes.
  • Language: improved descriptions for "All Maps & Modding" and "Modded Maps". For "Modded Maps" you get ALL the modded maps (not just a single map). It just excludes official maps.
  • Admin Function: ID blocks now allow max. one wildcard character '*'.
  • Maintenance: memory consumption of RenderPool reduced (capped the cached items).
  • Steam API: update the API calls to the Steam servers from v1 to v2/v3 with support for 64bit. Potentially resolves problems?
  • Sponsoring Maps (for others): fee reduced to 99 (from 500).
  • Betting: the option now has been removed.
  • Maintenance: updated the backend libGDX library to 1.11.0 (LWJGL at 3.3.1). If you are on Mac OS X, you might have to re-install the binary if you got it (a) via itch.io or (b) our website. Sorry for the inconvenience!
  • Maintenance: legacy product IDs renamed from "official:#..." to "pack:# ..." and "idol:# ...".
  • Droid: "uiMode" added to "configChanges" to prevent restart of app when docked or undocked.
  • Bugfix: properly disposing GUI atlas, i.e. box-selection (minor).
  • Bugfix: application not shutting down when status bar notification was turned on (desktop).
  • Bugfix: ANGLE OpenGL wrapper only used starting with Windows 8+ (to prevent problems on older operating systems).
  • Bugfix: logging in didn't work with database eror for some users if certain data was over 64 characters (database column too small).
  • Bugfix: input field is not handling CTRL+V if image.
  • Bugfix: input field focus removed when hidden.
  • Bugfix: clan-2-clan messaging wasn't properly working.
  • Bugfix: purchase & refund confirmation emails could results in error messages (if the email address was wrong).
  • Bugfix: we cannot declare war or send message otherwise to eliminated factions.
  • Bugfix: we cannot swap to a faction that is already eliminated (preventing endless-loop).
  • Bugfix: tooltip for awards properly reset when touch is gone (could stay visible for long-touch!). Fixes https://www.reddit.com/r/retrocommander/comments/v0xptx/bug_report_screen_forgot_to_redraw_after_popup/
  • Bugfix: TAB-key could change the keyboard focus preventing the map to be scrolled via ASDW and arrow keys.
  • Bugfix Crashes: when the server went down and one tried to download the latest translations (developer only one affected).
  • Bugfix Crashes: if Steam wasn't properly setup and relevant code couldn't be linked.
  • Bugfix Crashes: making sure UI doesn't crash when elements are layouted while they are removed at the same time (Advanced Tutorial).
...