Update 1.0.0.1 is available for your playing pleasure! With this update, we are introducing new weapon balancing, fixing some collision issues on the Huxwell Clinic map, and squashing other smaller bugs.
Time-to-Kill
We want to improve the possibility to play both tactically and reactively by extending the Time-to-Kill (TTK). We want to provide players with access to more tactical options in any scenario and promote a more strategic approach. To achieve this, we are adjusting the time-to-kill through weapon balance changes.
Weapons
Weapon Feel Previously, not every weapon had its unique purpose and feeling. As a result, some weapons collected dust in their lockers while others got all the field time. With this patch, we want to give each weapon a more personal and niche feeling, where each weapon has its area of expertise and offers a fun and unique playstyle.
Hip Fire Close-quarters combat should feel exciting, fun, and snappy. But currently, we feel that situations where you were reliant on hip fire often resulted in most of the bullets going randomly. Therefore, we improved the general hip fire accuracy of our weapons. This way, you can reliantly fire away from the hip in close combat scenarios.
Weapon balance changes
These balance changes are similar to what you might have seen in the 0.4.3.0 update, now we're re-introducing these changes but with a bunch of additional tweaks based on the feedback that we've received from our community.
All the weapons have received a hip fire accuracy buff.
All the weapon changes listed are based on the default weapons, as we have made significant changes to the weapon codes and their impact, the maximum weapon stats will be different.
Weapons
Assault Rifles
Raptor
Burst fires 4 instead of 5 shots
Time between burst reduced from 0.5s to 0.4s
Default damage from 60 to 50
Critical Multiplier lowered from 1.45 to 1.35
ML-CR
Rate of Fire increased from 520 to 540
Improved Aim stability
Improved hip fire
Damage increased from 42 to 43
Critical Multiplier lowered from 1.6 to 1.35
Old Patchy
Rate of Fire increased from 450 to 460
Minimum damage decreased from 40.2 to 33
Improved aim stability
Improved hip fire
Improved accuracy
Damage decreased from 67 to 54
The Preacher
Minimum damage decreased from 45 to 40
Improved aim stability
Improved hip fire
Optimal range increased from 40m to 42m
Max Range decreased from 57m to 56m
Improved aim recovery
Damage decreased from 75 to 67
SMG’s
SMG’s received additional accuracy buffs on top of the weapon wide hip fire accuracy buff.
Lead lover
Rate of Fire decreased from 1020 to 1000
Minimum damage increased from 13.75 to 16
Mag Capacity increased from 28 to 30
Improved aim stability
Improved hip fire
Optimal range increased from 15m to 16m
Max Range decreased from 35m to 34m
Damage decreased from 33 to 30
ML-PDW9
Rate of Fire increased from 861 to 900
Minimum damage increased from 14.3 to 19
Mag capacity increased from 18 to 25
Improved aim stability
Improved hip fire
Improved accuracy while moving
Optimal range increased from 17m to 18m
Max range decreased from 37m to 32m
Damage decreased from 36 to 30
Damage to Objects decreased from 30 to 25
Lurker
Rate of Fire increased from 660 to 820
Minimum damage increased from 19.25 to 25
Mag Capacity increased from 16 to 24
Improved aim stability
Improved hip fire
Optimal range decreased from 22m to 20m
Max Range decreased from 42m to 36m
Damage decreased from 46 to 32
The Canary
Rate of Fire decreased from 650 to 630
Minimum damage increased from 17.6 to 25
Improved aim stability
Improved hip fire
Improved accuracy while moving
Optimal range increased from 18m to 21m
Max Range decreased from 38mto 35m
Damage decreased from 47 to 42
ML-SMG 40
Minimum damage increased from 15 to 20
Mag capacity increased from 21 to 24
Improved aim stability
Improved hip fire
Optimal range increased from 18m to 21m
Max range decreased from 38mto 36m
Damage decreased from 38 to 34
Damage to Objects decreased from 35 to 28
Mad Dog
Rate of Fire decreased from 744 to 740
Minimum damage increased from 16.5 to 27
Mag Capacity increased from 24 to 25
Optimal range increased from 20m to 24m
Max Range decreased from 40m to 38m
Improved hip fire
Damage decreased from 43 to 36
Critical Multiplier increased from 1.25 to 1.35
Shotguns
ML-TACSG
Rate of Fire decreased from 85 to 80
Minimum damage decreased from 9.3 to 7
Improved pellet spread
Improved aim stability
Improved hip fire
Improved accuracy while moving
Optimal range increased from 12m to 18m
Max range increased from 19m to 26m
Damage increased from 14 to 16
The Chancellor
Rate of Fire increased from 85 to 150
Minimum damage decreased from 11 to 9
Improved pellet spread
Mag Capacity increased from 5 to 6
Improved aim stability
Improved hip fire
Improved accuracy while moving
Optimal range increased from 16m to 20m
Max Range increased from 23m to 27m
Damage decreased from 18 to 14
The Gambler
Rate of Fire increased from 70 to 90
Minimum damage decreased from 13.8 to 13
Pellets per Shot increased from 10 to 11
Improved pellet spread
Improved aim stability
Improved hip fire
Optimal range increased from 20m to 23m
Max Range increased from 30m to 31m
Damage decreased from 25 to 18
Critical Multiplier increased from 1 to 1.1
Sniper rifles
ML-BA308
Rate of Fire increased from 30 to 38
Minimum Damage decreased from 140 to 130
Improved aim stability
Improved aim and sway recovery
Critical multiplier increased from 1.35 to 1.4
Mile High
Minimum damage decreased from 88.9 to 70
Improved aim stability
Improved hip fire
Optimal Range increased from 50m to 55m
Improved aim recovery
Damage decreased from 127 to 125
Critical multiplier decreased from 1.35 to 1.1
Damage to Objects decreased from 150 to 125
The Viceroy
Rate of Fire increased from 45 to 120
Minimum damage decreased from 85.8 to 70
Improved hip fire
Optimal range decreased from 55m to 27m
Damage decreased from 143 to 111
Critical Multiplier increased from 1.15 to 1.4
LMG
ML-LMG
Rate of Fire increased from 624 to 630
Minimum damage decreased from 27.3 to 25
Improved aim stability
Significantly improved crouched ADS recoil
Improved hip fire
Optimal range decreased from 30m to 20m
Max range decreased from 60m to 40m
Damage decreased from 55 to 46
Secondary
ML-9CP
Rate of Fire increased from 240 to 350
Minimum damage decreased from 24.7 to 21
Equip time lowered by 30%
Improved hip fire
Max range decreased from 38m to 33m
Damage increased from 38 to 40
Mister Nine
Rate of Fire increased from 320 to 400
Equip time lowered by 30%
Optimal range decreased from 16m to 15m
Max Range decreased from 38.5m to 27m
Improved hip fire
Damage decreased from 40 to 38
ML-TAC SK heavy
Rate of Fire increased from 190 to 260
Minimum damage decreased from 35.7 to 32
Equip time lowered by 40%
Mag Capacity increased from 6 to 9
Improved aim stability
Improved hip fire
Max Range decreased from 40m to 35m
Tiny Tim
Rate of Fire increased from 340 to 370
Equip time lowered by 30%
Mag Capacity increased from 8 to 11
Improved aim stability
Improved hip fire
Optimal range decreased from 16m to 15M
Max Range decreased from 36m to 24m
The Butler
Rate of Fire increased from 700 to 720
Minimum Damage decreased from 24.7 to 19
Equip time decreased by 30%
Improved aim stability
Improved hip fire
Max Range decreased from 39m to 26m
The Cardinal
Rate of Fire increased from 65 to 70
Pellets Per Shot increaserd from 8 to 9
Improved pellet spread
Equip Time decreased by 30%
Reload time increased from 4 to 5
Improved aim stability
Improved hip fire
Optimal range increased from 6m to 13m
Damage decreased from 20 to 15
The Imperator Rate of Fire increased from 130 to 140 Minimum damage increased from 52 to 57 Equip time lowered by 30% Improved aim stability Improved hip fire Max Range decreased from 50m to 35m
Old Salty Rate of Fire increased from 70 to 90 Minimum damage decreased from 9.6 to 5 Equip time lowered by 30% Improved aim stability Improved hip fire Optimal range increased from 7.5m to 10m Max Range decreased from 20.5m to 20m Damage decreased from 16 to 14
Old vs New players
When testing out new weapons or when you're simply a new player, your weapons will be fairly basic and have little upgrades available. Meanwhile, you’re potentially opposing very decked out weapons. This can result in situations where the more default weapons don’t stand much of a chance.
We want to keep weapon progression, both with attachments and weapon codes in the game as a means of, well, progression! But the way that the codes will affect the weapons will be changed. Currently, weapon codes heavily alter a variety of stats that directly impact the TTK, for example the rate of fire and the minimum damage per bullet. We want to minimize the gap affecting power of the weapons during 1v1 (TTK) situation, but still give you an opportunity to improve your weapon which will help you perform better in prolonged fights and further down the round. The weapon codes will now focus less on rate of fire and damage numbers but more on the Quality-of-life stats and making the weapons easier to use, for example by faster aim speed, better hip stability, increased magazine capacity, reload speed etc.
General
Added two new achievements on Steam
Fixed issue with game UI being stuck when canceling an in-app purchase
Fixed a rare issue with few players getting stuck in matchmaking without being able to find match
Fixed issue with item placement hologram getting stuck in player's view after rapidly placing multiple items
Fixed issue with Milodyne Backpack charm placement
Maps
Fixed issue with some walls on Clinic not having collision
Fixed issue in Clinic with being able to hide drone in stones
Fixed issue where entering the outside pool in clinic was sometimes difficult
Fixed issue with sunlight clipping through geometry in one location on Old New York
Fixed some issues with rocks and plants being where they shouldn't
Weapons
Introducing new Weapon balancing (check tables above)
Fixed issue with being able to increase magazine size of cylindrical magazines
🐲 The tutorial is back!🐲 The tutorial has been redone and brings deep changes to offer a more streamlined and condensed experience. You can access the tutorial from the Adventure button on the Main menu.
🌊 New abilities and balance changes🌊 We have updated Illateuthis, the Cataclysm with a new ability and visual effects, and made minor changes on related cards aiming for better and more interesting combos and synergies. In addition, some cards have been tweaked to improve game balance.
✨Visual changes✨ We have included new 3D models and VFX, and improved existing models, textures and effects.
🎵New music🎵 We have included three new tracks, one for each battlefield.
🔧Bug fixes🔧 All reported bugs have been fixed.
⚙ Performance improvements⚙ Memory usage reduced. Target frame rate, resolution and window mode are now adjustable from the Graphic options menu.
We just released our latest update for Bus Simulator 21. The patch to version 2.18 includes some overall performance improvements, a number of bug fixes, general game improvements and introduces Chinese voiceovers for Simplified Chinese language settings. Here are the detailed patch notes:
Patch notes: Bus Simulator 21 Update 2.18:
New:
Chinese Voice Overs added (for Simplified Chinese)
Performance improvements:
Overall performance improvements for various areas on both maps
Bug fixes and general game improvements:
“Catch Em All” achievement has been fixed
Direction arrows on the streets of Seaside Valley are now visible again
Save games can be deleted again
Pedestrians do not jump from bridges anymore
Pedestrians do not sink into the streets anymore
Passenger delivery/pick up counter does not overcount anymore
Iveco Crossway LE is now showing the correct engine type
Mission 10 in Angel Shores which requires a balanced route does not complete with an unbalanced route anymore
In Sandbox Mode the Quest Log is hidden now
Female AI driver clipping elbow fixed
Corrected setting description for the language setting
Fixed controller can't apply locked customization
Interact area of the locker in the depot has been improved
Added a one time per game session reminder of how to stand up from the passenger seat
Now, you can not sit on passenger seats in the initial tutorial mission anymore
Long bus names are scrolling in the POI details panel
Fix of a wrong button icon in the Modding Kit menu
Added a boat called "Liam Dawe" as a special thanks for testing the game on Steamdeck
Save 20% on the price of Martha is Dead in Wired's publisher sale! But be quick, this saving ends Friday 10am PDT!! The full list of discounts for the Publisher Sale is below and if that's not good enough, to celebrate the Sale Wired are giving away $200 in steam credit! ENTER HERE
Dear Smashers, Please be informed of the below known issue after the June 7th update. We are currently looking into this issue, and we apologize for any inconvenience this may have caused. For more information, please check the following. ────────────────────────── [June 7th (Tue) Known issue]
An issue where the tier and score appear to have changed when returning to lobby, due to the other player running away during the Competitive Match.
ㄴ The information about the player who ran away is displayed incorrectly, and the player's own tier and score will be displayed normally upon game restart.
An issue of infinite combination of Molly’s general attacks
ㄴ This issue has been solved. (6/8) ────────────────────────── We promise to resolve it as quickly as possible. Thank you for your patience.
Steam DLC "All Maps & Modding": the game can now be also purchased also via the "All Maps & Modding" DLC. This includes everything for single player including hotseat or playing against the AI. Also includes modding. This covers the same as the corresponding "All Maps & Modding" that is available in-game.
Hosting Games: hosting games over the official servers is now free. The original goal was to cover hosting fees but also encourage players to join other players' games. Given hosting games is now free, giving 5 coins per day to each player isn't really needed anymore and the amount has been reduced to 1 coin a day.
Official Events: there was a bug in the verification code preventing an official event game from being started ('null' pointer).
Private Messages: there is now a dropdown allowing to select how a message is to be sent. E.g. via clan or moderator etc.
Buying & Selling Provinces: the buttons now go with a factor of 10x (ditto sending or requesting gold).
Display Scaling: the display scale factor setting had the scale into the wrong direction. It's now fixed. If you had it set before, it was reset due prevent problems. Please re-apply your setting again, sorry for the inconvenience.
UI: tutorial hint panels updated.
UI: export options for avatars and other images updated to also allow to export animated avatars in their internal format.
Tooltip Delay: reduced the default from 1000ms to 800ms. Also, the tooltip delay can now be adjusted inside the game's settings.
Mouse Middle Button: the mouse middle button (if available; possibly "merged" with mouse wheel) allows dragging the map when pressed.
Key Binding: F10 will now bring up the game menu with settings & exit option when pressed in-game.
Formatting: {SKEW} tag now formats text in italics.
Manual: slight wording update to happiness penalties regarding to war (clarity).
Language: latest translations added - Thanks :-D
Language: misc. spelling bugfixes.
Language: improved descriptions for "All Maps & Modding" and "Modded Maps". For "Modded Maps" you get ALL the modded maps (not just a single map). It just excludes official maps.
Admin Function: ID blocks now allow max. one wildcard character '*'.
Maintenance: memory consumption of RenderPool reduced (capped the cached items).
Steam API: update the API calls to the Steam servers from v1 to v2/v3 with support for 64bit. Potentially resolves problems?
Sponsoring Maps (for others): fee reduced to 99 (from 500).
Betting: the option now has been removed.
Maintenance: updated the backend libGDX library to 1.11.0 (LWJGL at 3.3.1). If you are on Mac OS X, you might have to re-install the binary if you got it (a) via itch.io or (b) our website. Sorry for the inconvenience!
Maintenance: legacy product IDs renamed from "official:#..." to "pack:# ..." and "idol:# ...".
Droid: "uiMode" added to "configChanges" to prevent restart of app when docked or undocked.
Bugfix: properly disposing GUI atlas, i.e. box-selection (minor).
Bugfix: application not shutting down when status bar notification was turned on (desktop).
Bugfix: ANGLE OpenGL wrapper only used starting with Windows 8+ (to prevent problems on older operating systems).
Bugfix: logging in didn't work with database eror for some users if certain data was over 64 characters (database column too small).
Bugfix: input field is not handling CTRL+V if image.