Little Witch in the Woods - egg
Patch notes include following issues:

  • Can't proceed the game at the train[fixed]
    (Maybe the problem has been solved, but if same issue occurs, please notice us through the discord.)
  • Witchnet's pop-up screen won't close[fixed]
  • Quill tutorial cannot proceed under certain circumstances[fixed]
  • Games that display the XBOX controller UI even when played with a Playstation Dualshock 4 controller under certain circumstances[fixed]
  • Curse-lifting Candy shows up too often in delivery quests.[fixed]
  • Curse-lifting Candy's description did not appear correctly in the English version[fixed]
  • other details, etc.

Best,
Eternal Return - GM_Goddess
Greetings, survivors of Lumia Island!
We're here to introduce the three types of skins you can obtain through this season's ER Pass.
Check them out right now on our official Youtube channel!



The skins will be available after the maintenance on May 25th (PT).
The Heroes Around Me - OKJOY
不管您身处何年代,历经过多少岁月,只要了解过80 90年代,便会不自主为那个年代而有诸多的感触,无尽的念想。那是港风肆意的时代,那是改革春风吹满地的时代,那是属于那一辈人的黄金时代。

《世上英雄》正是在此背景之下诞生,我们希望通过游戏让年代的痕迹以新时代的方式流传下去,源远流长,生生不息,让年轻一代感受那时最美好的青春年华。

那时的每一张老照片,每一个老物件,每一封信件,都承载了一段记忆,也许是90年代的老街、服饰,也许是信封上已经泛黄的一枚邮票,也许是屋檐上日渐陈旧的一块瓦当,也许是爷爷载着你去鱼塘钓鱼的“永久牌”单车,也许是掉漆的水壶、晶莹的玻璃弹珠……老家墙上的相框布满厚厚的灰尘,黑白缺角的照片里是年轻的长辈,还有许多旧屋和旧家具的样子……就是这样的照片,承载着过去最为真实的样子,显得更为弥足珍贵。

这些旧物照是那个年代的文化符号,为了收集到更多关于那个年代的旧物照,我们决定开启众筹征集计划,在多个平台发起征集:
https://sdk.ok-joy.com/html/joy/ssyxscy/index.html

希望让更多人看到《世上英雄》的同时,也能让更多人参与到开发过程中的早期游玩、反馈、追加内容等环节,从不同的视角回忆那个年代的酸甜苦辣,帮助我们将这个年代的世界塑造得更加真实、立体且多面向,同时让没经历过那个年代的孩子们共享我们的时代。

为了完成这个梦想,我们诚挚邀请您一同参与活动,提供更多关于旧年代(80-90年前)的照片,不管是亲身经历还是父母长辈留存的照片、亦或是现存您身边的建筑或物品均可拍照上传,不限于照片或者视频的形式。

同时,摩点独家众筹活动仍然进行中,已解锁4个福利,达到20万众筹金额,将会解锁第5个福利,为购买激活码档位的支持者们再免费送出DLC2,荔荔需要大家的鼓励支持:
https://zhongchou.modian.com/item/119696.html#comment

【活动内容】
本帖评论区发旧物照,可直接参与抽奖活动,或进入链接提交照片信息均可参与活动,点击链接或扫描视频封面的二维码进入H5上传页面,根据提示上传图片或视频,以及平台、称呼等,最好是能够对提供的物品提供大致的介绍和背景故事。(同一账号不限参与次数)

【活动奖励】
如您成功入选,您提供的老物件将会被收录进游戏场景,并且您可以提供名字,我们会将您加入游戏内感谢名单。(入选的老物件将会被制作组作为美术设计参考并根据实际情况进行适当调整;提供的名称和ID需要符合相关法律法规,拒绝搞黄色、键政等不宜内容哟)

-------------------------------福利活动-------------------------------

为了感谢大家的支持,我们也准备了丰厚的实物奖品:包括雷蛇机械键盘、漫步者耳机、罗技雷蛇电竞鼠标和50、100元steam充值点卡等,欢迎大家点击下方链接前往各个平台参与活动:
TapTap:https://www.taptap.com/topic/20767192
其乐:https://keylol.com/t810732-1-1
微博:https://weibo.com/7708049753/Ltp04lBGu?pagetype=profilefeed

大家也可以加入我们的QQ群860519559或者关注我们的微博和B站,和我们近距离互动!《世上英雄》的大家庭期待你的加入~

-------------------------------游戏介绍-------------------------------

《世上英雄》是一款以90年代中国乡镇为舞台的像素剧情游戏。故事由一个父亲遭逢巨变,独立照顾体弱多病的女儿开始说起,展现小镇上芸芸众生的酸甜苦辣。
后续还会有更多活动,大家敬请期待哦~
Hatchwell - Adee


With the release of a new build version (v1.1.0) comes Steam Achievements! You can now go on an adventure and discover and unlock this achievement progress along the way!

Don't worry if you played the game before this update, as the game will now automatically unlocks achievements you may have missed!

Thank you so much for playing! If you liked the game, please consider leaving a review!
:)
May 16, 2022
Nightmare of Decay - Checkmaty
Small update with a few quality of life changes.

Change Log:

-It is now possible to access the inventory and switch weapons while grabbed.

-Enemies in a sleeping or idle state now do not enable stamina consumption for the player.

-Replaced the "Unlock FPS" option with "Max Frame Rate" slider that allows manually setting the max frame rate.

-Fixed issue with reload prompt not displaying the correct input key.
Community Announcements - [CM] Dana
May 16, 2022
Monster Girl Manager - ∇
Bugs:
  • Stopped the game from occasionally opening in low resolution
  • Fixed battle numbers being really small
  • Blade Dash will now apply on hit effects
  • Fixed some font accessibility bugs in battle
  • Fixed being able to click invisible slots in the take-home chest
  • Fixed some hovering artifact visual bugs in the take-home chest.
  • Fixed typos in the personality dialogue file
  • Minor pixel adjustment for some event art

QoL:
  • Added a resistance tutorial
  • Added quantity owned text box in the shop
  • Added artifact price indicators in the dungeon chest and receive artifact menu

Balance:
  1. Elves now have unique event interactions in the jungle.
  2. Reduced tier size to 10 floors.
  3. Golems and automatons now resist pierce and blunt damage.
  4. Reduced health of golems and automatons
  5. Enemy health is now slightly randomized
  6. Reduced enemy scaling to increase battle speed.
  7. Antidote, butter, and sunscreen will now completely mitigate certain traps
  8. Added a way to avoid quicksand in the jungle
Luminary Online: Rise of the GoonZu - mcreyes



LUMINARY RIOT KNIGHT
~ ZEUS ~
4:00 PM PST/PDT
For more details, you can visit the event post below:

Link: {LINK REMOVED}


QUEEN BEE INVASION
~ HESTIA ~
5:00 PM PST/PDT
For more details, you can visit the event post below:

Link: {LINK REMOVED}


LUMINARY RIOT KNIGHT
~ HESTIA ~
6:00 PM PST/PDT
For more details, you can visit the event post below:

Link: {LINK REMOVED}


HEIST AT THE PIRATE BASE
~ ZEUS ~
7:00 PM PST/PDT
For more details, you can visit the event post below:

Link: {LINK REMOVED}






Weekend Grind!

The weekend that should never miss!


Time Duration:

May 20, 2022, Friday 3:00 PM PST/PDT -
May 21, 2022, Saturday 12:00 AM PST/PDT


Mechanics:

All players must be online during the duration of the event.
All rewards will be chosen by the GMs.
Rewards distribution will be distributed hourly during the duration of the event.
If you missed out on anything, you’ll never be getting those rewards.

Item Giveaway Rewards:

PST/PDT

3:00 PM - GMs Random Item
4:00 PM - GMs Random Item
5:00 PM - GMs Random Item
6:00 PM - GMs Random Item
7:00 PM - GMs Random Item
8:00 PM - GMs Random Item
9:00 PM - GMs Random Item
10:00 PM - GMs Random Item
11:00 PM - GMs Random Item
12:00 AM - GMs Random Item


Boss Invasion

Boss Invasion on PVP Stadium and Personal Shop~!

[Disclaimer and Notice of Warning]

- By joining this event and becoming a participant signified that you automatically agreed to all our terms and conditions.

- The decision of the GM is final and indisputable and we have the right to change any part of the mechanics including the prizes as we deem fit without prior notice.
MIR4 - mh2


From my battle to our war, MMORPG MIR4

Greetings, This is MIR4.

We will be conducting temporary maintenance to fix some of the abnormal phenomenons.

Please kindly understand that you can't access the game during the maintenance.

■ Maintenance Schedule
ASIA(UTC+8): Tuesday, May 17, 2022, 2:00 pm ~ 3:10 pm
INDIA(UTC+6): Tuesday, May 17, 2022,12:00 pm ~ 1:10 pm
MENA(UTC+3): Tuesday, May 17, 2022, 9:00 am ~ 10:10 am
EU(UTC+2): Tuesday, May 17, 2022, 8:00 am ~ 9:10 am
SA(UTC-3): Tuesday, May 17, 2022, 3:00 am ~ 4:10 am
NA(UTC-4): Tuesday, May 17, 2022, 2:00 am ~ 3:10 am

■ Maintenance Target
- ASIA / INDIA / MENA / EU / SA / NA

■ Scheduled Fixes
- Fixed an issue that some of new characters lost connection when failed [Combine]
- Fixed an issue that some of users lost connection while trying to use feature [All Claim] of in-game market


※ Portal / Raids will be restricted from 30 minutes before the maintenance.
※ Maintenance schedule may change depending on the circumstances without prior notice.
※ You can't access the game during maintenance.
※ We will open the servers in order.

We will do our best to provide stable service.

Thank you.
May 16, 2022
Stardeus - spajus
Hey, Space Travelers!

In just 4 months Stardeus will be released to Early Access! The development pace has reached terminal velocity, and this update is going to be big.

Many of those with closed alpha access have racked up dozens, or even hundreds of hours of playtime. Their feedback has led to a significant number of balance changes, QOL improvements, and new late game oriented content and features. I want to thank all of you who pushed Stardeus alpha to its limits and submitted feedback via the in-game form, or on Discord. I couldn’t ask for a better community!

Let’s take a look at what happened since the last development update ~6 weeks ago.

Human operated devices



Humans will no longer be a liability. A set of new devices along with a couple of old ones will require a human operator to be present for the device to work. This will be especially important in early game, when you will have to rely on human labor to operate the crafting stations to produce critical components required for your ship.

Improved AI and more complex human behavior



While still far from perfect, the AI is getting increasingly more refined. There are significant improvements in how your workers handle and prioritize their needs, and with a larger variety of various activities available for them, new possibilities open up more complex behaviors. For example, someone who hasn’t taken a shower for quite a while will not be able to socialize with others. Operating devices will make humans tired, so they will shift between work and rest / recreational activities.

Visual and audio polish



Gameplay will always come first, but I managed to pick a few more low hanging fruits that made Stardeus look and feel better and more immersive. It’s the little things - smoke trails on meteors, darkness in enclosed rooms if they don’t have lights installed, nanobot swarm effects for construction, deconstruction and repairs and little positional animations of beings moving when they are performing a task. Audio wasn’t left behind either. Many ambiences and in-game sounds are replaced with improved, less annoying and more interesting versions. A few new OST tracks were composed to increase the variety of background music. UI also got a subtle yet important improvement - a more readable, crispier font. All these little improvements add up to create a richer, more vivid environment.

Starmap changes and planets in the background



Starmap used to be the worst looking part of the game, sporting ugly placeholder art I made in 30 minutes two years ago. I threw the whole thing away and redid it from scratch. The objects in starmap are generated in a way that they can be put in the actual starfield behind the ship, so you will see the planet come into view when you fly close to it. The planet is rotating around its axis, and clouds are morphing in the atmosphere. This really adds to the immersion.



More interesting shipwreck generation



The ship generation algorithm was overhauled to produce better looking ships. Several sets of new floor tiles were added to achieve a bigger variety of distinct areas. Glass floors will also be placed in more aesthetically pleasing ways to form rows of windows.

Polished Steam Deck support and refined controller input



I have finally received the Steam Deck, and now I’m spending every night playing Stardeus on it! This led to a ton of improvements and polish related to Steam Deck and controller input. It touched a plethora of aspects - UI scaling, fonts, controller detection and glyphs, default input bindings, virtual keyboard input and more. I am certain that Stardeus will pass the “great on deck” verification with flying colors!

Improved Oxygen / Heat overlays



The atmosphere simulation overlays were improved to a point where it will be easier than ever to detect oxygen or heat leaks.

Codex Overlay and Operations Manual



To help new players and organize all the information about the game to be at the tips of your fingers, a Codex overlay was added. It includes a detailed Operations Manual that you can explore and learn over time to master the intricacies of running a spaceship.

Steam Achievements



Stardeus is going to have Steam Achievements. I have already added 30 of them, but more are coming. If you don’t like achievements, there is a setting to disable them.

Winching sections





One of the most annoying things was that you had little choice on how to rebuild the ship. You could either make bridges between broken sections, but that would make the ship unnecessarily huge. Another option was to deconstruct as much as you could. Now there is a third option - building a Winch Hook and Winch Anchor, and using them to reel in two sections together. You can also use this technique to shift things around later.

Security Controls and Quantum Barrier



There are finally some serious defenses against asteroids and meteor showers. You can build Quantum Barriers that will charge up and produce force fields. Security Controls will let you control them all in bulk.

Sentry Drone



There is a new sheriff in town. Sentry Drone will not perform any work, but it excels in combat situations.

Planet terraforming and colonization



The main objective of the Ship Computer is to find a habitable planet and settle a permanent colony for your human survivors. This objective can now be achieved by finding a terraformable planet and terraforming it using four different devices - Atmosphere, Biosphere, Oceans and Terrain Generators. Once the planet is fully terraformed, you can settle your colonists and see the end game credit screen. You can continue playing afterwards.

Mind Control



There is finally a way to change job priorities and give direct orders to your human colonists. You will have to research and build the Beta Wave Transceiver that will allow influencing the minds of friendly biological beings. It has to charge up to reach 100% synchronization level and is energy intensive, so there will be more efficient options for colonist mind control in future (i.e. brain implants).

Scanning planets with Probes



You can now build and launch single-use Probes to scan remote planets, so you will know where to go to find that precious Uranium.

Tons of other changes

In addition to the big things mentioned above, there are hundreds of smaller improvements, balance adjustments, bug fixes, polish, and new content additions. You can find the full list in the public changelog on the website or in #stardeus-updates channel on Stardeus Discord.

See you in the next update!

Follow the Development

Add Stardeus to Wishlist

https://store.steampowered.com/app/1380910/Stardeus/















...