Tower Unite - Caboose700
Hello everyone, and welcome to the Weekly Dev Log for May 16th, 2022, detailing all the changes that have happened since May 9th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Accessibility Suggestions
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

Casino: Phase 2
Work continues on the next phase of the Casino.

Johanna finished working on most of the art overhaul for the Casino.

macdguy worked on Roulette, working on the chip system and displaying the chips in 3D. Chips are now placeable on the table and stack.

Sketchman worked on Roulette, working on the ball animations.

Casino: Phase 2 Roulette Chips WIP




Third Party Plushes / Figurines
JJosh continued working on the third party plushes / figurines. We're hoping to start releasing many of the ones we've shown off in the past starting with the Casino - Phase 2 update.

Newblood - Ultrakill V1 Robot


Credit to Arsi "Hakita" Patala (Ultrakill)

Miscellany

JJosh worked on plushes and prizes for the new Spin to Win wheel.

Lifeless finished working on the first blockout for SDNL: Frostbite.

macdguy optimized several areas of the UI for better performance.

Madmijk continued working on the Condo instruments.

Will continued working on music for SDNL.

Wheezwer continued working on the Steam backgrounds.

Wrap It Up
That about covers everything that happened since May 9th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Mire - kitsunebival
New features:
  • New variations of songs for nsfw, menu and combat scenes.
  • Dynamic tooltip supporting images
  • Visualization of current action.
    • The hover(preview) action and selected action will be displayed on the UI.


    • Also both of those actions will mark pieces on board that the action is affecting.
      • Preview(hover)

      • Selected

      • Both markers at the same time are also possible. (meaning when the piece is available for target and when other hovered action can affect this piece)
    • This eliminates the need to remember what action cards do. ːsteamhappyː



Improvements:
  • Combat ui now shows calculation used in multiplication of pieces.
  • Changed entry in encyclopedia about card multiplications.
  • Background music now randomizes with a new song after it’s finished playing
  • Mouse trails appears on combat scene
  • Extended card animation will not be covered by pieces behind it.
  • Changed few icons to better represent card actions


May 16, 2022
Toy Tanks - Rodney
Hey everyone!

This update marks the first major update to game since launch wooohoooo!

I was able to add ten more levels in this update, bringing the total amount of levels to 40! These new levels will be apart of the campaign but under a new format I'm calling adventure! Adventure will be a longer form of level, more then just 10 like the standard campaigns, and will feature much greater diversity in design, enemy choice...etc. This is all to say I can experiment a bit more freely under this format and not worry so much about easing players into the game.

Adventure also features 3 new enemy types! Of which appear semi-randomly throughout Adventure! Dark Orange, Dark Purple, and Dark Blue are enemy tanks that have most of their stats semi randomized! Orange specializes in multiple shots, Purple in aggressive dash attacks, and Blue in precision. Along with having semi randomized stats there is also the chance that these tanks have a powerful gadget: Tracking shots, explosive shells...etc

Playing a level in adventure will have extra variety with the introduction of these Dark Series of tanks. Another layer to consider when taking on a level!

Of course all of these levels don't just highlight these semi-randomize tanks. There is a structure/flow to each of these levels, much like in the standard campaign.

I hope you all enjoy, and let me know if you have any feedback!

ps. These levels can be accessed by going to campaign and scrolling through to the 4th page :-)

- Rodney
Gate Builders - Pyralis Studio
Hello Builders!

Following today's Playtest on Twitch here is a quick Alpha update:

  • Fix the music constantly looping the same song
  • Create a Linux Build (experimental)
SudoKube - MandingaGames
We are almost lauching SudoKube on Steam!
And starting this countdown, every day on twitter we will post a sudoku challenge.

The first 5 people to correctly answer all 7 countdown challenges on twitter, will receive a game key!

The rules are:
- Follow Mandinga's twitter page!
- Retweet all 7 challenges!
- Be one of the first 5 people to answer the 7th challenge (you can answer the previous 6 any time before the 7th challenge is published)!

Check them at:
https://twitter.com/mandingagames


Don't forget to Wishlist NOW!
May 16, 2022
Vertical Shift - Rocketlad
Patch Notes:

Added dynamic announcement board to communicate with players
Added additional Radio Tower Content
May 16, 2022
The Inn Between: Prologue - Medieval Santa
Fixed: Issue where the player could get stuck inside of dialogue when interacting with a lever in Ka'Ren Center Lobby.
Fixed: Issue where XP would not be saved on teleport use.
Fixed: Vitalize tooltip did not accurately display the faith cost of the ability.
Fixed: Removed a trap door in cutlass cove that went nowhere,
Temp Fix: A workaround was implemented for a cutscene where the player could lose control of their mouse cursor and couldn't select a dialogue option.
Fixed: Removed a book that did not have any text.
Fixed: Removed the range category on the weapons tooltip as they are not currently used in any meaningful way.
Fixed: Re-balanced the way that obstinance and denial work to make them more useful.
Fixed: Various collision/navmeshing fixes across different zones.
Fixed: Could not access a certain dialogue option after closing the menu and coming back to it.
Fixed: Forgotten Souls inside of the Sewer not saving that they had been picked up.
Change: Increased the duration of time that the player has for completing objectives in the Catacombs,
Change: Updated ability tooltips to show if they can damage self or allies.
May 16, 2022
Storybook Brawl - LSV
We’ve got a small bug-fixing patch for you today - here’s the list of issues that have been fixed:

  • Fixed an issue where the game locks up when your finals opponent dies at the start of the round (from Loki or AI casting Forbidden Fruit)
  • Fixed a crash that would occur in tutorial on round 4 if you have an upgraded character
  • Fixed a bug when summoning a Scion of the Storm would result in it losing aura buffs
  • Fixed a bug that occurred with buying a Frog Prince would transform a Lonely Prince
  • Fixed a bug when a Upgraded Medusa transforms Statues created by Medusa and vice versa
  • Fixed a Crash that occurred from a null starting hero id
  • Fixed a bug where a Burning Tree can gain health after Poison Appletree with Mimic/Phoenix Feather
  • Fixed a bug where Tweedle Dum could be summoned with 0 health after its health was reduced
  • Fixed a bug where Mirror Mirror + Reduplicator would summon a base copy instead of a 1/1 exact copy

As always, happy brawling!
Elsword - GM Raiden KOG

Heya adventurers! Whew! After consecutive jam-packed weeks, it’s time for a chill week! Have a short breather before another exciting week! Now that some of you have tested out the Epic Point Shop, isn’t it super useful? For those of you haven’t tested it out, better do it now and haul yourselves a couple of awesome rewards including costumes! And as always don’t forget to check out the amazing stuff we have at the Item Mall this week!


Item Mall Goodies
Turn your guild into an adorable 5-star utopia for cute hammies (and of course for your guild mates, as well) with the wonderful Guild Contract Package: Grand Hamster Hotel! Take a breather and hang around longer!




Turn Noah into a powerful falcon respected by the citizens or turn him into a priest revered by the people to be a messenger of the gods! Choose his role with Noah IB: Gold Falcon or Noah IB: Archpriest!




That’s all for now, folks~

See y’all in-game!
May 16, 2022
Metroplex Zero: Sci-Fi Card Battler - TheoConfidor


Thanks to the kind and passionate judges of Indie Legion's Feedback Fest!

https://itch.io/jam/feedback-fest/results/ui

Metroplex Zero won first place the UI category!




NN Danko, one of the Judges Writes:

"I’m actually a big fan of Slay the Spire game, but now I’m not sure whether I prefer to play it or Metroplex Zero instead. It seems to me the game pushed the amount of possible variants of walkthroughs to double-eternity and every run here must be utmost unique.

...

Music and sounds are cool and immersive, the atmosphere of a cyberpunk is nicely made.

...

The gameplay is just top - the variety of cards, implants, perks and characters with unique stats are amazing. It should be very interesting to collect and build your deck for every new run, but in the beginning…"
...