Hello mindhackers! MINDHACK participates in LudoNarraCon 2022, a "celebration of story-driven games" by Fellow Traveler. Here is the official website: https://www.ludonarracon.com/
Along with this event, we will broadcast the drawing stream by Hodev, the artist of MINDHACK! This is a delivery in which the characters appearing in MINDHACK (and Bloody Paella, the spin-off work) are drawn more and more by Hodev. We will also introduce the new character that appear in Chapter 3 and later, and the theme BGM for reformation target of Chapter 2.
Sometimes there may be member of the development team VODKAdemo? In the chat section. Please feel free to take a look!
If you want to know more about MINDHACK, please look here. (written by Japanese)
In order to ensure the stability of the game operation and improve the game experience, Shadowbane's first server [Gungnir], second server [Mjolnir] and third server [Gram] will perform routine maintenance on May 05 16:00-18:00 Pacific Time (8:00-10:00, May 06 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.
[Wonderful Activity] From 2 20:00 on May 05 to 20:00 on May 08, Pacific Time (from 12:00 on May 06 to 12:00 on May 09, Beijing Time), this week's limited-time event will be opened. For specific content, please follow the in-game mall!
Here at inkle we make games with lots of words, that combine together in complicated ways. Every playthrough of one of our games is different - sometimes a little, sometimes a lot. That's always meant that we've been afraid to try translation.
Until now.
Thanks to the efforts of a single, fan translator, as of today, Overboard! is now fully playable in Spanish, so now you can lie, cheat, steal, murder, blackmail and burgle in the language of Cervantes and Picasso.
¡Disfrutad!
The translation has been achieved by creating an entirely new copy of the game's 30,000 word script, and weaving the translation into the existing logic and gameplay mechanisms: meaning the translator needed to be fluent in not two languages, but three - English, Spanish, and ink.
Added security to "action-time" which could become negative and made a bug where the acrycine purifier couldn't be used anymore. Now, even with all researches and all glove upgrades, the action time cannot become negative. Thanks to Shawn (again) for finding this major bug
Graphical options are now saved everytime the player exits the options. It does not solve all problems related to loading graphical options, but it's a beginning.
Debug posters that could be null in cabin. There already was a security for this so it didn't broke anything, but now there shouldn't be any more null poster in the game.
Added even more debug messages to help find bugs in the future.
The past few days were crazy for us. We released the first demo and make our debut at one of the biggest Game conventions in America (PAX EAST is a lot of fun. Don't forget to check out our Twitter!). Of course, the most important thing is to ensure the quality of our games. We are so glad to see people playing our game in a video or during streaming. Last but not the least, we have checked ALL your feedback via Google Forms. Special thanks to the buddies in the Discord group and the inmates who filled out the questionnaire! You can find the details of all fixes and optimization of the demo below.
Bugs Fixed
Fixed the bug where items could not be continuously taken out from the cell cupboard.
Fixed the bug where Lion and Hyena could be in the wrong position to ensure the player can interact with the television. Now everyone can watch a movie.
Fixed the incorrect size of the text in the numeric prompt bar in some cases after rolling dice.
Fixed the bug where hiding items in Bill the Buffalo's cell would get stuck in place when on low Stamina.
Fixed the bug where the wall behind the laundry machine could not be investigated in mouse mode.
Fixed the bug where player could not use the phone after calling Maggie in the morning.
Fixed the bug where NPCs would appear in wrong places after watching a movie.
No more fights in the bathroom. NPCs will no longer block the player in the corridor while heading for a shower.
Fixed the bug where players could not talk to Koala during Recreation Time.
Fixed the bug where digging could not be continued if the items were damaged. Now you can dig with your bare hands. Great change, huh?
Fixed the bug where player couldn’t come back to the Main Building from the General Building after 17:30 in some cases. They finally fixed the door!
Process Optimization
There is now better text guidance when entering the infirmary. No able-bodied prisoner will fall on a physical now!
Added a storyline skip button. But we still hope you'll listen to the stories of the prisoners.
Setting damage cap per punch to 2.5k. Reducing stomach and groin damage by 25%, Reducing mid-chest damage by 15%. Fixing PVP early finish bug when the previous match ended because of disconnection.