Our team has confirmed that the 'Load NFT' feature is not working normally at the moment, making the NFT character to be unplayable while trying to unseal/load.
We are currently working on figuring out the cause of the issue and have decided to lock the feature until it gets solved to minimize the inconveniences.
Also, please kindly understand that characters that already became unplayable due to this issue will be fixed too.
We sincerely apologize for the inconvenience and will do our best to provide a stable service.
Fixed an issue with random ship movement after using the "reconstruction" procedure. Fixed map zoom on specific screen resolutions like 1200x1000. Moved menu options "Turn on/off machines" into "Manage" submenu. Fixed a UI issue where the "Claim Sector" option was not available in the menu.
We know there have been some reported bugs around issuing movement commands for your army and hero lately. We’re working hard to get to the bottom of it so you can go back to slaying nightmares and pushing back The Veil.
How are we investigating the issue?
We’ve used a few different techniques for finding out what’s causing the bug - in particular, reports from players and our QA team have been very helpful for working out what’s going on. For some of the movement issues, getting a save file that has the issue happening in it has also been helpful for being able to investigate what’s happening, as that allows us to step through exactly what’s happening in the code when the issue is occurring. We aren’t able to reliably recreate the bug yet but have some fixes incoming. So a big thank you has to go to the community first and foremost for helping us track down and reproduce the bug.
What have we found so far?
We’ve figured out two different causes of movement issues - one is that sometimes, the game continues to think that the shift key is held while it really isn’t, and so tries to just queue all of your movements instead of doing them immediately. The other was that catapults were sometimes causing issues for navigation for units around them. One difficulty with this sort of bug where we don’t have any clear steps to reproduce it every time is that it’s difficult to know if those are the only causes! But those are the two that we know about.
What are we doing to fix this?
We’ve implemented fixes for movement that will be going out with version 0.6.2 for the two issues with movement that we know about. Catapults have been fixed to no longer cause units near them to have broken pathing. We’ve also added a fix for the issue with the game thinking shift is being held, although this one’s been harder for us to reproduce, which makes it a little harder to be absolutely certain that this fix resolves the issue.
If you’re still having issues on the new patch, here's how you can help with our investigation.
Please message in our Discord and provide the following information!
If you were doing anything in particular when the issue started occurring?
If pressing shift when the issue is happening causes it to stop?
If the issue persists after loading a save, providing the Dev Team with that save file would be incredibly helpful (they can be found in Documents/My Games/AgeOfDarkness/Saves).
As always we’re working diligently to improve the game with every update. Thank you all for being a part of our early access journey so far.
Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
This is the first of the few endgame patches I plan to add to the game, which will hopefully give a lot of repeatable endgame content for high-level players. Max level in open world is increased to 70, and I plan to increase it more with new content patches.
Expeditions
Expeditions is a new type of randomly generated events, that you can participate in. To start, you need to take new "Wars of the past" quest, which can be found near Explorers camp in the Golden Forest. During this quest you will be able to activate different expeditions all over the map, which will reward you with different loot. Expeditions respawn every two hours.
Runic forge
After you complete an expedition event, you will get a chest with loot, which will contain different runes. These runes can be used to improve your abilities in four different ways, and will allow you to progress your character and tune your build even more.
Armor painting and collectables
After beating expeditions you will also receive armor paint, that will allow you to change color schemes of your armor on special coloring tables, which can be found in Ertoron or near Explorers camp. Also you will get different fun collectables like pets or musical instruments that will give you different buffs.
New dungeon - Ancient Volflar Temple
After you complete enough expeditions, you will be able to access new endgame dungeon and get a new epic armor set for characters with a lot of companions
Hello everyone, this is the Troubleshooter development team.
We beg to inform you that the game contents update and system maintenance.
During the maintenance, players who use the Online mode can't play the game.
Please end the game normally before the maintenance begins.
During the maintenance, players who use the Offline mode can play the game.
Maintenance Schedule
Daylight saving time is not applied.
Date: May 3rd, 2022
Tuesday 10:00 ~ 12:00 CET
Tuesday 17:00 ~ 19:00 JST
Tuesday 01:00 ~ 03:00 PST
Tuesday 08:00 ~ 10:00 UTC
Update Details:
Added a online exclusive mode 'Player' on the Joint Drill. - In this mode, you compete with a team consisted of other player's team members that has a win record. The team is controlled by AI.
Added additional fields 'Starlight junction' and 'Silver Cloud Market Street' on the Joint Drill.
Added an option 'Priority Target for Attack Ability' on the option.
Attack abilities prioritize enemies with the highest hit chance when selecting a target by default. You can change the priority target with this option.
'Highest hit chance', 'Closest distance' and 'Lowest HP remaining' are available.
Added a button that changes UI from the Module Crafting to Mastery Research.
You can acquire items that opponent units equipped in the 'Friendly Joint Drill' or 'Player' mode with a low probability. - This doesn't mean that you take opponent's items. It means you can acquire another one.
Changed the acquiring masteries and occurring events are triggered even though you can't get related Achivements by using the offline cheat commands.
Changed the increase-damage effect of the mastery set 'Investigate Origin' from 1% to 3%.
Changed the battle log to show the details of masteries that affect earning EXP.
Fixed a bug that the mastery 'Cannibalism' had not been triggered to the ally units.
Fixed a bug that the 'Spider Web Shot' was able to be shot for the point where no targets are available.
- We fixed some typos in the journal and subtitles. (This applies to new games/ if you haven't reach that part yet)
- Removed the "actions will have consequences" notice top left. (It was there during development and we thought we had removed it but it seems it stayed at some points :( sorry for the confusion!)
- Fixed Sally not disappearing at the finale of the True ending.
- We added the option to invert your mouse controls.
- We added "[Tab]" to new journal entry. In the top left notice.
In case you missed it you can check out our latest update bring you the New Medic Role, more Quests, and Season Progression.
MORE FANCY STREAMS AND PLAYTESTS
We're currently planning additional streams for ya'll! Also if you're one of the alpha testers you can join our community playtest sessions! Make sure to follow us on social media, and on Discord to ensure you don't miss 'em.
[/url]Our Discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Eville. You can also find us on these platforms: Twitter Instagram Facebook Reddit