Today, as part of the Roguelike festival on Steam, you can try out the Gem Worlds demo. It contains an entire slice of the game: one biome with ten levels, three monsters, five skills, and mines.
If you have any feedback on the game, or if you would like to report bugs, the best way to reach me is to post something in the demo discussion forum on Steam, or to reach out on the Deen Games Discord.
Happy Going Rogue Festival everybody! The Soul Split Demo is back up and we excited to show off what we've been working on. There will be more updates throughout the week so keep checking in to see what changes!
Fixes: - dropped spells can always be picked back up - health fully restored when going back to hub world - starting loadout applied when going back to hub world - hitting esc key while in spell table no longer causes camera issues - no longer lose ability to shoot after death in certain scenarios
The 0.57.0c Hotfix is being pushed to servers starting from May 2nd, 23:00 (PT). The hotfix will be applied instantly after distribution and will not require an update.
The bug fixes will be sequentially applied. (The update will take around 10 minutes to be fully applied.)
*Some changes may not be applied to tooltips or Practice modes.
With Update #294, Star Traders: Frontiers joins the celebration of everything rogue-y on Steam with a 35% discount, improved carrier meta, better ship dry dock UI and improvements to the recently added auto battle option in crew combat. Thanks to everyone in the community for posting feedback and suggestions! Check out the full details below --
What’s the latest on Cyber Knights?
We're recently back from Cyber Knights: Flashpoint’s demo stint on the floor at PAX East where we joined the PAX Rising showcase, a group of 12 indie dev's hand picked by the Penny Arcade team. With that exciting show behind us, we're back to the private alpha test for our 1,000+ Kickstarter backers and back on the long march to release on Steam. So, cyberpunk heist RPG lovers -- make sure you’ve wishlisted (and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/
Craft Meta Shift
With Update #294, we have removed the original (and confusing) rule that Skill points from Wing Jobs that involved getting into a craft -- such as Wing Leader, Bomber, Commado and Saboteur -- did not count toward the Skill pools to operate and run your capital ship. While this had some merit in the game's meta and balance, it is overly complicated especially in the case for Officers or Wing Bomber's Tactics Skill. With Update #294, we've removed the rule which is a net positive for carrier crew and craft -- the Skills of your craft pilots contribute to Ship pools like everyone else.
Better Dry Dock
When previewing a ship in Dry Dock or looking to install a new component within the ship starport, a ship now correctly displays its bonuses stack like +Accuracy %, +Escape Dice, etc. This is especially helpful when shopping for ships to get a clear idea of what types of bonuses are coming out of the gate with the hull and its default components.
We also fixed one reported crash while selling ships. Thanks to everyone reporting bugs!
Auto-Battle Fixes
A big thanks to everyone sharing feedback and posting bugs on the new Auto-Battle feature. We've now resolved the one class of bug that was reported -- that various movement Talents could feasibly move your own squad into the enemy ranks and just .... mess *everything* up! With this fix in #294, everything is looking clean for Auto-Battle to ride into the sunset and slay endless enemy combat crews!
Hideout Clarification
We've provided a much needed clarification to the Smuggler's "Hideout" Talent with this update -- specifically that this Talent only protects mission packages, prisoners and passengers and not regular cargo from search and seizure. Based on the discussion around this clarification, we've started looking into how we could add some of the other possibility -- hidden smuggler compartments -- that would actually hide illegal *cargo* from search and seizure. We'd love to hear you thoughts on this one!
v3.2.39 - 5/2/2022
- Boost for Carrier-meta: all Wing Jobs (Leader, Bomber, Commando, Saboteur, Tech) now contribute their skill pools normally to ship - Ship Upgrade and Ship Dry Dock now correctly lists bonuses like +Accuracy and +Escape - Fixed Auto-Battle issue with Talents moving your team forward or backward would push them into enemy lines - Clarified description of Smuggler's "Hideout" Talent to be clear -- only protects mission items - Fixed bugs with some modal dialogs crashing on double click - Fixes issues with crash reporting
We have confirmed that there are some issues to be checked on the HYDRA Cart feature updated on today's maintenance and took a preemptive action to turn this feature into unusable status temporally.
Our team is currently working on figuring out the cause of the issue and doing their best to solve the problem as soon as possible. ※ HYDRA Cart feature will become usable after the issue gets solved.
We sincerely apologize for the inconvenience and will always do our best to provide stable service.
A constant of the human race, no matter the time and place, is wanting to have fancy haircuts.
In today’s WIP we’ll show you one of the many hairstyles that people during the Pre-Columbian time wore: this specific style is the neaxtlaualli, which consists of braids pointing at the front of the face. This style was used by married women.
In Aztec culture, people wore different hairstyles based on their profession and social class. For example, warriors fixed their hair in elaborated styles and with ornaments, and priests wore their hair long. Likewise, different hairstyles, much like clothing, could tell from which part of the empire or from which tribe you were.
ANVIL will be going on a 20% discount until May 9th while the Going Rogue Festival is live!
We will be having a Q&A session today where we'll answer pre-collected questions and questions of those that tune in through our twitch and Steam. Any feedback or suggestions are also welcome!