Hello everyone, we have been silent for a long time and have been preparing this new version. We have fixed several fatal bugs you guys mentioned, such as the bug that an emergency will cause the game to get stuck, and optimized the problem that the low configuration computer takes a long time to load the game. But the more important thing is that we have brought a new achievement system and gradually formed a closed loop for the game experience. When the game launched for the first time, we opened all weapons, devices and spacecraft at the same time, because we didn't prepare the relevant achievements and unlocking system at that time. Meanwhile, we also want to get your feedback on the use of various weapons devices as much as possible. For this, we are very grateful. We have increased the strength of advanced weapons and adjusted the universality of secondary weapons including missiles, But now we need to return everything to the track we originally designed, that is, weapons and spacecraft need to be unlocked step by step. Because opening all weapons and devices at the same time will have several big problems. First, the initial selection is too chaotic, and players may lose focus and don't know how to play. Second, there is a lack of motivation to play. After all, all the game contents that can be unlocked in the current version are fully explained at one time. Therefore, we have added the achievement system and unlocking system in this update to make the initial experience of players more controllable, At the same time, we have also modified the Faction unlocking mechanism. Now the friendly Faction is still fully opened at the beginning, but the enemy Faction will be gradually opened in a specific order. The first Faction to be opened is Galactic Organization, which is the weakest faction in our internal view. It is suitable for players to start the game content in the early stage. After overcoming Galactic Organization of any difficulty, you can unlock the next faction. At the same time, we have also remake the mechanism of many units to further enlarge the uniqueness of each unit and the characteristics of each faction, so as to make the game experience more diversified. We have adjusted the boss units of all Factions. Some boss fight will be very challenging, but if the devices and weapons are used correctly, the battle difficulty will be greatly reduced. How to play the most reasonable depends on your matching. We have also adjusted the balance of the official maps. Now we also need to unlock one map by one in order. The above is the general content of this update. Let's see the details below.
Comprehensive adjustment:
1.The achievement system and the corresponding reward system are added. Instead of opening all equipment and spacecraft at one time, we have added an unlocking mechanism. On the one hand, it is to prevent players from having difficulty in choosing at the initial stage and having no clue. On the other hand, opening all items in the early stage will make the game experience too dull. Therefore, the props in the game, like many other games, need to be unlocked as the game progresses. Now you can gain achievement points by participating in the battle. Achievement points can be used to unlock all types of new items. The more difficult the battle is, the more achievement points you will gain 2.Equipment atlas is added 3.Added Faction spacecraft Atlas 4.Adjusted the ship cost of all Factions 5.Significantly reduced the resources required by all factions to develop advanced spacecraft 6.The number of construction troops of all factions has been greatly reduced to prevent the fighting time in the middle and later stages from being too long 7.Adjusted the R & D needs of all player spaceships , weapons and devices 8.The balance of the official fixed maps has been adjusted 9.Now you may get ammunition rewards for attacking enemy strongholds 10.Optimized the ore transportation strategy of all factions 11.Fixed the effect of Thunderbolt 12.Added some UI dynamic effects 13.Now the Task Briefing page will display battle rewards 14.There is no longer time to wait for the development of spacecraft and weapons 15.Modified the game loading method, and now the game loading speed has been greatly improved 16.Increased the cooldown of lightning spear and slightly reduced its damage 17.Fixed a bug that the enemy's HP regeneration skill will not work 18.The CD of the player releasing the missile increased from 1.5 seconds to 3 seconds 19.The number of thrusters that players can carry by default has been increased to 30 20.Significantly increased the damage of fireball gun 21.Increased the damage of flamethrower 22.Significantly increased the burning damage of energy storage flame gun 23.Reduced the fire attenuation device for 4 seconds 24.Fixed a bug where players might get stuck after an emergency 25.Adjusted the intelligence of the spaceship AI. Now it won't always advise you not to fight. It's a little bolder now.
Enemy: Asian Alliance: 1.The watcher fighter will not attack the player actively now, but the bullet will rebound after being attacked by the player 2.The main weapon of Phoenix advanced interceptor is changed to energy drain laser. Players will lose a lot of energy if they are hit 3.The laser weapon of Kunpeng heavy battleship is now changed to energy drain laser, and the four energy cannons will now switch the energy acceleration bullet to the scattered flame energy bullet after a certain time 4.Now, the friendly forces near the luanfeng advanced support aircraft will receive a continuous life recovery effect, removing the previous energy counterattack effect. Now, after the death of luanfeng, they will not increase the energy shield for the nearby friendly forces, but will release an energy counterattack effect 5.Slightly increased the initial shield value of luanfeng and Jinwu 6.Greatly increased the HP volume of the wreckage after the death of Jingwei UAV 7.Greatly increased the HP volume of sweeper fighters, Phoenix advanced interceptors and Jinwu heavy fighters, and greatly increased their wave interval
European and American Alliance: 1.Reduced the laser weapon damage of storm heavy fighters 2.Now storm heavy fighters will stay in place for a period of time, leaving a thunderstorm lasting 10 seconds. If players fly into it, they will suffer electromagnetic damage and electromagnetic suppression effect 3.Increased the time for the Specter Advanced Interceptor to summon wingmen, and slightly reduced its HP 4.Reduced the damage of the Specter Advanced Interceptor’s long laser 5.Reduced the HP of the long sword laser fighter, but added an initial shield 6.Greatly increased the initial shield value of Firefly Burst Drone 7.Greatly increased the initial shield value of Revenge Burst Drone
African-Latin American Alliance: 1.The Throwing Axe Drone reduces the number of times per wave, but increases health and collision damage 2.Reduced the number of Great Land Fighter per wave in T3 phase 3.Increased the frequency of Great Land Fighter summoning wingmen 4.The endurance value of Falcon Fighter, sweeper fighter and Great Land Fighter has been greatly increased 5.Modified the movement mode of chimera fighter 6.Chimera fighters will now leave a large area of abnormal energy after death. Players entering this area will be continuously absorbed energy 7.Greatly increased the collision damage of chimera fighters 8.Increased the combat mode of the ancestors' giant warships
Unicorn pirate: 1.Now Satan heavy warship will deploy air mines 2.Increased the durability of Satan heavy warship's middle guns 3.Increased the durability of the Christmas gift drone 4.Narrowed the scope of Smiling Killer AWACS's position on fire attenuation after the drone's death
Meili's Ark: 1.After the echo drone dies, it will now leave an abnormal energy area for 4 seconds. Entering this area will make players unable to use special weapons and ultimate weapons 2.Modified the weapon and movement mode of sonic fighter 3.Modified the main weapon of thorn fighter 4.Greatly increased the damage of revenge missile after the death of thorn fighter 5.Modified the main weapon of Aroma Fighter 6.The refresh time per wave of thorn fighter, aroma fighter, Blood Rose Heavy Bomber, Requiem Missile Fighter and Canon fighter has been added 7.Increased the attack mode of Nemesis Heavy Battleship
Saya Organization: 1.Increased the attack mode of The Kingslayer, increased self nano repair function, and weakened the overall HP
Galactic Organization: 1.The modified HP of chimera fighter is reduced, but an initial shield is added, and after a certain time, it will enter a different dimensional stealth state 2.Weakened the initial HP of Diamond Magnetic Defender and Strike Fighter B type 3.The technology level of Cable UAV is lowered to T1 4.Fixed the bug that the Cable UAV didn't hurt 5.Reduced the durability of Zeus heavy warship
The official version channel and the beta version channel of this update are the same version, no need to switch
Changelog
Fixed the overflow problem of the media title text in the myfinder control center in the previous version
Fix the problem that the file cannot be dragged into the dock in the previous test version
Fix the problem that the browser window menu such as edge cannot switch tabs in the previous version
Fix the problem of exceeding the screen when there are too many icons in the myfinde tray list
Cancel myfinder to hide the menu bar of other programs to prevent other programs from displaying abnormally or crashing
Myfinder adds the function of displaying and closing other programs menu
Myfinder adds the way to display the Bluetooth connection device, you can choose not to display, only display the icon, display the icon and power
Fixed the problem that the folder icon in the dock folder interface cannot be dragged and cannot be completely hidden after dragging and dropping
Fixed the problem of prompting an error after clicking on individual system menus in the dock right-click menu
The dock folder interface adds a hidden open button in the explorer
I haven't figured out what to update for the next version, and I will start after a break during the May Day holiday. Because many people feedback that they want myfinder to display the lyrics, I thought that there are two ways to display the lyrics. One is a player with its own desktop lyrics, directly using WinUI to take over the window preview of the desktop lyrics, and then change the color and other operations. There is also a player that supports system media control, which can obtain the name of the song being played, the singer and the playing progress, and then obtain the lyrics from the Internet. Then there is the rewriting of the application library. The way to take into account the performance and stability is to use the WinUI XAML structure, but the use of C++ requires a system above 1903. Of course, this is only a current idea.
Hi Ragdolls! We are excited to finally launch our Demo for Ragdolls playground: The sandbox This demo will allow you to test and understand the basic features of the game. And some of the features are locked and will be available while launching the game in Early Access after a massive update. If you enjoyed the demo, wishlist the game on steam to get notified during the final game launch.
In this demo update, we did a ton of bug fixes and improvements. We also added a few new fun things to the game to enjoy the sandbox mode.
Here is the full update list!
Fixed game saving system.
Added new physics contained obstacles.
Fixed help menu.
Added pop up controls during the gameplay.
Added new Ragdolls and troops for simulation.
Fixed game mode and simulation mode toggling.
Fixed ragdolls collision while using vehicles.
Fixed spawn gun ghost object visibility while driving the vehicle.
Fixed disabling and enabling respawning while using different tools.
Fixed Ragdoll navigation system for performance.
Fixed player changing into ragdoll while in build mode.
Fixed all obstacle collision.
Improved ragdoll interaction with obstacle.
Fixed Ragdoll activation while in build mode.
Added Controls bar in the main menu.
Also! a quick update on development in general. We have some really exciting new content cooking for Ragdolls playground. We can’t wait to start sharing work in progress this week on our Twitter! Make sure you follow us there!
You can now get Of Bird and Cage40% off. Dive into a dark, twisted game specifically tailored to its music and featuring artists from (ex) Guns N' Roses, Epica, Within Temptation, and many others.