Thanks to Thiago "Thitz" Mania for the passionate translation work.
Item
Orange Hairband: Dash damage increase is displayed in the item description.
Rapier Of Super Speed: The damage of the skill “Air Spike” has been reduced and the description has been updated. (formerly)Spin into the air at high speed to attack nearby enemies. (Changed) Spin into the air at high speed to attack nearby enemies. Evasion +100 while using skills.
Bugs
Fixed a bug where the amount of gold brought to the village would not decrease if you force quit after saving.
Fixed a bug where an emergency escape was performed after killing the Slimemaker and getting stuck at the edge of the room.
We worked on new content but we also took care of the core game experience through lots of small improvements.
Update Notes
Content
- added tower location (work in progress) - added mountain path location (work in progress) - added new energy weapons - improved Aksa's dialogue - allow getting quest item for Aksa before starting her quest - added some stairs visuals throughout the game - updated a few sprites and added more art assets - small level design fixes and improvements throughout the game - new level up sound
Combat Improvements
- reduced angle for getting targets for melee attacks - updated melee attack visuals to better fit range and angle of melee attacks - added cursor visuals for a few combat related actions - added some blood effects to the ground after each hit - improved animation for unarmed combat - updated ranged weapon pointer of enemies so max range is clearer - drastically reduced critical hit damage influence on the game - fixed wrong calculation of critical hit damage bonus through items - make NPCs potentially cancel ranged shooting when target moves behind obstacle - exaggerated mutant melee attack for readability - hard difficulty: apply hitstun to player, same as NPCs (experimental) - added smaller movement pushback on getting hit even if resisting the hitstun - fixed spider throwing their web against walls - fixed NPCs being passive in combat when at the edge of the world - fixed some other minor issues with NPC behaviors - added range info to weapon descriptions
General Improvements
- enable showing holstered weapon for player character - disabled player character commenting on killing someone - added more cases of player raising attention of NPCs and enemies, including puking
Usability Improvements
- added slight camera movement when switching floors - updated camera lerp on death and other fade out actions - when consuming item from action selection screen, stop slow motion (improves using multiple consumables) - added user interface option for enforcing handheld mode (e.g. when game doesn't recognize it's being played on Steam Deck) - moved weapon scroll display to corner position - improved short travel marker UI - readded 'Next Ability' and 'Previous Ability' to keybindings - small feedback improvements for triggering abilities - added Playtest entry to debug console as a quickstart for some scenarios
Technical Improvements
- fixed some memory leaks - decreased memory usage of the application - various performance improvements - updated Unity Engine to 2020.3.32f - updated Controller plugins
Bug Fixes
- co-op: fixed some camera issues - improved collider around spikes - fixed a few potential errors happening on Fleshworms crawling from player corpse - fixed continuously melee attacking when holding attack override key and mouse button instead of only executing melee once - controller: fixed issues with item comparison functionality - fixed issue with standard input profile - fixed a case of overlapping damage numbers - fixed some issues with area exits - fixed errors with the boss fight in Flesh Crater - fixed a few rare crashes - fixed potential issue with sounds being interrupted - fixed not being able to deconstruct knife - additional small bug fixes and improvements
Thoughts
Creating new content is a slow process for us still, but our tools get better, our workflow gets improved and we're also gaining experience in building this game. (Thanks to everyone who gives us feedback on what we're building.) And while there are still lots of tasks ahead concerning the gameplay and quality of the existing content, the core game experience feels good enough and the game is also in a good technical state so that we have noticably more time to work on content.
The new locations are still raw. The tower needs a lot of fixes still, and the mountain path is for now just a combat area to test the new energy weapons. I'm also personally working on updating the second encounter with the Oracle, but that was too raw still to include it now. Still, feels good to work on locations and gameplay now on a daily basis. The game will grow and blossom.
I don't think the additions are worth yet to have another playthrough if you played the game already. But we added a convenient shortcut if you just want to take a quick look at different things: Open the in-game console with Shift+F10 and enter Playtest to get a list of jump points to the existing content. This won't interfere with your existing save games.
Next Update
The next monthly update will happen very soon, actually. We'll try to break the pattern of releasing the monthly updates at the very end of the month, so the next one will be released sometime at the beginning of May. That one will be a smaller one, of course.
Sneak peak at some artwork for the next update:
Thank you for your continued interest in Death Trash.
Take control of a budding galactic empire in the 22nd Century during The Galaxia Initiative, a program where civilizations are encouraged to expand and make their mark on the universe. Colonize planets, work on The Station, construct moons, build alliances and fight important battles while scavenging the scrapyards of the cosmos.
Swap 2 dice on the dynamic, ever changing Galaxy Board.
Create a line of 3 or more rocket dice of the same color or number and recruit them. Use them to colonize planets, build moons, work on The Station or visit the Scrapyard.
Trigger battles with the other empires by meeting collective or singular goals! Find alliances & take advantage of battle only bonuses for unexpected victory.
Your Player Aid is your empire and how you choose to build The Station, acquire attack and scavenge is up to you with variable empire abilities!
We're excited to announce a new update and the reboot of the entire game! Every aspect of the game, from the storyline to the mechanics, have undergone revision and a lot of features and content have been modified or completely replaced!
We've restarted the storyline from the beginning, incorporating dynamic gameplay and initial ability progression from the very start. The adventures section of the game, which included side content and levels to be enjoyed separately from the story, will now be merged into the storyline to create a single, coherent, more immersive story with a better flow and more thought out progression. The main menu has also been completely remade, showing all the characters you will, in time, be able to play with as the story progresses.
This update restarts the project and, as such, contains only the first half of the new prologue, which starts in an entirely different area than before. Those of you who've played the adventures levels before will recognise a noticeably improved version of some of them.
To all returning players, this means that much of the content which you have encountered during the story's progression in the previous version of the game, such as the forest and Potato Village, will only be available again in future updates after we're done remaking them.
We believe that the change to the story's beginning will bring a breath of fresh air to the game and make it more interesting overall, as well as giving us the chance to change and improve what was already in it.
The next update will bring further content for the prologue, including more explorable areas, a first look into real-time combat, first few NPC interactions, story line progression and more!
Let us know what you think on the forum! We have a dedicated bugs thread where we encourage you to tell us about any problems you may encouter with the game. Any and all feedback is welcome as we seek to improve the game as we keep building it.
We're looking forward to hearing from all of you. We've poured our souls into this game and, particularly, this update which, we hope, represents a new start and leads us to make a much better game than it could have been before.
More content coming in the next update, stay tuned!
We have more exciting features this month! We will be swinging in with a weapon: The Mace. Be sure to check out the video to have a look at its potential.
With the Mace, you can drag enemies towards you...
...or drag yourself towards them.
You also get to swing it around! Flailing weapons have been requested for awhile and we got it!
As always, we would love to hear from you!
If you have any questions or suggestions, feel free to reach out to us through our Steam Forums or chat with us on Discord. We love engaging with the community.
For more updates, please don’t forget to wish list HellsweeperVR. Your support means a lot to our team. Thank you!
Hi everyone. Welcome to another week's developer's diary.
First, I shall announce an upcoming discount to celebrate the Golden Week of Japan and the International Workers' Day celebrated in many nations in the world. The discount will start on May 1st at 12 pm GMT+8 and ends 7 days later. I intended to avoid May 9th as that day Putin will take his disgraceful parade. This discount event is requested by one of our players. So, I made it happen. :)
Now let's go down to the content. It has been a while since many ask to have more sex and nudity content in this game. After all, it seems like many other RPG Maker games are doing that. I do not intend to make those cheap short games. But, fine. I will still give you something. There will be an almost naked muscle guy appearing in this week's story content in the Secret Tunnel of Queensmouth. You can check him out on the cover of this DD. ːsteamhappyː
Alright, I guess that's not what people ask for. So, let's try again. Una made an anti-censor mod in the Workshop and removed a censor bar of one cutscene in the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2799030844 Technically, I made all mods now possible to play their own video content or overwrite the existing video content of the game. Thus, maybe we will have more mods like this in the future. Just you know, I'm not against any of those contents as we seek for maximum everyone's personal freedom in our core value. :)
Meanwhile, it also appears we are now having quite a lot of content in the game. A good amount of players have spent more than 10 hours in the game. So, maybe it's time to organize all the documents into one place. And fandom may just be a good place for that purpose. It's not even blocked in China, unlike the steam community at least for now. So, here we go: https://neolithia.fandom.com/wiki/NEOLITHIA_Wiki It's still working in progress. But, we all need to start somewhere.
Other notable updates of this week include: 1, Friendly prefixes on items to help capture pets easier. 2, Local police officers who chase criminals into a certain bar and get bewitched by its memetic effects. 3, Quite a few new pieces of furniture and a new tileset. they are used in our new areas in the Secret Tunnel. But, feel free to use them in your pocket dimension as well. 4, Turn enemies into stones. 5, Drink water from the Fountain of Youth. (Boil it first!) 6, Funny and crazy new story content that tells the story of a tragic inquisition from another perspective of view.
That's for this week. Happy Golden Week and Workers' Day. :)
Today's changelog: ##########Content############# [Queen's Chamber]The story continues. [Queen's Chamber]You can now interact with the stone statue. [Queen's Chamber]Someone has a dozen of questions to ask you. The relationship between you and this NPC can be affected by your answers. [Queen's Chamber]More interact options are still working in progress. New item: Water From the Fountain of Youth ##########DEBUG############## Fixed a bug that the achievement "One of Us" may sometime disappear because of a bad internet connection. (The DD is delayed because I am having trouble connecting to Steam right now.)
Fixed an issue that may cause crashing while joining a multiplayer game and unnecessary lag
Fixed cant climb some ladders from turntable including Quint
Reverted Main menu to be 2D background instead of 3D background to see if it resolves some players crashing before reaching the main menu at the splash screen