Remember that you can get the content packs with an additional discount if you purchase the Farm Together Complete Bundle (items you already own are deducted from the price, so it's always the best possible deal!):
The latest game of the SGS series is releasing today, offering you to discover 5 epic amphibious landings and battles of the war in the Pacific: Tarawa (1943), Saipan (1944), Tinian (1944), Peleliu (1944) and Iwo Jima (1945). Fight with the valiant Marines or take command of the determined defenders in those savage island struggles.
Added : "EXP Gain in the last minute" in the tooltip on Heroes in Ability tab and Guild tab. Added : "!" icon shows up when you can claim the challenge reward Balanced : Reduced the requirement of Daily Quests Fixed : Reported Typo Fixed : Minor Bugs
This week's release is special! Two complimentary packs that recreate monsters with the same names, but completely different designs! One for Front View, and one for Side View (Though many can be used for either!) So let's look at the P. KONEKO Monster Design Packs!
Give your players some new fearsome foes and enthralling enemies to battle against with two packs this week: P. KONEKO Monster Design FV and P. KONEKO Monster Design SV! Parabyo Koneko. created these packs using a painted style to bring some incredible enemy ideas to life. With 37 enemy types in each pack to choose from, get ready to battle against banana slugs (emphasis on the banana), moon-devouring wolves, and musicbox mimics in the FV pack and pink bunny slugs, demonic three-headed wolves, and a decidedly UN-happy meal burger mimic in the SV pack!
The FV and SV packs share the same naming conventions for each battler, but put their own spin on them! The FV dragon’s red scales and six-limbed design are reminiscent of European dragons while the SV dragon’s serpentine body bursts from the ground as its extra eyes search for its next meal. Have your fantasy heroes face off against the FV dullahan who wields a spinal cord whip from horseback, or send your heroes to a steampunk or more modern world with the SV dullahan who rides a magic-powered motorcycle! The FV and SV taur enemies switch which body parts are monstrous with the FV being a bull-headed minotaur and the SV a green-furred centaur, and even the most common of enemies, slimes, have their own unique looks! Battle the FV slime in the field where its bulbous body that holds a small heart inside can bounce along the ground, and find the SV slime (in an adorable gummy bear form) in a magician’s tower where it escaped the bottle where it had been imprisoned! With other enemies such as skeletons, fairies, merfolk, dragonewts, and even satan, you’ll be sure to find fitting foes for all over your game’s world!
Each battler comes in three sizes: normal for smaller resolutions or common mobs, big for larger resolutions and boss monsters, and the original size (which is the largest so that you can shrink them down to perfectly fit your battles). And if having three different sizes to choose from wasn’t enough, each pack also includes an arrangement folder where you can find each battler split into separate parts for its body, effects, and shadow so that you can tweak it to better fit your vision! Want to have an extra option where the FV mimic chest doesn’t have coins and drool spilling out of its mouth? Then leave off the effects image. Or show that you’re facing off against the SV lesser daemons high in the sky by removing their shadows! So if you’ve been searching for some new monsters for your heroes to face or just love seeing an unusual style to kickstart your brainstorming session, check out both P. KONEKO Monster Design Packs!
All that glitters is gold during this event as our girls ramp up their hentai stardust to entertain us during our Golden Week holidays. You can add more luster to their Golden week by giving them some origami figures to put them in a golden mood. Event Content -Two extended Unlock Animations for Ritsu and Haruka -New Animations and Pictures in the Event Messenger Threads -Sexy new and recurring Kimono Costumes and Collection -To unlock, collect Origami Swans on Asian destinations and Origami Penguins outside Asia -And complete the event mission at next level up -The event lasts until the 6th of May at 7am UTC
Hey all, we’ve got a little announcement ahead of the patch this Friday (tomorrow).
As we wade through Early Access and towards full launch, we’ve decided to retire future purchases of the Super Pack. We’d like to give a massive thanks to everyone in the community who picked it up, and assure those of you who have it that we will continue to support those purchases and you will continue to get Troopers as they are released. For us, the Super Pack was something special for our early players to reward them for starting the Super Squad community, sticking with us, and providing us with feedback, laughs, and copious bug reports!
The Super Pack will be removed from our in-game store on Friday the 29th of April, but will remain available for purchase on Epic and Steam until the end of the 13th of may.
If you’ve read our previous dev journals, you perhaps remember that we held our first internal playtest session at the beginning of January, with the help of our dear colleagues at Ishtar Games. Following the analysis of their feedback and data, we decided to make quite a few changes in the game, and have been working on refining our existing features as well as adding some new ones ever since. And today is the day we can finally show you a preview of some of these changes!
One Villager to rule them all…
Matthieu, Creative Director of Lakeburg Legacies, has decided to completely change the pace of the early game. Instead of starting with a dozen villagers of varying ages and profiles, the player now starts playing with one single character and their Woodcutter’s Lodge, and has to build the town of Lakeburg and make its population grow from there. In order to keep things interesting and well-paced, it was necessary to completely rework some pre-existing systems and add some new ones… 👀
The Dating System
One of the main issues our playtesters encountered was that their attempts at setting up their villagers often kept failing. Some of them even couldn’t make their population grow for lack of suitable partners, and were doomed with seeing their village slowly wither and die… 😅 That simply wouldn’t do!
In order to solve this problem, the Game Designer of Lakeburg (Chloé) entirely reworked the Dating system making it much easier to understand.
After the player has selected one of the available singles of the village, Tindra the Fortune Teller 🔮 will introduce them to potential suitors from out-of-town, and help them figure out if they would be good matches. Manon (Art Director) has really enjoyed creating this interface, while Simon (Lead Programmer) did his magic and has given it life!
Finally, now that the player has selected the right partner for their villager and has got the opportunity to learn more about them, the couple is going to start dating. If all goes well, they will marry after some time, and the suitor will join the people of Lakeburg! 💒
The Recruitment System
Another way to increase the village’s population is the newly-brewed Recruitment system! From time to time, the player will have the option to recruit a character from out-of-town, in exchange for Gold. Our Game Programmer Frédéric has implemented a pool of characters from which this system will draw from in order to regularly offer new characters. By looking up information about these potential additions to the village’s workforce, the player can easily ascertain who will best meet their needs!
The School
The people of Lakeburg attaches a lot of importance in educating its youth. Workers in the School building serves this purpose perfectly by boosting all children’s intelligence, which in turn results in faster learning when they’re put under the guidance of a mentor. Justine (Game Artist) has summoned her best memories from her elementary school years when drawing this background. 📚
New names for the Villagers
When she’s not wreaking havoc in Lakeburg through the events she’s writing, or masterfully managing our localization kit, Ambrune (Narrative Designer) enjoys adding new smaller content to the game. Lately, she’s been hard at work diving into lists of medieval baby names and expanding our names and surnames database in order to make sure our villagers will be as varied as possible!
Aaaaand it’s a wrap! We’re very proud of the direction Lakeburg Legacies is taking, and we hope you’re as excited by the newest additions as we are! 🔥
🌸April build🌸 is all about nature! Ah, the wonders of nature...
But even more importantly, the battle system now runs much lighter, a lot of ancient bugs have been fixed and we've added a truckload of new dialogues and artworks to our baby~
Size: 769.8 MBs
Additions and changes:
ːswirliesː More than 80(!) new dialogues have been added for Defeats and Conquests! They'll play in combination as a Princess tramples another Princess' Reign while on the World Map! ːswirliesː REMIX expanded! You can now start with up to 2 Progeny companions, with their own names and costumes! Their race will depend on what happened during the REMIX time lapse ːswirliesː Progeny in Dear's Daycare can now be renamed! ːswirliesː Battle System optimization (heavily reduced performance issues with many monsters around + general optimization + improved attack range detection) ːswirliesː Mouse X Golem Princess NSFW scene added ːswirliesː Requirements for PxP scenes have been changed: 3 Love on each Princess for the 2nd scene, 7 Love on each Princess for the 3rd scene ːswirliesː Salizzie NSFW Animation #1 added ːswirliesː Wuchan, Monkey Princess, NSFW Animation #1 added ːswirliesː Ghost Prince NSFW Animation #1 added ːswirliesː SUCC Oni Princess NSFW Animation #1 added ːswirliesː Acerola NSFW Animation #1 added ːswirliesː Gema, Cherry Tree, has been added around Babs' Hut ːswirliesː Gema NSFW Animation #1 added ːswirliesː Salizzie has been added as DLC character ːswirliesː Wuchan, Monkey Princess, has been added as DLC character ːswirliesː DLC characters can now get swimsuits and maid dresses (will only drop if you have at least 1 DLC NPC) ːswirliesː Remade Acerola portraits ːswirliesː New sprite added: Golem Princess ːswirliesː New sprite added: Fallen Kobold Fortress ːswirliesː New sprite added: Ice Maiden ːswirliesː Reworked stat changes for Golem / Skeleton / Ghost alternative forms ːswirliesː Added Area CG: "Sphinx Pyramid" ːswirliesː Added Area CG: "Jewel Trench" ːswirliesː Added Area CG: "Wolf Cave" ːswirliesː Added Area CG: "Gazer Prison" ːswirliesː Added Area CG: "Purplecap Forest" ːswirliesː Added Area CG: "Ghost Mind" ːswirliesː Added Area CG: "Slime Titan" ːswirliesː Added System ON/OFF switch to Area CGs ːswirliesː New sprites added: Kobold, Insect, Moth, Dragon, Finhead, Mermaid, Bird, Drider, Lamia, Crystal EGGS! ːswirliesː New Cheat added: "Progeny Get"! Add any number of Progeny to your box, of a single race you choose or of a mix of random races! ːswirliesː "Progeny get" Cheat Progeny can also have custom haircuts
Fixes:
ːswirliesː Fixed crashes during siege events when DP1 intervenes ːswirliesː Fixed Heir sprites being displayed in throne rooms during infiltrations ːswirliesː Reduced Mermaid/Finhead inclination to early war declarations ːswirliesː Increased siege timer for sieges FROM and TO Mermaid Reign ːswirliesː Fixed buggy calculations for overworld army placing in wars against Rabbit / Finhead / Mermaid / Harvest ːswirliesː Fixed battles against Bird not affecting Diplomacy with other Reigns ːswirliesː Fixed Wish Wisp not affecting Diplomacy with Finhead/Mermaid/Bird in some of its effects ːswirliesː Fixed staple NPCs (DLC ones, Moss, Crusader, Dokuro, Scarecrow, Amelie...) race being swapped with Progeny ones. Speak to Dear and they'll be reverted if it happened to you. ːswirliesː Fixed Drider NPCs never be found in the Stone Knife ːswirliesː Optimized the processes for Mouse taxes calculation ːswirliesː REMIX mode starting in the Southern Kingdom now prevents the Clocktown presentation scene to be played ːswirliesː Mermaid now lose and gain Population at a much slower rate ːswirliesː Fixed Skeleton custom hair possibly bugging out and hiding the portrait's head ːswirliesː Fixed Mouse Princess expressions misalignment with either "T.C.V." or "Q-T-5N00" costumes ːswirliesː Fixed grabbing Catalyst Dagger during Ghost Princess final fight newly triggering her Route's quest ːswirliesː Fixed Breeding Contract (Goblin) not affecting the Knight's Affinity with Bird ːswirliesː Fixed possible Tea Party crashes ːswirliesː Fixed the first Progeny in the box being swapped with an Holstaur from time to time ːswirliesː Fixed Fairy/Mermaid/Crystal Progeny possible appearing in meeting spots they don't belong to ːswirliesː Fixed Faun's Tavern visitors often belonging to the same Progeny race ːswirliesː Fixed Bird Progeny not being given the "Penned In" costume after being bought in a Slave Auction ːswirliesː Fixed Bird Princess "STAMP!" scene being accessible even when there are no wars you're able to "STAMP!" ːswirliesː Fixed Frog Princess Bath Water effect on Harvest Princess not affecting Mermaids and Birds ːswirliesː Frog Princess Bath Water effect on Cat Princess now can also give the Knight "SCRAB" and "Shiny Core" ːswirliesː Fixed Dog Progeny folded ears sometimes being shown above the face ːswirliesː Fixed typos in Sphinx Pyramid ːswirliesː Fixed buggy Rabbit siege events ːswirliesː Fixed Mouse X Golem animation not unlocking with Cheats ːswirliesː Fixed some Holstaur Progeny animations crashing in Babs Gallery ːswirliesː Fixed Drider Princess removing the webs locking the access to Golem Princess after being killed Improved scenes after the Knight fails to defend a castle during a siege ːswirliesː Fixed wrong troops being shown sieging the lift when Harvest/Rabbit are involved ːswirliesː Fixed Quest Menu loading crashes ːswirliesː Fixed buggy siege/war calculations (mostly) in NG+ ːswirliesː Fixed Goblin Princess not playing her "Prince" animation in her throne room ːswirliesː Fixed game soft-locking after dealing with all the Selkies in The Floor, after picking the Selkie Harp ːswirliesː Fixed buggy sprites for Scarecrows during field/siege battles ːswirliesː Various bugs and typos
It's been a really wild month-or-so for Kokopa's Atlas! As we mentioned in the last post, April was the first month of full-time development on KA for us here at AeLa. We've been continuing to rework core parts of the game from the ground up and we've got a few cool updates to show for it.
Before I dig into that though I've got some housekeeping: from now on we'll be posting these updates both on Kickstarter and on our Steam page (hello, Steam readers!). Feel free to follow along either here or there. It doesn't make much of a difference to us! 😄
Let's get to the good stuff!
On top of the improvements we've been hard at work on, we're adding some new elements to the world including new resources to collect and new ways to collect them!
I wonder what resources Kokopa will be able to mine and what they could be used for…
Since our last update we've also been wrapping up our work on the improved Kokopa controller, including (drumroll please…)
Jumping!!
Our vision for Kokopa's Atlas focuses heavily on exploration and adventure, and we want that exploration to be smooth and seamless whether you want to take it fast or slow. For those of you who've played the original demo, we also fixed that occasional bug where Kokopa falls through the ground. 😅
Speaking of exploration, we've been retooling some of the navigation systems including the scanner, compass bar, and a new world map to help you get your bearings!
OH! That reminds me of another exciting development! We're happy to announce that the next demo will include a fully procedurally generated world! In June, each of you will have your own unique world to get lost in.
You might notice some of your favorite flora and fauna missing in this new world. Please bear with us as we get the generated world up to speed with the level of detail of the original demo. We promise it will be worth the wait!
Throughout the month we've been posting lil updates, bugs, and other treats over in the Kokopa's Atlas Discord! If you haven't already joined, please hop in and join the community! It's a great chance to get in touch with us and get real time updates on your favorite adventure cat and bio-birb.