Apr 25, 2022
Lost Alone Ep.1 - Sorellina - Doesntmatterpod
Lost Alone Ep.1 - Little Sister was rebuilt from scratch!
Get ready for a new adventure!

If you have already played Lost Alone Ep.1 - Little Sister, you are officially invited to return to the house that gave you two hours of terror.

The game has been completely rebuilt from scratch and will be like playing a NEW GAME.


  • House completely rebuilt from scratch.
  • New cutscenes.
  • Added saves.
  • New rooms.
  • New jumpscare.
  • New spirits.
  • New puzzles.
  • Improved graphics.
  • Partial support for controllers.
  • A NEW GAME IS WAITING FOR YOU!
Apr 25, 2022
Killer in the cabin - Jack
Back with another update to fix some of the last issues that we have found.

  • Fixed issue where players would not get the hat they selected in the lobby in the match
  • Fixed issue where you could get stuck if releasing players from traps
  • Unequip items held in hand when going to sleep
  • Fixed issue where you sometimes would have to hold down the right mouse to rotate the camera
  • Fixed bug that occurred if two players were chopping wood at the same place
  • Improved swimming animation
  • Bot’s footsteps are now played correctly

Our focus for the next updates is ironing out any remaining issues. So we really appreciate it when you report issues you are having with the game!

Apr 25, 2022
Adarin Farm - PardelWorks
Hello Farmers!

/!\ As usual, updates from Adarin Farm will reset your current run as new mechanics are added. Be sure to finish your current run before downloading the update.

Patch will be deployed on the 25/04/22 at around 4.00pm CET.

Thanks for your returns, improvements & bug fixes are mainly coming from player feedback.

Global notes

Added a new unlockable Curse that remove a random buff when applied.



Improvements
  • Changed loading screens.
  • Added tips to loading screens.
  • Increased the glowing effect on the Fertilizers lying on the floor.
  • Improved the animation for unlocking fruits.
  • Changed the Orange color for Adarin & Guve to deeper Orange in order to differenciate it better from Yellow fruits.
  • Removed quest rewards screen when Curse is arriving for better readability.
  • Removed particles on the Day objective for Star earning.
Bug fixes
  • Fixed a bug while loading a previous run that blinking fields were appearing on the left of the farm.
  • Fixed a bug where dragging a fertilizer and hitting the right click would cause a fertilizer being stuck mid air.
Chill, relax and loot your way to victory!
Malice & Greed - Xendra
Quality of Life Improvements

- Skill damage numbers now update based on factors like Attack, Defense, and immunities.




- Damage Over Time on units is now pre-calculated and shown on their health bar.



If the unit will die, the bar turns pink:



Additionally, status effects now have differently colored duration ticks, and a colored arrow, indicating whether they are a Buff or Debuff.


- You no longer need to abandon enemies & allies when you are out of space in your party and don't want to Butcher. You can instead Devour them to increase your Max HP for the rest of the run.




- A new tutorial compendium has been added, with info about all game mechanics.



- You can now forcibly increase your maximum difficulty in the upgrade shop.




- The health barrier on Elite & Boss enemies that causes them to immediately retaliate with Pandemonium if they have not used Pandemonium yet is now visible on their HP bar.




- There are now additional options for displaying enemy resistances.



- You can now enable Free Demonform in the Preferences menu.

- You can now choose a custom starting ally in the Preferences menu.



- Many tooltips have been changed to a new system, allowing them to follow the cursor and more reliably prevent them from going offscreen.

- Ally and Enemy camera movement can now be toggled independently.


Gameplay Changes

- Summoning allies now only costs a half crystal instead of a full one.

- The "Anarchy" Malice modifier has been changed.

Old: Summoning allies is no longer free during the first round of combat.
New: Summoning allies costs a full crystal instead of half.


- Enemies no longer spawn unrestricted in all locations. You can see what areas a unit will appear in by inspecting them.



- A variety of underwhelming units have had their skill loadouts refreshed.


New Skills




New Starting Perks

- Some new Haven Influence options are available to unlock in the upgrade shop.



- Perception now offers a Rare item instead of a Common item.

New Awakening Option



https://store.steampowered.com/app/1566090/Malice__Greed/
Apr 25, 2022
Paths & Danger - GGG
Greetings!

New stuff just arrived. Hope you enjoy it!
Check it out!

[Added]
- Added extra tooltip on the Inn
- Added breakable rocks at area 2 (Badlands) and area 4.
- Added interactions with houses (3 different interactions can happen)
- Increase max characters limit to 16

[Fixed/Improved]
- Left-Click on a character card to open the char info panel while on the quest job
- Fix bug on the town, clicks on character cards while interacting with the Temple, Blacksmith, etc., would make the Char Info panel appear
- Added 'Esc' shortcut to deselect the Selected current ability
- Rep Panel and Objectives Panel close all other panels on opening
- The Trader and Tavern panel would remain open after the next path or the end of the job
- Empty inventory with no items, could not equip a gem
- Fix a bug allowing to hire more characters than the limit
- Fix bug allowing to resurrect beyond characters limit

Stay safe!




Untrusted - evolvedlabs
Client Side Changes

+ Miscellaneous minor translations fixes
SCUM - Beda
Monday is here and so is the Development update, on time this time!




  • Divided the kills from events to log into separate kill log.
  • Fixed the airplane spawners in Single player.
  • Research for item rework.
  • Working on modular vehicles attachment system.
  • Research for farming system.
  • Created a script for redictories in the editor.
  • Working on different mushroom effects.
  • Created the prototype of modular vehicles.
  • Optimizing data.
  • Setting up Fisherman trader items.
  • Bugfixing.


  • Outpost optimizations.
  • Inspecting the texture memory status.
  • Optimizing Samobor city. (like 70% of the team is on that)
  • Finishing bathroom props and decals.
  • Setting up the fisherman traders post.


  • Setting up VHS recoil animation.
  • Setting up VHS down the sights and first person animations.
  • Facial animations for the remaining traders.
  • Rigging assets for Mr Brenner.
  • Worked on weapon decay visuals.
  • Adapting the new vehicle model for modular vehicles.
  • Working on new armored vest.
  • Re-texturing bulletproof vests.
  • Improvised GL animations.
  • Painting vertex weight on female character models.
  • New motorbike animations.
  • Remaining trader body animations.


  • Bugfixing audio.
  • Cleaning up and syncing remaining trader audio.
  • Improving water sounds.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Writing the patch notes.
  • Giving feedback on new features.
  • Working on a mystery event.


  • Researching the electricity system.
  • Reviewing design documents.


CARNAL - VrystaatMan
Changelog:
  • Added an option to disable weapon animations while moving
  • Made crosshair stay the same relative size regardless of resolution/FOV

This is a quick update based on a suggestion by nightlights to help alleviate the possibility of players becoming nauseas from general gameplay, I know what it's like and it sucks lol. While this quick update should hopefully help, it's not the whole fix it's supposed to be. I'm going to try to add a setting soon where you can hopefully change the size of the crosshair yourself, but whether or not I'll get it working remains to be seen, as we've been suffering a two week streak of nationwide power outages, and they're threatening to do it again starting today.

Related to this is another bee I have in my bonnet; which is perhaps updating and adding some last touches to the game before completely finalizing it somewhere this year. What these updates are I'm not entirely sure yet, I mean there's a few stuff from the discussions and reviews that I can add to the list. These won't be huge changes, rather quality of life and quality in general. Thinking it might be time to wrap a bow on CARNAL somewhere in the near future and leave it be.

Hope all is going well wherever you are. I recently switched systems so please do let me know if something is wrong or broken in this update ːsteamthumbsupː

https://www.youtube.com/watch?v=HkhfL0pnMPQ
Apr 25, 2022
Fabled Lands - Victor


"I, Aku, the Shapeshifting Master of Darkness, unleashed an unspeakable evil. But a foolish samurai warrior wielding a magic sword stepped forth to oppose me."

Wait... Wait! Wrong reference. While I adore the cult classic Samurai Jack and I think of it everytime I sit down to work on the game, before that, Aku was the name given to the capital city of Uttaku. Who? What? Let me tell you more about them.

At the Court of Hidden Faces, no one is who they seem. The sinister lords of the Uttakin go masked to hide their treachery. The secret police of the god Ebron kill those who flout their fanatical codes. In this tyrannical realm of betrayal and assassination, life is cheap. But rich rewards await the adventurer courageous enough to penetrate this hostile land.

Will you uncover the secrets of the High King’s citadel, where no mortal has trod for ten generations? Or wrest the holy sword from the crypt of Kizil Irmak, the Harbinger of War? Or find the key that unlocks the greatest secret of all – the means to open the gate of Time and travel back into the past?

The land of Uttaku

Hundreds of years ago, the Uttakin were a tribe inhabiting the Blue Grasslands and the Desert of Bones of Ankon-Konu. They united under the banner of Ebron and their first king, Ammunas the Baptizer. The Uttakin struggled with another tribe, the Golden Men, for dominance. The Uttakin began to get the upper hand, until the Golden Men started using flying chariots, known as arkships. How they came to use these ships is unclear – all you know is that the arkships were powered by the magical selenium ore. The Uttakin were defeated and driven out of Ankon-Konu. They sailed across the Violet Ocean, and invaded Harkuna, where they overthrew the people there, and re-established their ancient kingdom, renaming the land Uttaku.

From a distance the towers of Aku seem to hover in the air like a city in a mirage. Gardens of riotous foliage cascade like green waterfalls from the elegant pinnacles and domes. Windows of brightly stained glass glint and sparkle in the white sea-cast sunlight. Choir music drifts languidly from the highest minarets. Men and women in gorgeous silk robes glide decorously along the raised esplanades and balconies. For the masked nobles of Aku, life is one long round of banquets and masked balls.

Not so for the poor. The city is built right across the top of a narrow river canyon hundreds of feet high. The rich live in the city proper, the better-off merchants have mansions on the upper ledges of the canyon walls, and the slums of the poor cluster far down below. There they must endure the daily shower of sewage and refuse from above but, even so, many covet the sites directly under the city. This is because the nobles sometimes toss scraps of meat or half-eaten fruits from the balconies, or even whimsically drop coins off the marble balustrades; a desperate man can always dream of a windfall from on high.




On your way through Uttaku, make sure to stop by at the Hall of Heroes. Nice place, good drinks, or so I've heard...

Ever wanted to become a noble?

Aku isn't like anything you have seen in your adventures in Harkuna so far. There are loads of quests to do and a lot of ways to get rich. Not only that, but you can try and play the political games of the Court of the Hidden Faces, gain enough renown and enter the ranks of the nobles of Uttaku yourself!

Prison? Dungeons? Slave pits?

However, there are even more ways to find yourself thrown in the dungeons, sold to the slave pits, or sentenced to death... in the gardens. Those are no ordinary gardens, I can tell you that!

But you know what? Who says this needs to be the end of your adventuring career? Remember how in 1982's Conan the Barbarian, little boy Conan was enslaved and chained to work a large mill, the Wheel of Pain. Surviving into adulthood, becoming a massive, muscular man. With the entirety of the movie ahead of him?

That's right, you unlock a whole new adventure potential if you survive long enough! Such as stealing a flying carpet and escaping or becoming a gladiator. Gaining valuable experience teaches you much to be a better mage or warrior, for example, altering your abilities in the process.

The release of the full game is getting closer and closer! With only one month left, be sure to wishlist the game so that you don't miss it:

https://store.steampowered.com/app/1299620/Fabled_Lands/
神都不良探 Underdog Detective - 317007669
纵然不良井水深火热,即使神都暗流涌动,都无法改变这片热土之上人们积极乐观,幽默搞笑的生活态度。
本期不良井特约节目《神都爆笑社》,探宝将为各位不良探带来乡亲们的夸张颜艺,并图文并茂的讲述不良井的那些骇人听闻的奇人轶事~



众所周知,不良井古董店里奇珍异宝多数来路不明。
经过探宝死缠烂打一番追问,杜洵老板终于向探宝透露了一段过往的感情经历。
他逃,她追,他插翅难飞!
最终她被杜老板的三寸不烂之舌感化,心甘情愿的奉上美玉。
对于这段感情,杜老板痛心疾首的感慨道:“姐姐香,姐姐好,姐姐有低保!”
探宝不禁追问:“具体是多大的姐姐呢?”
杜老板略一思忖,反问探宝:“你听说过不良井的僵尸新娘吗?”



作为掌管水深火热的不良井的副帅之一的国华工作压力大,夫人也不遑多让,每日一堆繁琐家事要处理,睡眠质量持续下降。
而这些困扰,不良井内游手好闲的年轻人根本无法感同身受。
国华夫人通过探宝发起呼吁:“宵禁之后请各位小年轻安分守己,不要在别人家走来走去,以免干扰人正常休息!”



两位曾面临死亡威胁心有余悸,不愿透露姓名的年轻人,希望探宝能将他们的心声传达给不良井的年长人士:“
为了维护不良井和平安定的治安秩序,请不要因为睡梦被吵醒就大动干戈,随随便便把年轻人拉去投湖喂鱼!”



最年轻的不良井安奇副帅手下憨憨自述,为了保护安奇发小杜洵和小凌的人身安全,守在屋外恪尽职守,通宵达旦未敢合眼。
哪知这俩人还是不听他的好心规劝,偷偷跑掉了。
“虽然我名唤憨憨,但我大智若愚。今日被人从眼皮子底下跑路,世风日下,人心不古啊”,说到这里,憨憨不禁潸然泪下。



不良井三大副帅之一的文拯副帅,向探宝讲述了自己的烦恼。
最近被太多以貌取人的路人误解,虽然他看似凶神恶煞,但实则内心淳朴忠厚,为养家更是尽心尽力。目前靠着一柄锤子在外接代打业务,价目表如下:小锤40,大锤80,一锤定音免费。
探宝好奇的追问:“那什么叫做一锤定音呢?”
“就是一锤下去再也不能发出声音,嚯哈哈哈哈哈哈哈!”文拯副帅发出爽朗的笑声。



不良井人魁梧壮硕的体格都是怎么形成的呢?
为首的家丁热情的告诉探宝,就是通过挥棍舞棒、寻衅滋事等日常活动来达到强身健体、延年益寿的效果。
并介绍了他们小团体的宗旨:天天吃肉不长胖!天天打架身体棒!



同为不良帅三大副帅之一的国华,从神都沦落到不良井,经营生意数十年,深谙商场待人接物之道,主张和气生财。
“所谓的和气生财嘛,就是,揖个礼,握握手,不交账本别想走。”
一脸核善的国华如是说。



不良井近期热门网红美食盘点:胡饼。
这个饼到底有多好吃?以至于让不良井众人趋之若鹜。
前几日,探宝曾亲眼目睹穷困潦倒的杜老板奄奄一息之际,即使身形艰难,仍对地上掉落的饼念念不忘。
杜老板在坏结局里都惦记的饼,想必真的很好吃吧!

那么各位不良探将在神都达成何种结局呢?
4月28日,我们一起拭目以待!
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