/!\ As usual, updates from Adarin Farm will reset your current run as new mechanics are added. Be sure to finish your current run before downloading the update.
Patch will be deployed on the 25/04/22 at around 4.00pm CET.
Thanks for your returns, improvements & bug fixes are mainly coming from player feedback.
Global notes
Added a new unlockable Curse that remove a random buff when applied.
Improvements
Changed loading screens.
Added tips to loading screens.
Increased the glowing effect on the Fertilizers lying on the floor.
Improved the animation for unlocking fruits.
Changed the Orange color for Adarin & Guve to deeper Orange in order to differenciate it better from Yellow fruits.
Removed quest rewards screen when Curse is arriving for better readability.
Removed particles on the Day objective for Star earning.
Bug fixes
Fixed a bug while loading a previous run that blinking fields were appearing on the left of the farm.
Fixed a bug where dragging a fertilizer and hitting the right click would cause a fertilizer being stuck mid air.
- Skill damage numbers now update based on factors like Attack, Defense, and immunities.
- Damage Over Time on units is now pre-calculated and shown on their health bar.
If the unit will die, the bar turns pink:
Additionally, status effects now have differently colored duration ticks, and a colored arrow, indicating whether they are a Buff or Debuff.
- You no longer need to abandon enemies & allies when you are out of space in your party and don't want to Butcher. You can instead Devour them to increase your Max HP for the rest of the run.
- A new tutorial compendium has been added, with info about all game mechanics.
- You can now forcibly increase your maximum difficulty in the upgrade shop.
- The health barrier on Elite & Boss enemies that causes them to immediately retaliate with Pandemonium if they have not used Pandemonium yet is now visible on their HP bar.
- There are now additional options for displaying enemy resistances.
- You can now enable Free Demonform in the Preferences menu.
- You can now choose a custom starting ally in the Preferences menu.
- Many tooltips have been changed to a new system, allowing them to follow the cursor and more reliably prevent them from going offscreen.
- Ally and Enemy camera movement can now be toggled independently.
Gameplay Changes
- Summoning allies now only costs a half crystal instead of a full one.
- The "Anarchy" Malice modifier has been changed.
Old: Summoning allies is no longer free during the first round of combat. New: Summoning allies costs a full crystal instead of half.
- Enemies no longer spawn unrestricted in all locations. You can see what areas a unit will appear in by inspecting them.
- A variety of underwhelming units have had their skill loadouts refreshed.
New Skills
New Starting Perks
- Some new Haven Influence options are available to unlock in the upgrade shop.
- Perception now offers a Rare item instead of a Common item.
New stuff just arrived. Hope you enjoy it! Check it out!
[Added] - Added extra tooltip on the Inn - Added breakable rocks at area 2 (Badlands) and area 4. - Added interactions with houses (3 different interactions can happen) - Increase max characters limit to 16
[Fixed/Improved] - Left-Click on a character card to open the char info panel while on the quest job - Fix bug on the town, clicks on character cards while interacting with the Temple, Blacksmith, etc., would make the Char Info panel appear - Added 'Esc' shortcut to deselect the Selected current ability - Rep Panel and Objectives Panel close all other panels on opening - The Trader and Tavern panel would remain open after the next path or the end of the job - Empty inventory with no items, could not equip a gem - Fix a bug allowing to hire more characters than the limit - Fix bug allowing to resurrect beyond characters limit
Added an option to disable weapon animations while moving
Made crosshair stay the same relative size regardless of resolution/FOV
This is a quick update based on a suggestion by nightlights to help alleviate the possibility of players becoming nauseas from general gameplay, I know what it's like and it sucks lol. While this quick update should hopefully help, it's not the whole fix it's supposed to be. I'm going to try to add a setting soon where you can hopefully change the size of the crosshair yourself, but whether or not I'll get it working remains to be seen, as we've been suffering a two week streak of nationwide power outages, and they're threatening to do it again starting today.
Related to this is another bee I have in my bonnet; which is perhaps updating and adding some last touches to the game before completely finalizing it somewhere this year. What these updates are I'm not entirely sure yet, I mean there's a few stuff from the discussions and reviews that I can add to the list. These won't be huge changes, rather quality of life and quality in general. Thinking it might be time to wrap a bow on CARNAL somewhere in the near future and leave it be.
Hope all is going well wherever you are. I recently switched systems so please do let me know if something is wrong or broken in this update ːsteamthumbsupː
"I, Aku, the Shapeshifting Master of Darkness, unleashed an unspeakable evil. But a foolish samurai warrior wielding a magic sword stepped forth to oppose me."
Wait... Wait! Wrong reference. While I adore the cult classic Samurai Jack and I think of it everytime I sit down to work on the game, before that, Aku was the name given to the capital city of Uttaku. Who? What? Let me tell you more about them.
At the Court of Hidden Faces, no one is who they seem. The sinister lords of the Uttakin go masked to hide their treachery. The secret police of the god Ebron kill those who flout their fanatical codes. In this tyrannical realm of betrayal and assassination, life is cheap. But rich rewards await the adventurer courageous enough to penetrate this hostile land.
Will you uncover the secrets of the High King’s citadel, where no mortal has trod for ten generations? Or wrest the holy sword from the crypt of Kizil Irmak, the Harbinger of War? Or find the key that unlocks the greatest secret of all – the means to open the gate of Time and travel back into the past?
The land of Uttaku
Hundreds of years ago, the Uttakin were a tribe inhabiting the Blue Grasslands and the Desert of Bones of Ankon-Konu. They united under the banner of Ebron and their first king, Ammunas the Baptizer. The Uttakin struggled with another tribe, the Golden Men, for dominance. The Uttakin began to get the upper hand, until the Golden Men started using flying chariots, known as arkships. How they came to use these ships is unclear – all you know is that the arkships were powered by the magical selenium ore. The Uttakin were defeated and driven out of Ankon-Konu. They sailed across the Violet Ocean, and invaded Harkuna, where they overthrew the people there, and re-established their ancient kingdom, renaming the land Uttaku.
From a distance the towers of Aku seem to hover in the air like a city in a mirage. Gardens of riotous foliage cascade like green waterfalls from the elegant pinnacles and domes. Windows of brightly stained glass glint and sparkle in the white sea-cast sunlight. Choir music drifts languidly from the highest minarets. Men and women in gorgeous silk robes glide decorously along the raised esplanades and balconies. For the masked nobles of Aku, life is one long round of banquets and masked balls.
Not so for the poor. The city is built right across the top of a narrow river canyon hundreds of feet high. The rich live in the city proper, the better-off merchants have mansions on the upper ledges of the canyon walls, and the slums of the poor cluster far down below. There they must endure the daily shower of sewage and refuse from above but, even so, many covet the sites directly under the city. This is because the nobles sometimes toss scraps of meat or half-eaten fruits from the balconies, or even whimsically drop coins off the marble balustrades; a desperate man can always dream of a windfall from on high.
On your way through Uttaku, make sure to stop by at the Hall of Heroes. Nice place, good drinks, or so I've heard...
Ever wanted to become a noble?
Aku isn't like anything you have seen in your adventures in Harkuna so far. There are loads of quests to do and a lot of ways to get rich. Not only that, but you can try and play the political games of the Court of the Hidden Faces, gain enough renown and enter the ranks of the nobles of Uttaku yourself!
Prison? Dungeons? Slave pits?
However, there are even more ways to find yourself thrown in the dungeons, sold to the slave pits, or sentenced to death... in the gardens. Those are no ordinary gardens, I can tell you that!
But you know what? Who says this needs to be the end of your adventuring career? Remember how in 1982's Conan the Barbarian, little boy Conan was enslaved and chained to work a large mill, the Wheel of Pain. Surviving into adulthood, becoming a massive, muscular man. With the entirety of the movie ahead of him?
That's right, you unlock a whole new adventure potential if you survive long enough! Such as stealing a flying carpet and escaping or becoming a gladiator. Gaining valuable experience teaches you much to be a better mage or warrior, for example, altering your abilities in the process.
The release of the full game is getting closer and closer! With only one month left, be sure to wishlist the game so that you don't miss it: