Hi everyone, the update to v2.2 contains the following:
- new: autosave after each puzzle unlock, you can choose between your manual and the auto save when loading (so they are two separate savegames)
- new: 8 players per room allowed (not sure if it is stable, let me know! Take care of your toes!)
- new: first batch of Portuguese translation (thanks to Marina Herrmann)
- new: 100% leaderboard for speedrunners of room 2 (Barbara's secret), you have to solve every puzzle, the order is not important. You can check the state by pressing F1, when there is no hint left you can leave
- fixed loading with missing savegame
- fixed duplicate resolutions in settings
- fixed shadow opacity, so it won't make it impossible to read things
- fixed the hugeness of the shoe (just a little bit :D)
We're extremely excited to announce that Quetzal's demo is now available to play!
We would love to hear your feedback and experience so we can improve the game for the final release. Now that the demo is ready, our goal is to start working on new areas and enemies, so we hope to share new updates in the coming weeks.
If you would like to delve deep into Quetzal, we have added a hidden level which we are challenging players to complete hitless and without touching the ground.
🎉 Welcome friend, to the closed pre-alpha for SAMSARA ☸️
Foreword
Your time and input are valuable to us so we can create the best game possible.
The focus of this pre-alpha test is to gauge how audiences react to the game itself. Please be aware that there are known performance issues, bugs and missing features but that the focus of the test is on the appeal of the themes and gameplay. Therefore, don't worry about making bug reports - just give us your honest opinions on the visuals and feel of the gameplay.
Furthermore, if you're a Soulsborne/Souls-like fan we would very much appreciate to get your detailed input on what you like about these types of games (souls-like's) so we can ensure we're appealing to your tastes.
Be aware that the game is not fit for consumers at present. Features and quality are not representative of the final product. This means that most of the avatars, levels, systems and content is absent. However, we do feel there is enough to start getting valuable player feedback.
What is currently available for testing:
One sub-continent (level); Cakravada - the edge of the world.
Three playable avatars; Deva, Naraka and Manusya.
Basic combat, avatar skills, dialogue and questing.
Character and environment models (i.e. visuals) are a work-in-progress and the character renders used here are indicative of the level of quality we're aiming for in the graphics and fidelity is something we're striving for in the visuals. Performance is of course a priority but only moderate optimisations have been able to be implemented at present. You are likely to encounter performance issues, especially on low-end hardware. The demo will auto-detect and apply graphics settings based on a benchmark that runs as you open the game to alleviate this.
Our hope is that we can gather your feedback on an early version of the game so we can align our team on the most valuable gameplay experience. That said, we are not a huge studio and there is no NDA. We are a small, scrappy studio looking to reach our audience, so please do let your friends know about SAMSARA :-)
How to Access
Please follow these instructions for accessing the PC test via Steam:
Select 'Add to Wishlist' and then 'Request Access' as shown below. The title should appear available to download in your Steam Library after access is granted by our team.
3. Play & Provide Feedback
Play the game from your Steam library and don't forget to provide feedback.
Wishlist & Follow
If you are interested in accessing further tests or the final game then please add our game to your Wishlist on Steam and join our Discord channel or mailing list to be the first to get updates and invites to future events and demos.
You can also follow our development over on Twitter and Youtube.
Love & Respect, from the team @ I N F I N I T Y 27
Find out how our Artists have been pushing artistic boundaries in Company of Heroes 3, all while keeping the game grounded in authenticity. The team talks about an all new vehicle weathering and damage system, how unit identity is stronger than ever through attachments and accessories, the evolution and approach to FX, and much more.
Get ready for some minor quality of life changes!! You may notice some small improvements to your Tunic quality of life with these tweaks. I'm running out of ways to say the same thing, so, without further ado:
Players who have previously shared their wisdom may now choose violence.
Fixed an issue where players could be stuck behind a certain door if had not been previously opened. (If you have this issue, revisit the door and it will now open.)
The approach to the a certain secret treasure has been adjusted slightly to make accessing it less fiddly for keyboard players.
Fixed a bug where enemies could be launched out-of-bounds in a late-game area, making them impossible to kill.
Fixed an issue where a specific path was impassible at high refresh rates.
Various visual tweaks.
Finally, keep an eye out for some additional accessibility-focused features lined up for upcoming patches! Thanks, and happy fighting <3
The awaited sequel of 1999 SNK's Ganryu is now live on Steam !
We have worked a lot last days to bring you the best version of the game ! We heard the first comments from our friends and press and we have now a version with a Stage 4 & 5 better than ever !
Share your score in the Community Hub ! We can't wait to see where you fail to defeat demons (well, here at the office, some hardly beat Stage 1... Noobs!)
On top of the release, we're pleased to share with you that the Original Soundtrack is available for free on most streaming platforms ! We hope you'll enjoy it !