For the next week, every 24-38 hours in-game hours an Easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!
There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you with an advantage via Egg Vision.
Have fun!
Easter Store Returns
A number of items are hopping back into the store this year:
It's release day, and this week we have new entries in a pair of our resource pack series: Make some new heroines with our latest Heroine Character Generator for MZ pack, and give them a fun new place to visit with the latest KR Legendary Palaces pack!
Who doesn't love unicorns? And wouldn’t it be amazing to visit a floating unicorn themed rainbow colored palace above the clouds? With the newest entry in the Kokoro Reflections Legendary Palace series this dream can become reality for the heroes of your game!
Visit this spectacular building and gaze upon the beautiful craftsmanship that went into it. With giant gems shimmering in all colors of the rainbow encrusted in ornaments, statues and pillars out of pure gold there is a lot to see and enjoy while being there. Who might reign about this fantastic palace, sit on the winged throne, maybe flanked by giant unicorn statues? Maybe someone who adores unicorns or maybe one of the magical creatures themselves? And how did you come here? Maybe you flew here, maybe you walked up on the included rainbow tiles.
As always this pack is well rounded and comes with everything you need to turn the beautiful maps you make with it into fully fleshed out dungeons: animated flames in matching colors, twinkles and a matching chest animation, a whole set of water to utilize if you wish to have some, various beautiful parts to customize the building to your liking and even a matching cloudy parallax to lift the palace up into the sky!
If you are lacking just the perfect parts to individualize your heroines, you have come to the right place! The sixth iteration of the heroine character generator part packs for MZ is here and it comes with a lot of goodies you won’t want to give a pass!
Dress your ladies into one of 20 different new base outfits and combine it with one or multiple of the twelve matching accessories to get just the perfect look. Maybe you want a nun, complete with vestment and matching veil to be the cleric of your party, or maybe you are aiming for a beautiful kimono girl with flowers in her hair. Or maybe you just want a modern cute dress that you mix with the adorable short cape decorated with a ribbon and round the outfit up with the matching off centered small hat with a ribbon as well.
Whatever you are going for, there is more in here beyond just clothing. Five unique pairs of eyes will help you to make your heroine's faces stand out as well, and so do the five front and rear hairs each that allow plenty of fancy combinations! From a high ponytail with a braided element to various types of tied up hairs, the rear hairstyles this time make sure the hair does not get into the way when fighting too much. Mixed with one of the cool bangs in the pack they will make a great choice for your female characters!
Resource Pack Updates
The following packs have all had their animations updated to fix some slight issues:
KR Legendary Palaces - Reaper Tileset
KR Legendary Palaces - Dryad Tileset
KR Legendary Palaces - Mermaid Tileset
KR Legendary Palaces - Phoenix Tileset
Additionally, the following packs have had updates to the windows contents:
User Interface Material 1
User Interface Material 2
User Interface Material 3
User Interface Material 4
User Interface Material 5
User Interface Material 6
These files will be automatically updated in your DLC folder. Any versions in your project files will need to be replaced with the new versions.
Lead developer John Szymanski in his first Dreadful Dev Diary, shares an amazing behind the scenes look at My Friendly Neighborhood. Tune into early ideas, how he got into working with Dread, and the current outcome of your favorite puppet horror game!
During this event, which usually lasts 6-7 days, with daily replenishment, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.
Don't miss your chance to get one of the strongest units for 26 stars.
also, bonus rewards will be for 4 | 8 | 16 stars and for 26
Quick patch fixing the most pressing issues + adding some more maps to the pool!
ctf_rotten (remade by proto)
ctf_ash (remade by darDar)
Have fun! MM
Changelog: [14.04.2022] 0.8.3a added ctf_rotten, ctf_ash fixed map voting DM/TDM is classic by default (Arena modifier separate) CTF/TDM: shorter respawns when lots of players CTF: less random pickups ctf_wretch: fixed visual glitch in background ctf_dogbite: better flag area Dragunov: tiny bit stronger Barrett: longer reload MP5: ammo 30->25, more selfbink fixed flag return sound not playing issue removed dm_arena_classic, dm_rotten_classic ranked: added ctf_ash, ctf_rotten ranked: removed ctf_laos ranked: added South America region
Run Steam to download Update 30, or buy Universe Sandbox via the Steam Store.
Update 30
Spin apart planets with the Force Spin tool and discover the destructive potential of the newly simulated centrifugal force. We’ve also improved same-sized object collisions so you can launch the Earth at itself and watch the shockwaves heat and fragment both planets on impact.
[h4]Centrifugal Force[/h4] Planets will fragment at very high rotational speeds as the centrifugal force overwhelms the gravity holding them together. Learn more: Home > Guides > Centrifugal Destruction
[h4]Same-Size Object Collision Improvements[/h4] Colliding two objects of similar size now causes heating and fragmentation on both objects. See the destruction yourself: Home > Open > Earth & Earth Collision
Before
After
[h4]Move Oceans[/h4] Centrifugal force now pushes water on fast-spinning objects toward the object’s equator.
[h4]Force Spin Tool[/h4] Change an object’s rotational speed, poles, and equator with the new Force Spin tool. Check it out in: Tools > Force > Spin
[h4]More Highlights[/h4]
Rotation and speed of objects after collisions are now more accurately conserved, decreasing when mass is gained and increasing when mass is lost
Before
After
The habitable zone changes to use the properties of the object you have selected to show its optimal habitable distance
You can now change the Number of Atmosphere Layers an object has and create Venus-like planets
The Hubble Space Telescope has been added to Universe Sandbox
We’ve corrected the orientations of the James Webb Space Telescope (now facing away from the Sun) and Parker Solar Probe (now facing toward the Sun)
Before
After
This update includes 12+ additions and 43+ fixes and improvements.
This week we're showing off the most visually changed career job, the Forest Cottage!
But, before that. Happy Easter, everyone, for this weekend! :)
Forest Cottage
This is our latest reveal of many changes we have been making to levels based on your feedback. The changes will come in the next update alongside new jobs, but we aren't quite ready to show those off just yet.
Designer Nick and Artist Laura have been busy giving the forest cottage more life whilst making it less frustrating to traverse. Take a gander:
BEFORE:
AFTER:
The biggest design change has been to make the roofs less rounded and add more rectangular beams to the top of the house. We had made inclined surfaces more sticky in a previous update which stopped people from having to slip and slide across the whole map. Though, it could still be frustrating in some areas due to the roof's curved and more rounded shape.
BEFORE:
AFTER:
Many details have also been renamed to be clearer, and objects have been split into more parts.
Laura has been busy going back and making the dirt and colors of the house more satisfying to clean. You can see above the change of the house's color from the original pale brown, which, when uncovered, isn't super obvious you cleaned it in the first place. The wood slats on the roof were tough to tell, dirty to clean, and have been made a much brighter wood.
New wood:
Some added details have also been like the rooster weather vein and some extra window detail.
If you want to see more and also how we've stopped the Skate Park floor from stealing a chunk of dirt, you can watch our latest dev stream: https://www.twitch.tv/videos/1455664641
WASD
Last week, we attended the new gaming event WASD and had our own PWS booth! In short, it was epic! Thanks to everyone who stopped by.
Discover how Polycorne integrated energy management in Silicon City. Between game design, user experience, challenges and problems encountered, the Polycorne team answers your questions!