Auto-saves hidden away. You can access them via a radio button on the Load Game screen.
Auto-saves, increased to 5 slots.
It came to my attention while doing the above that the game auto-saved like a mad monkey. Reduced to something more sensible - you may see some performance improvement.
Added two new buttons to the View Adventurer screen. One takes you to the Relations screen and one takes you to the Fallen and the Departed screen. These screens were there before, but you needed to know the keyboard shortcut.
Fixed (properly this time - thanks to someone very kindly sending a save game) the bug on taking a caravan mission, when the settlement had just been destroyed.
New difficulty settings 1 - Very Easy 2 - Normal (This is the new default, and it is the same as the old level 1) 3 - Veteran (The old level 2) 4 - Hard (The old level 3) 5 - Hell (Even I'm struggling on this one) Old save games gameplay will be unaffected, you will be playing on levels 2, 3 or 4.
A couple of steam achievements fired incorrectly - fixed.
Added a new option for the movement grid opacity. This can now nearly be turned off, or turned up to a nice garish colour! (This also affects the ranged chances opacity)
Fix to prevent corrupted save games in very rare circumstances (thanks again for sending in the save so I could fix this!)
🤑 It is time to announce another Doodle Giveaway! After you saved the Princess, the King ordered to give away more keys to you!
🌎 So, 50 keys again will be drawn here, in our Discord: Doodle God Universe!
🤏 The main feature of this giveaway: If you win Steam version - YOU decide which key you want!
🎁 Among all participants of the giveaway, 50 keys of the following games will be drawn:
🔑 25 keys of Doodle God (Epic Games Store) 🔑 25 keys of Doodle games of your choice on Steam: (Doodle Mafia, Doodle Devil, Doodle Kingdom, Doodle God, Doodle Creatures)
About two weeks ago, after months of hard work refactoring some core systems of Stationeers, we've gotten the project to a point where we felt comfortable releasing something to the community.
We’ve password protected the Beta Branch and want to make it clear that this is still a work in progress. To take a look at what we’ve done so far you can unlock the Beta Branch on steam using the password: "therewillbebugs".
Community member GrunfWorks produced an excellent video that outlines some real world results for performance improvements received on their saves, varying between 30-90% improvements.
So keep in mind: there will be bugs.
How we did this
With one of our smaller projects, Art of the Rail, we experimented with extremely optimized multiplayer built from the ground up, along with custom approaches to rendering similar to that taken by games like Cities Skylines. This offered a tremendous improvement, so we set about pulling out the existing systems and replacing them.
This was a huge effort, but well worth it. We also used this as a chance to do a lot of cleanup of existing code. This helped improve our memory management and framerate, for both single player and multiplayer.
Checkout Art of the Rail for more information on the source of some of our ideas:
With these changes in place we can begin the foundations of making the game what we hope it can be. We will be releasing details on changes we will be making as a rough roadmap when this beta branch becomes the main branch of the game.
What to expect in the beta branch
Bugs
Single player is feeling really good, through the refactoring even some old bugs have been resolved, however it’s inevitable that some new issues will have been introduced. Multiplayer is still in heavy development and there are still many issues that we’re working hard to fix.
Performance improvements
We’ve radically improved performance. Simply removing the Unity multiplayer API resulted in a good performance boost(even in single player), but we’ve also reduced the performance impacts coming from excessive memory allocations, removing or reworking some inefficient systems, as well as changing the way we render some things in the game.
Performance is affected by a lot of factors in and out of the game, here are some examples of the performance difference between the Stable branch and the Beta branch running on an i9-9900k, AMD 5700XT at 1440p resolution with default settings applied:
This Europa base has had big gains as well, however the number of lights in this base is high meaning that the cost of shadows has a significant effect. In the future we will attempt to resolve the high cost from the shadows.
What not to expect...for now
Dedicated Servers
The changes we made to multiplayer mean that we need to completely reimplement the dedicated server. This is something we’ve wanted to do for a while anyway. It shouldn’t be a big task but it has to wait until we’ve finalized all aspects of the multiplayer refact. The new dedicated server will be far better than the existing one and more inline with what you’d expect from a dedicated server.
New Content
While there will be exciting new content in the future we’ve been 100% focused on these refactors and performance improvements.
Server List
For now you will need to directly connect to your friends using their IP address or by using the join a friend options through Steam or Discord. The server list will be making a return before we release to the default branch.
What’s Next?
We don’t have a date or deadline for when this update will be ready for the default branch. We’re doing regular playtesting and when the whole team feels it’s ready we will release it. What we are planning on doing is doing more of these steam posts to keep you up to date with where we’re at!
🤑 It is time to announce another Doodle Giveaway! After you saved the Princess, the King ordered to give away more keys to you!
🌎 So, 50 keys again will be drawn here, in our Discord: Doodle God Universe!
🤏 The main feature of this giveaway: If you win Steam version - YOU decide which key you want!
🎁 Among all participants of the giveaway, 50 keys of the following games will be drawn:
🔑 25 keys of Doodle God (Epic Games Store) 🔑 25 keys of Doodle games of your choice on Steam: (Doodle Mafia, Doodle Devil, Doodle Kingdom, Doodle God, Doodle Creatures)
Esteemed Warlord: We'll be converting [Artisan's Attire Treasures] into [Silver Treasure Orders] with the April 14th update. You will be able to find these under [Attire Treasures (G)] or buy them from [Store (C) - Consumables].
You will now be able to spend [Silver Treasure Orders] to open [Conquest Attire Treasures] under [Attire Treasures (G)] for a chance to receive sealed attires from the [Seize the Crown] to [Legacy of Fire] seasons. We'll gradually add sealed hero and unit attires from other past seasons to [Conquest Attire Treasures]. Keep an eye out for future notices. As always, thank you for your love and support, and may your victories be plenty.
Conquest Attire Treasure Content & Drop Rates Legendary: 2% Includes: Knight-Errant (Sealed) Full Hero Attire Knight-Errant (Sealed) Helmet, Body, Bracers, Boots Shaman's Ceremonial (Sealed) Full Hero Attire Shaman's Ceremonial (Sealed) Helmet, Body, Bracers, Boots Era Lord (Sealed) Full Hero Attire Era Lord (Sealed) Helmet, Body, Bracers, Boots Korazin Mirror (Sealed) Full Hero Attire Korazin Mirror (Sealed) Helmet, Body, Bracers, Boots Archon Plate (Sealed) Full Hero Attire Archon Plate (Sealed) Helmet, Body, Bracers, Boots Falcon Order (Sealed) Full Unit Attire Falcon Order (Sealed) Body, Helmet, Mount Attire Component Khanate Guard (Sealed) Full Unit Attire Khanate Guard (Sealed) Body, Helmet Flowerier Iron (Sealed) Full Unit Attire Flowerier Iron (Sealed) Body, Helmet, Mount Attire Component Archons' Sons Banded Plate (Sealed) Full Unit Attire Archons' Sons Banded Plate (Sealed) Body, Helmet, Mount Attire Component
Epic: 13% Includes: Stygian Order (Sealed) Full Hero Attire Stygian Order (Sealed) Helmet, Body, Bracers, Boots Ortoq Guard (Sealed) Full Hero Attire Ortoq Guard (Sealed) Helmet, Body, Bracers, Boots Skull Fracturer (Sealed) Full Hero Attire Skull Fracturer (Sealed) Helmet, Body, Bracers, Boots Wakhan Scale (Sealed) Full Hero Attire Wakhan Scale (Sealed) Helmet, Body, Bracers, Boots Barcyan Royal Armor (Sealed) Full Hero Attire Barcyan Royal Armor (Sealed) Helmet, Body, Bracers, Boots Snow Tigers (Sealed) Full Unit Attire Snow Tigers (Sealed) Body, Helmet Bastion Protector (Sealed) Full Unit Attire Bastion Protector (Sealed) Body, Helmet Janissaries (Sealed) Full Unit Attire Janissaries (Sealed) Body, Helmet, Mount
Rare: 50% Includes: Fleur-de-Lys Rare Unit Component (Helmet) Fleur-de-Lys Rare Unit Component (Body) Golden Sun Mercenary Rare Unit Component (Helmet) Golden Sun Mercenary Rare Unit Component (Body) Fire Salamander's Rare Hero Component (Helmet) Fire Salamander's Rare Hero Component (Body) Fire Salamander's Rare Hero Component (Bracers) Fire Salamander's Rare Hero Component (Boots) Stupa Rare Hero Component (Helmet) Stupa Rare Hero Component (Body) Stupa Rare Hero Component (Bracers) Stupa Rare Hero Component (Boots) Amaranthine Poleaxe Rare Weapon Angel of Justice Rare Weapon Kanagawa's Eye Rare Weapon Vital Spark Rare Weapon Ocean Wave Shortbow Rare Weapon Arc of Fire Rare Weapon Blue Steel Rare Weapon Golden Phoenix Rare Weapon Golden Brokenbones Rare Weapon Silverthorn Spear Rare Weapon Nightshade Daggers Rare Weapon Tree of Holy Fire Rare Banner Royal Crown and Scroll Rare Banner Uncommon: 35% Includes: Vadászok Uncommon Unit Component (Helmet) Vadászok Uncommon Unit Component (Body) Eagle Guard Uncommon Unit Component (Helmet) Eagle Guard Uncommon Unit Component (Body) Fire Lancer Officer Uncommon Unit Component (Helmet) Fire Lancer Officer Uncommon Unit Component (Body) Fire Lancer Officer Uncommon Unit Component (Bracers) Fire Lancer Officer Uncommon Unit Component (Boots) Liangyun Ranger Uncommon Hero Component (Helmet) Liangyun Ranger Uncommon Hero Component (Body) Liangyun Ranger Uncommon Hero Component (Bracers) Liangyun Ranger Uncommon Hero Component (Boots) Desert Raider Uncommon Hero Component (Helmet) Desert Raider Uncommon Hero Component (Body) Desert Raider Uncommon Hero Component (Bracers) Desert Raider Uncommon Hero Component (Boots) Woodwose's Revenge Uncommon Weapon Imperial Purple Uncommon Weapon Crimson Clouds Uncommon Weapon Royal Executioner Uncommon Weapon Sea Phoenix Uncommon Weapon Sudden Death Uncommon Weapon Jade Star Uncommon Weapon Oath of Loyalty Uncommon Weapon Sandsnake Spear Uncommon Weapon Peacock's Plume Uncommon Weapon Purple Mist Uncommon Weapon Fort Lothar Uncommon Banner Radiant Sun Uncommon Banner Holy Mountain Uncommon Banner Chivalry Undivided Uncommon Banner Winged Hussars' Banner Uncommon Banner Great Lion Uncommon Banner Twinned Trident Uncommon Banner
Seeing as we continue to add more attires to the game, we are also receiving more and more feedback, such as: that it's too difficult to get the rarer attires, especially epic ones, from Attire Treasures; there is no way to earn limited-time attires from past events; there's little use to be had when duplicate attires are salvaged. And so, we're making some changes to Attire Salvaging with the April 14 update.
Following the April 14 update, you will receive [Treasure Fragments] and [Treasure Essences] when salvaging duplicate attires and customization items (actions, appearance-altering, etc.).
[Treasure Fragment]: You acquire Treasure Fragment by salvaging attires or customization items of any rarity. [Treasure Essence]: You may acquire Treasure Essences by salvaging attires or customization items of rare, epic or legendary quality.
Note : Rare attires and customization items have a chance to grant [Treasure Essences]. Note : You will be able to earn [Treasure Fragments] and [Treasure Essences] from various limited-time events.
You will be able to exchange [Treasure Fragments] and [Treasure Essences] for attires available in the [Treasure Treasury (G)]. These will, among some, include:
Event-exclusive attires from events that took place more than 360 days before. These include exclusive attires from Attire Challenges and Treasure Hunts.
Epic Attire Treasure attires that have been available for over 180 days, such as the Aswaran and Black Feather Dance epic attires.
[Golden Treasure Orders] and [Silver Treasure Orders].
Keep an eye out on future notices for which items are available and when. We will not reclaim [Attire Scraps]. Following the April 14 update, you can exchange these for [Golden Treasure Orders] and [Silver Treasure Orders] at the Artisan at a 150:1 ratio. You will still be able to earn [Attire Scraps] from events.
Items available at the [Treasure Treasury (G)] between April 14 (after maintenance) until June 7, 0:00: Shaman's Ceremonial Exchange Price: 300 Treasure Essences Limited to 1 exchange. (Cannot be exchanged for if you own it)
Arbor Hermit Exchange Price: 50 Treasure Essences Limited to 1 exchange. (Cannot be exchanged for if you own it)
Tonight we released a patch that fixes some minor bugs. Among them was a bug that caused the achievement for changing the avatar to be inaccessible. This should be fixed now. Thank you for reporting this to us!
As always, we encourage every one of you to give us feedback or opinions about the game on our Discord or on Twitter!
Bugfixes
Fixed thumbnails for hovered word packages don't get reloaded
Fixed crash at game start, when removing duplicate words
Fixed player names of left players weren't shown in winner screen
Fixed joining Free Draw with activated online safety doesn't work
Reinforcements from loyalists and traitors join the battle within the Palace Walls as the Emperor seeks to plug the gap in their defenses! Cor'bax Utterblight manifests, just as Tylos Rubio surges into the desperate battle to face the traitors.
Can the loyalists stem the tide of the invaders in time for the Emperor to reinforce the psychic ward, or will the traitors prove too overwhelming for them?