Orbital Bullet – The 360° Rogue-lite - Assemble_Xer0


Together with developer SmokeStab, we are thrilled to announce that our rogue-lite Orbital Bullet, a title that begs for “one more round” again and again, with its unique 360° platforming concept, transitions from Early Access to full release today on Steam.

The full release update ‘Coup D’état’ (full changelog below) unveils the new planet (Biome) called ‘Dread Corp Space Station’ in which players will finally infiltrate the HQ of the evil and highly advanced cyber-tech company Dread Corp. To fulfil their evil plans, they exploit all kinds of available resources for their shady research purposes as well as new technologies.
To stop them, players get four new blasting weapons for their weapon arsenal, which makes it a whopping 38 unique weapons in total. Additionally, you'll get the ability to overcharge skills and weapons. But this is something you'll have to find out yourselves.

Find out more about the story of Orbital Bullet and the Dreap Corp. in the latest Devlog #2 on Steam.
The full release version also features tons of uniquely hand-painted pixelart cutscenes from SmokeStabs Art Director Richard Schmidbauer.



In addition, there is a 35% off launch discount for the 'Standard' and the 'Save The World' Edition.
https://store.steampowered.com/app/1167680/Orbital_Bullet__The_360_Roguelite/


Watch the Orbital Bullet Release Trailer here:


About Orbital Bullet's Release Update ‘Coup D’état’!


Dread Corp Space Station (New)
  • We added a whole new playable Planet called Dread Corp Space Station. Here you have to fight the final Boss, the Head of the Dread Corp, called The Monarch. On your way to fighting to him you will face new enemies and hazards, so be prepared!

Weapons (New)
  • Smart Rifle – Fires bullets that are able to climb blocks.
  • Shell Machine Gun – High fire rate mini gun that shoots deadly shells.
  • Heavy Plasma Gun – High fire rate of plasma projectiles that melt enemies in no time.
  • Explosive Rain Gun – Lets it rain grenades from above.

Overcharge Mechanic (New)
  • We added a new resource that can be found during your runs, so-called Overcharge Fragments.
    • Collecting three fragments allows you to overcharge a skill in your current skilltree. If that skill is maxed out, his overcharge state becomes active and gives him additional effects or modifies how it works.
  • All 42 Skills have an overcharged state which have high impact on your gameplay and can create unique combinations on top of the basic skills itself.
    • Some examples to give you an idea:
    • Increased Energy Damage (Overcharged): Converts all damage sources from the Player to Energy Damage. Turning all weapons, upgrades and items into energy damage which allows you to make a Rocket Launcher proc with Chain Lightning.
    • Critical Bullets (Overcharged): You have 100% crit, but crits deal half damage. Which is combinable with other Upgrades like Critical Shurikens and Critical Ranged Attacks that spawn additional projectiles when doing critical hits.

In Run Skill (New)
  • Critical Shurikans – Emit a bunch of energy shurikens when dealing a critical hit. Can be leveled to emit more shurkens and overcharged to make the shurikens bounce from walls.

Weapon Mods (New)
  • We added modifier to weapons that give them additional functionality. Currently, with an Overcharge Mod – which increases the fire rate of a weapon and an Eternity Mod – which gives a weapon unlimited ammo.
    • These mods can be unlocked through some secrets in the game and later upgraded in your Base to increase the chances to appear on weapons.
      • Weapons can also have multiple mods at the same time, so look out for that juicy high tier, max leveled and full modified weapon!

    Weapon Skins (New)
    • For the players that like a bit more of a grind and want to add some prestige to their gameplay, we added Gold Weapon skins for all weapons, which can be unlocked in your base when you have maxed out the Weapon Level upgrades.

    Permanent Skills (New)
    We added colors to the skill categories to make it more obvious if they are Offensive, Defensive or for Economy purposes.
    • Overcharged Skills – Allows you to overcharge Skills and give them new functionality
    • Overcharged Pillar – Pillars can spawn through your run that directly allow you to trade health vs. power in form of overcharge fragments.
    • Stacking Items – You class items can now charge and add up in stacks allowing you to use them multiple times in a row.
    • Overheal Pillars – Upgrading the heal pillars so if you have full health they will give you shield instead.
    • Weapon Fragment Converter – Allows you to convert Nanobytes into Weapon Fragments in your base.
    • Special Discount – Chance that you get an special discount for a shop item.
    • Reroll Skills – Gives you the ability to reroll unskilled and unwanted skills during your run for credits.

    Intro Sequence (New)
    • Before the game starts, there is an intro sequence that gives you an insight into the world and explains what happened before you go on a revenge spree.

    Decoration System (New)
    • We added a procedural decoration system, which we previously tested on the Scrapyard Planet. This system is now in place for all planets, giving them more interesting looks and constructions, making your runs visually more pleasing.

    Improvements & Reworks
    • UI color coded damage types
    • Improved Feedback and effects before enemies start attacking
    • Overhauled and created new Art assets for old buildings
    • Improved SFX feedback on interactions, making them more distinct and impactful
    • Randomized music tracks giving them different starting points
    • Improved damage feedback on enemies
    • Reworked and added new Missions since all Planets are now implemented in the game.
    • Difficulty is now scaling harder through the overcharge levels.
    • More Enemy density
    • More Elites
    • New Elite Modifiers
    • Ramped up enemy damage
    • More rewards for the player (nanobytes & weapon fragments)
  • Improved some of the old sprites and icons e.g. the Shopkeeper
  • Polished level transitions on various planets.
  • Added a legend for the map giving a explanation to the icons found on the map

Important Notice
Old savegames, from before version 1.0 will not be compatible/available anymore upon full release of the game.


About Orbital Bullet!
Welcome everybody with trigger-happy fingers and new fraggers!

Our Orbital Bullet is an action-platformer that takes the tried-and-true, highly addictive rogue-lite formula and adds a unique twist with a 360° rotating level design.
Players can expect fluid, fast-paced gameplay featuring procedurally generated enemies and level elements, with “instant-transmission” upon completion of a stage — keeping the rhythm going and the action flowing!
Of course, it wouldn’t be a rogue-lite without a deep skill tree mechanic that features both dynamic and permanent skill trees, game-changing body modifications, upgrades, and of course, a diverse range of heavy-weaponry that can be further enhanced thanks to the newly implemented Overcharge- and Eternity-mechanics.
As you can already imagine, the hordes of enemies will have a hard time keeping you from reaching the next level!

Additionally, Orbital Bullet's blasting Soundtrack is composed by Juha Korpelainen & Niilo Takalainen, the latter is also responsible for the Noita soundtrack,



Assemble also offers a special ‘Save The World Edition’ on Steam, including the action-packed official soundtrack and a 10% donation to Ocean Cleanup from every sold ‘Save The World Edition’ of Assemble’s proceeds.

https://store.steampowered.com/app/1167680/Orbital_Bullet__The_360_Roguelite/


Additionally, Assemble has just started their Publisher Sale on Steam today with up to 90% off!


Check out the Trailer here:


ITORAH - Assemble_Xer0


Together with developer Grimbart Tales, we are excited to reveal that hand-painted beauty ITORAH is out now on Steam!

ITORAH's 2.5D action-platformer gameplay style utilizes a remarkable hand-painted art style rich in earthy, colorful hues. Blending the genres of platforming and action-adventure, this streamlined Metroidvania experience employs crisp controls, a mature story told through compelling cutscenes, and epic world-building within a unique setting sure to invoke a sense of fernweh.
Contrary to ITORAH’s cute and wholesome art style, the game tells a tragic tale about sacrifice, loss, and the journey to redemption. Get a glimpse of the story in the Release Trailer or read the Devlog #2 about the inhabitants of Nahucan on Steam.


Check out ITORAH's Release Trailer here:



ITORAH is also selected in this week's MIX 10th Anniversary Showcase and Future Games Show!


About ITORAH

YOU ARE THE ONLY HUMAN LEFT IN A WORLD FULL OF MASKS
Guide Itorah through a fantastic world inhabited by strange, masked beings.
Mankind has vanished and Itorah seems to be the last of her kind! To uncover her past she will have to pick up her loud-mouthed axe and fight her way through lush forests, dangerous temples, stormy cliffs, and more hand-painted biomes.
Their innocent quest for knowledge quickly turns into a mission to save this strange new world from its biggest threat: A mysterious plague that threatens to consume everything.

ITORAH's Features:
  • Hand-Crafted Quality: Explore a beautifully realized world inspired by South and Central American landscapes, each lovingly hand-painted by the development team to breathe life into the world of Nahucan
  • Fluid controls: Enjoy a staggering amount of animations that truly bring Itorah and her amazing range of abilities to life in the hands of players
  • Good ol’ Fashioned Platforming: When she isn’t hacking and slashing her way across the landscape, Itorah will need to keep her jumping and dodging skills as sharp as her axe as she conquers progressively more difficult puzzles and platforming challenges
  • Challenging bossfights: Face Nahucan's voracious fauna and imposing boss fights
  • Unravel the Mystery: Is Itorah the only human left, and if so, what happened to everyone else? Get to the bottom of the mystery with plenty of exciting twists and turns along the way as the brave young warrior battles her way through lush forests, ancient temples, and more on her quest to save Nahucan
  • Make Friends Along the Way: As the old saying goes, the “real treasure is the friends we make along the way”. Meet a bunch of odd, quirky characters who may or may not help Itorah on her quest
  • Captivating sound design: ITORAHs lovingly crafted, dynamic soundtrack invites to lose yourself in the beauty of Nahucan.


The “Save The World” edition contains ITORAH as well as the official Soundtrack and the visually stunning Artbook and is a great way to show appreciation for the developers, while simultaneously supporting a good cause.
Assemble Entertainment will donate 10% of the proceeds for every sold “Save The World” edition to Survival International in support of indigenous people around the globe.



Additionally, Assemble has just started their Publisher Sale on Steam today with up to 90% off!


Check out the Trailer here:


Mar 21, 2022
Community Announcements - 易水犹寒
3.7大幅度削弱玩家和怪物的吸蓝击退罚站流
1、牺牲技能怪物一样也可以增加回合数了
2、法术虹吸——每次行动50%概率吸取随机敌人15%(原版为20%)当前法力值,我方回复法力
3、破法者——你是一切法师的敌人,他们恐惧又仇恨的称呼你为破法者,每次造成伤害有50%概率减少目标10%(原版为30%)当前法力值,无法被真伤触发
4、魔力蒸发——自身每次行动前减少自身当前魔法值的10%,每次以任意方式造成任意类型类型的伤害时,65%(原版为75%)概率减少目标当前魔法值的10%(原版为15%),若目标魔法值低于15%则强制精疲力竭休息。
5、狂战的嗜血和暴走的增强版取消半负面buff判定,不会再被净化抵消了。
6、玩家只要防御直接回蓝20%
7、解除真伤触发血族诅咒的限制
8、回合数行动条减慢
Bassmaster® Fishing - DTG Benjamin


The Festival of Bass: Spring Edition is here. Tune in for community games, Bass Gaming episodes, and original content made by the community! Oh, and why not grab something in the March Madness sale too!

Schedule


March Madness
Mar 21, 2022
Airships: Conquer the Skies - Zarkonnen
After a great deal of community testing, multiplayer games should now be a lot more stable!

  • Various networking stability fixes.
  • Various performance improvements.
  • Heavily decreased memory usage in long multiplayer games.
  • Fixed a bug where you could not split off a fleet containing landships. Thanks to Sombrero for reporting it.
  • Ships that are in the process of being boarded can no longer be put into the reserve. This is to avoid an exploit where you could lure all enemy boarders into a sacrificial ship and then put it into the reserve.
  • Taking over a ship by boarding now resets fire mode and other such settings.
  • Combat AI can now detect if a ship is immobilised in a position where it can't fire on anything, and will consider surrender in such cases.
The Tartarus Key - Dora
Hey everyone! We thought this was a great opportunity for us to talk a bit about how we approached some of the scarier elements of The Tartarus Key, and why we often went with creepy vs cacophonous when it comes to our scares.



When we first started developing the game, we wanted it to be entirely devoid of jumpscares. While a lot of people really love them, we know for some people they can make a game challenging or unpleasant to play, so we were determined to avoid them completely. And we did, for much of development! Atmosphere is about building tension and fear overtime, through the visuals and sound. This is harder to pull off and involves making something that appears scary in the mind of the player. The same kind of fear that people feel looking into a dark room, it's more about what could be there, regardless of if it's rational or not.

Surprisingly, we found this really limiting. Most people take "jumpscare" to mean "something unexpected pops up in your face and screams really loudly" or the equivalent. But more subtle sudden movements, loud noises, even when used in moderation, are jumpscares too. Used carefully, a jumpscare is just another tool to enhance the players' experience. We do believe that players are more apprehensive about jumpscares now due to the rise in horror games that use them. After all, they lose their effectiveness with repetition. If every candle in the game blew out as you approached it then by the third *POP* you would probably start to be more annoyed than surprised. Remember this classic?



It's a sliding scale. Not all jumpscares are equal in that not all of them are intended to accomplish the game thing. There are no screaming ghost faces in TTK, but you might find doors that slam shut as you approach them, candles that go out, and books that fall. These are jumpscares, largely involving motion or sound that you weren't expecting, but we soften the blow by making sure that the player was already looking in the direction and aware of what was happening. We try to avoid having things surprise from offscreen.



Atmosphere is hard, and sometimes ineffective, because you can't predict how people will respond to it. An example we had early in our playtesting is the very first hallway you can enter near the beginning of the game. One of our testers opened the door and simply refused to step into the hallway, to paraphrase "No, I can't. Something's going to get me." It took a lot of reassuring and promises to get them to move on. Darkb bloody hallways have a way of scaring people - can't imagine why. Another didn't give it a second thought, threw the door open and ran straight to the next room; hadn't even considered it scary.

The end result is that a lot of time has gone into trying to strike that balance between "this is creeping me out" and "this is way too much". Some of the scares we have are blink-and-you'll-miss-them subtle, while others are more in-your-face. However, we've tried to make sure The Tartarus Key is unsettling more often than it purely makes you jump, and we hope when you finally play it, you'll agree... and appreciate those few jumps all the more.

Mar 21, 2022
Community Announcements - Dobermann
- Drones don't avoid bullets anymore
- Fixes a crash issue with ground collisions
- Bug fixes and other improvements
Ship Simulator Realistic Playtest - gregory12
Playtest Updates 0.8.0.3 :

  • Improved Deceleration
  • Implement Hydraulics to custom Animations (Modding Support)
  • Procedural Throttle on the Thrusters - % Visual
  • Procedural CPP variance
  • Procedural PropWash creation
  • Fix Sound played many times on the thrusters
  • Sound Enchantments

Take a look at the videos below :


Young Souls - Oskoour
Hello toplanders!

Today, it's been almost two weeks since the game's release and we're so grateful for the feedback, lovely comments, and sweet videos you're sharing with us. To express our gratitude, we invite you to join us for an Ask us Anything on Reddit tomorrow at 9 PM CET.



To lead this Ask Us Anything, a large part of the team will be there, and you will be able to ask them all the questions you want!

🖥️ Development Squad

https://twitter.com/1P2P_Baptiste - 1P2P Studio co-founder
https://twitter.com/1P2P_Jerome - 1P2P Studio co-founder

🎨 Art Direction Squad

https://twitter.com/XaGueuzav - Character Designer
https://twitter.com/joachimLeclerc - Background Artist

📚 Narrative Squad

https://twitter.com/Matthewmritter - Narrative Designer

Those awesome folks will all be waiting for you right there: https://www.reddit.com/r/PS4/comments/tk6on3/the_dotemu_dev_team_will_host_an_ama_session/

-------

🌟Lundgren will be waiting on your wishlist:

https://store.steampowered.com/app/985900/Young_Souls/

💜 Keep up with Young Souls’ latest news and cutest posts on:

https://twitter.com/1p2pStudio
https://twitter.com/TheArcadeCrew
https://www.instagram.com/youngsoulsgame/
https://www.tiktok.com/@thearcadecrew/
Join us on Discord: https://discord.com/invite/JWSj7Hd


Kingdoms Conquer / 攻城天下 - 攻城天下
Dear Masters,

Thank you all for your continued support of Kingdoms Conquer! In order to stimulate the communication and interaction between players, so that masters can have a better gaming experience, Kingdoms Conquer has shuted down servers for maintenance from 10:00 to 12:00 on March 22th, and the following servers’ data was be exchanged. After the data exchange, the original server name remained unchanged. The estimated maintenance time was 2 hours, during which masters would not be able to log in to the game:

Maintenance Time:
From March 22th 10:00 AM to March 22th 12:00 AM (CST)

Data Exchange Servers:
【陆逊北伐&泪斩马谡&止战之殇&忠肝义胆】Data Exchange
【一苇度江&智算华容】Data Exchange
【纸上谈兵&空城疑计】Data Exchange
【合肥之战&水淹七军】Data Exchange
【韬光养晦&龙城飞将】Data Exchange


Kingdoms Conquer Team
March 22th, 2022
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