Hello all, it's been a while since the last update, as you may found, in NavalArt's Steam Workshop page, there is a new category for mods, that means workshop integration for mods has finally been added to the game.
Mods don't work with v0.8, in order to make mods work, firstly you need to enable and download the 0.9 public beta, which can be found in your Steam inventory, right click on NavalArt, choose Properties - Betas - and select the beta branch.
Since mod support has been added in last year , a lot of nice and fun mods have been created by our active and supportive mod community, so I decided to bring it to workshop, make it easier for every player to share the enjoy of mods, and make the game a better naval sand box platform.
There isn't many mods in the workshop yet because, the upload function has only been opened for less than 24 hours, you may need to wait for a period before more high quality mods appear.
By default the mods are disabled, you need to enable it by using the Mods window in the game menu, and you will need to restart the game
To answer a more important question, when will aircraft carriers come? Well, as you can see below, a lot of new stuffs, like custom parts(subassemblies), rigging tool, a new armor system, huge optimizations, a smoother free camera for cinematic purpose are now avaliable in the game. The major program structure for aircraft carriers have also been nearly finished, along with a two missile launchers, they exists in code they are just not playable yet, I will started to work on finish that two system right after this article has been posted. So don't worry, the next version will come soon.
New Parts
Dual 55mm Gerät 58 Anti-air Gun Dual 100mm Gerät 58 Dual Anti-air Guns Dual Lewis 1916 Machine Guns 8"/55 (20.3 cm) Mark 71 Single Mounting Turret Dual 100mm CM-5 Dual Turrets 305mm System-K Recoilless Gun 41cm/45 3rd Year Type Prototype Triple Turret 15 cm 41st Year Type Dual Turret 15 cm41st Year Type Dual Turret with Rangefinders Dual Erikon MKII in a Mark V Mounting Japanese rangefinder 2m Single Lewis 1916 Machine Gun German Liferaft Italian Liferaft Simple Type 92 Machine Gun Dual Type 93 Machine Gun Megaphone Compass Compass II Engine Telegraph Engine Telegraph II
(Credit: LiBf4)
New Content
Added Rigging tool Added Custom Parts(Subassemblies) Added Help page for key bindings Added Anti-aircraft gun effect is now more realistic Added Ability to edit anti-aircraft fire tracer colors in the save files Added Armor system rework (based on US Navy 1940 experience fomula) Added Naval signal flags Added The ability to press X during combat to lock the target in view Added The function of displaying torpedo pre-sight line after locking Added Automatic turrets Added Option to adjust visibility in the Steam Workshop when uploading Added Mod upload tool (Avaliable in Developer tools) Added Main menu Mod management panel Added ESC key to turn on the menu in the dock Added Build interface distance measurement function (open Build Tool in settings page) Added Dock center of gravity indicator Added Mod tool's PartColorMask component for custom textured mods Added Some multi-threaded optimization Added A window shows when ship archive corruption occurs Added Advanced build tool to show detailed center of gravity coordinates in number Added Dock camera to switch the view center to selected part by pressing F Added Flag selection panel can now be scrolled Added Gallery Scene Mode ctrl key to switch free camera mode Added Free camera smoothness Added Setting page to adjust free camera smoothness Added 5 tips in loading scene Mod now supports 1,Parts Mod 2.Telescope Mod 3.Dock Skybox Mod, please use the latest version of Mod Tools and Mod Tutorial Online Modding documentation: https://docs.google.com/document/d/1OOrE84_RiVGDMkColI-2rf8Zv6YnENAX-bp2_idyDgc/edit?usp=sharing
Optimizations
Optimize The problem of ocean surface lag Optimize The lagging problem of ship sailing when the time flow is slow Optimize The frame rate under test sailing - fixed the radar bug, the fps increased by 10 fps on average Optimize Ship loading speed(Really imporved a lot) Optimized Battle frame rate Optimize The efficiency of shell damage calculation Optimize The quality of ship previews in the dock Optimized Anti-aliasing quality of shipyard scenes Optimize The efficiency of armor system damage calculation Optimize Mod loading efficiency
(Credit: Hyperschnizel)
Adjustments
Adjusted Pause page UI colors Adjusted /noreloadtime command is now also valid for torpedo loading time Adjusted the height of the enemy ship information bar in the battle screen Adjustment Remove motion blur from settings Adjusted damage of HE shells Adjusted minimum Z-coordinate value of the tension cable to -1000 Adjusted Remove right-click to cancel the tensioning function Adjusted Can't retrigger when siren is not finished Adjusted volume and distance of siren sound Adjusted maximum speed of free camera to 200 meters per second Adjusted the text size and transparency of the prompt box Adjusted Mod upload tool to update mod function
(Credit: Euvand)
Bug Fixing
Repair the distortion problem of anti-aircraft guns when dynamic blur is turned on. Fix the bug that the grid option in the construction interface in the settings is invalid Fix the bug that the main menu ship information page does not show the mod weapon name. Fix the bug that the center of gravity marker is covered in armor mode Fix the bug that the perspective and orthogonal modes cannot be switched through the button Fix the bug that the white selection prompt box still exists after switching armor or module mode Fix the bug that the mouse hovering sound effect still exists even though the button is not interactive. Fix the bug that there are function prompts even though the button is not interactive. Repair the problem of incomplete display of hints in the loading interface. Repair the weight bug of Soviet 406mm turret. Repair the problem of flashing torpedo indicator. Repair the bug that the preview map generated in the dockyard interface sometimes has a grid. Repair the bug that the setting of SensitivityY cannot be adjusted due to text error. Repair the bug that the turret automatic manual switch button is shifted. Fix the bug that the high level gun blasts the water surface. Fix the bug that submarine torpedoes cannot be fired. Fix the bug that torpedoes are sometimes not rendered. Fix the bug that the cannonball rotates in the downward direction at the moment of firing. Fix the bug that torpedoes in the test version occasionally trigger. Fix the bug that the muzzle position of American 127mm twin turrets is incorrect. Fix the bug of continuous firing of high level gun Fix the bug that the gallery scene can't load the ship due to the damaged archive Fix the problem that the manual auto-switching ui of dock turrets is still shifted under different resolutions. Fix the bug that the plane is stuck when throwing down torpedoes during the trial voyage. Fix the bug that the cannon shells get stuck after switching to normal mode after the high level gun fires in the trial voyage. Fix the bug that the high level gun loses damage after firing for a while in the trial flight. Fix the bug that too many messages in the warning alert box could not be rendered. Fix the rendering problem of parts disappearing due to the design with more than 1000 parts. Repair the problem that the height of collision box of American 127mm twin turrets is too high Repair Optimized the loading code of ships Repair the problem of occasional loss of ship color Repair the bug that custom parts disintegration button hint does not disappear Fix the bug that the flag cannot be selected for custom parts Repair some missing translation problems Repair the bug that the mod engine without smoke effect may cause the cannonball not to disappear Fix the bug that custom parts cannot be colored. Fix the bug that the torpedo indicator occasionally appears in the middle of the screen Fix the bug that the custom parts turn red when the disintegrated parts are deleted. Fix the bug that the parts disappear after repositioning after disassembling the custom parts. Repair the bug that the original parts cannot be placed after selecting mod parts. Fix the bug that the torpedo indicator does not move when it is paused. Repair the problem that torpedo indicator ui is shaking. Repair the shaking problem of aircraft Fix ai ship shaking problem. Repair the problem that custom parts are discolored in armor view or module view. Repair the bug that the free camera cannot move when time is suspended. Repair the bug that the test version of creative workshop cannot be used. Repair the bug that the helicopter calf missile cannot move after being launched. Repair the description error of Japanese 25mm triple antiaircraft gun and double antiaircraft gun. Fix the bug that high explosive shells have the effect of water shells. Fix the bug that creative workshop repeatedly uploads Fix the bug that the resolution needs to be readjusted after updating to new version. Fix the problem that the parts setting panel is closed after the custom components are disassembled. Repair the error of density unit of parts Repair the problem of too many parts volume bits Repair the problem of super wide screen adaptation of Telescope Mod. Repair the problem that the mouse wheel will adjust the camera speed while selecting the ship in Gallery scene. Repair the bug of opening free view when opening the mirror. Repair the problem that the beta version cannot use windowed mode
Hi! This is MazM, the developer team of <Thy Creature>.
Thank you for playing <Thy Creature>. Your valuable feedback has really helped us to head in the right direction. Through this space, we would like to inform you about our development process, direction, updates, improvements, and much more.
Roadmap Summary
The official release of <Thy Creature> is expected to happen during the second half of 2022.
There is a big update coming up for early access during the second half of 2022.
Additional Story & Skills
You can experience the changes before the official release.
We are recruiting test users during the first half of 2022.
We would like to recruit testers not open to public, to show our process of changes and receive feedbacks.
Direction of Development
We will fix any bugs/problems/errors in the current version, add more stories, and improve the puzzle and shooting elements of the game.
Various Residents & New Events
As you go up the tower, you will face various residents who have been living in there. Once you help them retrieve their memories, some might even become friends with you, and help in different ways.
In the official version, there will be an additional system for playing the events involving the residents and acquire factors that will help players.
Various Nepes, New Patterns & Levels of Difficulty
As you ascend the tower, you will be able to see charming Nepes with many different styles. They have new bullet hell & puzzle patterns as well as difficulty levels, to provide different experiences.
The official version will be more difficult than the current early access version.
Newly Added Stories
Players will continue the journey towards the top of the tower with the creature. The creature will gradually grow as it retrieves its memories from the Nepes, and eventually discovers the secrets of the tower.
In the official version, the stories and presentation will be balanced so that the playing experience would not be loose.
More Collections & Exploration
New items and a collection system will be added. Within this system, you will experience more diverse interactions, puzzles, exploration, and much more.
Better User Preferences
User preference settings such as key conversion, resolution choices, and joypad support will be improved for a better user experience.
<Thy Creature> sincerely appreciates your feedback. Your interest and feedback really help our team, MazM, to develop better games. We appreciate all your support and feedback. Thank you.
For our second Developer Showcase Game Producer Jamel Ziaty explains how the glitch makes Histera stand out from other shooters. Follow us on our Journey to turn Histera into a truly one-of-a-kind multiplayer FPS. Master the glitch and dominate your opponents when Histera's early access launches later this year.
Made modifications to the physics & behavior of the following elements:
Roxy/Pinball
Slingshots
Flippers
Added a How to Play section to the Main Menu which showcases some of the features which makes Roxy Raccoon's Pinball Panic unique from other Pinball games.
Added 1 new Achievement.
Added an option to prevent the cursor from being locked to the game window.
Current score & High-score/Score to Beat are now displayed in the in-game pause menu. (Previously only on LCD Display and Score Screens).
Main menu pause menu is now uniform with the one in-game.
Improved lighting effects on the Missiles & Bombs on Charming Chopper.
Optimization:
Optimized some behind-the-scenes graphics settings which will improve performance across all tables.
Optimized VFX performance on the following drop targets: Missiles & Bombs, Rabbits and Dart Boards
Bug Fixes:
Fixed a bug where Roxy (the ball) could get stuck on the upper left corner on Hectic Highway.
Fixed a bug where the ball could break out of the table on Training Tracks, Practice Playground, Graceful Games, Magical Meadows & Hectic Highway
Last night we revealed the first look at Clash: Artifacts of Chaos during the ID@Xbox event. Welcome back to the world of Zenozoik, but unlike how you've ever seen it before. In this 3rd person action-brawler you play as Pseudo, a hermit living out his reclusive lifestyle on the fringes of a weird and wonderfully chaotic society.
This society has one law, the Ritual, a game that can influence the rules of combat. Pseudo finds himself drawn back into this world when he comes across the Boy, a small helpless creature he decides to protect. This simple action triggers a story that will see the pair trailed by mercenaries as they travel the world and go up against Gemini, the fabled mistress of the Artifacts.
Check out the video and don't forget to follow us on socials @ClashAoC or let us know what you think on the Steam Community Hub.
Clash: Artifacts of Chaos is scheduled for release in November 2022!