- New text scaling option (125%) if running at 1440p. - Few bug fixes (some menu issues with resizing). - Started adding in scenarios to menu system (disabled in demo). - Improve some in game messages for clarity.
Not much, but most of what i've been working on is new stuff for Early Access.
The 8 Sins: New Hell Order - Piotr Sowa Omegan's Domain
Sorry for messing with the game version.
In this update you get:
- The main menu has been refreshed; - In the army window for one party, the right area has been developed to show the state of health and experience of each unit; - The continue walking button is active in full width instead of halfway; - The selection is painted with more intense colours; - Targets for Support units are marked green instead of red; - Fight Ai: uses the Steadfast order when the character has less than 25% health instead of 50%; - A help button has been added in some windows; - Demo updated from version 0.7.7 to 1.0.7 (Soon on steam);
Acedia: - the graphics of construction trees for warrior, shooter and mage have been improved;
Achievements: - Fixed a bug in the achievement message window that would not close if several achievements were obtained at once; - Fixed an issue where it was not possible to obtain the progress (and thus the achievement itself) "Keep Silence!".
Loading the game: - party selection is cleared (bug where we had a chance after loading the game to have a selected enemy party as our own); - fixed a bug where the same party could not be selected on the world map; - and looping through the list of player's parties;
The first DLC for Star Dynasties is here! Bloodlines will give you the ability to design your own starting family, raise your children by assigning them a guardian, use them as political pawns, change the heir of your house, and invest in a persistent set of “Bloodline upgrades” for you and your kin.
The Bloodlines DLC is the result of listening carefully to the feedback you’ve all made over the last six months. You have shown us that the game is at its best when the relationships and drama between characters come to the fore, and no group of characters are more salient than your family. We also wanted to add some specific features that have been requested pretty frequently, and which we feel would naturally enrich the game. Bloodlines ties these elements together under the theme of dynasty and legacy.
You can pick up Bloodlines for $7.99 / €6.59 / £5.79
In this dev log, I want to focus on the first feature of the DLC, the new family designer. But before that, here’s a preview of how configuring a new start will change in the base game, in the 1.0.3.0 patch that accompanies the DLC: an across-the-board change that’ll improve things for players of the base game and DLC alike.
This is the new House configuration screen, in which you define the details of your house, and its traits. In contrast with the previous system, your starting traits are now split into two separate lists: one for your house, and one for your starting character. You are no longer forced to choose whether to have a strong starting character at the expense of a weak house. Instead, the strength of both your starting character and house will depend on the difficulty setting. A harder difficulty means fewer points, but remember: you can (should?) take a few negative traits to give you the points to buy positive traits you want.
You’ll notice several new things about the screen. First, you can now define your Succession Rule and manipulate how many Family Customization Points you have. These are both features that are tied to the DLC and will not be available in the base game (more on both later).
One thing I’ll draw your attention to is the “Load Config” button at the bottom of the screen. This will allow you to load the setup you used in a recent game, which means you no longer have to configure your house and starting character from scratch every time you start a new game. Some players want to “reroll” the starting galaxy a few times; we want to support that.
This is the new Starting Character configuration screen. You can now choose to start the game at a younger age. Another new element is that you can now choose how well rounded your character will be in terms of their secondary skills.
One nice quality-of-life feature is that you can now randomize different parts of your starting character separately. If you’ve defined your character’s stats but want to try some different portraits, you can randomize the latter without losing everything else.
Family Designer
The Family Designer will give you the freedom to start the game with the family you desire. Want to start the game as a single young upstart, looking to build a dynasty from scratch? You can. Want to roll your own family and friends and conquer the galaxy? You can! Want to build the Space Lannisters and scheme your way to ultimate power? You can, and more.
You can also add members to your starting houses that are not related to you. This allows you to build starting houses with trusted inner-circle friends and advisors who aren’t kin. (Internally we’ve been calling these people “Duncan Idahos,” for any Dune fans among you.)
Although the Family Designer is mostly focused on your own House, you can use marriage ties to influence your relations with foreign Houses at the start of the game.. When you add a spouse to one of your family members, you can select the type of House that character came from. Your spouse can be the relative of a lowly noble, or they can be the relative of a duke. That duke will then be generated and added to the game when it is created. When adding parents or (adult) children to your family, you can also define them as having married outside of the family, similarly establishing relationships to foreign houses.
This could create political opportunities for you down the line, since those foreign House heads are now kin to you, and will view you more favourably. But having ruler relatives is about to become more important for a different reason… but more about that in the next dev log.
Same sex marriages are supported, whether it’s you or your other family members getting hitched. If you add children to those marriages in the family designer, they will be the natural offspring of the character that is your blood relative, and the stepchildren of that person’s partner.
Lastly, the family designer also comes with tools to generate families for you if you just want to jump right into the game. Or perhaps you want to see what kind of weird random family you can manage to take to galactic pre-eminence.
One limitation of the designer is that it does not allow for “historical” information. For example, you cannot define a long dead ancestor for the house. Similarly you cannot define a divorced spouse from which your first child was born - all your children are assumed to be the children of your other spouse (unless you are in a same sex marriage, as covered above). The tradeoff is simplicity, both in understanding how the family is laid out, and of the toolset to generate it. We still think you can put together some pretty interesting custom families, even if not every conceivable Space Family is quite covered.
Balancing Families
One challenge with the new Family Designer is how to keep the game balanced. As fun as it is to roll your own family, or one that mimics a family from your favorite book or tv show, we also want to prevent the player from rolling a family of superheroes that spoil the challenge of the game. To manage this, you will have a number of Family Customization Points which you spend on family members. Older (i.e. more skilled) characters, characters with lots of traits, and characters that establish links to other houses are more expensive. You can build a balanced family, or one that is very good in one or two areas. You can build a family with a set of children that will grow and flesh it out, or you can sacrifice the next generation for some highly skilled members in the here and now. The system should allow for multiple viable builds and strategies. We can’t promise this system is perfectly, unassailably balanced, but we did spend an entire week bashing out families to try and break the game, so we’ve taken care of the worst exploits.
Back to that Family Customization slider you saw in the House Configuration screen: one way you can get a larger family is to give up some of your House trait points. You can also do the reverse: start with a very small family, and instead invest in a stronger set of House bonuses.
However, despite the need to make balanced starting families, we didn’t want to restrict you from building whatever family you wanted. So on the Custom difficulty setting you can give yourself a lot more Family Customization Points, allowing you to build whatever family you wish, as long as it respects the house’s size limit (but there’s also a new house trait that gives your house a bonus to your house size limit). And yes, we did try building Space Starks and Knock-off Atreides to make sure you’d be able to as well.
More Info To Come!
There are of course more things to explore in Bloodlines, but the family customization was worthy of its own separate dev log. I didn't want to spill the beans on everything just yet, and want to give you a chance to find all the new features in Bloodlines yourself. The next dev log will be coming soon, and will be about the other features in the DLC: child upbringing, managing inheritance, and bloodline upgrades!
The City of Gold campaign is coming to an end, and our favorite heisters find themselves overlooking the city of San Francisco for the finale of this saga of violence and robbery. Alongside the Mountain Master Heist DLC, we also release the Golden Dagger Tailor Pack designed for the heist and on the theme of triads. Check them both out below.
Mountain Master Heist
We find our 4 heisters at the foot of one of the tallest structures in San Francisco. In the penthouse resides Yufu Wang, the leader of the Golden Dagger triad. Shayu has asked us to take him down so she can take over the rule of the triad and wipe the slate clean between them and the Payday gang. However, how you proceed in this mission is up to you. Sneak past the guards in the lobby and make your way quietly up to the penthouse to take Yufu down when he least expects it. Alternatively, go in loud, let him know you are on your way. Come crashing into his private chambers ready for a fight.
The best way to enjoy tea is… dressed. Therefore we introduce a new suit for our lovers of tea and kung-fu out there. In each heist from the City of Gold campaign, there is a tea set that can be looted and secured. Go play all four heists and steal these tea sets. Once you have stolen all these tea sets this awesome outfit will be yours. You will even get four nice variants of this great-looking suit so everyone in the lobby can dress up in their favorite color.
You do not need to own the heist to complete the achievement and unlock this great suit. However, if you are missing any of the heists and want the pick them up you can find them and other great DLCs on the PAYDAY 2 store page on Steam today.
Golder Dagger Tailor Pack
Time to suit up in style. In the Golden Dagger Tailor Pack, you will pick up 2 new kick-ass triad-inspired suits. Dress to impress with the “Master's Mantle” outfit. Pair it with the "Firescale" or the “Mountain Spikes” gloves and the “Golden Draped Visor” or “Sterling Draped Visor” to really bring home your superiority and menace. If you would rather convey more violence and danger then the “Red Pole” outfit is for you. These suits are equally well suited for a night on the town, a fistfight in the streets, or some good old smash and grab.
”Red Master” suit with the “Firescale” gloves and the “Golden Draped Visor” mask, “Traditional” suit with the “Crimson Wave Grips” gloves and the “Crimson Striker Helmet” mask, “Ceremonial” suit with the “Hornet Glow Grips” gloves and the “Hornet Striker Helmet” mask, “Dark Master” suit, with the "Mountain Spikes" gloves and the “Sterling Draped Visor” mask.
With the last heist in the City of Gold campaign, we now release the fourth and final variant of the “Dragon Bomber” outfit. You and your crew can now dress up in these finest of garments as you take on the Mountain Master himself. The “Dragon Bomber White” is now available for free in the inventory, regardless of whether you own any DLCs or not.
In case you missed it, we just released Star Dynasties: Bloodlines, a DLC that expands your toolkit as a ruler over your house. It includes a family designer, the ability to properly teach and raise your children, an upgrade tree, and more!
The base game and mod editor have also undergone quite some changes, so check out the patch notes below.
Bloodlines DLC Features
You can design your starting family when creating a new game
You can assign guardians to children in your house. The guardian influences the child's skills and traits.
When you are the guardian of a child, you can mold their personality through story events
You can change the succession law for your house, disinherit your current heir, or appoint a new heir altogether
You can abdicate your rule (on Custom difficulty)
You can unlock bloodline upgrades that provide a benefit for the remainder of the game
You acquire bloodline upgrades in relation to how many other rulers are your kin members, and their actions
A set of events have been added around the themes of rivalry, child upbringing, and heir competition
A set of 5 expeditions have been added
Base Game Changes
Start Game Customization
The New Game screen has been broken up into separate screens for configuring your starting house and character
The trait points for configuring your starting house and character are now separate
It is now possible to reload a previous starting configuration
It is now possible to randomize smaller elements of the starting configuration at a time
Added a starting trait that gives you a bonus to the house's size limit
You can now set your House's color to gray
The "Poor Infrastructure" starting trait can no longer be taken with any trait that grants an installation
The "Home System: Assembly Plant" starting trait now works correctly
Balancing / AI Changes
When you make a request, a friendly ruler will no longer refuse because they think it is to your disadvantage
When an archon accepts vassalization or submission, their previous vassals now become independent (instead of becoming your vassals)
An archon can only offer or accept to become the vassal of a league or faction that their personal faction borders directly
Rulers are now less likely to give up territory when negotiating
Dukes are now better at judging when systems in their domain need unrest quelled
Characters that like you are now less likely to betray you in political negotiations
You must now wait two turns between hosting feasts in someone's honor (instead of one)
The per turn chance of killing someone with Assassinate is now capped at 50%
The crime of rebellion is less severe for a vassal duke whose territory is larger than the remainder of the league
Skill increase rate from assignments has been reduced by 20%
General Improvements
When an offer or request is invalid, it will still be shown in the action list, but the tooltip will explain why it is invalid
You can now seduce your spouse
Added a small set of new house emblems
Performance improvements to End Turn phase
A portrait will now switch from an infant to a child at age 6
It is now possible to arrest children
The claims suggestion is no longer shown for claims that cannot be immediately championed
The CALL / JOIN / ASK buttons in combat buildup now use icons instead of text
General Fixes
Eliminated various memory leaks that were creating slowdowns in longer sessions, and long game loads
When your heir is already a ruler, the flags from your house are now inherited correctly
Fixed occasional soft lock issue when player dies
Fixed a rare game freeze during the end turn phase
Fixed bug where moving an assignee home while they are Spreading Dissent on a system that eventually becomes depopulated would lead to an End Turn crash
Fixed a bug leading to inconsistent behaviour when AI was making political negotiations
Fixed rare crash when a claim is championed
Fixed bug where the wrong moral act was sometimes shown when championing a claim to resurrect a dead faction
It is no longer possible for the player to be offered someone's hand in marriage without them being aware of the character
The "military disadvantage" suggestion now correctly cycles through the different systems if there are multiple
Fixed bug when divorcing a character in another house for whom you are the marriage authority
Fixed issue where the effectiveness of Assassinate and Defame tasks against members of your house was being reduced to 1
Fixed bug where player character was not being shown in the list when asked who an assignee should provide personal protection to
The "Grant Independence" and "Assist Tax Collection" actions are no longer shown for noble houses on your system
It is no longer possible to have multiple assignments covering up the same secret
Autosaving no longer overwrites saves from other games with the same player faction name
Fixed issue where some opinion flag effects were being applied twice
The rivalry flag is now removed when the rival dies
Fixed issue with unhappiness from taxation
Fixed an issue where sometimes a secret shows up as [NULL] when it is revealed
The "Combat Simulator" and "Arena" installations now provide their bonus action only in the stated range
The Continue main menu button now skips over saves that cannot be loaded because they need missing content
Lots of minor fixes to UI text, story events
Fixes to German localization
Modding Tool Changes
General Improvements
You can now add hidden flags to a global "Galaxy" entity, that can also be matched for and filtered based on flags
Custom Assignments can now be shown as invalid in action lists by defining appropriate prerequisites
You can now set a money cost for custom assignments
You can choose whether a custom action automatically predicts its result in the action tooltip
The "Branching" effect now shows the contents of a Notes field when collapsed
The "Hidden" and "Sequenced Storylet" effect now show additional information when collapsed
Added "roleAdm", "roleMil", etc... text tokens
Added more colors to icon color picker
Added a new set of icons
The "Transfer Military Strength" effect now takes an amount parameter
New Components
Added "Has Bloodlines DLC" filter on Galaxy
Added "Is Legal Head Of" filter
Added "Marriage" internal event that can be hooked into by "Story Event After Internal Event for Character"
Added "Can Succession Law Be Changed To" filter
Added "Do Change Succession Law" effect
Added a Claim Matcher
Added "Ruling Claim To" source
Added "Can Offer to Champion Claim" filter
Added "Do Champion Claim" effect
Added "Second In Line Of" source
Added "Heir Of" source
Added "Houses In Inheritance Of" source
Added "Heir Of By Succession Rule" source
Added "Is Using Succession Rule" filter
Added "Skill Level In Role Of" property
Added "Variable on Galaxy" property
Added "Remove Flag From Galaxy" effect
Added "Is Poor In Best Skill Of" filter
Added "Line Of Succession Of" source
Added "Is Heir Of" filter
Added "Can Be Appointed Heir Of" filter
Added "Can Abdicate" filter
Added "Can Disinherit Heir" filter
Added "Do Appoint Heir" effect
Added "Do Disinherit Heir" effect
Added "Do Abdicate" effect
Added "Is Best Skill filter"
Added "Ruler Has Importance" filter
Added "Do End Guardianship" effect
Added "Do Start Guardianship" effect
Added "Do Ward Potentially Adopts Trait" effect
Added "Guardian Of" source
Added "Ward Of" source
Added "Skill Increase Rate Of Ward" flag effect
Added "Skill Increase Rate Of All Wards" flag effect
Added "Can Be Guardian" filter
Added "Can Be Guardian Of" filter
Added "Can Be Ward" filter
Added "Can Be Ward Of" filter
Added "Can End Guardianship Of" filter
Added "Is Guardian" filter
Added "Is Guardian Of" filter
Added "Is Ward" filter
Added "Is Ward Of" filter
Added "Player Action Cost" flag effect
Added "Cannot Join Combat Against (On Character)" flag effect
Added "Skill Increase Rate of All Wards" flag effect
Added "Ruling House Fleet Strength" flag effect and installation flag effect
Added "Tournament Effectiveness" flag effect
Added "Damage Repaired After Combat As Commander" flag effect
Added "Transfer Military Strength" effect
Added "Has No More Than N Traits From Set" filter
Added "Story Event After Player Assignment Completed"
Added "Factions Of League" source
Added "Would Move Away In A Marriage To" filter
Added "Opinion
House Members to Non-Kin Foreigners" flag effect
Added "Defender Combat Moves when Attacking" flag effect
Added "Has Same Best Skill As" filter
Added "Cannot Join Combat Against" flag effect
Added "Effectiveness in Specific Assignments (Modifier)" flag effect
Added "Bloodline Upgrade Branch Element" to config bundles
Added "Story Event After Bloodline Upgrade Activated"
Added "Add Available Bloodline Upgrade" effect
Added "Get Well Probability for Player Kin" flag effect
Added "House Fleet Strength By Vessel Type" flag effect
Added "Led Fleet Strength By Vessel Type" flag effect
Added "Dummy Flag Effect on House" flag effect
Added "Opinion - Members of House to its Head" flag effect
Added "Tournament Effectiveness (Members)" flag effect
Added "Opinion - Vassals to Ruler Based on their System Unrest" flag effect
Added "Vassal Unhappiness From Taxation Modifier" flag effect
Added "Mercenary Cost Percentage Modifier" flag effect
Added "Opinion - Ruler of System towards Leader of Faction" flag effect
Added "Opinion - Local Nobles To Ruling House Head" flag effect
Added "Effectiveness in Specific Assignment on Home System" flag effect
Added "Passive Secret Discovery of Head Modifier" flag effect
Added "Can Grant Independence" filter and "Do Grant Independence" effect
Added "Effectiveness in Specific Assignment for House" flag effect
Added "Tournament Injury Chance (Members)" flag effect
Added "Trait Likelihood For Player Kin" flag effect
Added "Domain Size" property
Added "Story Event After System Attacked"
Added "Was Generated At Start" filter for houses
Added "Do Copy Last Name From Founder Of House" effect
Added "Is At War" filter
Added "Do Clone Character Opinions" effect
Added "Do Clone Character Skills" effect
Added "Do Clone Character Traits" effect
Renamed "Opinion - Local Nobles to Ruling House Head" flag effect to "Opinion - Local Noble Heads to Ruling House Head"
Renamed "Passive Secret Discovery of Head Modifier" flag effect to "Passive Discovery of Head's Secrets"
Renamed "Effectiveness in Specific Assignments" flag effect to "Effectiveness in Specific Assignments (Multiplier)"
General Fixes
The "Do Remove From Council" effect now correctly predicts dishonor
"Story Event After Player Assignment Completed" is now correctly restricted only to player houses
Custom Assignments on Character are no longer shown on dead characters
Fixed bug where "Chance That Something Happens" was not showing up correctly in prediction text
The "Do Humiliate" effect now works correctly
The "ap" and "cr" text functions now work correctly
The "Age" property is now correctly sensitive to half-years, i.e. a character will be reported as e.g. 15,15.5,16 over the course of 3 turns; not 15,15,16.
The "Do Fall In Love" effect now does nothing if the character is already in love with the potential love interest
The "Remove Claim" effects no longer crash Creator when selected
Fixed issue where the "General Opinion" flag was effecting opinions both of and from the target character
Fixed issue where the "Is Assigned" filter was crashing story events
The "Can Be Married To" filter now works correctly
The New Character Spawner will now adjust the age outside of the minimum range if the chosen parents are too young
The New Character Spawner will now ignore or swap the chosen parents if their sexes where incorrect
The New Character Spawner no longer crashes story event execution if the character cannot be created
Fixed bug where it was not possible to re-add an installation after having removed it in Creator
-Added a notification sign on Tasks’ Tabs. -Added new dance moves that you can purchase from the Sports Center. -Added a new Nightclub map icon. -Added a new notification to notify players when entering an unfurnished Forestry/Farm place (after purchasing there). -Added a Push to Talk option to the Chat.
Changed
-Changed the look of NPCs: Barman, Counsellor, Tailor, Tutor, Attache, Doctor, Secretary, Courier, Hairdresser, Professor, Nurse, Greeter, Greeter, Archivist, Grocery Clerk, Clerk, and Firefighter. -Changed the subtypes of action to categorize them better. -Changed the look of the Cardboard to avoid confusion with other objects. -Changed the opening of a gift box UI animation. -Changed the Avatar Select by adding Avatar animations. -Changed the sound of the Focus mode. -Changed the Message and Friends on the IDPhone. -Changed the map icons of Farming, Forestry, and Airport.
Fixed
-Fixed the bug in the Shortcut Screen. -Fixed the bug in the Country Wallet. -Fixed the bug in the Level Up Rewards. -Fixed the bug in updating the tooltip of Location Info after renewing the location title. -Fixed the bug in the look of Tailor’s eyes. -Fixed the bug in the action of copying and removing furniture. -Fixed the bug in replacing the Order Board in the Farm place. -Fixed the bug in the Head Spin action. -Fixed the bug in the door interaction of entering or leaving a location. -Fixed the bug in the floor space of the Log Cabin. -Fixed the bug in planting another Fruit Tree after a dead one. -Fixed the bug in the Quest Complete UI text of Complete the Order quest. -Fixed the bug in the Airport inside. -Fixed the bug in occurring when clicking on Map Screen, the Chat Screen is open. -Fixed the bug in gained XP from the Mercantile Contest. -Fixed the bug in travelling on the Map. -Fixed the bug in the Sports Center map icon. -Fixed the bug in the Chat Balloons. -Fixed the bug in scrolling on the Shop. -Fixed the bug in the notification sign of the Tasks button. -Fixed the bug in canceling the copied furniture.
Working On
-Working on developing the Presidency Quest System -Working on testing new features that were added in the Governing System. -Working on the balance system of the Presidency and Citizenship to improve the game dynamic. -Working on creating a BD-2 Guide for the players in the game. -Working on a new craft machine. -Working on the in-game Map to improve the gaming experience. -Working on a social deduction game. -Working on the quest system and its variety to get the in-game world. -Working on more UI animations.
We've partnered with Fika Productions to bring you Ship of Fools! 🌊
Set sail into the Forbidden Waters with this frenzied co-op action roguelike! Take on colossal leviathans, uncover lost treasure & attempt to hold back the Everlasting Storm!
Life on board ship is a treacherous one for Fools, with chaotic cannon firefights, ‘oarsome’ swashbuckling, and run-saving deck repairs all part of the experience. As they set sail aboard the Stormstrider for the tempestuous waters that surround and swirl through the Archipelago, Fools have to work together to stave off enemy encounters to secure rewards, uncover lost treasures and remote shops on islands, use harpoons to loot items adrift on the open sea, and ultimately defeat the final boss and try to stop the end of the world. As runs are attempted and progression is made additional Fools can be unlocked, each with their own unique special ability.
At the heart of the Archipelago is the Great Lighthouse, from where the Fools set sail and embark on their adventures. During their journey, they’ll also rescue individuals stranded across the many islands and bring them back to the hub where they’ll set up stalls for Fools to shop from. Along the way, new cannon types can be purchased, while trinkets and artefacts found bobbing on the Archipelago’s seas can imbue the crew with passive upgrades, furthering their valiant attempts at stopping the Aquapocalypse.
Key Features
Bombastic combat – Frantic ship-based combat against colossal leviathans and horrifying creatures from across the deep, dark waters of the Archipelago
Frantic co-op experience – Designed from the keel up for co-op play, manage ship repairs in the heat of battle, reload and re-manoeuvre cannons, and use paddles to strike enemies as they board the Stormstrider
Endless replayability – Upgrade your crew and unlock items and additional Fools to take on the ever-changing seas, with multiple runs needed to avert the Aquapocalypse.
Dive into the Great Depths and learn more about the world of Lumote: The Mastermote Chronicles with episode 6 of Lumote Illuminated!
This week the team at Luminawesome discuss the benefits (and challenges) of building an engine for your game at the same time as making it! They also show you how to perform a fantastic heart emote stand!
Feeling out of your depth on episode 6? watch the previous episodes on Wired Live!
And don’t forget you can play the Mastermote Chronicles demo RIGHT NOW!
Go play the demo today if you haven’t already and don’t forget to Wishlist and share with your friends!
With Patch 2.0.2 we’ll be releasing the hard mode of our three initial dungeons – and with them start-off the item level 180 equipment! Additionally, the PvP Season “Starfire” will officially start, making you climb the ranks for glory. The Sea of Cloud competition for Alliances will also restart with this maintenance.
Hard Mode Dungeons
Our three initial dungeons (Firestone Grave of Dreams, Rotting Grotto, Heavenly Gate Labyrinth) will get their hard mode unlocked.
The following details should be known about this:
Unlock Thursday, March 10th, at 12:00 server time
Group Size: 5 to 10 players
Require Sage 1 level
Will drop item level 180 gear among others
Loot eligibility resets weekly (Thursdays, 6:00 server time)
You can matchmake into the dungeons
PvP
Garden of Blades & Battle Squad
With the maintenance on March 10th, the new PvP season will start! From then onwards, you’ll be getting Starfire Seals and ranking progress for each match you win in the arena!
Alliance: Sea of Clouds
The “Ice Crystal” quest will now grant resources to your Alliance when performed, and the respective “Sea of Clouds” menu is unlocked in the Alliance interface.
Reminder for the times of this activity (all in “server time”):
Registration: Thursdays 11:00 ~ Friday 18:00
Preparation: Friday 18:00 ~ Saturday 20:30
Active Battle: Saturdays 20:30 ~ 21:30
Tax Deduction: Wednesdays 18:00
PvP Sealstones
You can now purchase Sealstone I (PvP) from the PvP Merchant to enchant the item level 180~185 PvP gear should you wish to do so.
Additionally, added a crafting recipe which allows the creation of Sealstone III (PvP).
Bugfixes
Bards are no longer able to use the old effect of the Lightning Bolt Astral Blessing
Split Meridian Glyph is now unlocked for old Spellsword Characters
Blood Ruvia Skills appear again when approaching a Bounty
The summon Button for Battle Companions is available again on open world maps
Added the Rankings for the two new Book of Aeons Characters
Can no longer start unreleased Biographies from the Storyline menu
Diligent Cultivator Gift II now contains current Soulforces
Removed the following Housing items from the list as they currently cannot be obtained:
Tweaked the ammo pickup for the Akimbo Káng Arms Model 54's underbarrel-shotguns to be 2.
Fixed an issue causing the motion dot to disappear when using a flamethrower.
Tweaked the mask pattern placement on the “Leshy” mask.
Fixed various spelling, grammar, and consistency issues in the in-game texts.
Fixed an issue where clients could hit themselves with their own projectiles while playing with the friendly fire mutator.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.