Order of Battle: World War II - Edmon
We're returning to every Order of Battle player's favourite training location - Bootcamp Island!



In this tournament, you will be called on to win a series of "training exercises". Can you out think the other team? Will you be crowned the ruler of Bootcamp?

To enter, go to the tournament page and sign up by clicking HERE.

The tournament follows Swiss Tournament rules: you can find the full list of rules by clicking HERE.

The first round will commence on Monday, February 17th, 2022 at 12:00 am UTC. No further entries can be accepted after the tournament has begun.


Map details


Bootcamp Battle - GB vs USSR



British and Russian forces have been invited to train with their new American allies on Bootcamp Island!

You have only a small force of your national troops available to deploy, but your American hosts are sending some of their own recruits to help. Capture supply points to requisition more forces and find the right tactical combinations to claim the island as your own!

Special Features:

- Capture supply bases from Neutral forces to speed up deployment of US forces onto your side of the battlefield
- Resources are very limited and the new CP Block feature is enabled, meaning that you're unable to redeploy any of your Core forces if they are defeated in combat


Island Hopping - USA vs USA



A new group of recruits are training ahead of their deployment. Red Team and Blue Team face off over Land, Sea and Air. Will you choose to push through heavy jungles and across rivers or take control of the waves and conduct a naval invasion? Perhaps you'll rule the air and deploy squads of paratroopers. The enemy base must be conquered and it's your job to do so!

Special Features:

- Land, Sea and Air forces are all vital in this head to head fight for territory
- You'll need to ford rivers and cross the seas, but how will you get your forces there safely without being intercepted by your opponent? How will you turn the tables to stop them doing the same?


Fleet Command - USA vs JPN

In an exceptional military test, our Bootcamp recruits will be put in charge of captured Japanese equipment to perform a live test of their capability. Command is excited to see how our Air and Naval trainees square off! Rule the waves and the skies with clever use of ships, subs and planes. Capture strategic island locations to show your dominance and be rewarded with extra bomber forces to sink the enemy carriers!

Special Features:

- In a Naval head-to-head, will it be your Carriers, Battleships or submarines that make the difference? Sail across the sea and capture your opponent's HQ or Harbour to win the game.
- Command Points that you lose during your own turn won't be returned until the start of your next turn. So be careful when taking on risky engagements and be aware that disbanded troops will take a while to be reformed
- Capture key naval locations to claim ownership of island factories. Command will reward ownership of these locations with additional bombers and the supply to support them.
TerraTech - Matt
We're taking a look at some of the awesome Techs that the TerraTech Community has been making.

https://store.steampowered.com/app/285920/TerraTech/
ICBM - Roby7979
Detailed Earth free pack



The new free Detailed Earth free pack is already available, increase your ICBM gaming experience and immersion by far with this new DLC full of news, take command of the new units while taking advantage of the new electronic warfare technologies and new costal missiles, on a map now 10 times more detailed.



Use the new weapons, including the EMP bomb and customize the visual effects, but don't forget to carefully choose your strategy for science and production, now not only as an abstract region, but for any of 150+ real countries or any combination of them, get ready and start your next battle.

(this pack will be updated automatically)



Features:
  • New map, 10x more detailed than the original, with the support of dynamic lightning
  • Per-country configuration of the Regions - you can play for any of the 150+ countries or for any combination of them
  • Per-country GDP (switchable) - you can more realistically simulate the difference in production or science between the countries
  • Rename regions in-game, also in Multiplayer
  • Save pre-built region settings
  • New Technologies - Electronic Warfare and Costal Missile Batteries
  • New Units
  • New Weapon, including EMP bomb
  • New configurable visual effects
Welcome to Elk - amefire
Dear Elk Tourist 💌

We've just released a patch that brings Welcome to Elk to Linux! Until February 17, Welcome to Elk is 20% off to celebrate. (That's not the only platform it's launching on but we won't talk about that here... 🤫)

Please note: Welcome to Elk is not automatically able to use Proton, so you must enable it manually to play the game. Instructions on how to do that can be found here. Please let us know if you have any questions.



Share a Story with Us

If you haven't already, you can join us for a chat on Discord or keep an eye out for some big news on our Twitter soon 👀



Patch Notes:

Added
  • Text scaling throughout the whole game. Can be changed from options or the settings menu.
  • Saving icon that shows while the game is being saved.
  • Game saves are now synced with Steam Cloud.
  • Enable Proton support for Linux.
  • Add support for Apple Silicon
  • Squishy blue easter egg.
  • Running and honking easter egg.
  • Big easter egg that likes to hide near running water.
Changed
  • Small performance improvements.
  • Quit-button is now disabled while the game is saving.
Fixed
  • Problem where controllers wouldn’t work if multiple controllers are connected. Ex. if you have a joystick or steering wheel connected, but want to play with a gamepad.
  • File progress not updating when deleting save.
  • Completed saves having a progress off 99% instead of 100% (thanks franplants!)
  • Bug where players could get stuck on the faces game, when using all stickers on the first balloon.
  • Bug where golfball wouldn’t fire on some controllers.
  • Korean fonts being grey in the menu.
  • Various fixes to translations.
  • Fix videos not playing through Proton on Linux.
Feb 10, 2022
Past Fate - Kate Middleton
Past Fate Patch 0.3.4 is now live

We were not quite happy with the setting of Newharbor, making players not feel like the zone was open world and that they are ready to explore, as the old setting trapped players between undead and mountains where the only way trough was to engage the undead. This also made it annoying to return quests as players were instantly getting swarmed with the undead enemies. There has now been a huge revamp of Newharbor as we made it a lot more open and we also connected it properly to Kingdom of Edaria.

We also added lootable chests around the world that makes exploring really rewarding. These chests contain random generated items of a loot set the players can collect!

Game Improvements and changes summary:

  • Huge revamp of Westborough, Hjyndall and Edaria
  • Stone Axe added to game that is required to cut down trees for crafting.
  • Birch trees added all around the starting areas
  • Pressing (5) makes character to use War Horn, alerting friendly players and possibly making enemy players know your location
  • Quest changes and new quests added for both factions
  • Valfalk players can enjoy craftings
  • Valfalk players gain access to sacrificial altar where they can get limited time buffs to help with their journey. Same kind of system is going to get added to Morsath players soon
  • Improvements to weather system
  • New items
  • Bug fixes
Feb 10, 2022
The Beresford family - juamarfe1980
Hi.

After release of Fear the Dark Unknown, we know a lot of players wanted to meet the Beresford family and to know more about the "event" (death of Matilda Beresford in 1824) described in FTDU.



So we are working last months in this horror visual novel to tell you more about Beresford family. Now you can learn more about their stories investigating with Robert Beresford and detective Cooper.




Send us your feedback and questions. We are in development ;)

La Maledizione dell'Uccello Serpente Playtest - gldm
Inserimento di un collegamento sotterraneo tra le due locande, le mappe sono state riviste e migliorate.
Molti passaggi tra mappe sono stati modificati e corretti.
Modifiche estetiche all'aspetto delle finestre di dialogo.
Dude, Where Is My Beer? - arik
Ready to fight the Master Brewer and reveal the craft beer conspiracy?

Right now we are working on the sequel and are about to run a Kickstarter campaign. Before we click the "Launch" button, we want as many people as possible to subscribe to the campaign, so we would appreciate if you could spread the word about it. We are very happy to see that there are a lot of people who have already subscribed to the campaign. If you want to get notified when it goes live, you can click the "Notify" button here:
http://dudewhereismybeer.com/ks

Incremental Cubes - makisann4
Fixed a bug in synchronizing the number of purchases in the store.

P.S. The helper's 100% was previously meaningless.
The helper's 100% refers to the 100% text that used to be displayed for no reason.
Star Traders: Frontiers - Trese Brothers

Update #289 takes a turn and swings back through the Rumor section of the simulation to see the completion of some long needed tweaks and the addition of a Rumor affinities system that helps better match Rumors to applicable systems and zones to deliver more compelling and impactful results. We've also fixed and improved a number of other things with Update #289, working from community requests -- blocking more early game Rumors, repricing the Explorer extraction components and fixing odd bugs with the new ship comparison display. Plus, from our on-going work with the modding community, we've improved some of the visual modding support and are looking forward to the upcoming release of some new exciting character design mods.

What’s the latest on Cyber Knights?
Earlier this month, we launched Cyber Knights: Flashpoint’s private alpha test for Kickstarter backers, following the same tried-and-true process we used for Star Traders: Frontiers. With a thousand players in the game now, development pace has picked up and we’re on the long march to release on Steam, so make sure you’ve wishlisted (and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Rumor Affinities
With Update #289, we've added a new system of Rumor affinities that improves the matching between the system and zone type and the Rumors that can be generated along with it. This system both helps to avoid certain silly situations -- such a Surplus on a Lux Population world that produces nothing -- but also strengthens the thematic appearance of Rumors in the right places -- Mining zones are more prone to civil unrest, oceanic systems are more prone to Ion Storms, Farm zones are more likely to have Surpluses, Orbital zones are often running into Shortages. We've loaded in about the first 30 affinity matches and are excited to keep extending and improving this system.

The new Rumor affinities system also gave us a chance to review and improve some of the Contact events taken in response to Contact actions taken when a positive economic Rumor was on their zone. We have increased the strength of these actions -- helping an ally, creating an additional positive Rumor, gaining Influence by 20% -- making the impact of positive economic news felt more strongly.

We have also improved the text on many of the event logs for Rumors (bottom right) as well as the entries going into the captain's log to ensure they are more helpful and clear.

Early Game Rumor Blocks
To avoid unfair and messy situations in the first 2 years of the game, we've extended the block on certain Rumor types in the early game. Previously, this type of blocking was reserved for Xeno related Rumors, but now you will no longer encounter the following Rumors in the first 900 Turns of the game: Starport Closed, Civil Unrest, Ion Storm or Meteor Storm. Have more fun flying in your first years :D

Templar Contact Age & Recruiting
We've done some work with #289 to improve support of Templar Contacts. Templar and all Zendu Contacts have received an even longer age limit before they may die of old age. We've also fixed a number of places where the game could report -- through filters, search or services list -- that Templar and Zendu Contacts could offer services, such as Recruiting, that they really do not. Thanks to everyone for reporting these issues.


Rebalance Explorer Components
With Update #287, we've adjusted the purchase and repair cost for some of the most powerful Exploration components -- Extraction Drill, Harvester Bay, Resource Processor and Javat Mechi-Reaper. For their value in the field, and ability to greatly increase profits from exploring, their costs had dipped too low. Constantly damaged by their use in exploring, finding the right value for their repairs is key.

Bug Sweep Up
Update #289 fixed a couple of key issues that came out of the last few updates. First, zones with 0 Starport rating -- which rare -- could crash the game if your ship had certain levels of damage to it when you tried to land. Second, if you debuffed an enemy ship hard enough, its ship comparison could go "all the way around" and start reporting that it was superior to you!


Improved Mod Support
We've got some exciting work brewing in the modding community and to support that we've made some improvements to the game's handling of hair, hats and beards to help the modders keep making progress toward some awesome releases. If you haven't checked out the Workshop recently, don't miss all the different options to tweak gameplay, character visuals, add story, jobs and more --
https://steamcommunity.com/app/335620/workshop/

v3.2.29 - 2/10/2022
- Removed "Stardock Closed", "Starport Closed" and "Civil Unrest" Rumors from early game
- Removed "Ion Storm" and "Meteor Storm" Rumors from early game
- Increased Influence Economy via Rumors by 20%, making all Contacts more powerful
- Created New Zone and Planet Rumor affinities to tie Zone/Planet Types to thematically consistent Rumor Types
- Revised & Improved Rumor Lifecycle Logging
- Fixed issue where heavy debuffing could cause ship comparison to go "all the way around" and flip comparison
- Clarified in-game Wisdom hover
- Fixed issue where Recruiting or Rank services could show up for Templar Contact incorrectly
- Increased the maximum Contact age of Zendu and Templar Contacts
- Repriced & Rebalanced "Extraction Drill, Harvester Bay, Resource Processor, Javat Mechi-Reaper" Components
- Fixed crash landing on Starport: 0 Zones with a damaged ship
- Improved support for modders adding new head / hair / beard / hat combos
...