Some of these changes have already been implemented, but I'm going to condense them all here. We have more bugfixes & balance changes on the way, but here is a comprehensive list of what has changed so far. Patch notes contain spoilers for 1.5.
Patch Notes
The piano demon will no longer follow you out of rooms
Pressing S while holding wine now works as intended
You can now speak to dad while he is squirming
Playing Grandma’s song will now summon her if you play it before 2AM
Adjusted the Piano Demon speed
Adjusted the Lady Spirit speed
Talking to The Seamstress has been streamlined
Adjusted the "Family" ending visuals
Adjusted the "Memories" ending visuals
Fixed an issue that caused the cat not to spawn in the tv scene, despite being saved
Fixed some sound mixing issues
Fixed an issue that allowed players to change the channel after selecting Tabby/Melody channels on TV
Fixed an issue that caused the doll to disappear when picked up
Fixed an issue that caused mom’s chat box interface to not appear
Fixed an issue that caused the “toggle fullscreen” button not to work
Fixed an issue that caused the achievement “Hey Girl,” to not unlock
Fixed an issue that caused the tv scene to stop taking inputs
Fixed an issue where loading Tabby’s loop from the TV scene would cause the lights in the hallway to remain off
Fixed an issue where if you died in Tabby's loop you would restart as Melody
Known Issues
Crashing upon dying / randomly crashing in Melody's loop
Long load times on startup
We are still working on optimizing the new content and hope to get everything as smooth as possible for y'all. Thanks again so much for playing.
The Summoners could be killed without them aggroing properly at distance. Also, they sometimes appeared as lying on the ground, instead of popping up from the ground.
The trollboss has a certain chance to break an exploitable pattern.
Getting crushed by the mine-wagons could sometime not correctly trigger the death-menu.
The Summoners could be killed without them aggroing properly at distance. Also, they sometimes appeared as lying on the ground, instead of popping up from the ground.
The trollboss has a certain chance to break an exploitable pattern.
Getting crushed by the mine-wagons could sometime not correctly trigger the death-menu.
- Made planet bounces for bouncy bullets more consistent - Added curse and item choice hints to the integrated tutorial - Made split bullets split based on bullet rotation - Fixed bowling ball's hitbox being too small - Gave autofire its own keybind - Added a new keybinds page to settings - Added a bunch of regular items to the shop item pool - Fixed continue button still continuing when you step off of it - Rebalanced minigun item to have less firerate - Fixed burst laser not applying properly to sawed off
v0.2.41 -Fixed Desctruction Hammer so it will work on stairs and fences -Changed resources in the game to focus the gameplay a bit more. Pine wood became HardWood, Palm wood became Soft wood. Hard and Soft wood will drop from pine trees, palm trees will only drop soft wood. Branches will no longer drop and have been mostly replaced with sticks and logs. Sticks will drop in higher rates from bushes. -Changed Pirate towers to be explore-able after they are defeated and to have a treasure chest with metal plate instead of flotsum -Unlocked Water Barrel asset -Fixed shark null ref
We have been making a ton of progress for Trepang2 in January.
The Minigun
What started as a kitbash ended up being a reality. We've had the minigun available in much older demos for Trepang2, but now, it's finally here and is even more devastating than before. We plan to make the wind-up/down sounds more prevalent and intense as the enemies who wield them are a true threat.
Destructible Environments
As you can probably tell, Trepang2 is a game about a Subject who has no regard for order. We still gotta balance the particle effects being a bit too much. This video pokes fun at it too.
Interactables
To help the world not feel so static, we'll focus on a more interactable environment, such as computers, vending machines, and even this ridiculous Piano that could have a slew of easter eggs.
Behind the scenes however, we have been working really hard on the prologue map, the intro cutscene, a new side mission, and a bunch of tweaks to the main menu. We may show some of the progress in the coming weeks.
Thank you for being patient, the game releases this year, and when we have a more precise date, we will let everyone know as soon as we know.
Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue.
-Media: Normalize tutorial audio speaking, sound fx, and music. -Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume. -Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts. -Bugfix: Apply to all not working when merge trims is enabled. -Bugfix: Merge Trim not showing all models on the world map. -Bugfix: Non-English language causes a innocent sqlite error on player creation table. -Bugfix: Fixed possible issues in the reviews system that could cause no reviews for a design. This issue is probably impossible to duplicate playing the game. -Gameplay: Reduced wage demand/strikes during economic downturns. -GUI: Fixed some GUI scaling issues. (Some more work needs to be done here.) -GUI: Added commas to Breached Contract memos. -Bugfix: Fixed possible exploit that allows for loans to be taken twice in a month by reloading a save game. -Bugfix: Fixed inversed engine manufacturer requirement stars and stuck chassis manufacturer requirement stars in the Licensing window. -Bugfix: Fixed issue with custom district factory upgrades that could result in a free, small upgrade to your factory. -Bugfix: Fixed issue in the standalone car designer that duplicated accessory buttons. -Bugfix: Monthly report page will now scroll back to the top after you end a turn in 64-bit builds. -Bugfix: Fixed HiDPI Auto-Scaling issues on Apple. -Translations: Updated to latest translation files and fixed some translated tutorial audio.