Jan 28, 2022
The Jean-Paul Software Screen Explosion - Jean-Paul Software
- Removing the video player for the time being because it's not compatible with Windows 11.
AdventureQuest 3D - Artix von Krieger


Cr1TiKaL Special Event in AdventureQuest 3D

Happening Now

MoistCr1TiKal (aka Charlie) from the youtube channel Penguinz0 is in AdventureQuest 3D for the most unusual special guest event in the history of the game.

IMPORTANT NOTE: Charlie has not seen this event. He has no idea what is in this special event. I mean, we got permission first. We built it with his friends and manager. Charlie will stream playing it "sight-unseen" on Twitch. But we have no idea what will happen when he does. What could possibly go wrong?



Story map event.... Moistverse: Resurrected

In a recent Youtube video, Charlie officially killed the Moistverse. It was a meme. A meme centered around an uncanny number of people who were dressing up like Charlie in other videos and photos. A multiverse of Charlie variants. Like I said, Charlie killed it. Well, at least he thought he did. Hop in game and talk to Charlie. He's standing on the bridge in AdventureQuest 3D's home town.



About Charlie / MoistCr1tikal / penguinz0

Charlie makes videos on YouTube and streams on Twitch.

WARNING!
The content on Charlie's stuff includes profanity, wholesome vulgarity, obscene subject matter, dead-pan sarcasm, and should only be viewed by mature viewers with a sense of humor. Our player support team is looking forward to complaint emails from your angry parent.




HOW DID THIS HAPPEN?

How did MoistCr1TiKaL end up in a family friendly (well, it *WAS* family friendly) game like AdventureQuest 3D? Grab a can of goblin fuel energy drink and join us for story time. It was just a few months ago. Artix, the creator of AQ3D got swat-ed. One of the law enforcement officers mentioned there was another gamer in the area dealing with some stuff. Turned out to be Charlie. Next thing you know, the entire Artix Entertainment staff is wearing plain white T-shirts. The rest is a history.... that you are about to make.
Meet the Moist Crew

There are a lot of amazing people behind the scenes of Charlie's videos.

  • Matt (Charlie’s Manager) - Main Quest Giver
  • Danny (Videographer) - Family Friendly Quests
  • Chelsey (Video Editor) - Crafts and Shops
  • Caleb/Swolejoels (Streamer)
  • Rex Gunderson (Stramer / Guns Expert)





2D Charlie

(Rumored to appear in 2D AdventureQuest World's town)



smol Charlie



Charlie Horse



Moist Kat1kal



Stick Charlie



Charlizard



Charleena



Count Charrula



The event happening now in AdventureQuest 3D
Charlie is standing on the bridge in the home town of Battleon. This event features:

  • Story Map
  • New Rewards & Loot
  • New Monsters
  • Parkour (& timed Parkour Challenge)
  • Parkour Leaderboard (New Feature)
  • Wall Running (New Feature)
  • Boss Challenge Fight
  • Hot Peppers
  • A new Emote
  • ...and a T-Shirt

New player? Beat the short intro and save that burning keep from some void monsters... and the next place you go will take you to where Charlie is in the town of Battleon.

Be careful in the Moistverse...

We do not want this Charlie variant thing spreading...

That is all for now.

See ya.

Artix & the AdventureQuest 3D Team



FOR STALKERS
• Facebook: https://www.facebook.com/ArtixKrieger
• Twitter: https://www.twitter.com/artixkrieger
• Instagram: https://www.instagram.com/artix/
• YouTube: https://www.artix.com/youtube
• Itch.io: https://artixgames.itch.io
• Discord: https://www.artix.com/Discord
• Website: https://www.Artix.com



Power of Ten - mail2ajr
MAC USERS NOTE: I've ran into some challenges with deploying the Mac version. My regular development machine stopped launching the game engine entirely so I'm having to transfer everything over to another machine. Working as hard as I can to get it out for Mac users but it'll be a little late.

Run History + Stats, stats and more stats
A new run history feature has been added to the game! Every run from here on out will be recorded in the history so you can look back at your best or worst runs and help understand how to make future runs successful.



Along with this I've entirely reworked the type of stats that are collected and tracked from each run. I hope these give a lot more clarity how well or poorly a run went and what players can tweak to improve. I'd love to know if there's other stats you'd like to see so let me know in Discord!

This particular feature was a lot of refactoring of how the game handled data so it took a lot longer than I had intended to develop. Good news here is this investment will make developing harder difficulties much easier and give me more visibility into data that will help me balance the game with data alongside the feedback I receive.

This feature checks another major feature off the roadmap. Check it out:


Balance
I want to to scale down the difficulty in the later game (mostly in preparation of harder difficulties). I'm pretty happy with the difficulty in the first two regions but I think the difficulty jump in the third and final region are a bit much so there's a few tweaks to help balance that out.
  • Reduced the scaling for resources vs civilian costs of later regions. It'll be cheaper to power up shields in the later regions.
  • Reduced the health, fire rate and increased repair time of the final encounter. Should result in an easier first phase but still an intense final phase.

Content
  • Two new weapons
  • Fresh new music in the Dread Region from Chris Inston
  • Added a sound effect for ship's engines.
  • New background creature

Fixes
  • Progression upgrades should be present in the next run even if you fully complete the current run.
  • Fixed a couple of crashes
  • All friendly transports should have an engine trail again
Jan 28, 2022
Furries & Scalies & Scarecrows OH MY! - Duck Whitman
- Images fixed up
Jan 28, 2022
Don't Starve Together - Klei-JoeW
  • Fixed an assortment of skins related bugs.
  • Kitcoons will no longer hide behind objects on the ocean.
  • Fixed the Ticoon’s animations when hopping on and off boats
  • Fix for Kitcoon age text clipping due to long names.
  • Fixed a crash when BERNIE! is near Moonblind Crows and Misshapen Bird.
  • Wolfgang should no longer dismount the Might Gym into the ocean or out of bounds in the caves.
  • Fixed a rare crash when Wolfgang hops off the Might Gym.
  • Fixed a crash while fighting Klaus with Krampii is set to None.
  • Fixed a bug where the broken ground caused by the Eye of Terror would remain in the world forever.
  • Fixed the Crabby Hermit’s detection of planting of flowers to include the entire island.
  • Fixed the Moon Rock Idol’s animation when placed near the Celestial Portal
Jan 28, 2022
Don't Starve Together - Scott
  • Fixed an assortment of skins related bugs.
  • Kitcoons will no longer hide behind objects on the ocean.
  • Fixed the Ticoon’s animations when hopping on and off boats
  • Fix for Kitcoon age text clipping due to long names.
  • Fixed a crash when BERNIE! is near Moonblind Crows and Misshapen Bird.
  • Wolfgang should no longer dismount the Might Gym into the ocean or out of bounds in the caves.
  • Fixed a rare crash when Wolfgang hops off the Might Gym.
  • Fixed a crash while fighting Klaus with Krampii is set to None.
  • Fixed a bug where the broken ground caused by the Eye of Terror would remain in the world forever.
  • Fixed the Crabby Hermit’s detection of planting of flowers to include the entire island.
  • Fixed the Moon Rock Idol’s animation when placed near the Celestial Portal
Rebel Transmute - Evan Tor Games
Hi everyone! Evan Tor here for another dev update on Transmute. Between dealing with the harsh realities of Covid, attempting to stay sane, and finally going full-time on Transmute, 2021 was a doozy. But I've made good progress and am excited for the future! Transmute is looking better than ever :)

Critical Path Complete!
First of all, this month I've finally gotten the critical path for Transmute finished. That means the game can be played, start to finish, in the most basic sense. All major abilities, bosses, and rooms are in the game. As it's a metroidvania there are still quite a few optional rooms, bosses and abilities to implement, but this is a great milestone, and means I can really get a feel for how the game flows and what needs work.

Recent Progress
Other major improvements and progress over the past few months include:
  • Reworked many of the earlier areas based on playtester + demo feedback to make the world more interconnected.
  • Designed + added in a completely new major ability.
  • Added in many optional areas and reworked the overall map layout to allow for more open-ended exploration.
  • Added in additional Augments.
  • Improved controller + keyboard rebind support.
  • Added localization support.
  • Added cutscenes and new NPCs.
  • Added new dialog and side quests.
We're Going to Need a Bigger Map
Here's a preview of the new Map Overview screen where you can select different areas at a glance.

This was much needed after the size of the world continued to grow and it was taking longer and longer to pan the map around.

What's Next? (Spoiler, Story is Next)
Looking forward, February is going to be all about getting the Main Story implemented and polished up, along with all the locales, NPCs, and cutscenes that are needed. In addition, I hope to get all planned Augments (optional abilities) added in some form or another.

That's all for this update, I'm going to try and post another update next month but no promises :) In all seriousness updates here have been few and far between, so I truly do want to try posting more regularly. I also post smaller updates on my twitter @evan_tor and in the official Transmute Discord.

Oh and Wishlist if you haven't yet!! Thanks for reading!
Jan 28, 2022
Infinitode 2 - Infinite Tower Defense - radcat
List of changes:
  • Fixed: windstorm ability did not affect some enemies
  • (Android) Fixed: music stopped to play shortly after game launch
  • Added game version to the list of cloud saves, made buttons a bit larger. Game now properly chooses the latest cloud save to load
  • Improved game stability in case of server issues
  • Crafting price discount is now applied to every item and not the final amount of crafted items - should fix crafting price inconsistencies. Increased crafting discount effect of the research
  • Screen safe area is now transparent (no black bars at the sides of the screen)
  • Loot ticket: timer now ticks only when any game is being played, nothing is wasted when you do not play the game. Idea by ELfox513
  • Early wave calls now give double passive coin generation and towers XP generation bonuses, also gives bonus loot drop rate. Click the timer to show more info
  • Fixed: profile pictures were not shown on the daily quest leaderboards
  • Endless mode now gives profile XP with 50% rate only for the first 1h of each run. Endless mode does not affect profile badges (except days in game)
  • Endless leaderboards are back but score is limited by the first 1 hour of each run. The game will show a hint when you reach the time limit
  • Score is now limited to 9 quintillions instead of 2 billions. Yes, some players really need that
  • Fixed: saved run has been erased at the end of playback of any replay
  • Added small delay for some dialogs that needed an extra attention
  • (Android) Fixed: sound lagged due to the large amount of sounds of shots
  • Dark overlay below some of the pop-up windows do not overlap anymore (improves performance in some cases)
  • (Android) Added new type of rewarding ads in case the regular one is not available, please leave your feedback here
  • Fixed 11 issues: list of issues fixed in update 1.8.6
Jan 28, 2022
Bubbaruka! - Super Nova Studios
Fixed several issues regarding Creature cutscenes returning after replaying the game.
Project Genesis - Noel8CS


The 2nd Playtest Weekend is Here!

Play with your friends, stream the game, capture exciting highlights - all for FREE this weekend!
(Friday @ 4pm Pacific - Monday @ 7am Pacific)



This is the perfect moment to try Project Genesis, or if you have friends that are interested you can get them into the game free!

Haven’t signed up yet? Click the button below to visit our Steam store page and Request Access to the Project Genesis Playtest!

https://store.steampowered.com/app/700240/Project_Genesis/
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