Reduced memory usage by 40%+ and reduced memory-related crashes
Improve performance on 16GB RAM machines
Reduce crashing on machines with <8GB page files
Baked vegetation to reduce memory usage
Optimized textures
Delay loading of voice-over dialogue
Added logs to end of level win menu to help debug issues with players not being able to move controllers after completing a level. New logs will help us resolve the issue if players continue to experience it in the future
Fixed bug causing mana regen only once per two hits instead of once per hit.
Fixed bug where Stella and Magnus VO were not properly spatialized.
We heard your plea about wanting a longer hairstyle, what if we said, you get a chance of having the hairstyle of your dream in Coral Island? Submit your fan art with the themed we have provided, and get a chance for your hairstyle to be featured in Coral Island!
Please submit your Fan Art in IG, Discord, or Twitter! The chosen fan arts will be contacted by the team.
Space Warlord Organ Trading Simulator - Strange Scaffold
MOD SUPPORT. NEW QUESTS. NEW EVENTS. A MARKET OF FEES AND FOES WILLING TO KICK YOU IN THE TEETH.
The Harvester update is our big re-introduction to the world of Space Warlord Organ Trading Simulator, and a thank you to the community who's been supporting the game. You can expect an even more expansive early game, consequences that keep you on your toes, a discount to celebrate the occasion--and more updates to come.
Non-exhaustive patch notes: - Player can replace existing character portraits, and add new player portraits of their own. - Player can modify game text and translations. - Player can add new organs to buy, sell, and list on the intergalactic organ stock market. - Player can now sell organs to children. - Player can now interact with a mysterious AI, 'Hol.low'. - Player can now trade with molten flesh horrors failed by the organ market. - Player can now work alongside the harvesters that quietly keep the organ market running. - Player can now be struck by fees for air, living quarters, security, and lawsuit settlements. - Currency overflow bug fixed. - Warlord Orbis will take the money he is owed. - Player cannot own more than 2 billion credits, as God and the universe intended. - Dog Soul disaster image changed for consistency and menacing effect.
All of the mod tools and templates are inside of the game folder.
Next on the docket is new plotlines and endings... I'm thinking we'll start with a dog mecha. Thanks for the support as always--and look forward to a bright, meat-filled future.
May your organs be valuable and your profits plenty, --Xalavier, Lead Developer
Welcome to the map editor! With it you can create original maps for the game, so show us your best and share it with everyone in the steam workshop! Here's how:
1. Click【<color=yellow>New</color>】to create a empty map
2. The "Map info" interface will appear once the map is created, here you have to arrange the basic values in it, including: 2.1.Map Name: Name your map for further exhibition. 2.2. Theatre type: choose a theatre type for your map. 2.3. Game Mode: Enable/Disable heroes for your map. 2.4. Map description: Describe your map to inform everyone about its unique mechanism and features.
3. Now it’s all yours, paint your own landscapes with brushes, or implement a random landscape generation. 3.1:"Paint" landscapes, click "paint landscapes" to call the interface. 3.1.1 Brush type: choose between landscape and vexan brushes, with brushes you can create your own landscapes or place enemies for your map. 3.1.2.Brush Size :Square brushes are provided with the editor, switch between different sizes to meet your requirements. 3.1.3:Select Brushes: Choose a brush to paint in your map.(Click mouse right to release your current selection) 3.1.4. Brushes edit layer priority: Vexans>Landscapes, which means that, the vexans generated by the brushes will be placed over the landscapes rather than replacing them. However, brushes of the same type will still replace each other when applied.
3.2.Generate Landscapes: Click "Generate Landscapes" to call the interface. 3.2.1: Landscape type: Choose the landscape type you prefer to generate. 3.2.2. Start Point Radius: Set the start point of landscape generation and the distance between the point and the center point of your current theatre. (the value must be an integer between 0-200) 3.2.3 End Point Radius: Set the end point of landscape generation and the distance between the point and the center point of your current theatre.(the value must be an integer between 0-200) 3.2.4.Generation Quantity: Numbers of landscape grids generated in a single generation the value determines the percentage of grids generated in the process.(Float: 0-1) 3.2.5.Dispersion tendency :Dispersion of generated grids, the grids would be more likely to assemble with a higher value or vice versa.(Float: 0-1) 3.2.6.Evolution correction value:This value determines the ratio of grids during the evolution progress. The value accumulates whenever a blank area is generated, and be referred to prevent dispersed landscapes from being evolved, causing the overall landscape percentage to decrease. (Float:-1 to 1) 3.2.7.Landscape evolution counter:Times of evolution applied to random-generated landscapes, higher the value, more likely you’ll get a smooth terrain. 3.2.8. “Generate landscapes” Button: click to implement a randomization by the current setup and generate a set of landscapes. 3.2.9 “Landscape evolution” Button: click to implement a correction process in landscape dispersion, making them to be more assembled. 3.2.10 “Reset”Button: Click to reset all changes applied to the map (landscape and vexans)
4. Save your map Click "Save" or use Ctrl+S to save the changes applied to the map.
5. Test your map Start the game and look for your map saved earlier in "custom maps” to give test runs. Should any problem occur, look for an "Output.txt"(Route: C:\Users\Administrator\AppData\LocalLow\YCGAME\T15), a list of issues would be found in it.
6. Upload your maps If you think your map has undergone enough tests, then click "Steam Workshop" to call the interface. 6.1.Steam Workshop ID:Unique auto-generated ID, with which your mod uploaded to the workshop can be found by it. 6.2、Steam Workshop Visibility: You can switch between "hidden”, “not public”, “only visible to friends”, “public" 6.3、Changelogs :Leave the contents of your updates/upload here as a record. 6.4、Upload button:Upload your edited contents to Steam workshop; make sure to have a stable connection when doing so.
With all steps above, your map is now steam-workshop-worthy and ready for subscriptions. There are more features on the way for the editor, so stay tuned!
Here are the updates made to Shadow Arena during the maintenance on January 27 (Thu).
* Patch Size: Approx. 391.31 MB Check out the details below, and we will see you in the Arena!
■ Changes of the Arena
- [Solo/Trio] Added a “Changing flows of the Arena” system to introduce varying features to the battlefield. > 50 sec after the game starts, alert messages will notify the changes to occur on the battlefield. > 1 minute into the game, the battlefield will change into one of the following flows of the arena.
Flows of the Arena
Feature
Blackstar Follower
Blackstar Beacons and Blackstar Fragments will appear in the arena. Gain more Blackstar's power than your opponent to win.
※ Main Features - Add Blackstar Beacons in all areas of the arena. - Tree Spirit, Dark Nebula, and Relic of Time w - Lv. 1-3 Blackstar Fragments will appear after a certain time.
Ancient Transportation Device
Additional Jump Gates will be added allowing players to quickly move from one area to another, initiate ambush attacks, or evade a battle.
※ Main Features - Add additional Jump Gates in all areas of the arena. - Additional Jump Gates will be created after a certain time. - Relic of Time and Blackstar Beacon will lose their power and dissipate. - Only Lv. 1 Blackstar Fragments will be created.
Forest Gatekeepers
Various Tree Spirits visit the arena. They cannot be identified on the map and roam around the arena. This "flow" in particular importance on HP management as defeating Tree Spirits will grant players with healing effect.
※ Main Features - Various Tree Spirits will visit the arena. - Relic of Time and Blackstar Beacons will lose their power and dissipate. - Only Lv. 1 Blackstar Fragments will be created.
Nature's Spirit
Small Tree Spirit
- Instantly recover HP +5000 upon defeating Nature’s Spirit - Additionally recover HP +3000 for 60 sec
- Immediately recover HP +500 upon defeating Small Tree Spirit - Additionally recover HP +1000 for 10 sec
[Dev Note] The dynamic changing flow of the arena is the main content of this season that aims to bring diversity to strategies. The basic gameplay is the same, but the battlefield will dynamically change depending on the type of objects that appear and we hope these changes will bring out different play patterns with each round.
■ Hero Sealing Stone
- [Solo] Added Hero Sealing Stone sealed with the chaser’s soul to the arena. > The Hero Sealing Stone will appear in the arena with a low probability and it can be broken when attacked within a certain range.
> Once the Sealing Stone is broken, the "Chaser" hero will join the player in battle. Each player can have only one Chaser and the Chaser cannot respawn once defeated.
> If you break a new Hero Sealing Stone while a Chaser hero is present, the current Chaser will disappear and be replaced by the new Chaser hero.
[Dev Note]
To diversify strategies, the “Hero Sealing Stone” is a new object that’ll appear in the arena regardless of which dynamic flow of the arena is enabled on the battlefield.
The Hero Sealing Stone can only be found in Solo mode and a player can attack to break the sealing stone once they are within certain range. Once the Sealing Stone is broken, the “Chaser” hero will join the player. However, the “Chaser” hero will not respawn if it is defeated.
■ Hero
| All
- Removed the invincibility effect that is applied while flying after boarding the jump gate.
[Dev Note]
The invincibility effect has been removed to prevent play that allows abnormal survival by using the effect and continuously boarding the jump gate while in a black spirit state.
- Fixed the issue where some visual and sound effects of Gorgath’s basic attacks were not played normally for the opponent.
| Rock Explosion (RMB) - Changed so the summoned Rock Spider explodes when it collides with a monster while moving forward.
■ Contents
- The appearance time and buff effects of the Tree Spirit have been changed to the following.
Tree Spirit
Before
Now
Appearance Time
Appears all over the battlefield immediately after the game starts
Appears all over the battlefield 1 minute after the game starts
Buff Effects
Instant HP Recovery +200
Movement Speed +20% for 5 sec (Unstackable)
Instant HP Recovery +1000 Movement Speed +20% for 3 sec (Stackable)
- Fixed the issue where the Relic of Ascension would not activate. - Improved so objects and rare monsters appear at the according time marked on the World Map(Tab) - Increased the probability of obtaining rare items upon destroying treasure chests in the arena. ▼ List of items obtained upon destroying treasure chests
Rare Items
Item
Effect
Berserker's Orb
(Unique) Attack Speed +8%
Hunter's Orb
AP against Monsters +250
Orb of Healing
HP Auto Recovery +350
Orb of Harmony
AP +30
DP +30
Attack Speed +3% Movement Speed +3%
HP +300
HP Auto Recovery +30
Orb of Wind
(Unique) Movement Speed 12%
Normal Items
Item
Effect
Bloodlust Stone
Recover HP per hit +30
Troll's Belt
HP +500
HP Auto Recovery +50
Bloody Gem
Back Attack Damage +10%
Steel Longsword
AP +30
Iron Shield
DP +50
Black Necklace
Ignore DP 10%
Work Gloves
Attack Speed +2%
Curved Wooden Sword
AP +20
Hunter's Amulet
AP against Monsters +50
Farmer's Headband
HP Auto Recovery +100
Wooden Shield
DP +30
Leather Armor
HP +400
Shamanic Stick
Stamina +10
Worn Boots
Movement Speed +5%
> These items can be obtained at a set probability upon destroying a treasure chest or defeating a rare monster.
| Ancient Relic - Decreased the summoning motion of the “Red Dragon's Offering” by using an item from 5 sec to 4 sec. - Changed to use roll and black spirit skills while using Red Dragon's Offering. - Increased the damage of the Red Dragon by approximately 20%. - Added attack range and damage value in the Red Dragon's Offering item description.
- Added new items ‘Essence of Ornette’ and ‘Tycoon’s Grace’ to the Ancient Relic. > You can obtain the following items upon destroying the Ancient Relic.
Item
Effect
Essence of Ornette
HP Recovery 2,000 for 8 sec Remove Bleed Effect
Cooldown: 20 sec > Essence of Ornette will not disappear when used. > This item can be used together with HP potions.
Tycoon’s Treasure Chest
You may obtain 100 –1000 Tokens upon destroying a Tycoon’s Treasure Chest.
Goddess' Blessing
[All Party Members]
AP +50, DP +100 Increase for 3 min
Aal's Eye
[All Party Members]
Upon obtaining the item, you can detect enemies’ location on the Mini Map and World Map (Tab) for 3 sec.
Red Dragon's Offering
When the item is used, the Red Dragon flies over and inflicts powerful burn damage on a wide area where the item was used.
Attack Range: 38m
Max Damage: Approximately 18,000
Cooldown: 1 min
Hand of Salvation
[All Party Members]
Instantly recover HP +5,000 Movement Speed +15% for 5 sec
Cooldown: 1 min
Summon Scroll: Ancient Weapon Laytenn
“Summon Scroll: Ancient Weapon Laytenn” can be used to summon Puturum.
The summoned Laytenn is available for approximately 75 sec for all players to board.
If hit, the duration of the Laytenn is reduced and it can be targeted even after players are on board.
Summon Scroll: Ancient Weapon Puturum
“Summon Scroll: Ancient Weapon Puturum” can be used to summon Puturum.
The summoned Puturum is available for approximately 60 sec for all players to board.
If Puturum is attacked before riding it, the duration is reduced, and “invincibility” status is maintained when a player is on board.
[Dev Note] To add variety to the gameplay, new relics have been added to the arena.
Firstly, the “Essence of Ornette” was created with the concept of 'Infinite HP Recovery Potion’ in mind. And as the name suggests, the item is not limited to one-time usage and can be used continuously after the cooldown time. Therefore, once the item is obtained, it is expected that players will be able to engage in strategic play and achieve growth through selling all their health recovery items and purchasing equipment.
For “Tycoon’s Grace,” if you’re fortunate, you can obtain a large number of tokens, allowing faster growth. However, the amount obtained may be as small as 100 tokens, so players will have to decide whether to acquire the relic or not according to the growth status of you and your opponent and the situation at play.
In addition, we hope you look forward to various other items that will be added to Ancient Relics.
| AI Bots - Improved the AI bots to better follow the party leader in Trio mode.
■ UI
- Fixed the issue where you would not be taken to the [Battle Pass] reward window when clicking Go to Rewards in the [Main Lobby] > [Rewards].
■ Additional Fixes and Improvements
- Updated some skill videos in the mastery [Hero] > Hero introduction. - Added an effect to dropped items in the arena.
- Fixed so the HP of players on board the ancient weapon ‘Laytenn’ and ‘Puturum’ is not displayed. - [Sparring Grounds] Fixed so the Puturm no longer being controlled does not take damage if you attack it.
■ Event
- The [[/url][url]All Heroes free to play!] event has started. > The new hero “Jousting” is included in the rotation as well, so don’t miss out on this special hero rotation event!
■ Fixes and Improvements to the Pearl Abyss Website
* The fixes and improvements listed below were applied during the January 26 (Wed) maintenance made on the Pearl Abyss website.
- The domain of the website where the system email is sent has been changed to pearlabyss.com.
Paranormal Detective: Escape from the 80's - lunabeat
Great news, we're taking part in Steam's Lunar New Year sale for 2022!!
We're excited to offer our game for a limited time discount, especially since the game's sequel just game out, Paranormal Detective: Escape from the 90's! It's an escape room set in an old arcade room- super cool!
Grab them both on sale this week, indulge in some radical 80's and 90's nostalgia, and put your VR detective skills to the test!!
(1) You can use the E button to change the bullet type (2) We have enhanced and optimized the function of buying bullet windows (3) The wall of the map is more diverse (4) The special effects examples have been optimized