Dec 31, 2021
One More Dungeon 2 - StatelySnail
First of all, Happy New Year, friends! And thank you for your support over the past year!

As for the next update, we plan to add the following to it:
  • The fourth level of the dungeon;
  • Shields;
  • New class;
  • Gamepad support;
  • Improve the combat system;
  • New enemies, items, interactive objects, special rooms.

We are currently working hard on all of this and hope to release this update in March.
Dec 31, 2021
Re.poly - Zeitfresser
Hi there guys and girls,

I'am verry sorry about the fact that the game was not playable, because you could not harvest any resources with the sharp stone or weapons. This was a big fail becase it made the game unplayable.

This is fixed now.


Thank you for your patience and thanks to all of the ones who posted the info on the discord server.


I hope next year will be better for all of us.
Sands of Salzaar - RokuroRokuro
Hi Travelers,

2021 is drawing to a close, but there’s still time for an update in Sands of Salzaar, Update 1.0.0.7!

Today we have a fine selection of fixes and tweaks for you guys to enjoy in the holiday, including some much-needed game design adjustments as well as some description and UI display improvements.

And we also put a basic tutorial into the build as a new step development for new players who care about our game. Yes, we hear you =) This first version of the tutorial is focusing on introducing game early-stage features and the lore of in-game terms. This function will be continually built based on the feedback from the community, we’re looking forward to seeing your further suggestions on discord!

For more information, check out the detailed patch note below:

2021-12-31 Salzaar Update Log (V1.0.0.7)
NEW ADDITIONS
- Added a guidebook for all archives, introducing features of early-stage gameplay & a Dict of In-game Terms



- The playthrough level function is available in sandbox mode, A playthrough level & legacy points will be respectively obtained when the amount of occupied city is above (4 + current playthrough level*2). Only 1 level can be granted in a single saving slot

ADJUSTMENTS
- Added the background introduction text for Sable Dragon Cuirass

- Improved the description and UI display in the calculation interface of Legacy points

- It’s not allowed to accept a random quest when the player is not in a faction & Under a WANTED status

- The command skill has been marked as yellow when talking to a certain member

- The rewarded jade quantity by talents - Jade Expert & Jade master has been increased from 1~2 to 2~3

- The movement speed penalty of Thur Rams has been changed from -100 to -150

- The duration of a wolf pack in the side quest “Canis” has been changed to 30 days


If you encounter any issues when playing the game, please contact us in our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!



NEW Community Event

And a spoiler for the new year - Another upcoming discord event will meet you soon on Jan 1st, 2022 A MONTAGE CLIP event, we’d like to make a funny montage video to celebrate Sands of Salzaar v.1.0 Full Release. What you need to do is that boldly share your story by making a funny or motivational clip! A $50 steam gift card is for you after being used, It’s not a big prize but wish it will be a good sign for you!

Check more details in our Salzaar Tavern!
Dec 31, 2021
Best Mall Simulator - Two Horizons



The entire Two Horizons team would like to wish you all a Happy New Year 2022! We hope it’s going to be great for you, full of happiness, fun, and great games to play.

All the best!

Merry Christmas!

https://store.steampowered.com/app/1620240/Best_Mall_Simulator/?curator_clanid=36247180


Dec 31, 2021
Aquapark Renovator - Two Horizons



The entire Two Horizons team would like to wish you all a Happy New Year 2022! We hope it’s going to be great for you, full of happiness, fun, and great games to play.

All the best!


https://store.steampowered.com/app/1418820/Aquapark_Renovator/?curator_clanid=36247180


Future Fragments - HentaiWriter


VISUALS
  • Work on the Gold Databanks and NPC H-scenes continues.
[/h3]
[/list]

GAMEPLAY
  • Frouge spent the week doing some organization and other pre-production work on the True Final Boss fight, now that he'll be taking it back over from the second programmer soon.
  • He's also been continuing with controller testing.
[/h3]
[/list]

STORY
  • Cutscene scripts are, unsurprisingly, still being worked on.
[/h3]
[/list]

AUDIO
  • After taking a short break to recover from a potential second COVID infection, Wishful Simping is back on music again, both new stuff and mastering existing tracks.
[/h3]
[/list]
Dec 31, 2021
Camping Builder - Two Horizons



The entire Two Horizons team would like to wish you all a Happy New Year 2022! We hope it’s going to be great for you, full of happiness, fun, and great games to play.

All the best!


https://store.steampowered.com/app/1545510/Camping_Builder/

Dec 31, 2021
Community Announcements - Two Horizons



The entire Two Horizons team would like to wish you all a Happy New Year 2022! We hope it’s going to be great for you, full of happiness, fun, and great games to play.

All the best!



Wishlist Hotel Renovator now:
https://store.steampowered.com/app/1214470



Dec 31, 2021
Hotel Renovator - Two Horizons



The entire Two Horizons team would like to wish you all a Happy New Year 2022! We hope it’s going to be great for you, full of happiness, fun, and great games to play.

All the best!



Wishlist Hotel Renovator now:
https://store.steampowered.com/app/1214470





Armoured Commander II - Rev. Sudasana
The end of 2021 seemed like a good opportunity for a longer post on my plans for the game in the new year.

Armoured Commander II was released on Steam out of Early Access in September of this year and since then has gotten quite a few updates. My current plan is to finish the game by the end of August 2022, although I’ll continue to provide bug fixes and general maintenance after that time. My hope is that by then I’ll be able to add everything I wanted to the game, and will have at least laid the groundwork for further additions in the form of community mods.

There are nine general areas where I will focus my development work over the next few months, presented here in no particular order:



Bugfixes

I have at the moment a list of a few bugs that need to be addressed in the next minor update, and I expect that bugs will continue to be reported through the new year. The Discord community has been especially helpful in this, since they can report an issue quickly and I can usually address it in a hotfix in fairly short order. As new features get added, new bugs appear, so this will be an ongoing task for me throughout the new year.

Quality of Life Improvements

Again, this is an area where the Discord and Steam communities have been very helpful, since they have suggested interface and display changes that have ended up greatly improving the game. Even minor things like changing a display colour can greatly improve the overall experience of the game. This also includes minor changes to gameplay, such as a recent change where I removed Overrun as a separate command and turned it into an action under the Drive command. The player can still perform the same type of attack, but now it’s much more flexible in terms of when and how it’s used. I’ll continue to make these sorts of changes wherever possible.

New Units

There’s still a number of unit types that have been suggested on the Discord and/or have portraits ready to go but still need to be added to the game. Many of these were historically quite common, while others were very rare, but all of them have a place in this expansive game.

Gun Towing

This is a mechanic that I’ve been working on for a while – to have gun tractors spawn with gun units, and give them the ability to tow the gun around the scenario map if needed. I’ve already added some elements of this but still need to finish it off. This will bring in some interesting game choices, such as whether it’s better to target a gun tractor first and thus remove the gun’s mobility.

South Pacific

I’ve already added a new region and two new campaigns set in the South Pacific, but there’s much more to do in this area. Although tanks were not very well suited to the terrain of the Pacific islands, they still played an important role in many important battles. Already the unique features of the region and the forces involved have created a new type of game experience in the Battle of Luzon campaigns.

Late War Campaigns

There’s a few important areas of the war that are not yet represented in the game, such as late-war Italy, and the Finnish-Soviet front. I definitely want to add these before I can call the game complete.

Campaign Random Events

This is something I may or may not end up adding, but I had an idea to have a random modifier apply to some or all campaign days. For example, you might be told that today is a decisive battle, and so receive a VP bonus; or you might be offered amphetamines for your tank crew, which reduces fatigue but increases the odds of critical failures. These would add a little more variety to different campaign days, even if you’ve played the same day mission before.

Sound Effects

There’s many aspects of the game that are either missing sound effects altogether or are still using rather generic effects. I’ll continue to add these as needed, and hopefully in time the soundscape of the game will be much more mature.

Map Panel

This is a feature from the original Armoured Commander game, which is to have a visual depiction of the region and your location within it. All campaigns currently provide a geographical location for each campaign week, so adding this should just be a matter of creating the PETSCI consoles for each region, and providing the game with the appropriate geographical references.


There’s also a few other areas that I would like to work on, but I’m not sure if I’ll be able to before the end of the summer. The Second Sino-Japanese War, the Spanish Civil War, and the Korean War are all settings that would fit well within the game. Some work on these has already been done on the Discord server, so perhaps the players will have already completed these before I can get to them myself.

In any case, it should be an eventful first half of 2022 as I continue to develop Armoured Commander II, and hopefully help it grow into the completed game that I had envisioned years ago.
...