Beginnings are often complicated. It takes a lot of work and effort to reach the top. If you need cash to start, you should be interested in forgotten cars. These are mainly rusty and broken vehicles scattered around the game world.
After purchasing the forgotten one, your task will be to restore it to working condition. Also, all unusable parts must be replaced. And don’t forget about your safety. The car should look good, damaged and rotten body parts have to go to the bin. Try not to let the police find out about your actions. Any suspicious purchase can attract their attention. Win races with discretion.
If you are interested in these topics, be sure to visit our Discord and check other social media. Share your opinion in the comments section!
King of the Dwarves: Underground City Builder - Earl Grey
Greetings, Dwarven Lords!
A lot of winters have passed since this game emerged on Steam for the very first time. Fortunately for us, dwarves are long-lived and famous for their stubbornness. The game is still in development and it looks better than ever!
King of the Dwarves
In 2018, the game has been initially announced as King under the Mountain. There were some issues at the time - another game was submitted on Steam with the very same name, and the development process took longer than we would like to. Still - the game about dwarfs wasn't something that we wanted to give up on! It was at this point that a new team appeared and declared that they would like to work on a dwarven city builder. Ever since then, the Tag of Joy team is working on King of the Dwarves, which we are proud to announce to you today. The game still has the same amazing premise, but is now developed by an experienced team that is ready to give it their best.
What to expect?
Complete game overhaul - the code and in-game graphics were done from the scratch,
New types of enemies, new challenges, and events,
Enhanced mining mechanic that allows the player to mine in any direction - a full 3D city builder experience,
A game that we want to deliver in 2023.
New trailer
If you're interested to see the current state of the project, give our new announcement trailer a shot! Let us know what you think in the comments, as we will be really happy to read your feedback. Hopefully, this time we are going (mining) in the right direction!
Best regards, Tag of Joy and Games Operators Teams
We are excited to announce that we have decided to do our first ever dev-stream for Lords of Nether on the 18th of December, at 4PM GMT! A bit of an impromptu and last minute decision brought on by our passionate Discord audience, but we are more than happy to begin this next step in engaging with you all more directly! Join us at the platform of your choice!
We will reveal concept art for a brand new playable Netherlord, previously kept a mystery! We will showcase the game as it stands currently and we will take questions from our wonderful, malevolent audience!
To participate in the QA round, we ask you to join our Discord channel via the link bellow and use the designated channel!
As we have had to do all this rather last minute, we have not had the time to figure out the setup for Steam Broadcasts, so we will not be broadcasting directly to Steam for this one. We do however intend to do so for the next Dev-Stream! We apologize for any inconvenience this may cause.
We look forward to seeing you there and sharing many dark daliances and secrets with you, Lord!
Greetings animal-freakshow-lovers! We’d like to share the great news for you! As you know, the Crackpet Show will be released in Early Access on Steam on December, 16th!
A tremor shakes the ground. After an age, the developer stirs. He has something to share...
Happy Holidays!
I finally finished it! Keysight 1.4 is DONE. It's going to live just on the beta branch for now while I write a full announcement, and also just to safeguard against last-minute un-squashed bugs. Here's the super quick outline on what changed from 1.4.0 beta 1a:
2 new colour modes, "notes-per-second" and "activity"
Rebuilt and upgraded Basic menu
Vastly improved preset bar, no more obnoxious "Preset management" tab for preset actions
Improved randomizer menu, with per-module re-rolling
Reworked particle vector fields for better, more pleasing wiggles
Better performance! With better controls for graphics options
Global tooltips for all variables, with configurable instant side-display
Slightly edited default presets, with a new addition: "Festive"! (It's kind of phoned-in, it's hard to do 'Christmas' without adding very specific new resources to work with. But I made you some presents!)
And now... *drumroll* for the comically huge changelog from 1.3.1 to 1.4.0: click here! I figure I should stop spamming people with walls of text, so changelogs are now hosted external to Steam and directly inside Keysight under the Changelog tab. Plus, this changelog is actually so big it breaks the announcement character limit... whoops
We have just released a patch: Feature Adjustments: Adjusted the item-picking and carrying range for citizens (enalrge the range in case of lots of items left on the ground )
Bug Fixed: Fixed the issue that saves cannot be loaded caused by the arriving immigrants. Fixed the issue that traveling merchant get stuck half way to the town. Fixed the issue that wrong entrance for nursing home.
As you may notice or maybe you didn't - Ultimate Fishing Simulator 2 is getting closer to the release with every day! That is why we just announced the Steam Playtest for UFS2 (Steam beta test future).
So if you would like to take part in beta tests just press the button visible on the main page! CLICK HERE
Also, everyone who will take part in the beta-test and will fill the survey will be able to win one of the below prizes!
30x Ultimate Fishing Simulator 2 (Steam Key on Release)
Playtest will be run somewhere in February (or the end of January). In general, you will be able to opt-in for at least 2 months.
We want to make sure that the game we develop was done properly. We won’t be able to satisfy everyone but we will do our best to listen to the community and do regular surveys about future updates.
As you may notice or maybe you didn't - Ultimate Fishing Simulator 2 is getting closer to the release with every day! That is why we just announced the Steam Playtest for UFS2 (Steam beta test future).
So if you would like to take part in beta tests just press the button visible on the main page! CLICK HERE
Also, everyone who will take part in the beta-test and will fill the survey will be able to win one of the below prizes!
30x Ultimate Fishing Simulator 2 (Steam Key on Release)
Playtest will be run somewhere in February (or the end of January). In general, you will be able to opt-in for at least 2 months.
We want to make sure that the game we develop was done properly. We won’t be able to satisfy everyone but we will do our best to listen to the community and do regular surveys about future updates.