I have a big update planned for Hypnagogia: Boundless Dreams, slated for release on December 22nd. This will be the last major patch for the foreseeable future, excluding the need for any minor patches due to bugs or performance issues.
In this future update you will find:
A massive new secret dream world to explore, hidden within one of the existing levels. Submerged for millennia, what mysteries and treasures does this sunken temple hold?
Level select hub. You will be able to traverse each world individually in any order you want once you've beaten the main game once, or if you've already beaten it prior to this patch, it will be unlocked for you already.
Developer commentary. You will find interactive nodes for each main dream world in the level select hub that detail my personal notes and thoughts during development of the game.
37 total Steam achievements. Many you've probably seen sitting on the game's achievement page, but they were not unlockable.
Additional, quality-of-life options. You will be able to enable/disable toggles for vsync, running/walking, and muting the music (if you happen to want just the nice background ambience).
We've received a numerous amount of bug reports revolving around the new update we recently released, this patch should fix those issues (if not, let us know!):
Changed color of input text in Tutorial to be more readable
Extended the environment execution trace to make it more likely to happen
FIXED destructible mesh in Mansion being invisible until shot (hopefully)
FIXED level select on main menu starting you at a different checkpoint than the start (0)
FIXED the warehouse level camera getting wonky if you went back through the door entrance
FIXED the knife enemy not appearing in the Tunnels after dying
FIXED the camera (and running direction) being incorrect when reloading from the checkpoint in Tunnels
FIXED some overlap boxes blocking melee attacks (e.g. bottom section in the warehouse)
FIXED the sniper in the City Square not firing at the player after death
FIXED the counter not working in the tutorial
Let us know if any of these bugs are persisting after the new patch, thanks again to everyone who took the time to report bugs.
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Update 1.8.10 is here! This patch is coming in hot with high anticipation from the community's desire to get their hands on the new weapons and feel performance enhancements. We wanted to make sure to take some quality time to address the issues with the rising performance reports we were receiving. We felt it was important to get the game back to a better feeling state during gameplay. You will feel the improvements when loading into the game and while playing.
New features for Onward introduced in this patch include two new weapons, the MCX Virtus and AK104, and the return of the map Turbine. The addition of new weapons and environment should give you an enhanced way to experience the game throughout different game modes and other maps. Developing fresh tactics and enhancing ways to play, whether it be against AI or others on the battlefield. There are so many unique things to discover with these additions. Check out the New Features section for details on the new items coming.
In addition to performance improvements, we took some much needed time to review the environments you play in. We analyzed many locations throughout all our maps, including ones reported by the community, and made adjustments to them to improve the experience of the firefights that happen in these environments. Other changes to improve your gameplay experiences have also been included. For the full list of changes in this update please see the changelog below.
New Features
Weapons
MCX Virtus Class: Specialist (Marsoc) Caliber: .300 Blackout Type of ammo: Subsonic Rate of fire: 800 RPM Barrel length: 6.75 inches, with built-in suppressor
Created for the needs of special forces operators for operations behind enemy lines where, thanks to subsonic ammunition and an integrated suppressor, they guarantee the maximum flexibility in any condition. This weapon is chambered with .300 BLK rounds, which even in their subsonic configuration guarantee excellent stopping power in short to medium range engagements. The .300 BLK is a new ammunition type being added to Onward. Its subsonic nature will allow you to engage more covertly.
AK-104 Class: Specialist (Volk) Caliber: 7.62x39 mm Type of ammo: Supersonic Rate of fire: 600 RPM Barrel length: 12.4 inches
Created to be the first 7.62x39mm weapon in this class. What makes this weapon "unique" is the proper rail system on top and on the front side. Modern looking magazine and stock. The compensator attachment makes the weapon more stable while shooting.
New map: Turbine
This hydroelectric dam near Kazakhstan provides power for the region and serves as a strategic chokepoint that each faction strives to control. MARSOC and Volk forces control opposite ends of the dam. It's time to break the stalemate.
Some of you may remember Turbine from the 1.7 PC version of the game. The map has been redesigned and optimized for crossplatform gameplay. This map features 4 levels and multiple rooms throughout. There are working elevators to get to other levels on the map, but make sure you are prepared if the enemy team is waiting for you on the other side of those doors. Communication will be key when playing on this map.
Changelog
System
bHaptics support has returned for Quest devices
Fixed an issue where if you un-equip the in-tent VR goggles while holding both the trigger and grip buttons at the same time, the NVG effect pops up in the tent
Fixed an issue where if the Host is in the VR spectate goggles when returning to the tent for map select, they will have no UI in the tent
Fixed an issue where if you started the game using Oculus VR mode from Steam you couldn't finish Basic Tutorial after the first dialog box
You can now join full lobbies as an a Observer on PCVR
The Give Up button now locks to head movement when alive or downed
Fixed an issue where observers could bypass entering passwords for lobbies
Corrected instances where whiteboards pens would face the wrong way
When displaying Player IDs in the tent the number is now fully visible
Gameplay
The fog light reflection has been adjusted when using an Air or Ground Drone with NVG on certain maps
Fixed a bug where kills and teamkills during a round reset would get counted in the tent and did not get cleared
Fixed a bug where if a player drops their pistol in One In The Chamber, and then kills a player before the pistol floats back to them, they were not awarded a bullet
Round resets no longer add a death to your kill/death counter on Uplink
If you are downed and the round ends, you will now get a death point
Fixed a bug in Operations where if the host changed twice, the new host was not able to change mode, difficulty or number of bots until they click on loadout
Removed the spawn button for fireteam leader in the tent when there are no tickets left
Points will properly be awarded in competitive Assault lobbies at end of rounds
On Suburbia when objective is upstairs the tablet will now show an arrow
Targets in the basic tutorial will now turn black when shot, as intended
Fixed players getting an extended movement area after the syringe injecting phase of the tutorial
Maps
Global Adjustments
Added Turbine Day and Turbine Night maps
Optimized GPU and CPU performance for Quest players
Improved shipping containers models on Cargo, Tanker, Abandoned and Quarantine
Fixed several locations where spectators and drones could fly outside the map
Fixed several exploits where players could see through some walls
Improved numerous cross platform prop placements and map fog setting inconsistencies
Added more movement freedom for Casters/flying spectators in most scenes
Fixed several issues that allowed AI to walk through solid objects
Improved visual transitions for distances on all maps
Improved graphic overlay issues on several maps
Made adjustments to walls and floors on all maps to prevent players from being able to see through them
Adjustments made on several maps to adjust for possible exploits
Abandoned
Improved the textures on the metal buildings
Fixed an issue where players on PC would turn pitch black in certain areas of the map
Adjusted spawn points and added several additional objective possibilities to Escort gamemode
Improved several objects' collision throughout the map
Fixed a spawn in Abandoned COOP where players spawn on top of the crashed Chinook.
Abandoned Night map selection thumbnail is now slightly brighter
Fixed an issue where water would sometimes appear black or missing when spectating in the tent
Bazaar
Fixed several collision areas in Bazaar
Fixed areas on map that would block casters/flying spectators
Cargo
Fixed an issue where users couldn't deploy their drone in a certain area
Downfall
Fixed several collision issues throughout the map
Fixed an inaccuracy in the buildings where players aren't getting correctly lit by the lights inside
Fixed an issue where several props in the PC version were shinier than desired
Fixed an issue where some of the caster UI would get overlapped by graphic textures placed in the PC version
Fixed a spawn point for Gun Game and One In The Chamber where players, upon spawn, would get stuck
Quarantine
Fixed an issue with the skyscraper building north of the motel that allowed AI to walk and shoot players through it
Shooting Range
Adjusted the first set of stairs in the killhouse that prevented players from being able to move up the stairs in smooth motion
Fixed the terrain from shifting its shape aggressively in the target course for PC
Snowpeak
Fixed an issue where the small cars in Snowpeak reacted to gunshots as concrete objects
Adjusted collision throughout the map
Removed a visual texture seam on the terrain in Snowpeak for Quest
Suburbia
Ambient cricket audio in Suburbia Night has been lowered in volume
Adjusted collision throughout the map
Fixed multiple vehicles that would cause the player to get stuck when running next to them
Fixed an issue with several objects in the PC version of Suburbia where objects appear to be very shiny
Fixed the spectator camera from spawning below the floor after using the spectator goggles
Subway
Adjustments made around the stairs and railings. Including an issue where players were unable to shoot through railings
Fixed many visual bugs throughout the map
Tanker
Adjusted collision throughout the map
Adjustments made so AI no longer walk through shipping containers
Weapons and Utilities
Added the MCX Virtus to Marsoc Specialist Class
Added the AK104 to to Volk Specialist Class
When the AUG empties a magazine, the bolt now holds open mechanically and visually
The AUG bolt no longer stays closed when shooting
The dust cover on the AUG no longer clips through the back of the gun when the charging handle is pulled back
Fixed a bug that could cause weapons to freeze in place when fired
Shotgun shells will now appear in the chambers of loaded shotguns, SPAS and M1014
Fixed a bug that caused players to not be able to get tased in the upper chest
If there is ammunition left on P90 it will now show in the magazine
The TAR-21 now has an animation on its dust cover when shooting/pulling the charging handle
Fixed a bug when pulling back the M16 or Mk18 charging handle on an empty magazine that would cause the bolt to not release
Removed bolt release function from the SKS and SVD to mimic the real weapons' functionality
The Box magazine's bullet chain link is no longer visible through flash & smoke effects
The Mk17 magazine no longer clips through the weapon's body
The FAMAS magazine on PC has been adjusted to face the correct direction
The holographic sights were corrected to align properly on weapons
The left and right angled sights corrected to align properly on weapons
Caster Mode
Casters can now hear players during game play, but no longer hear players in the tent
Flare Guns and Smoke will no longer toggle the Caster's NVBoost off
Fixed only 5 players appearing on the leaderboard and in the camera selection
Fixed an issue where where if you are zoomed in before snapping to a player, after leaving their perspective your camera will zoom in again
Players with NVGs active will no longer have their camera views blocked
Fixed an issue where if you are moving when you snap to a player, upon escaping from their view your camera will still have momentum and move in the direction that you were flying prior to snapping to them
Player names will now rotate to face the caster while in first person perspective
If a player turns a flashlight on/off near the Caster while their NV Boost is on, it will no longer toggle the NV Boost off
Fixed an issue that was casing The PKM and Glock to have no texture and have bright white puffs of smoke when shooting
Fixed The hostiles counter being too big for the given box
A message will now be displayed if the caster lobby is full
Player's laser will no longer be stopped by boundaries
The minimap will now show the correct position of the caster's location
The caster's in-tent camera view has been adjusted so that it no longer cut off the the Scoreboard and player list
Mitigated an issue where If a caster opens the spacebar menu after a player has died, it would cause a chunk of the minimap to disappear
Known Issues
Some Oculus Home users have a issue where the game goes not launch properly, for steps on how to fix this please check our FAQ on the Support Page
There is a chance that when using an Oculus headset on SteamVR with bHaptics it may not connect
Quest players can hear MARSOC team chat upon joining the lobby
There is an significant performance drop when playing the game for long periods and then loading into a custom map
The elevators on Turbine can cause some visible teleportation issues for players
PC players may experience performance problems causing framerate drops around the park area and near the burning building on Suburbia Night
Some objects may not render correctly on tablet when using the air drone
Players can hear audio from different elevations if another player is around the same vicinity but on a different floor
#RuneFactory 4 Special has landed on #XboxOne, #PS4, and #WindowsPC! Celebrate with us as we show off the #PC version of #RF4S on both Twitch and Steam tonight at 4pm PT/7pm ET ːrf4freyː
The current test version does not contain a complete list of changes. They will appear as you migrate and test.
This version is intended for informational purposes only and is not final. May contain (almost certainly) errors and flaws. Exclusively for testing new functionality.
► #VKontakte. API version update. Correcting the current track ► #Youtube. Fixed bot connection. Now it connects to connection types 1 and 3 ► Bot. Increase the maximum pause for the Total pause of presets. Keywords for Counters ► #Twitch. Fixed support for Bits. Fixed capturing sub, if capturing Hosts is not enabled. The founders are now being voiced. ► Speech text. Fixed bug with sub + private message. Subs were not sounded if the For all option was not enabled. ► #SteamLabs. Fixed authorization ► #OK. Fixed authorization ► Voting. Fixed a bug due to which the web form of voting could not open ► Raffle. The list of sites has been redesigned, now it is dynamic. Made minor changes to the drawing mechanism ► #DonationAlerts. Fixed connection ► #Donate.Stream. Redesigned connection and tightened up for the current version of the site ► #Donatty. Connecting a new payment aggregator
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