Tools, Pets, Unique Leaves max level increased to 100 (all upgrades have a hard limit at level 10 but blower damage increases with each level, giving another bonus each 10 levels)
Upgraded Unique Leaves gather materials automatically. Once the material counter hits 10 materials, they're gathered automatically (see notification)
New artifact: Wind
New challenge: Claw%
New pets: The Cursed Cheese, Toucano
New shop: Ancient Shop
New tools: Trout, Hightech Trout, Nuclear Trout
Added many new upgrades
Some Christmas feelings added (Thanks, Kairi!)
Additional Ancient Leaves add 1% to pyramid rewards
Vortex changed to teleport to [max floor OR all-time highest floor] - 1
Cancelling brews return resources and materials
Autobrew recipes
Multiple Orbs of BLC can be used at once
Reroll Crafted Leaves Props available via Alt+Right Click (shortcuts moved to the top help button)
Skins can be used in challenges (skins taken from main game)
Hotkeys added for Ancient Shop + Alchemy
Bingo challenge print leaves of type x fixed
Dialog error message changed to notification (caused after uploading save failed)
Dig crash fixed
Material decimal bugfixes (should always be rounded)
Material gain per hour reflects the correct amount
Scrolls menu order fixed
Total challenge time displayed in the challenge menu
Bug fixes: Attempt fix for VR headset launching issue Fixed crash involving fans Fixed issue with flickering enemy outlines
Editor features: Goals and actions can share IDs now Added actions for lights Feedback on editor save Dimensions shown now for some editor tools Brightened night skylight Trigger volumes can be toggled to make noise on obj complete Spawned items snap to grid if grid snap enabled, grid snap icon also shows grid status Portal activate action Campaign markers can play sound action Npc spawn points can have teleport vfx disabled Added kill them all workshop objective Can select spawn weapon for workshop campagin levels
Editor fixes: Fixed a crash when completing some objectives in level editor
A new update for Flashing Lights is out now! This update brings new sheriff liveries for police vehicles (Not including tow truck.) We have also added fire hydrants to the new map and reintroduced water carrying limits to fire vehicles.
We have also been reading all of your feedback and are working very hard on fixing as many issues as possible. Our thanks goes out to the community for reporting these issues to us and for your patience while we address these.
Full Update Notes
New
- Fire hydrants added across the map - Parked cars in front of some fire hydrants - Sliding down the pole at the fire station - Sheriff texture option for all police vehicles except tow truck
Fixes
- Pedestrian performance improvements - Keyboard and mouse interaction should now be ignored for menus when game isn't in focus (Alt+Tab mode) - Addressed an audio echo effect error for sound sources - Pressing Weapon Wheel input (Default Q) while in Vehicle menu should no longer break the game - NPC police driver in "Officer Needs Assistance" now despawns after mission end - Fixed missing concrete median object in area 26-35 - Building's props offset in area 31-35 and 32-38 addressed - Courthouse exterior concrete gaps fixed - Floating concrete medians on route 4 lowered - AI traffic reducing speed and indicating right on route 20 in area 53-9 addressed - Misplaced speed signs on route 20 area 53-10 added
The most bizarre TV show on the planet would be nothing without shiny and furry participants. So, today we take a look at the show roster!
🐰 Bunny 🐰
“I’m not the one who gives a f%&$!ck, just a middle finger.”
Bunny walks through a hooded and broken city like a typical junkie. And he lacks the cash like a typical junkie. One day, he notices a retirement home advertisement "looking for employees" on the wall. He gets the job and drugs all the old pets, for which he gets kicked out and goes back to the street. When he saw an ad "The Crackpet Show", he had no choice but to join the roster. The rest is obviously obvious.
🐮 Cowie 🐮
“I will milk fame out of this show!”
Cowie showed above-average intelligence since a young age (she can put a block in a hole), then she became a genius and learned to put more blocks in holes, finished her studies and aspires to be a scientist known all over the world, and then notices the "The Crackpet Show" ad. So not only is she one of the few who can give it all, but she is also wondering how many holes she can make with a block…
🦈 Sharky 🦈
“I got hands just so there is blood on them!”
Sharky is the typical idiot nerd. He surrounds himself with the same idiot nerds though the most nerdy thing about him is counting the blood stains on his body. Just walked by the "The Crackpet Show" banner and had one thought: "bloody hell, I’m in!”
🐔 Rusty 🐔
“My smile is equal to your luck against me.”
Rusty is a classic veteran soldier who has flashes of light, struggles with bouts of aggression and a constant urge for adrenaline. During one of his tantrums, looking for opportunities to pump up the adrenaline, he breaks a hole in the wall and sees the "The Crackpet Show" banner through it. Now this adrenaline junkie is one of the participants!
So, which one will you pick? Tell us in the comments.
You did it! This is the final entry to the Expect the Unexpected series. You can check out the previous chapters to learn more about The Crackpet Show, coming to Steam on December 16th.
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After nearly two months of beta development v1.3 has reached all scheduled roadmap features and it's ready for the default branch. The main impact to v1.2 saves is the new population layer, which has a different distribution and population density compared to v1.2. And the new path signal and path reservation rules, which are more strict.
The original v1.3 announcement post includes a list of changes from v1.2. The main new features are:
Hello, friends. For a long time, the location of Scotland caused mixed opinions among players. The negative was caused by too bright colors of the location, low productivity, poor elaboration. I took into account all opinions and reworked this location. When creating, I used numerous photos of the area and videos, it seems to me that it turned out very similar to what exists in reality. And I hope that the highland Scottish lake with a cozy village on the shore will become your favorite fishing location
Technical:
A lot of work has been done to reduce the load on the video card, in this regard, all smoothing modes have been removed, except for one set by default. All VSYNC modes have been removed, a new "intelligent" system has been deployed instead to support a comfortable number of FPS without overloading your graphics card. The system interacts with both NVidia's G-Sync system and with FreeSync from AMD. On older video cards that do not support these technologies, the system will try to produce the highest FPS. Please also take into account that if you have the "Maximum performance" option installed in your graphics card settings, then the system will not work correctly. It is better not to use this option of overclocking the video card, it can lead to overheating and premature aging of your hardware.
Interface:
Added search for a point on the map by coordinates
Added grouping by addressees in the mail window
A list of your friends' contacts has been added to the player search
Changing the color scheme and design of the interface
By popular demand, the old smartphone interface has been returned
Errors:
Fixed inability to invest a club skill point
Fixed the inability to pick up an item from the mail at low resolutions
The new model has been requested by our user: LMG25
The Leichtes Maschinengewehr Modell 1925 is a Swiss recoil-operated light machine gun designed by Colonel Adolf Furrer of Waffenfabrik Bern in the 1920s and produced since 1925 to 1960s. It was the first machine gun in the Swiss Army that could be carried by a man.