After nearly four years, our publishing partnership with Humble Games has come to an end.
Since late 2017, Mane6 and Humble have worked together to support the development of Them’s Fightin’ Herds through Early Access into our 1.0 and 2.0 releases. We are grateful to the team at Humble for all their efforts in helping us reach this point, and we wish them all the best going forward.
We at Mane6 retain the rights to the game and we are very excited about the future of Them’s Fightin’ Herds. We’ll have more to share on our upcoming plans soon.
Winter has truly come to Cascade Springs. Alongside the savage dangers already lurking in the ice storms, those arctic winds are bringing some very cool surprises your way...
So get ready… and prepare for a month-long bounty of seasonal delights with our Scavengers Winter Wonderland Festival!
Through the month of December and into January 1st, 2022, we’re lining up gifts and presents for the brave Explorers among you to uncover and enjoy. Every day is a new venture, including bonus events, contests to win Scavengers swag, newly released concept art, and of course, plenty of opportunities to face off against bears, Outlanders, and other players in Scavengers.
These frosty festivities kick off on Wednesday, December 1st, when this wonderland takes over. Here’s what you can look forward to in the first week:
Week 5
Dec. 27: Keepers are an Explorers best friend!
Dec. 28: The year is winding down, but there’s still more Chips to collect
Dec. 29: A look at some early Explorer concept art
Dec. 30: Are you ready for more seasonal wallpaper?
Dec. 31: Plan out your days with a Scavengers calendar for January
Jan. 1: Ring in the new year with free Chips, Salvage, and a brand-new Title!
Week 4
Dec. 20: New concept art, for your eyes only...
Dec. 21: Your Chips reward is waiting for you, Explorer
Dec. 22: It’s time to SLIDE! May the best Explorer win...
Dec. 23: At look at what it was, before it became what it is
Dec. 24: Grind through those levels with Double EXP
Dec. 25: Grab your Winter Wonders banner today!
Dec. 26: Your Salvage Gift box is ready and waiting for you…
Week 3
Dec. 13: May the dark spirits move you with awesome artwork
Dec. 14: Complete a festive Challenge for more free Chips
Dec. 15: Concept art showcasing different weapon attack effects
Dec. 16: Only the best of presents for our deer-est Explorers when you face the devs in Cascade Springs on this special day...
Dec. 17: Wishing you and yours a happy upcoming holiday!
Dec. 18: Here’s some more frosty concept art for you to enjoy
Dec. 19: Have you gotten your Salvage Gift Box today?
Week 2
Dec. 6: Shhh… we’re gunning to showcase some fun art today
Dec. 7: Play Scavengers, earn free Chips!
Dec. 8: Did someone say more concept art? Yes, yes we did!
Dec. 9: We’ll be PINNING our festive fighting spirit on Twitter
Dec. 10: Double Season Points means unlocking more Battle Pass rewards!
Dec. 11: This icy wallpaper will surely warm your heart
Dec. 12: It’s another chance to nab a Salvage Gift Box!
Week 1
Dec. 1: Get into the festive spirit with our seasonal artwork!
Dec. 2: A look at previously un-seen, chilling concept art
Dec. 3: Your first festive party is here - everyone is invited to our Community Game Night
Dec. 4: Enter our Winter Wonderland Festival Sweepstakes for a chance to grab cool VIP swag!
Dec. 5: Hop into Scavengers to get a Salvage Gift Box
There’s plenty of goodies still lined up, so remember to check back here, every Sunday, to preview what’s in store for the next week!
Be sure to also check Twitter or Discord daily, so you don’t miss out on the exciting activities happening on the day. Are you looking forward to the Scavengers Winter Wonderland Festival as much as we are? Let us know what you’re most excited about!
This is the latest "Demo" for our players to test out! This is a free recreation of one of the main levels in the original "Sinfeld Chronicles" on PS4 Dreams. We appreciate everyone's support so far, and encouraging us to push forward learning this new engine.
We plan on continuing the actual story mode throughout the new year, so stay tuned!
Ah, Makersmas. That most obscure of artistic Holidays has once again graced us with its modernist beauty, and bestowed upon us gifts from a plastic reality beyond the canvas.
Yes friends, our annual celebration of creativity has returned. We have a LOT in store for the entire month of December, so buckle up.
What is Makersmas?
Makersmas is a celebration of creativity, and cannot happen without you! For the month of December, our Artwork tab is open to anything you're working on: Mondrian Studio creations, more traditional works, music, your Etsy, you name it. Think of our Community page as a little popup arts and crafts fair. Anything you're selling, SOMEBODY is buying!
What is there to do during Makersmas?
First and foremost, in the game's Adventure Mode, you will notice a Green Pine and Red Crystalline tree in the Museum. The Green Tree will give you daily cosmetics that you can use in your Museum, and the Red Tree will give you daily Gem Bonuses! We've updated the Green Tree with EVERY COSMETIC FROM THE LAST YEAR, including all the columns, ceilings, and baseboards; the Porcelain Collection; and the Art Hallow's Eve, Autumn Barn, and brand new Icy packs. More than 50 cosmetics have been added in total, so you're bound to get something great!
Each week we will be doing different things in terms of community involvement. This includes:
Themed Mondrian Maker Contests with new Holiday and Wintry templates
Steam Key Giveaways
Twitch Sub Giveaways
POAPs, Custom Frames, and other stocking stuffers
Cross-Promotional Opportunities with some old friends
Celebratory Livestreams
Discord Stage Art Discussions with Special Guests
As mentioned above, the Artwork section here on Steam is yours to self-promote! Share your works and we'll help signal boost as best we can. We'll also have new, Makersmas themed merch (yup, that means ugly sweaters!) available on our Redbubble Store within the next couple of weeks.
Patch Notes
Of course, it wouldn't be a Mondrian update if we hadn't gone above and beyond with new additions and fixes, so here are the full patch notes for the 1.0.10f7 update!
Features
Global: Activated the Makersmas event! This means snow, as well as a general Bluish color harmony, on the Main Menu, and the return of the Makersmas Trees in the Museum. The Green Tree gives you free Cosmetics, and the Red Tree gives you a random number of Gems. Grab your daily gifts to help you build out your space, and snag the limited-time Makersmas Riches, Goodies, and Avarice Achievements. Makersmas runs through January 1, 2022.
Museum: Added the Icy Cosmetic pack for Makersmas
Wall: Ice Castle
Floor: Frosted Metal
Ceiling: Vaulted Igloo
Baseboard: Frosted Victorian
Column: Ice Pillar
Museum: Added cosmetics from the last year to the gift pool in the Green Tree
Studio: Added a “Mask” slider to the VFX tab. This slider displays your creation in strict Black & White (switch on Night Mode for an inverted version). By pressing the Copy to Clipboard button, you can then quickly paste it into the graphics editor of your choice and use these masks to create transparent images out of your creations! Check out our Masking Guide for more details.
Changes
Studio: Backgrounds can now be toggled back on if they are turned off under Options > Audio/Video
Steam: Removed the “Gallery Mode” Guide tag
Bug Fixes
Main Menu: Fixed Backgrounds showing if Backgrounds are turned off under Options > Audio/Video
Main Menu: Toggling Backgrounds On and Off will now toggle the background on and off in the Menu itself
Main Menu: Made a small fix to controller movement
Main Menu: Fixed “Razer Chroma RGB” being selected when the mouse cursor is over Film Grain under Options > Special Effects
Gem Chest: Fixed Backgrounds showing if Backgrounds are turned off under Options > Audio/Video
Leaderboard: Fixed Backgrounds showing if Backgrounds are turned off under Options > Audio/Video
Known Issues
Construction Presents from the Green Tree (Walls, Floors, Columns, Ceilings, and Billboards) are saving correctly, but coupons are not being spent correctly. This means that gifted Construction items will be infinite… temporarily. Good luck, have fun!
I think that will about do it for this update! The first Gala Contest begins on Monday, and in the meantime we'll have livestreams on Twitch and other little happenings on Discord. Happy Makersmas everybody, thank you for playing, and can't wait to see your art!
Exciting news! We’ve extended our partnership to be the “Official Global Training Partner for the VALORANT Champions Tour”, and to celebrate we’ve built an extra special feature for VALORANT lovers! We’ve created 7 new VALORANT tasks inspired by real moments during this season’s VALORANT Champions tour letting you experience the clutch pounding moments from the perspective of the pro players who pulled them off.
Additionally… and this is completely new, we’ve built an exclusive music rhythm task featuring the new official Champions anthem “Die For You” by Grabbitz (it’s super fun, I recommend you definitely try it!). To top it off, you might notice we’ve added Jett’s knives as a new weapon to train with inside a couple of the pro tasks 😃
VALORANT Pro Task Recreations
We’ve all hit some incredible shots during our games, but to pull a clutch during a high-pressure tournament is on another level. So we’ve created seven top moments from the VALORANT Champions Tour for you to live the moment of.
Let’s meet the featured pros who have their high octane moments available for you to train in:
Hiko Step into the shoes of Hiko during his 1v3 clutch moment on Icebox
Lakia Recreate and train in Lakai’s 1v2 clutch on Ascent
TenZ Live vicariously through TenZ’s flawless on Icebox.
Asuna Relive the epic moment like Asuna with the 1v5 clutch on Bind.
Heat Bring the Heat, as he did during an Ace on Breeze.
D3ffo Get into action with Deffo’s Ace on Ascent.
Derke Prepare yourself for an epic moment like Derke’s 1v4 on Ascent.
Watch the pro’s discussing their plays and others in a video here
Music Rhythm Task
That’s not where the fun ends, to keep the party going for VALORANT Champions 2021, we’ve created a full music rhythm task featuring the official new anthem “Die For You” by Grabbits. Our beautifully crafted task has captivating environments that rotate in phases to reflect the agents Brimstone, Phoenix, and Sage. Hit the targets on the beat and enjoy the music!
Download Aim Lab, for free on Steam! Connect and check your VALORANT stats over on our website, or follow Aim Lab on Twitter and Instagram (@aimlab). Want more help with your VALORANT training? Join Aim Lab’s Discord.
It's finally here! Rank: Warmaster is now available in Early Access on Steam. Pick up a copy today and begin you conquest of Mars. Will you succeed against the odds, or fall by the wayside?
- Accessibility: Redesigned Main Menu - Accessibility: Use icons instead of text when possible - Game-Play: Place decks in appropriate location in top-left
Some more bug fixes from the tickets you good peeps have been sending in xD
You will see that your lighting has changed in-game. Unfortunately, you will have to pop back into your options and set these up to your liking. We are currently gathering info from people on Discord, but feel free to leave a comment in Reddit or Steam with a link to your lighting settings and a screenshot of a construct/s in morning/afternoon/evening/night. We are trying to find a common ground to set as a default setting.
Changelog
Changes
CRAM
Time after first impact fuse default time from 0.3s to 0.05s
Ducts
3x3, 5x5 and 7x7 ducts now have the cost as 10, 30 and 60 individual blocks of the same material
3x3, 5x5 and 7x7 ducts now have the same health and weight as 7, 18 and 30 individual blocks of the same material
Fixes
Bugs
BUGS-3479 Target prioritisation scores below 0 get divided by (1 + CURRENT_TARGET_BONUS), instead of multiplied by it
BUGS-3479 Fixed railgun magnets and decorations attached to mantlets flipping with some specific setups
BUGS-3502 Switching between solid/HE/flak/EMP bodies now immediately updates the mesh of the customizer
BUGS-3504 Sabot, supercavitation and disruptor modifiers all affect the base power for HE/flak, before scaling
BUGS-2931 Larger wheels can now set their spring force multiplier to larger values in order to better offset a collection of small wheels at the other end of the vehicle
BUGS-2443 Avatar now climbs ladder at a sensible speed. Ladders in a 1x1 space now work (rather than needing an extra free space behind the ladder). Moving through an open hatch at the top of the ladder now works (but requires a jump when at the top of the ladder).
BUGS-3492, BUGS-3418 Hide original mesh now also works for decorations on barrels, spinners, control surfaces. STL file writing now shows barrels/spinners/control surfaces properly.
BUGS-3298 Fixed an error where failures to write a log message to disk would create more requests to write those failure messages to disk
BUGS-3309, REQ-1817 Added a page select for managing uploaded workshop entries and viewing subscriptions. This means you can now see more than the first 50.
BUGS-3190 Fixed an issue where wheels could 'pop' below the ground and cease exerting suspension forces
BUGS-3473 Youtube audio fixed
Ducts
Fixed 7x7 alloy and HA ducts only having ~60% the weight they should, compared both to smaller ducts and other 7x7s