Starting today we're opening a PlayTest for Blue Fire: Void Maker!
We will select at random a limited number of people to try their hand at our very own Blue Fire level creation tool. Let your imagination run wild designing hardcore, epic or silly levels and sharing them with others!
To enter for your chance at access, all you have to do is hit the Get Access button on the Steam page. Recipients are chosen at random, and will be notified by Steam. The Void Maker will launch as a new free app on Steam, so you won't need to own the full game in order to participate in the PlayTest!
If you are granted access, we ask that you please join the official Blue Fire Discord Server to share any feedback that you may have.
Thank you to all those who participate in the PlayTest to help us test the system and ensure everyone has fun making and playing each other's levels when it launches early next year!
Last month we held the Halloween Forever event where players of the official Barony Scarony Halloween celebration mod got the chance to influence a new piece of game content. The players have spoken! The most desired idea from the Halloween mod was the Mimic! The original screenshot that the community voted for!
I should have guessed that when given the option to add delicious candy and silly costumes to the game, or a terrifying monster that can eat you, the Barony community picks the latter. Thanks to everyone who participated! Congratulations to the winning player who submitted the idea!
We're still hard at work overhauling the game's UI and making it an excellent experience for gamepad users. I'm particularly excited about split-screen! We'll have more news to share on that soon. Once that's done we'll be laser-focused on delivering our next big content update which will include Mimics!
If you're new to Barony, welcome! The game is 50% off now in celebration of Thanksgiving. So gather around a cozy fire and gift your loved ones copies of your favorite co-op dungeon crawler. Nothing says "family" like a boulder smashing everyone flat. Of course everyone who owns a copy of Barony is entitled to the latest version of the game, so if you're excited for that update, it's never a bad time to buy Barony. https://store.steampowered.com/app/371970/Barony/
With the Armoured Update released and an abundance of changes we hope that you'll consider nominating Post Scriptum for the "Labor of Love" award, we meticulously worked day in and day out for 10 months, with more than 4000 commits to our source control. (That's 17 changes every single day for 10 months straight, including weekends) to bring you the improvements and quality that we are very proud of.
And if that doesn't sell it, then read the small post below to see what you can expect from Post Scriptum for the remaining part of 2021 and into 2022.
Greetings!
With the Armoured Update released, it crosses off one of the biggest 2021 to-do items on our list, which really prevented us from focusing on future content for the game as well as general gameplay improvements.
As such we have gone ahead and updated our roadmap below with all the stuff that we will be working on in 2021 & 2022. This list by no means depicts all the stuff planned for Post Scriptum but, shows you what is planned for the short term.
We expect the 2nd Chapter 2 map "Maginot" to drop before Christmas and we will keep you informed about any changes to this plan.
Get Post Scriptum 75% during the Steam Autumn Sale!
Post Scriptum is still on sale with a 75% discount until December 1st. Do not miss out on this chance to get Post Scriptum at a significantly cheaper price.
Update v2.1.1973.5353
We also just dropped a small update that fixes a bunch of issues from our recent release. We are always keen to get your feedback about the game.
Changelog v2.1.1973.5353
All Offensive Layers now have 2 Logistics trucks for both Attackers & Defenders.
Rebalanced all soft skin vehicles with rifle bullets & larger caliber AP & HE.
Standardized all turned out views with max yaw & pitch
Moved Panhard driver seat slightly up.
Fixed an issue on Armoured Light layers causing problems with entering vehicles for section members.
Added larger ammo blast for the larger tanks turret pop effect.
Fixed various wheel effects.
More realistic HE shell effect against armour & less intense flames.
Hello everyone, guess what? Yep time for another update. We have some new content for you and another round of optimizations. Check it out!
So we are doing another round! We heard your feedback and did another round of optimizations. Won't bore you with the technical details and boring nerd stuff, but you should be seeing a much better performance after this update. As always we are constantly monitoring your feedback and adapting it to development. Oh and it might've been crucial for something in the future but who knows.
Let's start with the new POI. What is a civilized area without all the junk. And that junk needs to go somewhere.
This new POi situated in the B0 sector is a perfect place for scrap junkies, hoarders or just people that love that ominous feeling during the night.
Right you all always have new things to request don't you? Fine we are here to please. You've got your gun racks to store your weapons but it still didn't satisfy that gun nut aesthetic itch. Well here are some wall mounts to hang your items on. Feel free to hang that shotgun right at the front door just so no visitors don't get any funny ideas.
Smooth , slick and cool it is time to put your own deadly flair on your walls.
Here is the big one. We have completely revamped the settings system. The first thing you will notice is the new UI.
It is much more streamlined and better looking right now and makes the access to your settings easier. As for the settings themselves we have added a bunch of new options, streamlined the others and had a little tinkering in the back end of things. The result is not only better performance on the client side, but gives us more control over the graphics to optimize the setting variability depending on the quality you want to set on your PC.
Fixed wrong names on some items.
Fixed the bug where the clouds would not update on weather change.
Fixed the bug when splitting stack of bullets would show incorrect ammo count.
Fixed the bug where blurry textures would show.
Fixed the bug that prevented players to claim kills if the victim already respawned.
Fixed the bug on the M1 Garand clip when dropped.
Fixed the bug where the whit dot was shown in 3P when aiming the bow.
Fixed the bug where damaged inventory items would not display damage correctly.
Fixed the bug where painkillers and food repulsion would sometimes not load properly.
Fixed the bug where sometimes other prisoners would not be visible.
Increased text contrast on photo mode UI.
Repair interaction is no longer shown as selectable while the player doesn't have a repair tool available.
Raincoat water collector now has more health.
Baseball bat with spikes can now be made with the Blazebat.
Tweaked the materials needed for several BB elements.
Tactical gun holsters will now drop rags instead of animal skins when cut.
Tweaked the firearms damage.
Construction gloves have been swapped with Insulating gloves in cargo drops.
Inventory can now be accessed in vehicles by pressing TAB.
Oysters are now edible.
Improved the vehicle camera performance on low fps.
You might've seen that we are on sale right now with the ongoing Steam sale. Well we have also been nominated for the labor of love category, so if you could head over here and vote for us we would really appreciate it. Enjoy and see you in the next one.
Hello friends! Every Friday 17:30 UTC/GMT we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.
Glittering prizes include: 1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 6 all new cards! Complete that second set and enter a final tier of 2 very special and super limited cards! Assemble 26 cards and receive a special prize. Easy! 2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes! Visit our Discord server (#lets-play-together channel) to learn more.
Dear All, Welcome to our weekly Devblog! Today's topic is entertainment introduction so let's start!
With the latest Blog, we want to show you some of the entertainment buildings we've introduced in our game such as Both, Bandstand, and Pavilion, but we want to point out that this is not complete content available in the final game, so you won't be disappointed.
Both music and dance played a very important part in ancient Egyptian life, also because they served as a means of communicating with the deities - deities were praised in various songs.
Regardless of whether they were happy or sad, ancient Egyptians celebrated all of the moments in their lives by organizing numerous festivals and ceremonies in which dancing was the most important part of any type of festivities. Often dancers and musicians encouraged their guests to join them by clapping and chanting. Many archaeological discoveries show that people of Ancient Egypt enjoyed a variety of activities for entertainment, including sports, storytelling, and board games.
It's worth mentioning that there were six kinds of dancing in ancient Egypt such as street dancing, banquet dancing, religious and non-religious dancing, combat dancing, and the last, harem dances. Music was usually produced with a great number of musical instruments - the variety is just simply amazing - among others wind instruments (shepherd's pipe, double-pipe, clarinet, flute, oboe, trumpet), stringed instruments (lyres, harps, lute), and percussion instruments (drums, the sistrum, rattles, tambourines and, later, bells and cymbals).
ENTERTAINMENT BUILDINGS
They must be built on the road.
They improve the desirability of the neighborhood, the same as all kinds of decorations such as gardens or small architecture.
Necessary for houses' evolving process.
Entertainment buildings need workers that are being educated, depending on the type of building, at the Dance school, Juggling school, and Conservatory.
BEHIND THE SCENES
Last for today, Booth in-game model. Booths provide a place where your jugglers can perform. Placing a lot of booths will help you with offering a fair amount of entertainment, but for more complex and leveled housing you will need to provide your citizens with access to Bandstands and Pavilions.
Of course, the most advanced houses will need also something extra which you'll see in the final game. :)
Looking forward to your thoughts about today's entertainment introduction! Don't forget to share them with us in the comments below. We love seeing so many valuable opinions from you guys and can't wait to show you another DevBlog!
Stay tuned and see you next week Egyptian Builders and Rulers!