Road Builder - Programmer
In response to your suggestions in subject of puzzle connections, which was not so intuitive and hard to understand we've added road connections points on puzzles, they will help you to understand how road connection mechanic works.
And the rule goes: Two puzzles will connect into one road only if one of its connection points will overlap each other and will face the same direction.



Other changes:

1. Fixed an issue where scrolling through puzzle selection would sometimes not fully scroll blocking half of the first and the last puzzle on the list.
2. Corrected names of start and end points in third tutorial.
3. Added the ability to reduce the number of the traffic light sequence with the right mouse button.
4. Added the ability to pick up a built element with a shortcut (ctrl + x).
5. Added the ability to copy selected elements with a shortcut (ctrl + c).
6. Removed an invisible blockage in the level editor that blocked the detection of a mouse click on the left edge of the screen.
7. Fixed an issue where start and destination points didn't display names on mouse hover in tutorial levels.
Community Announcements - 阿阮
各位仙家弟子:

《古剑奇谭网络版 海外版》将于2021年11月25日5:30进行例行停机维护。

“长携手”大区全服预计10:00开启。在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本周更新内容如下:



☆商城上新

通宝商城上新!

通宝商城永久上架全新外装【山河锦】【忆鸾歌】,限时折扣时间:11月25日更新维护后~12月9日更新维护前

通宝商城永久上架披风【焕映宵辉】【半簇朝霞】【层染夕晖】【浅酌清曙】,限时折扣时间:11月25日更新维护后~12月9日更新维护前

通宝商城商城限时上架金发【明曦载曜】,限时上架及折扣时间:11月25日更新维护后~12月9日更新维护前

“哪吒闹海”联动限时上架

坐骑【风火轮】、挂饰【灵珠童子】限时上架通宝商城,上架时间为:2021/11/25更新维护后~2021/12/23更新维护前





请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。祝大家游戏愉快!



《古剑奇谭网络版 海外版》项目组

2021年11月24日
Before Your Eyes - SkyboundGames
Hello everyone,

The Holiday season is upon us, and this means it’s time for the Steam Awards nominations!

If you have played Before Your Eyes and think we delivered on our goal of creating an immersive, emotional narrative game (or if you just liked what you played), we’d like to ask you to consider voting for BYE in this year’s Steam Awards in the Most Innovative Gameplay category.

Every vote count and we’re grateful for all the support you have shown us so far – thank you!
Community Announcements - 小龙人01
全新时装上架

金发-明曦载曜

11月25日维护后-12月09日,限时上架!








高歌时响遏行云,飞舞时彩翮翩跹——姿态华美、优雅端庄的神鸟凤凰,向来是河山祥瑞、富足美满的象征。而“山河锦”系列时装,就在设计中融入了凤凰元素!

”山河锦”系列时装。

11月25日更新后上架!










长安乐师梦中神游仙山,与鸾凤合歌载舞,

醒后记取四曲鸾歌,仙音袅袅。听者皆痴醉。

此套衣衫正是乐师为和四曲鸾歌而定制。

一曲一更衣,别成一番景。

Crunch Element - Bioz


Calling all testers! The new operations mode is out on the test_interaction branch! It’s so experimental it’s not even on the experimental branch! Sit this one out if you’re not feeling so “experimental”.
(Note: Some people might have issues with bindings if they are going directly from the default branch. To fix this, use a custom Steam binding until the default branch is updated. Ask around in #testing-discussion Discord channel)

Check out a detailed discussion in the latest devlog!
https://youtu.be/sUDsj0L3CtQ

What’s the big deal?
It’s the first community testing of handmade levels, inventory persistence, multiple objectives, new attachments, economy, loot, and much more!

It’s not a matter of if something breaks, but what breaks. Breaking the build and updating the Nolt board is the only way the game gets better! Please send all testing feedback and bug reports here

For back and forth troubleshooting and general discussion of the new build, head on over to the Discord server!

High level plan
1. First, find out what breaks and fix those issues. Performance and enemies are known improvements and will be the highest priority fixes!
2. Once the major game-breaking stuff is fixed on the test_interaction branch, update the experimental branch and do even more comprehensive testing. After this, the experimental branch will be used for testing going forward.
3. Finally, update the default branch once everything is relatively stable and get back into the rhythm of frequent default branch updates!

Winter Roadmap
- Immediate fixes based on tester feedback
- Enemy performance + quality update (high priority)!
- Balancing economy based on feedback and adding difficulty parameters
- Dedicated moveable barricades
- More stages
- More attachments (and attachment balance)
- End of session stats
- Global progress (making guns, attachments, and challenge stages unlockable)
- Polish, polish, and polish!

Changelist (for the test_interaction branch)
Added Operations mode (persistence health and inventory)
Added recycler truck module for Operations mode
Added truck shop for Operations mode
Added credit system and transaction display in truck for Operations mode
Added loot spawning randomly in Operations levels
Added enemy loot drops in Operations
Added Stage 0
Added Stage 1
Added Stage 2
Added Stage 3
Added Stage 4
Added Stage 5
Added new props for Operations stages
Reimplemented procedural mode with settings for different biome selection
Added meal bar (first health item!)
Added red dot optic
Added reflex sight
Added iron sights option
Added espionage objective
Added sabotage objective
Added extermination objective
Added quick drop system for backpack (just drop items on your back)
Improved lighting performance
Added proximity voice chat with mute options and talking indicator
Added end of round screen placeholder where stats will be
Added objective complete and mission complete sounds and text effects
Added objective indicators
Added brick wall module type and paint variations
Fixed issue with AO settings not actually applying
Fixed issue with 40mm round collider, so now it reliably explodes on barricades
Fixed tile seaming issue that occurred with flashlights
Fixed issue with being able to hear many sounds when transitioning scenes
Fixed clanging sound bug with other players
Fixed rendering issue with bullet holes looking orange
Fixed issue with rare enemy muzzle flashes remaining after they have been killed
Updated remote player inventories to be visible
Updated holographic sight to be more visible
Updated wall charge to use clacker
Made props immovable (pending new moveable barricades)
PlanetSide 2 - dsosa


All Access Members can enjoy a double XP weekend starting November 26 through November 28!

Interested in being a member? Learn more about Daybreak All Access Membership {LINK REMOVED}.

Want to learn what the latest update is about? Click here to read the patch notes!

See you in game, soldier!
The Big Con - MightyYell
It's been a radical season of grifting, rad ghosts, Rockapella & other ultimate 90's weirdness for The Big Con community; if you agree, you can nominate THE BIG CON at this year's Steam Awards!



From 'Outstanding Visual Style' to 'Outstanding Story-Rich Game', and 'Best Soundtrack' to 'Labor of Love', our players have shared some really incredible feedback about their personal experiences with The Big Con. The entire team at Mighty Yell is so grateful for all your positive reviews and community inspiration; it's always encouraged us to keep making your con experience bigger and better!

And now, the best thing we could ask from everyone who enjoyed our 90's adventure homage would be a Steam Awards nomination: we'd love if you'd help us with a nomination (or two!) - you can nominate NOW, and then vote during the Steam Winter Sale!

From our team to all of you, the most radical and supportive player community we know, thank you for for helping us make this weird, wonderful, super sneaky crime-filled comedy a game to remember; get your noms in now, and stay tuned for more exciting updates from the world of The Big Con!

Stay Rad, friends.

- The Team at Mighty Yell 🤟😎

https://store.steampowered.com/app/1139280/The_Big_Con/
Nov 24, 2021
Air Traffic BLITZ VR - witaly
This version includes two significant fixes:
- You can grab the airplane for new route defining just by using trigger button;
- The airport surrounding improved;
Eternal Warfare - Space.cpp
Greetings everyone,

This update introduces Steam achievements to the game! There are 50 achievements ranging from simple tasks to big challenges.

Other updates:
  • Fixed some inconsistencies related to avatar unlocking.
  • Done some optimizations on the particle system.
  • Fixed a bug where capturing an enemy HQ would not update the visibility.

If you have any questions feel free to reach me on discord or on the forum.
Have fun unlocking achievements!

Space.cpp
Trials of Guinevere - Tyler Durden
Band together to save your home from an ancient evil that threatens to turn humanity against itself. In this strategic, emotional RPG, the heroes must work together if they hope to win! Start your adventures in the world of Vitaria today!
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