In response to your suggestions in subject of puzzle connections, which was not so intuitive and hard to understand we've added road connections points on puzzles, they will help you to understand how road connection mechanic works. And the rule goes: Two puzzles will connect into one road only if one of its connection points will overlap each other and will face the same direction.
Other changes:
1. Fixed an issue where scrolling through puzzle selection would sometimes not fully scroll blocking half of the first and the last puzzle on the list. 2. Corrected names of start and end points in third tutorial. 3. Added the ability to reduce the number of the traffic light sequence with the right mouse button. 4. Added the ability to pick up a built element with a shortcut (ctrl + x). 5. Added the ability to copy selected elements with a shortcut (ctrl + c). 6. Removed an invisible blockage in the level editor that blocked the detection of a mouse click on the left edge of the screen. 7. Fixed an issue where start and destination points didn't display names on mouse hover in tutorial levels.
The Holiday season is upon us, and this means it’s time for the Steam Awards nominations!
If you have played Before Your Eyes and think we delivered on our goal of creating an immersive, emotional narrative game (or if you just liked what you played), we’d like to ask you to consider voting for BYE in this year’s Steam Awards in the Most Innovative Gameplay category.
Every vote count and we’re grateful for all the support you have shown us so far – thank you!
Calling all testers! The new operations mode is out on the test_interaction branch! It’s so experimental it’s not even on the experimental branch! Sit this one out if you’re not feeling so “experimental”. (Note: Some people might have issues with bindings if they are going directly from the default branch. To fix this, use a custom Steam binding until the default branch is updated. Ask around in #testing-discussion Discord channel)
What’s the big deal? It’s the first community testing of handmade levels, inventory persistence, multiple objectives, new attachments, economy, loot, and much more!
For back and forth troubleshooting and general discussion of the new build, head on over to the Discord server!
High level plan 1. First, find out what breaks and fix those issues. Performance and enemies are known improvements and will be the highest priority fixes! 2. Once the major game-breaking stuff is fixed on the test_interaction branch, update the experimental branch and do even more comprehensive testing. After this, the experimental branch will be used for testing going forward. 3. Finally, update the default branch once everything is relatively stable and get back into the rhythm of frequent default branch updates!
Winter Roadmap - Immediate fixes based on tester feedback - Enemy performance + quality update (high priority)! - Balancing economy based on feedback and adding difficulty parameters - Dedicated moveable barricades - More stages - More attachments (and attachment balance) - End of session stats - Global progress (making guns, attachments, and challenge stages unlockable) - Polish, polish, and polish!
Changelist (for the test_interaction branch) Added Operations mode (persistence health and inventory) Added recycler truck module for Operations mode Added truck shop for Operations mode Added credit system and transaction display in truck for Operations mode Added loot spawning randomly in Operations levels Added enemy loot drops in Operations Added Stage 0 Added Stage 1 Added Stage 2 Added Stage 3 Added Stage 4 Added Stage 5 Added new props for Operations stages Reimplemented procedural mode with settings for different biome selection Added meal bar (first health item!) Added red dot optic Added reflex sight Added iron sights option Added espionage objective Added sabotage objective Added extermination objective Added quick drop system for backpack (just drop items on your back) Improved lighting performance Added proximity voice chat with mute options and talking indicator Added end of round screen placeholder where stats will be Added objective complete and mission complete sounds and text effects Added objective indicators Added brick wall module type and paint variations Fixed issue with AO settings not actually applying Fixed issue with 40mm round collider, so now it reliably explodes on barricades Fixed tile seaming issue that occurred with flashlights Fixed issue with being able to hear many sounds when transitioning scenes Fixed clanging sound bug with other players Fixed rendering issue with bullet holes looking orange Fixed issue with rare enemy muzzle flashes remaining after they have been killed Updated remote player inventories to be visible Updated holographic sight to be more visible Updated wall charge to use clacker Made props immovable (pending new moveable barricades)
It's been a radical season of grifting, rad ghosts, Rockapella & other ultimate 90's weirdness for The Big Con community; if you agree, you can nominate THE BIG CON at this year's Steam Awards!
From 'Outstanding Visual Style' to 'Outstanding Story-Rich Game', and 'Best Soundtrack' to 'Labor of Love', our players have shared some really incredible feedback about their personal experiences with The Big Con. The entire team at Mighty Yell is so grateful for all your positive reviews and community inspiration; it's always encouraged us to keep making your con experience bigger and better!
And now, the best thing we could ask from everyone who enjoyed our 90's adventure homage would be a Steam Awards nomination: we'd love if you'd help us with a nomination (or two!) - you can nominate NOW, and then vote during the Steam Winter Sale!
From our team to all of you, the most radical and supportive player community we know, thank you for for helping us make this weird, wonderful, super sneaky crime-filled comedy a game to remember; get your noms in now, and stay tuned for more exciting updates from the world of The Big Con!
This version includes two significant fixes: - You can grab the airplane for new route defining just by using trigger button; - The airport surrounding improved;
Band together to save your home from an ancient evil that threatens to turn humanity against itself. In this strategic, emotional RPG, the heroes must work together if they hope to win! Start your adventures in the world of Vitaria today!