It's been quiet lately as the Laser Dog boys have been head down working on DEATHRUN TV so we wanted to give you a taste of what a year of working on DEATHRUN TV looks like!
You'll see early prototypes of the game, learn how to scare off your neighbours by recording game audio, and see the signature sound of the DEATHRUN TV soundtrack being created!
We hope you enjoy the video and stay tuned for more updates from the DEATHRUN TV Studio!
The co-op survival FPS and spiritual successor to the award-winning occult horror, Maid of Sker. Play solo or up to 4 players to survive the supernatural menace of the Quiet Ones.
1. The basic stats and the rarity of some cards have changed.
Avatar of Honor
The card health has increased by 17%. Witch Hunter The card strength has decreased by 26%.
Pegasus
The total strength has increased by 37%. The constant basic chance of ability triggering is 55%.
Amazon
The card rarity is changed: Rare instead of Uncommon. The total card strength has increased by 21%. The basic card health has increased by 18%. The minimum chance of triggering the ability is 30%, the maximum chance is 40%.
White Lion
The card rarity has changed: Rare instead of Uncommon. The minimum basic attack has increased by 82%. The basic card health has increased by 15%. The Bleeding ability has changed. When attacking, the card has a chance to wound the opponent and cause bleeding that destroys 15% of health every turn. Stacks 3 times.
Gargoyle Guard
The card’s health is lowered by 24%. The minimum trigger chance of the Stone Skin ability is reduced from 50% to 45%. The maximum trigger chance is reduced from 55% to 50%.
Flesh Giant
The minimum attack is reduced by 36%. Blade Maiden The card rarity has changed: Rare instead of Uncommon. The total strength has increased by 23%. The basic health amount has increased by 7%. The constant basic trigger chance of the ability of the Blade Maiden card is 55%. The Extermination ability now affects all cards.
Fire Enchantress
The card rarity has changed: Rare instead of Uncommon. The total strength has increased by 18%. The minimum ability trigger chance is reduced from 55% to 35%, the maximum ability trigger chance is reduced from 60% to 40%. Titans and Drakonids are immune to the Ignition ability.
Sea Cavalry
The card rarity has changed: Rare instead of Uncommon. The total strength has increased by 23%.⠀ The health amount has increased by 17%.
Lizardman
The card rarity has changed: Rare instead of Uncommon. The total attack power has increased by 10%, the health amount has increased by 15%. The Regeneration ability has changed. It restores 30% of health instead of 20%.
Undead
The card rarity has changed: Rare instead of Uncommon. The total attack power has increased by 15%, The health amount has increased by 25%. The minimum ability trigger chance has increased from 40% to 45%, the maximum ability trigger chance has increased from 45% to 50%.
Summoner
The minimum attack of the card has increased by 43%.
Miracle Sphynx
The card rarity has changed: Rare instead of Uncommon. The maximum basic strength has increased by 20%. The Natural Order ability has changed. At the beginning of a duel, the card has a chance to kill the opponent instantly. Titans, Monsters and Drakonids are immune.
Horrible Hydra
The card rarity has changed: Rare instead of Uncommon. The total attack power has increased by 10%, The health amount has increased by 15%. The Growing Heads ability now heals 30% of health.⠀
Phoenix
The card rarity has changed: Rare instead of Uncommon. The card strength has increased by 28%. The basic health amount has increased by 9%. The minimum and maximum chance of triggering the ability are reduced to 50% and 55% respectively. At the beginning of a duel, it reduces the health of all creature types by 35%. Titans are immune.
Kraken
The total attack power has increased by 23%. The health amount has increased by 7%.
Astral Loong
The health amount has increased by 19%.
Caladrius
The total attack power has increased by 7%. The health amount has increased by 14%.
Nightblade
The maximum attack power is reduced by 15%.
Lake Remora
The total attack power is reduced by 34%.
Lord of Storm
The health amount has increased by 16%. The constant basic percentage of the Power of the Tide ability has increased from 10% to 15%.
Iridescent Sluggy
The card’s own health amount has increased by 6%.
Tamed Mecha-Raptor
The total attack power is reduced by 19%.
Vicious Bibliophage
The health amount has increased by 33%.
Ice Queen
The total attack power has increased by 30% The health amount has increased by 17%.⠀
Krampus
The total attack power has increased by 6%. The health amount has increased by 8%.
Diresnouts
The health amount has decreased by 7%. The minimum ability trigger chance has increased from 45% to 50%, the maximum ability trigger chance — from 50% to 55%.
Giant Steamcrab
The card rarity has changed to Promo. The card strength has increased by 11%. The basic health amount has increased by 7%. The minimum ability trigger chance is reduced from 45% to 15%, the maximum trigger chance — from 50% to 20%. Titans are immune to the Electroshock ability.
Barbarian Orc
The card rarity has changed to Promo. The total card strength has increased by 8%. The health amount has increased by 9%.
Guard Dendroid
The card rarity has changed to Promo. The health amount has increased by 17%. The minimum ability trigger chance has increased from 40% to 45%.
Crossbowman
The card rarity has changed to Promo. The basic health amount has increased by 17%.⠀⠀ ⠀⠀⠀⠀ Herald of Plague
The card rarity has changed to Promo. The total card strength has increased by 17%. The Incurable Disease ability reduces the opponent’s strength and health by 25%.
Avaris the Warrior
The card rarity has changed to Epic. The total card strength has increased by 19%. The basic health amount has increased by 7%. The Full Force ability has changed: after receiving damage the card can get furious — it will be protected from 35% of damage and negative effects (poisoning, paralysis, hypnosis) for 4 turns.
2. The following cards are added to the chests:
- Sinister Chest
Cards: Silk Weaver, Undead, Horrible Hydra.
- Forest Heart
Cards: Hypno Hyla, Lizardman, Fire Enchantress.
3. A new Token Chest is added.
— The new chest can be opened with Titan Tokens. From this chest, players can get other types of tokens as rewards.
4. A new Card Box chest is added.
— The new chest has a built-in counter of opening chests for crystals: Forest Heart, Elements Chest, Dragon’s Soul, Sinister Chest. After opening these chests 25 times for crystals, you can open the Card Box chest. — In the Card Box, you are guaranteed to find one of the cards that are kept in the chests for crystals. Besides, the Crasher Bug card has been added to the new chest.
— In the next updates, new cards will be added to the Card Box chest.
5. The visual effect of shining is added for the Gold Mine and the Mana Well.
— The buildings are shining when gold and mana boosters are active.
6. A new tab is added to the new Battle Pass mode: it displays the TOP 100 players in this mode.
7. The time limit for rejoining the clan is reduced from 30 to 3 days.
8. The upgrade time for the element tower buildings is reduced for all tower levels except the final one.
9. The following promo sets are sold with a 50% discount:
Master of Light Master of Darkness Master of Nature Master of Fire Master of Magic
Old price: 3000 crystals without a discount; 2000 crystals with a discount. New price: 2000 crystals without a discount; 1000 crystals with a discount.
10. Illusion gem sets are sold with a 50% discount.
11. A new daily task is added: to use gold, mana, and experience boosters.
— This daily task is available from Level 12.
12. An extra notification window is added to the functions of the card dispelling button. It states the reason why a card can’t be dispelled.
13. The animation for the Carnivorous Toad card is added.
14. The skins for the Undersea Priestess card are renewed.
15. The skins for the Pegasus card are renewed.
16. The skins for the Witch card are renewed.
17. The price of Champion Seals has changed from 275 crystals to 350 crystals for 100 seals.
18. The bug of freezing on the last stage of training is fixed.
19. The allocation of daily tasks is fixed.
— The “Fight in a Clan War” daily task is not given to players whose clan does not participate in a Clan War.
20. Localization errors in the English version of the game are fixed.
21. The bug of the non-working button in the card shop is fixed.
Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
Optimized overall memory consumption during "Close Call" to minimize possibility of crashes. (Optimization will be an ongoing process)
Optimized overall memory consumption during the event where the revived Giant King appears to minimize possibility of crashes. (Optimization will be an ongoing process)
Fixed issue where Reliquaries are not accurately displayed at the start of certain checkpoints.
Fixed issue where the bullets fired by enemies on hovercrafts go through walls.
Fixed issue where running along the wall during "Changes" will cause player to go through the wall.
Fixed issue where BGM does not restart after dying at the end of "Changes".
Fixed issue where character model does not disappear in the final scene of "Changes".
Fixed issue where vehicle can get stuck during the car chase segment in "Close Call".
Fixed issue where Reliquaries can be destroyed by Light Blade skills.
Reduced enemy HP for the "Hell" and "Revenge" difficulty levels.
Temporarily removed the dodge function triggered by pressing the movement keys twice.
Removed unnecessary objects generated by setting Raytracing to "High".
Other minor bug fixes.
Thank you for reporting bugs! Unfortunately we cannot reply to players' questions individually, but we will continue to check all comments and issues pointed out by everyone and will provide further updates as soon as possible.
Please play in DX12 mode if you keep getting crashes due to the event of Giant King after this patch. We deeply apologize for the inconvenience. Thank you so much for your patience and your continuous support.
Our Dread Templar screenshot challenge is over. Big thanks to everyone who participated, your submitted scores are phenomenal and stand to show how skilled our players are.
Below are all the submitted entries:
Seven40Seven - High Score 171
HonfoxX - High Score 158
SugarFreeKnife - High Score 147
Gitida-P - High Score 137
Endless Challenger - High Score 131
Sheepindisguise High Score 129
kean.mccracken High Score 121
Giygas - High Score 116
Kivi-Kiti High Score 108
Aythadis - High Score 96
If you participated but don't see your name, please Tweet at us at https://twitter.com/1C_Company and we'll look into it.
Your names and high scores will be implemented in the game as a part of the next content update. Congratulations all for becoming a part of Dread Templar!
We’re a couple of weeks away from the November update, and there’s now more visibility into what is likely to make the cut. The November update focuses on mechanics and interface, while the December update will be dedicated to new chapters.
THE FOREST CAMP
The biggest thing that we ship in November is the interactive tutorial, built as a separate map.
Tutorials are the luxury of games development, because to build a good one you preferably need to have the game finished first. Thus, you either wait to finish the game, then make the tutorial, and then go into full release – or you update your dev process to include an interactive tutorial into the very core loop of the game, and then the tutorial grows together with the game.
With the localization, we already achieved that – we develop the game from day one as a multi-language product and extinguish out all and any “temporary” texts that otherwise tend to grow like weeds at the prototyping stage.
With the tutorial, we still must get better at that. A big contributing factor here is that as you create the game, you add features one by one, and thus on the inside everything is completely “obvious”. The same, by the way, happens with localization for teams that create just in one language (English or Japanese, for example). You become “blind” to text and then you end up having multiple untranslated strings that seem to pop up out of nowhere.
Anyways, what we’ll ship with this month’s update is a fully interactive mini chapter that explores the basics of the game: how to concoct, how to use alchemy in battle, how to heal, how to use multiple hands when spellcasting, and so on.
In terms of setting, it’s a standalone story of a runaway mage that escapes a forest camp of the Inquisition – a prequel to Chapter 1.
Looking at the game's Steam Achievements, 70% of players cooked food – 56% concocted alchemic substance – but only 36% used alchemy in battles. We think that the new tutorial will help players to discover more features of the game.
NEW MULLIGAN
There’s been quite a lot of feedback on the mulligan screen, and we act on it in the coming update.
If you followed the game for some time, you may recall the transition between “get many characters, have them die and get replacements” and the current “get the characters you sympathize with, and take good care of them” approaches.
Many players wanted to have more influence over the initial party, but there were 2 things that kept us from following that route: the idea that personal traits could become revealed as they were used (hence previewing them at start was unfeasible) and the generation formula that was intentionally random (you could get a very strong, or a very weak, character).
The November update changes that: you will be able to re-roll just the portraits, leaving stats and traits in place, and you will be able to re-roll just the values on their own. And yes, we will show all the values upfront: driving forces, stats, personal traits, and mood-related mechanics.
But this would have been impossible without the next item on the list…
REBALANCED TRAITS, CHARACTER FORMULA, SPECIAL POWERS
We’ve cleaned up the traits that were obviously OP: no longer will someone concoct an extra substance or cook a second portion of the food. Expanding the list of traits to nearly 50, we now give each a “weight” (+2, –1, etc.) and balance them, together with stats, to result in a “slightly positive sum total”.
This rebalancing and the introduction of formula now makes it fair to see all the values of the initial party, for you cannot “cheat” by going for the strongest characters – there are no longer “winners” and “losers”. Rather, you choose the specific combination of traits.
Speaking of traits, we nuked the old mood traits and replaced them with Special Powers (good) and Negative Mood Effects (bad). The way it works now is that every day when a party member is in a good mood, they accumulate inspiration points. Once enough accumulates, that character can use their special power. And every day when a party member is in a bad mood… they lose their inspiration.
In the upcoming version, you’ll see the following special powers:
Expanded consciousness: 1 extra element in hand
Flow state: action costs -1
Magic barrier: remove all environmental effects and conditions
Wild hand: change hand to wild elements that fit any formula
Surge of power: get 3 power tokens (once)
Vanishing: retreat without penalties
Cleansing: remove all temporal tokens (once)
Warcry: initiate morale boost mechanics for everyone
WHAT NOW?
In addition to the big things above, there’s a bunch of smaller improvements. There will be 2 new music tracks (for Chapter 3) as well as changes in endurance/concentration, and digestive system mechanics. Plus, our favorite “small but impactful” change – the preview of the upcoming elements in the deck.
We’ll spend the next week working to finish all the tasks for the update, and then will open a password-free BETA branch on Steam to play with the updated version for a few days ahead of the public release of the update. And then, between November 22 and November 24, we’ll push the update to both the main game and to the DEMO.
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