The Ranch of Rivershine - Éloïse Laroche
Hi everyone! Here’s what I’ve been working for The Ranch of Rivershine in October! :)
Meadow Trail Map

I’ve started working on the first trail map, the Lupine Meadow Path! Trail maps will be a core feature in The Ranch of Rivershine. Up to five trail maps can be unlocked and upgraded throughout the game, and each will be unique in their own way, including different environments and an original music track for each map!

You’ll be able to explore the trail and practice cross country with your horse as you’ll encounter natural obstacles. Forageable items such as wheat, oat, corn and hay can be found and gathered to feed your horses. If you’re lucky, you might even find a wild horse wandering around!



Horse Feed

When your horse is in the stables, you’ll be able to do different care activities, such as brushing & feeding your horse. These activities increase your horse’s statistics such as their health and cleanliness.

You’ll be able to feed your horse hay, grains and a snack every day. Multiple feed options will be available, as long as you have it in stock! You’ll be able to get feed either by gathering it in the wild, growing it in your fields or purchasing it in town. Be sure not to forget to feed your horse, or it might fall ill!



Stall Mucking

To keep your horses healthy, you’ll also have to keep their stall clean and add bedding to make it extra comfy! You’ll be able to avoid mucking stalls by leaving your horses to sleep in the pasture overnight, however, they’ll also be left with a lower energy level the following day.



New Coats

Multiple coat patterns will be available in the game, such as appaloosa, splash and tobiano! I’ll be adding more patterns and colors over time. This month, I made three variations of the frame overo pattern and six new face markings!



English Tack

I’ve also added an english saddle and saddle pad so you’ll be able to change up the looks of your horse’s equipment!



I’ll be taking a break in November from working on The Ranch of Rivershine to begin a small side project. I’ll be coming back to developing Rivershine and sharing more updates very soon though! Thank you :)
Oct 31, 2021
Ordeal - KiBer_Ogurchik
PumpkinHeads are back! Give battle to evil spirits on a new map!
New map:




New weapons:
Railgun is the ultimate destruction machine, capable of destroying almost anything it hits


Rakethenwerfer - multi-barreled grenade launcher, 4 barrels and 8 charges, what could be better


New enemies:
Crawlers are a fairly slow, but extremely tenacious enemy

Runners are the fastest pumpkinhead, but they pay for their speed with low health
Brass Brigade - Joe Bonamassa
Hello all,

Quick hotfix for some feedback received on the machine gun update.

  • Fixed camera jittering in First Person Mode w. Soviet Army troops (Thank you Redemption for identifying this and reporting it)
  • Possible fix for "ghost machine guns" - mounted machine guns could occasionally continue firing after the soldier manning it was killed. As spooky as this was, it was in fact, not meant to be part of this Halloween update & was unintentional. (Thanks to Just Mob for identifying this and reporting it)
  • Made mounted machine guns twice as accurate as they were initially
  • Made swivel speed of mounted machine guns twice as fast (up to 60 degrees/second from 30 degrees/second)
  • Adjusted placements of mounted machine guns on a few maps
  • Adjusted camera placement in first person mode of mounted DP28 to align the front sight closer to the center of the screen
  • Small adjustment to AI bot behavior which reduces the frequency they throw grenades before shooting at you when both options are considered valid by their script.

Feel free to post further feedback here or on the #bug-report channel on our Discord.

Thanks & Happy Halloween,
Henry
Stone Story RPG - MintyFresh
The air is calm. The moon is bright. Just another day of farming for loot in the Dark World.

Yet there’s a rumbling from within the Haunted Halls. The great skeleton Pallas has sent for you… But why? Perhaps he means to parley; an offer from the giant God himself, a Titanic Accord.

[MINI-TRAILER VIDEO]


Wield the magnificent Blade of the Fallen God and take its terrible titanic strength for your own.
Legends of Astravia - studioalemni
Hello everyone, and happy Halloween! Here is the developer's log for October.

There are a few important announcements regarding the state of the project, but things are otherwise moving along at a good pace.

On to some news!

Composer Announcement
The first bit of news and perhaps the most exciting, I'm very pleased to announce that Harmless Games will be composing music for the game!

For those who aren't familiar, they're a very talented developer and composer who created the game Lockheart Indigo (which is free to play right here on Steam - check it out!), as well as composed music for dino999z's Therapy with Dr. Albert Krueger and Vincent: The Secret of Myers (Ch4).

I'm very glad to have the opportunity to work with them, and am looking forward to sharing some of the game's music in the coming months.

Release Structure Revision
There have been some minor revisions to the game's roadmap proposed in earlier developer's logs.

Early Access
Some "bad" news: After a lot of thought, I have opted out of releasing Chapter 1 as Early Access first. Some of you may have already noticed the Steam page has been changed to reflect this.

The biggest reason for this decision is that early access doesn't really fit the episodic structure of the game. The game is already being split into 3 parts, so splitting the first chapter further would create more challenges.

That said, the timing of the free demo and the first chapter remain largely unchanged, and player feedback will always be considered. The Demo and Chapter 1's reception will be reflected in Chapter 2 and 3's release.

Free Demo Timing
The free demo is still planned to release in December, but we are falling behind schedule just a little bit. There may be beta testing available for the demo in November, so look out for any announcements for this on the Official Twitter or in the Discord Server.

Chapter 1's Release
I have updated the Steam page to reflect the game's episodic nature and can say with certainty that Chapter 1 will release in 2022. As it stands, I am currently shooting for Q1, sometime between March and May 2022. As always, these things are subject to change (making a video game by yourself is hard!), and I won't be formally announcing a release date until that aspect is certain.

Demo Progress
Minus a few setbacks, progress on the demo has gone exceedingly well this month. We're finally in the content creation stage! I usually go into detail in these sections, but I think just sharing some visuals will really illustrate the idea.

Introduction and Tutorial


The introduction cutscene and tutorials are just about done.



At the start of the game, you're free to explore and learn the game's systems with optional tutorials. And, occasionally, you might get some assistance...



Mordin Swamp


Mordin Swamp turned out to be a pretty large area, with several maps and plenty of explorable areas. It's coming along well!



First Dungeon


The first dungeon is also complete, now with ambience, puzzles, and enemies.



Like the other areas, Azel will offer some gentle assistance, only if the player prompts him to.





And that’s all until next month. Thank you for your continued support and patience as the game continues to be developed.

-Jaiden
The Glade - Michael schade
Hello beta testers and welcome to the glade!

Thank you for being a part of the Glades development. I have had some fantastic feedback already and have begun tweaking and fixing any issues found so far.

HOTFIX

* Broken Tools not removing themselves from players inventory when destroyed has now been fixed.
* Axe durability has now been increased.

SMALL CHANGES

* New splash screen with early access notice.
Village Monsters - Josh Bossie
Hello Villagers!



Happy Halloween! From now until 10am tomorrow, you can grab Village Monsters at a terrifyingly good discount of 50% OFF!

https://store.steampowered.com/app/679830/Village_Monsters/

In addition, from now until November 2nd you can enjoy the special Halloween Event in-game. Look for Pun King Jack, new music, candy, and many spooky surprises.

My work continues from sunrise to moonrise on v1.0. It's been a while since I've been able to release something new for you to play with, and although it's gone on far longer than I'd hoped, I can say for sure it'll all be worth it.

Just hang in there a little longer, humans! Believe me, these monsters aren't going anywhere.

Paleon - Rick Fox
Bugfixes
- Fixed crashes
KEO - Qtbear
Dust off the remote controls 🎮, charge up the engines🔋, and get ready 🚥:
HERE'S ANOTHER "WEDNESDAY TOTAL MAYHEM" !!!
FROM 6PM TO 8PM CET YOU'LL BE ABLE TO PLAY KEO!

The events are open to all fans of our post-apocalyptic vehicular mayhem!

1. Hit the "REQUEST ACCESS" button for the Playtest on Steam page, we will approve you and you will be able to download the game.

2. From 6pm (CET) until 8pm (CET) just launch the game and jump into the future....a dusty, hellish future, but still a fun to play in!

3. If you want join our Discord server to chat and provide us with feedback your experience ( bugs, suggestions, etc. are always welcome ). JOIN BY CLICKING HERE

4. Capture your content and share it with the hashtag #KEO on socials, your screenshot or clip might be used for future content "created by our community"!

TWITTER
INSTAGRAM
FACEBOOK
Wildshape - Map Editor (free demo) - DLDev
Object Favorites
You can now select favorites in the object placement menu. They will appear in a favorites list where you can easily select them again without having to click through the hierarchy to find them.

Selection Highlights
Hovering over an object now highlights it so it will be more clear which object gets selected. There has also been a big visual update for the highlights, so that it will look way better especially for plants.

Important Crash Fix
There has been a bug in Wildshape that randomly caused a crash when you reopened a map multiple times. It turned out to be a bug inside of Unity rather than Wildshape, so it was possible to fix it by updating the whole project to a newer version of Unity.
Unfortunately finding the cause of this problem was a few days of work, because the error was not known to Unity and therefore printed a useless error message. This means the new tutorials will come a little bit later than expected (It was planned for this weekend). I will get them ready as soon as possible!
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