Let's Build a Zoo - TinyPixxels
Hey everyone!

Can you believe there's only ONE WEEK to go? We certainly can't!

I've been doing updates in our discord for a while, and I really do hope you've been enjoying them! They've been SUPER cool to write and looking back on them now, I can't believe how far the game has come! I've got to watch new buildings, conservation efforts, farms and evil plots spring to life, and it really has been magical!

I don't want to spoil anything else now, we're all so close to you discovering it for yourselves, but I figured I'd share some of my favourite features I've talked about!

Nurseries and Breeding Variants

For a little while, breeding variants in the game was a bit nebulous. You'd put two rabbits in a pen, and eventually get a brown rabbit. GREAT! Except, well, what did that even mean?



The breeding system has become one of my fast favourites, with screens in the nursery to show each breeding pair and all their possible outcomes, as well as an ultrasound upgrade to help you save time on your way to the coat colour of your dreams. This whole system became a deep rabbit hole I fell into for a long, long time, collecting up at least two of every horse in the game!

Quests and Critical choices

I'm all for a nice lengthy sandbox game, but one of my favourite things in Let's Build a Zoo is definitely the silly NPCs and their quests and choices. From Scamimals (which are incredible, and you should absolutely collect as many as possible) to collecting animals to help out a _very familiar_ video game, they're all so full of personality, regardless of your morality!



Honestly, these have changed a lot throughout development, but I'm really excited by how they encourage you to keep making your zoo bigger and better but hopefully will give you some silliness and some real dilemmas to think about throughout the game!

Lots and LOTS of visual flair

I think the original post I made here still stands in a lot of ways:

There are so, so many things I could write for this one, and I feel like I need to keep most of them a secret, as they never fail to delight me every time I see them! When we published the demo to Steam, some of the icons over visitors heads were new, as well as lots of pixel art that you've seen. Since then there have been SO MANY new additions, so many updates and so many cool extra bits of visual flair to show, teach and help make Let's Build a Zoo bright and clear all the way through your playthroughs. It's been an interesting challenge for the artists working with so many systems and making them all accessible and understandable to players, and I think they've done an AMAZING job!

My favourites though, obviously, are the animals interacting with the enrichment. 10/10 each and every time <3



Pollution and Utilities

A lot of work has been put into the ability to steal/create your own energy, depending on your zoo type and how your morality has been doing. It's entirely possible (and encouraged) to become self-sufficient, and I love all the pieces, from wind turbines to our horrible, terrible sewage machines!! These are all ways to constantly improve and balance your zoo, and are something I'm constantly coming back to and tweaking in my own zoos!




Wildlife Reintroduction


There are few things better for me in-game than feeling like I'm making a difference. I've got a zoo background, so the ability to reintroduce animals into the wild made me so so excited, and the day this building arrived I was beside myself with happiness!



Data is pulled from real-life population numbers from the IUCN, which means you can get an accurate idea of which animals are thriving, and which species may need a bit more help! You can find this here: https://www.iucnredlist.org/. Numbers will fluctuate, and you can help support populations by breeding and cloning endangered or extinct animals then releasing them back to their homes!

aaaand I think that's enough of my favourites. Again, thank you so much to everyone who has supported, wishlisted, chatted, asked questions and all the rest.

I'll see you on the 5th! xoxo

Survive the Nights - a2z Interactive
Hello everyone,

Firstly, a preemptive happy Halloween to you all. We hope you have a fun and spooky weekend. We’ve been cracking along on the 1.11 build and making some pretty massive gameplay changes along the way.

Andre has continued making progress on prepping the new 1.12 zombies. Along with that, he’s altering, improving and removing some of our current zombies. He has recently started working on a random skin generator that promises to drastically improve zombie variation.

Animation additions and improvements continue to be made for 1.11. John’s working with a new model for the first time in quite a while and things are progressing quite nicely. We’re excited to eventually showcase more of the zombie introduction after 1.11 is released and we’re showcasing the 1.12 update.

I (JB) have spent my time in the last week or so introducing new design to the world in the form of car dealerships and impound lots. There are currently 6 variants of these scattered all across the island and we’ll likely update and refine the structures via our prefab system as we move through the development cycle and have more time and resources to dedicate to structure rebuilds. As of now these areas will serve the purpose of providing new and returning players alike a place to reliably find vehicles, vehicle parts and tools.

Self Defense and PvP Improvements
Yes, yes we hear you! James has begun implementing quite a few general PVP changes along with the changes made via your suggestions. The PVP system has needed some love and it’s getting attention now. The introduction of the sleeping bag and home claiming system introduced a few issues and we’ll be addressing them in 1.11

Self Defense
We have wanted to work out some kind of a who shot first system for quite some time now. The next version will introduce a basic self defense system. Players will have a set amount of time (currently 2 minutes) to return fire without penalty. This obviously only works if you’ve been hit first. This system also changes when taking home status into effect as explained below.

Structure Defense
The initial reason for this change was to stop players placing sleeping bags and using them to grief other players. There’s a need for a more advanced system but this is a great base to work from and should solve many of the initial issues.

It is now possible for players to protect their own home under any circumstance (without mental health impact) providing the player is inside their home. Homes are now considered to ‘age out’ meaning any home that has been set for more than 12 in game hours. A long standing home was extra right over a home that has just been placed. In the event a placed home is new and not older than 12 hours, that player will face a cool down to respawn.

This isn’t a fail safe solution by any means. Should an attacker age out of a home, placing a bag and making it 12 hours without it being destroyed they will be able to respawn and attack without negative effect. This could basically create a PVP free-for-all if you’re both in your houses shooting across the gardens. This, of course, would only work if you were both in your structures once outside the system reverts to the who shot first system above.

Example of the System
Player 1 is in their home and protecting their aged base (their real home that’s been there for a while). Player 2 places a home near player 1’s base and intends to use it to exploit by attacking player 1 over and over.

Previously player 1’s mental health would deteriorate as player 2 could just keep respawning at their home and attacking player 1. This effectively left player 1 helpless, not able to protect their base without suffering from negative mental health effects and eventually committing suicide.

With the new system, providing player 1's base is aged out, they have the right to kill on sight anyone attacking them (regardless of who fires the first shot) without consequence. In the event player 2 gets killed by player 1, they are placed on timeout to spawn at home, in the event their home is close to player 1’s. If player 2’s home isn’t close then they are allowed to spawn at home as per normal gameplay.

Car Lots
A vehicle makes survival a lot easier and we would like to get players driving around sooner rather than later. We will be making some adjustments to the guide systems including the task to get a vehicle started. This task will now waypoint players to the new car lot additions on the island. These car lots as mentioned above are spread across the map and there are currently 6 variants although you might not notice much difference initially. We will expand on structure design later, our prefab system allows us to swap out any structure in the game or just make general improvements and changes without issue for the most part.


Black Island Impound Lot


Current Placement (Likely to change)

Halloween Event
The Halloween event is in full swing and will run until November 7th. You’ll notice Jack-O-Lanterns scattered around the world, a ‘Trick or Treat’ door knocker and the reintroduction of the feature length film "Night of the Living Dead." You can receive the film as a treat and load up the projector in either of the island's drive-in movie theaters. Below are two quick videos showcasing each of the Halloween event features.

Drive-In Film: Night of the Living Dead
Watch the full length movie right in the game. Find a film reel while trick or treating. You can take the reel to either of the drive-in theaters and play the movie via the projection room. Try and survive a couple of hordes while watching a classic film!



Trick or Treating
You'll find most of the structures in the game will currently have decorations around the doorstep and a new door knocker. Use the door knocker once the sun sets for a trick-or-treat. Tricks aren't always fun but the treats should make killing them easier ;)



Halloween Sale - 40% Off
Survive the Nights is now 40% off for the Halloween Sale! You can also participate in our in-game Halloween event. If you have any questions before purchasing, please join our discord and speak with the developers or players within our friendly community.

https://store.steampowered.com/app/541300

Halloween Merch Sale - 25% Off
https://teespring.com/stores/a2zinteractive?pr=SPOOKY25
Use promo code SPOOKY25 on Teespring to receive a 25% discount on all merch now through November 7th.

Links
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
Touhou Endless Dream - 雀之泪
Touhou Endless Dreamv1.0 2021/10/29

No more early access! The full version is out!

New hidden ending

★We added a new hidden ending and a high difficulty boss
★Maybe the four characters beside Rumia will have a clue?

BOSS remake

★We remade Daiyousei, Seija and Koshi
★They now have much more spectacular and interesting moves

BUG

○Fixed the bug of Suika upgrades
○Fixed a controller bug
○Fixed some other miscellaneous bugs




Touhou Endless Dream v0.9.4 2021/7/18

New useable character

○It’s Aya Shameimaru arriving on the battlefield!
○She can summon in a wave and blow away the bullets
○She can summon hurricane that whirl away the bullets
○She moves at a ridiculous speed
○She has hidden upgrades ready to be unlocked!
○Have a go with her!



Touhou Endless Dream v0.9.3 2021/3/30

New upgreades from NPC Remilia

○Reimu could change her Ultra skill to summon a Giant gohei
○Marisa could change her normal attack to a Mirage ray
○Marisa could change her dash into a comet dash, which greatly increase the tange, AOE, and damage
○Youmu could change her ultra skill to Slash of Circular Vicissitude
○Suika could change her normal attack to spit gitant fireball
○Suika could turn really, really huge with her ultra, which increase the AOE but uses more mana
○Suika could deal damage to enemies in her mist mode



Touhou Endless Dream v0.9.2 2021/1/7

New playable character

○It seems that we reached 10000 copies
○Here she comes, Ibuki Suika!!!
○She spits FIRE!
○She can turn big and trample the enemies!
○She can turn to mist!
○She lights people on FIRE!
○Have a go with her!

System

○adjusted the zoom on some large maps
★A single run's ruins number increases, and the enemies number in every level slightly decreases
○Now finishing the level will not drop items everytime, instead sometimes it will be boxes of money or fragments
★Yukari's invitation no longer requires finishing the run, only depends on how many times you've tried

Random NPC

★Added a few NPCs that you might encounter during the run
★You can interact with them
★Remilia, she can upgrade your attack
★Yuyuko, she can give you a special food
○Alice, she will give you some small gifts

Balance agustments

★Youmu's normal attack were silghtly nerfed

BUG

★Fixed a switching bug between Japanese and Korean
○What else...I kinda forgot...It's been a long time...



Touhou Endless Dream v0.8.10  2020/12/3

New Playable character

○Because we really wanted to make a character that is more of a melee focused fighting style 
○Konpaku Youmu has arrived
○She will chop up the enemies with her katana
○She will chop up the bullets with her katana 
○She will chop in a triple slash combo 
○She will chop while dashing 
○She will chop up close and personal(Do I really need to explain this?)
○She will be available, have a go 

Conversations

★Added some special conversation between specific characters

Interaction and optimization 

○Tweaked the response time during dash so it is more fluid instead of clanky 
○Now if your item slots or bag is full, you will no longer be dashed blocked because of that

Item drops
★Since there’s more characters, we’d increased the leaf’s drop chance

EndlessDream v0.8.9 2020/11/28

Items

○The breakages number of sentry’s shield changed from 4 to 15
★The mana regeneration of nuclear waste decreased

Boss

○Now an elite chest will be part of the boss drop
○the drop rate of elite chest will be very high
○You can now choose one out of the three items from the chests

BUG

★Sakuya will really enter low speed mode when stacking up her knives




EndlessDream v0.8.8 2020/11/21

BOSS

★Rumia has been nerfed for a bit
★Enemies within Rumia's room has been drastically decreased

localization

○Added Portuguese

Bug fixes

★When holding onto the left click Sakuya will now enter her slow-mo mode properly

New Active items

★Kasa-obake,rebound all bullets and damage enemies by meleeing them
★Gungnir,extremely powerful vampric spear gun
★Donation box,instant kill all surrounding enemies and turn them coins that double their original worth
★Scrap Tram purchase permit,hired a tram and ran someone over
★Reporter's camera, happily clear off the bullets


EndlessDream v0.8.7 2020/11/13

BOSS

○A complete remake on Rumia
○Increased the stateliness of the boss silghtly
She now has three phases and her dark energy increases gradually
○The first phase She will do a very representive bullet fight
○The second phase she will use dark energy to aid herself
○The third phase she will use a dark Master Spark to suppress the player

Function

★The details for the items can now be set hidden in settings to avoid blocking the view
★The key mappings for back to the map and display tutorial can now be changed
Multi-language
★Fixed some Japanese bugs

BUG

★Fixed a bug that caused the game to crash occasionally


EndlessDream v0.8.5 2020/11/04

New playable character
○5014/5000
○Since we finally reached the 5000 copies goal
○Here She COMES--Izayoi Sakuya!
○She throws knives!
○She throws a lot of knives!
○She freezes time!
○She teleports!
○She may be more useful in mid to long range fights!
○Have a go with her!
○Also...Suika coming soon...5014/10000
Camp and NPC
★Massive improvemts made to the camp
★A little bit of SIMs style blocks, you can now extend the camp through Yukari
★A whole bunch of SIMs things...
★The brightness of the camp will now change along the difficulty, getting darker while the difficulty increases
○New functional NPC: Yakumo Yukari
○You can now bring your buddies to the feast using dark energy
○New functional NPC: Yasaka Kanako
○Dark Fragments can now be harvested as industrial source energy, boosting Kawashiro Nitori's technology, providing free starting tools
○New functional NPC: Kurodani Yamame
○She eats fragments and spins her webs! Weaving different color capets
○And a bunch of NPCs that are useless for now...but maybe later
○Slight adgustments to the graphics that shifts the speech bubbles to the middle when the dialogues are too long
Screen (motion picture)
★Slightly reduced the amount of darkness outside visual range
BUG
★Fixed the monster handbook's bug in non-Chinese languages settings
Utility imporvements
★Using a controller or not are now optional when plugged in, you now have to activate this function in settings for it to work


EndlessDream v0.8.4 2020/10/25

Bugfixes
★Fixed the bug when holding space will allow player to keep on buying stuff
★Fixed the bug where by moving with controller would cause PC to be transparent
★Fixed the bug where upon cloning Reisen the game will be stuck
Localization
★Fixed a crap ton of translation
Data
★Leaf drop chance increased by 16%
★Marisa’s leaf requirement for her gift has been reduced by 1
★Reisen’s leaf requirement for her gift has been reduced by 1
○Sincere apology for the hardcore comrades out there who has already grinded them


Touhou Endless Dream v0.8.3 2020/10/23

Controller
★Controller is now supported
★Controller is now supported
★Controller is now supported
○Just simply plug in the controller, and there should be a very clear instruction in the setting, or tutorial about the button configuration
○Players may choose which stick will be used for attack
UI
★Item description’s transparency has been increased, so as not to block the view that much。
○You may access the setting at the Bonfire and the Big Map
Data
○Tweaked the Boss drop and non-boss item drops, and also increase the bosses’ item drop chance
Gameplay
○You’d think “dead” teammate walking behind you is something that’s not supposed to happen, so, we ‘d decided to mark out the dead by instead, dragging behind the PC , by rope
Localization
★Fixed some of the untranslated items
Bugfixes
★Fixed the bug with the Bosses’ BGM
★Fixed the bug with Honey crystal that will cause the max HP to get over the real MAX hp
★Fixed the bug with some healing item over , over healing PC over the max hp


Touhou Endless dream v0.8.2 2020/10/20

System/UI
★There will now be extra fragment after level completion
★With each increase in difficulty tier, there will also be extra fragment rewards
○Fixed the main menu to add the QQ and Discord chat links
★There’s now a toggle to display the player’s hitboxes
★There’s now a toggle to display the HP in numbers
○There’s now a toggle in the setting to display the tutorial
Tutorial
○Rumia and others who could provide PC with upgrades will now have a “!” above their head, until the player talk to them
★Upon using the Big map for the first time, there’s now a VERY clear indication from the PC, informing the player not to let torches to be consumed by the darkness
Item/Data
★Added a number of MP recovery tool, Tsuchigumo, lips stick, Honey crystal, Fox mask
○Reisen’s Ult now summons a max of 7 clones
★Increased Melee weapon’s damage and make them able to destroy projectiles
Display
○Now uncollected encyclopedia entry will be grayed out
○Optimized the black edges of the map
○Optimized the blinking effect of enemy stacks
Bugfixes
★Fixed the result screen would force the game to close and return the player to the bonfire upon restart
★Fixed the bug with tutorial and ESC pause menu blocking the view
Localization
○Now there’s multiple languages !
○Updated the log’s translation

Touhou Endless Dream v0.8.1 2020/10/18
Bug fixes
★Fixed the bug where encyclopedia would be black out for some reason
★Fixed the bug with memory leak
Optimization
○Added this display (where is the image ???)
○Rumia would only have a full conversation for the first time, further conversation will be sped up
★Clownpiece will light up her own torch, so now players could interact with her upon seeing her
★Fixed the bug with memory leak that causes a loooong load
Oct 29, 2021
CompactO - Idle Game - CryptoGrounds
Hey guys!
Deeply sorry for the super delayed patch. All steam achievements should be achievable now. If there's something still not working, please respond to this post and I will look into it.
Thanks and sorry again! College life is a bit rough.
CryptoGrounds
Barn Finders - Murdoc
Howdy Seekers & Finders!

Recently, we have spotted some unidentified flying objects. Identified, too. Both of them have pumpkin faces. Anyway, a mysterious structure made from pumpkins appeared in the back of the pawnshop. A stranger who suddenly pops up from that still art can offer you some crazy stuff! He has an irrecusable offer - in exchange for smashin' pumpkins and collecting alcohol candies, you can get a brand-new:
- tools' skins
- unique trophy
- customisation options
- money, bucks, dough!
- (secret skin for...)



Moreover, in every (even already visited) barn you will find new tasks, your pawnshop will be visited by bats family (we hope Robert Pattinson is playing Barn Finders), and if you unlock every feature from a limited-time event, you can exchange candies for money as long as you like! That's the best and fast possible way to earn a lot of cash without taking a part in a financial pyramid!

Stay focused, you need to be sober on the release day - Twilit' of the Livin Pumpks' event is coming to Barn Finders on 9th November!

https://store.steampowered.com/app/991170/Barn_Finders/
Hard West - Good Shepherd Entertainment

Hello again fellow undead gunslingers!

It must be far too long since you have saddled-up and grabbed your trusty six shooter to go on a perilous adventure into the heartland of the Weird West. We can't even imagine the thirst for carnage and revenge that you must have build-up at this point. We shudder to think of what you'll do to anyone foolish enough to stand in your way if you ever pick up your iron again.

Thankfully we have the perfect outlet for all of your justified lust for vengeance. Our fellow outlaws over at Devolver Digital and WolfEye have just announced that they will be releasing their unique take on the supernatural Western, Weird West, on January 11th.

Weird West is a dark fantasy reimagining of the Wild West where lawmen and gunslingers share the frontier with fantastical creatures. You're tasked with Surviving and unveiling the mysteries of the Weird West through the intertwined destinies of its unusual heroes in an immersive sim from the co-creators of Dishonored and Prey.
https://store.steampowered.com/app/1097350/Weird_West/
The game is available for Pre-Order Now and as a bonus anyone who purchases the game early will receive a special horse named Calamity.

Calamity is a dependable mule that provides leg up at the beginning of their adventures by doubling your inventory size, allowing you to escape locations even if enemies are chasing you, and faster travel to avoid missing out on timed objectives. Calamity’s saddlebags will also be stocked up with essential items, including lockpicks, bandages, tools and a Golden Ace of Spades upgrade token.

You can learn more about the game by watching its deep dive video below:

We hope that you're as excited about the idea of taking another trip to the dark frontier as we are.

Here's to seeing you out there on the twisted prairie lands!


Stargaze - SylwiaGierczak
When witches go riding, and black cats are seen, the moon laughs and whispers, tis near Halloween!

Hi folks,

we couldn't forget our favorite holiday of the year - Halloween! This is the perfect time to explore our dark and eye-catching planet - Specul-8.

#Discussions_QuoteBlock_Author
Specul-8’s design is so unique due to spicing up our philosophical fairytale with a fair share of horror influences. The main idea was to have a dark and alien planet that encased a beast inside, which is only briefly glimpsed at until solving all the puzzles.
Sounds cool?

Grab -50% on Stargaze and spend the rest of October exploring extraordinary worlds!

https://store.steampowered.com/app/1344820/Stargaze/



Anvil Saga - F.SnowFlake
Greetings!

We continue to work on Anvil Saga, forging new mechanics and striking any deformities to perfection. There's no better person to tell you about the game's progress and features than its own producer, Daniil Zevakin.

Click on the video below to watch the interview ;)

*


You'll learn more about faction relationships, game mechanics and future plans.

Enjoy the show!

Respectfully,
The Anvil Saga Team
Touhou Mystia's Izakaya - SagaVic
2021.11.1 19:14 更新 版本号:v.1.4.1e#
  • 修复了上菜时菜品会出现谜之残影的bug
  • 修复了做土龙罐任务时,霖之助卡死的bug,同时为了今后的扩展,将交易功能单独拿出来了
  • 修复了玩家和伙伴同时从酒柜中拿酒水会复制的问题
  • 修复了妖梦试炼中,预计制作食谱的数量不会正常更新的问题
  • 移除了守矢神社100次抽奖以后会显示的失败对话
  • 现在从垃圾桶里丢掉的料理会被算到过期料理消耗里

----

2021.11.1 3:07 更新 版本号:v1.4.1d
  • 现在 伙伴会享受因幡帝装饰物效果
  • 现在 守矢神社100银色青蛙币不会自动消耗,当拥有金色青蛙币时会补偿100银色青蛙币
  • 现在 100银色青蛙币以后也会继续获得
  • 现在 白天稀客的任务对话事件触发将作为可选项出现在对话选择中
  • 调整 牛奶,红柚果汁,波子汽水的价格
  • 调整 月饼的描述
  • 移除 分支路线成就
  • 修复 神社第二天不锁定雀食堂的问题
  • 修复 神社第二天不一定生成因幡帝、神社第四天不一定生成因幡帝的问题
  • 修复 绿茶馆成就实际要求是卖10份海鲜味噌汤的问题
  • 修复 清空手上料理/酒水时会把酒水判定成料理的问题
  • 修复 关店时把酒水摆在空桌上或拿在手里会直接消失的问题
  • 修复 慧音:镜buff下因幡帝兔子buff可能白嫖食材的bug
  • 修复 无法读取版本过低的存档的问题
  • 修复 当投掷料理/酒水时伙伴正在给相同客人上酒水/料理会导致结算两次以及后续错误的问题

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2021.10.31 2:04 更新 版本号:v1.4.1c##
修复了在任务可选交付界面选择最后一个料理作为交付目标,且该目标数量为1时,手柄/键盘的焦点丢失的问题

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2021.10.31 1:25 更新 版本号:v1.4.1c#
新开游戏的时候,新手教程出现了很多黑底白色的乱码,无法进行游戏
是因为美术编辑地图的时候少处理了一点东西,现在已经修复!非常抱歉!

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2021.10.31 0:42 更新 版本号:v1.4.1c
  • 现在竹林剧情中,与因幡帝对话完不再直接解锁推车,而是晚上开完店后才给予
  • 调整了萌橙果对流行的态度
  • 现在良民因幡帝的惩罚符卡判定机制与奸商因幡帝保持一致
  • 修复部分旧存档人间之里农田的围栏未打开的问题
  • 修复部分剧情人物会移动到错误的位置的问题(这个问题导致蕾米突击检查卡游戏)
  • 调整咲夜瞬间移动的特效节奏
  • 提升了厨师伙伴的稳定性
  • 修复香霖堂有时打开会出现乱码卡游戏的问题
  • 提高了妖梦第一次挑战普客的出现率(约30%)
  • 修复妖梦科目二对话内容和实际要求不符的问题

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2021.10.30 3:55 更新 版本号:v1.4.1b#
  • 调整了当天结算界面小费一栏的外观
  • 修复了部分情况特典事件会导致错误的问题
  • 修复了在同时收集了辉夜/妹红挑战的成就后一个隐藏成就不会解锁的问题
  • 修复了全成就事件无法正常触发的问题
  • 修复在不持有普通汤锅时进入挑战会在配置界面卡死的问题
  • 修复万圣节装扮后朝向无翅膀的问题
这个版本应该相对稳定一些,接下来还有bug我们今晚再修
通宵两天了,先回去洗漱休息一下
按烤鱼的说法,我们现在一个个真的都是臭人了:(

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2021.10.30 2:39 更新 版本号:v1.4.1b
修复更换万圣节皮肤时,不能更换店铺外观的bug

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2021.10.30 1:41更新 版本号:v1.4.1a
因为米斯蒂娅的新装扮导致的不能存档的bug
我们推出了一个新的版本进行了紧急修复,如果您的版本是1.4.1a或以上,就代表已经修复了这个bug

但是这个修复的代价,是重置了大家已经更换的服装,变为了默认服装
想开启万圣节气氛店的话,只需去地下室再换一下万圣节服装即可
Thief Simulator VR - mattbnn90
Hi!

You've probably noticed by now that it's Halloween in Thief Simulator VR! Tenants decorated their houses, prepared sweets for children... It would be a pity if someone stole them, right?

However, if the candies are to be given away anyway, you can, well... take them? Ideally at night when no one will pay attention. Certainly, there will be people on the BlackBay who will buy these completely legally seized decorations from you.

Oh! I don't know if you've heard the latest rumors about the 306 abandoned house! Apparently, strange things are currently happening there. If you've visited it before - do it again. Just... be careful.


Happy Halloween!

Join us on Discord: https://discord.gg/dERxD78

GameBoom VR
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