This patch includes not only our favorite seasonal event — Halloween — but also a massive content update that reflects how far we've come with the development of HordeCore in the past months. The list is HUGE, so let’s dig into it!
CONTENT A strange green fog has appeared throughout the wastelands, and there are rumors of Survivors being taken away by red-hooded figures wearing unusual masks. We don’t know who they are but are advising everyone to fire on sight — just to be sure it’s not Hordelings playing tricks on us. After all, who wants to become their treat?
Dozens of new weapons, armor, and masks can now be crafted and looted throughout the wastelands.
Crafting improvements! Tons of new crafting recipes are now available to try, and there's a lot more to unlock through your Skill Tree.
New Salvaging system! You can now deconstruct any weapon or armor into useful crafting materials, anywhere, anytime.
New Healing system! Higher risks, higher rewards - you will now need to hold your healing key while your character heals, but it will also partially heal your entire party!
Carve your own path through the wastelands! Our new Map system allows you to make meaningful decisions while progressing through the story.
The new map means brand new side-quests and missions! Now you have lots of new ways to challenge yourself while you hunt for the loot you need.
Skill Modifiers — a new way to customize your Survivors' fighting skills! You can now combine powerful modifiers that will drastically change any Survivor's special ability, with LOTS of possible combinations available. Do you like your Hordelings nice and crispy or blown to bits?
More control over your team! With our reworked Party Management and Party Control systems, you can now access any of your survivor's skills at the stroke of a button.
Improved Skill Tree! A lot of unlockable passives have been re-worked to impact your play-through in more meaningful ways.
Legendary Items! That's right, from the deadliest headgear to the fluffiest slippers, legendary items can now be looted... and crafted!
CO-OP IMPROVEMENTS
Be more than a ghost! Local co-op players can now pick up items and interact with the world around them.
Your own inventory! Local co-op players can now open their own inventory with items and other fancy things!
Saved progression! New local co-op players are included in your local saveslots, so you and your friends can continue to play together anytime.
VISUAL IMPROVEMENTS
New blood effects! The art of extermination has never been this beautiful;
Several new ambient Particle effects;
New bullets and damage effects on different weapons. It would be boring if a pistol and a rocket launcher had the same impact, right?
Updated skill effects — new skill modifiers will drastically change their appearance;
New healing effects;
Improved scene transitions.
UI IMPROVEMENTS We’ll be honest — the old UI did the job, but it wasn’t the prettiest to look at. The good news is that we got rid of it and created a new one from scratch!
We’ve completely reworked all menus;
Completely redesigned in-game HUD;
Reworked Crafting & Cooking tables;
Created new Inventory UI & UX;
Added new Party Management UI;
HordeTactics got a new Deck Management system & UI;
New Map Navigation & detailed level information.
PERFORMANCE
Heavily improved performance across the board;
Improved visual fidelity on lower graphical settings.
Please let us know how do you like the new and improved HordeCore! If you don't want to miss big news, such as this update, - wishlist and follow us!
Though most seek shelter as the All-Hallows Eve arrives, you fear no monster, no creature of the night. For you are Van Crane, the slayer of horrors, and Halloween is but a feast to you. Your outfit, enchanted with blood, allows you to call any thrown weapon back to you. So take zombies by surprise, and cut off their heads when they least expect it. That’s what you’re known for anyway.
With a set of these day and night weapons, you’ll be the end of the undead.As soon as you reach for the Dawnlight, your deadly pistol, they’ll know the hunt has begun. Find a good spot to make sure you have time to load it with your silver bullet, and obliterate even the strongest monster with a single shot. Then, roll from behind the corner, and vanquish what’s left with your crossbow, the Heart Piercer—showing its true potential just when the sun sets. And if you some ungodly creatures are still trying to escape their fate, purge them with your Sword of Night, which draws its power directly from the Moon. The streets of Harran must be cleansed, and you, Van Crane, have sworn to never rest until it’s done.
Van Crane—a new costume with a special “boomerang” skill
Dawnlight—a pistol that can be loaded with silver bullets
Heart Piercer—a crossbow that becomes more powerful and changes appearance at night
Sword of Night—a sword that becomes more powerful and changes appearance at night
Finally after months of work I can release this new update that contains 2 new Side missions and a number of additions/fixes of the game. Thank you guys for supporting this project and I hope you like the new levels! I will possibly release some hotfixes once the reports come in so expect the Game to get some minor updates the next days.
First Class Escape: The Train of Thought - 0deersoft
Hello everyone!
In this announcement we are going talk about the current state of the game as well as our future plans, and some miscellaneous topics.
Firstly, we want to thank all of you for the both the overall positive reception as well as all of the constructive criticism we have received. We are a two man indie team working on basically zero budget, so to see that so many people have enjoyed our game has made us very happy.
Current State of the Game
After the release of the game we have been hard at work improving/refining the game based on your feedback. We thought we would compile a list of some of the things we have added/changed since the release here: -The ability to Save/Load the game -Adjustments to the difficulty of some puzzles -Slight adjustments to the locations of many objects, as well as drastically improving the effectiveness of Hint Vision (which spawns glowing lights around objects you have not found yet). These changes together should make the game more enjoyable to those players who do not enjoy searching the environment thoroughly for hidden puzzle items. -Whole bunch of bug fixes -Variety of options added to the settings menu, including some that might reduce the motion sickness experience by some people. -Variety of other slight changes/additions (such as having name tags above the player characters in multiplayer)
The are still some changes we have not yet added, but which we are contemplating. Although we are now moving on to focus on our next project, we are still going to be updating/patching this game from time to time. If there are any features or changes you would wish us to implement, please let us know.
Steam Halloween sale
The game is on sale for the duration of the Steam Halloween sale. For that period, you can get it in -15% discount.
Trading cards
Trading cards, badges, and other community icons are now available.
Future plans
We are currently working to get our game localized to different languages. However, as many of the puzzles are dependent on exact wording/phasing of the text, the process of localizing is a bit more complicated than it would otherwise be and might take a while. We will keep you updated as we make progress on this topic.
Finally, let's talk briefly about our next project. While one of us has been busy updating/patching this game, the other one, who is mainly in charge of 3D art (modeling, texturing, environments etc), has already been busy working on our next game. As such, the project is already in quite a good state as far as the art is concerned. We are using all of the feedback we have received for this game to guide us into making the next one even better. We don't want to talk too much about the specifics yet, but we can tell you that our next game will be a similar cooperative escape-room-style puzzle game. We will let you know more once the time is right.
Hello everyone, this is the Troubleshooter development team.
We announce the list of issues which has been fixed from the day of latest update to today.
The listed fixes below have been already applied to the Steam and you no need any additional maintenance.
Fixed a bug that "High-Risk, High-Return" difficulty setting couldn't enhanced Elite, epic and legend rank enemy.
Fixed a bug that characters couldn't get to max level.
Fixed a bug that the function "Continue Mission" didn't work.
Fixed a bug that the mastery "Wildcat Engine" didn't work in a specific condition.
Fixed a bug that the entrance of the mission "Iron Forest Secret Base" didn't match to player's choice.
Fixed a bug that the enemies of the mission "Iron Forest Secret Base" that are spawned differently along with the game difficulty were not matched to difficulty of the game.
Fixed a bug that character animations were played abnormaly after units used the function "Climb / Climb Down".
Greetings Officers, it's Halloween Weekend Party Time! In our usual Weekend Community Battles timing, we will be running a double XP and candy for 24 hours.
Join the community for some weekend battles. Set your Notification reminders. Regular Players, elites and newcomers are all welcomed.
Date: October 30th 2021 (Saturday) Time: 1PM EDT / 5PM UTC or GMT
Looking for teams to play with or people to strategize with?
You encountered a snowstorm while climbing a snowy mountain. You saved an injured fox demon in the snow and brought her back home to start a sweet life together...