Quality of life just improved, we added stats displays for weapons and armor! You can now see the boni an armor item would grant you without the need of equipping or crafting it. It even compares to the corresponding armor-part that you have currently equipped. Updates and improvements are coming fast these days ;)
You do not need a new world for these features.
Patchnotes:
Added item stats display when selecting an item that you want to craft
Added item stats display when selecting an item in your inventory
Improved audiovisual feedback when your health is low
As always: If you encounter any issues, use the ingame bug reporter, join our discord server and/or post in the Steam Forum. Every Steam review helps us a lot, so if you enjoyed the game (or you did not) feel free to drop one!
Big thanks to all preview players and bug reporters :) Your Tinkertown Team <3
We are planning to update Iron Conflict to v.0.2.14 on 10/28 at 02:00AM GMT. Maintenance time is projected to last 1 hour, during which time players will not be able to enter the game. Maintenance compensation: 1-hr EXP Card *1, 1-hr Silver Card *1, Reward Cards *2. Here are the update contents:
[Optimizations and Fixes] 1. Removed unit voiceover line stating that unit is unable to reach destination 2. Changed missile launcher and anti-air cannon accessory “Ammo Overload” to “Ammo Overspeed” 3. Changed Bear Faction helicopter rocket description to “Allows unit to fire rockets at ground targets or helicopters” 4. Added a protection mechanic that should further reduce rare chance of client crashing when entering a battlefield 5. Fixed bug that would sometimes cause guided missiles to slow down mid-flight
you may have noticed that I released again a number of patches during the last weeks. Here are some of the most important patch notes:
- Fixed a bug where the pistol in the first Level didnt have any ammo. - Added a new Hangar to the HUB Level ( The Level Selection signs are now located there) - Added new unique weapon (Crossbow) - Added a new enemy type - Halloween Event Maps added ( are not available yet ) - Many new voicelines Added (Halloween Event, cannot be select yet) - Footstep Sound changed - New weapon added (KH2002) - Changed Launcher Image ( Alpha 29 )
stay tuned for further infos! I am still working on the Halloween Update wich will feature 2 new side missions (not related to the game's main story) I hope I can get it done very soon!
"Tell me, what is your crime?" – Konrad Curze, Primarch
The Dark King returns as we get closer to the season of fright! Stalking and prowling in the shadows, Konrad Curze stands ready to bring his justice to the galaxy. Get his alternate art, premium deck and exclusive collector's card back in today's flash deal.
The Night Haunter's normal version will also sneak into the Daily Shop for the rest of the day, so don't miss this chance to add him to your collection!
Wait what? What just happened there?!? Sorry guys, we're a week late for the update, but we got a big one coming! Today it's not 63... but 64! The version 63 was the week during the Steam Next Fest, we were working mainly on bug and performance fixes. So today, it's double cheeseburger with extra cheese and two number 9's, a number 9 large, a number 6 with extra dip, a number 7, two number 45's, one with cheese, and a large soda!
PATCH NOTES:
Added Sapphire Coast, the new city of Earth
Added new short-range shotgun-type units
Added new long-range laser-type units
Added new autonomous NPCs, they will appear randomly in cities, and you can:
talk with them to increase/decrease your bond (starts as a stranger)
current bond will have an impact on the dialogs
friendly NPCs might send you gifts while the others might attack you (you can even decide of their fate if you manage to win the fight)
Added new icons to the radar in the exploring mode (i.e.: armory, captain's chair, etc.)
Added a new Windowed mode in the settings menu
Items now have a limit to how they can stack
Revamped units texturing so that it's easier to distinguish friends and foes
Reduced loading times
Fixed an issue where it was impossible to switch to another emote animation while the current one was still playing
Fixed an issue where it was extremely easy to destroy enemy's shield from very far away while piloting the biped mech
Fixed an issue where the game would freeze if your biped mech happened to get destroyed while piloting it
Fixed an issue where hitting space bar while editing the faction’s name would not type a space but would directly validate the faction and start the game
Fixed an issue where the player would not be able to move after pressing K and closing the feedback interface while playing an emote animation
In this update we have added short and long range options for attack as well as being able to board an enemy ship in the same way you can take ports. Plus we have added Fort Pillow & Memphis!
In order to play this game go into your library, right click on the name Victory At Sea Ironclad and click Properties. under BETAS, select “First Look” there is no password required.
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
Gameplay:
Ships may board and capture hostile ships.
Added orders to attack at long or short range.
Added Fort Pillow and Memphis as Confederate-held ports. Moved Cairo to its accurate position.
Improved the precision of global navigation.
Adjusted AI factions' fleet construction priorities.
Ships will try to overlap each other's line of fire less in port bombardments.
Increased maximum combat speed to 8x.
Clouds are hidden in the fleet setup stage.
Music plays more often.
Bug fixes:
Fixed a bug that could cause a ship to load its model twice.
UI:
Moved special action buttons to a static panel.
A squadron's formation footprint may be displayed with a key press.
Fleet heading lines follow the fleet's plotted course more accurately.
Fleet spotting alerts may be disabled in the options.
Ships may be dragged between fleets on the port dock panel.
Added a prompt to return to the bridge at the end of a battle.
Spider dolls hang from trees, elves go out for parties, bloody hands reach out from gravestones…Are you ready for the most thrilling night of the year? Pumpkin coach is ready! Pluck up your courage and spend this amusing holiday with your friends together!
Event Time:10.29 to 11.5
1、Are you giver or receiver?
In the night of the thrill, do you wish to be a giver or a receiver? Using Crafting Table to craft Halloween Candy Bag。
Hold it in your hand and Right click players using Begging pose;
Both parties will get holiday items together in their backpacks -Halloween Toffee.
Daily actions such as killing monsters, mining, chopping and gathering have a chance to drop item: Jack’s Cinder (can be used as crafting materials for event items)
2、Double the fun!
New Item-Toffee
Receive random effects and buffs after eating the Toffee candy. Try it yourself! Toffee’s byproduct Candy Paper can be used as crafting materials for event items.
Mystery Item- Jack’s Headgear
Turns player’s head into pumpkin. This item can be crafted using Crafting Table.
3、Monsters mutate in the night of spirit returns
During the event, mutated monsters with pumpkin head may show up all around Breeze Plain and Chant Forest. Watch your step, look carefully for the dangerous monsters lurk in the night~
Defeating mutated monsters may drop Dirty Bandage、Empty Pumpkin Head
4、Halloween Coupon- Trade Rare Commodities in the Event Shop
Let your passions and efforts judge the rewards you deserve. Embrace the challenge and obtain as many coupons as possible! Complete all the event quests can receive Halloween Coupon,
Daily event quests reset every midnight.
Talk to Izan and check out various special commodities in the Halloween Shop. Use Halloween Coupons to trade for items you like in the shop.
Event special furniture require Life Skill: Basic Carpenter II to craft. Recipes for these special items can be unlock in Halloween Shop using coupons.
Mystery Realm: Hard mode
To warriors who seek challenge, we added hard mode for two Mystery Realms: City of Sand and Ancient Temple.
Loots for clearing hard mode mystery realms are promising: Epic quality weapons with random special attributes.
Recommended challenge level: Players with max level and advanced equipment team up to challenge.
Skills Preview:
New Outfits - Bathrobe & Chief Uniform
Clothes make the man. Corresponding outfit is essential for the job you choose! The two new Outfits can be crafted using Assembly Table. Chief Uniform outfit requires reaching Life Skill: Basic Chef II to craft
News & Announcements Board is available now!
Allow players to see news and announcements information in game.
Improvements and Adjustments
1.Flowers, food, furniture and other decorations in Home can now be placed in both Battle mode and Build mode. It is not mandatory to place from first person perspective now.
2.Breeze Plain map improvement: marks cave locations on map.
3.Current Home owner can eat the food placed on table for multiple times.
4.Greatly improve the durability of Metal Armor. Slightly improve the durability of leather armor and cloth armor. (Note: existing equipment can only take effect after repairing once)